1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_TRANSFERSSTATE_H
20 #define OPENXCOM_TRANSFERSSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class TextButton;
29 class Window;
30 class Text;
31 class TextList;
32 
33 /**
34  * Transfers window that displays all
35  * the items currently in-transit to a base.
36  */
37 class TransfersState : public State
38 {
39 private:
40 	Base *_base;
41 
42 	TextButton *_btnOk;
43 	Window *_window;
44 	Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtArrivalTime;
45 	TextList *_lstTransfers;
46 public:
47 	/// Creates the Transfers state.
48 	TransfersState(Game *game, Base *base);
49 	/// Cleans up the Transfers state.
50 	~TransfersState();
51 	/// Handler for clicking the OK button.
52 	void btnOkClick(Action *action);
53 };
54 
55 }
56 
57 #endif
58