1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_TRANSFERSSTATE_H 20 #define OPENXCOM_TRANSFERSSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Base; 28 class TextButton; 29 class Window; 30 class Text; 31 class TextList; 32 33 /** 34 * Transfers window that displays all 35 * the items currently in-transit to a base. 36 */ 37 class TransfersState : public State 38 { 39 private: 40 Base *_base; 41 42 TextButton *_btnOk; 43 Window *_window; 44 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtArrivalTime; 45 TextList *_lstTransfers; 46 public: 47 /// Creates the Transfers state. 48 TransfersState(Game *game, Base *base); 49 /// Cleans up the Transfers state. 50 ~TransfersState(); 51 /// Handler for clicking the OK button. 52 void btnOkClick(Action *action); 53 }; 54 55 } 56 57 #endif 58