1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_ALLOCATEPSITRAININGSTATE_H 20 #define OPENXCOM_ALLOCATEPSITRAININGSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class Base; 31 class TextList; 32 class Soldier; 33 34 /** 35 * Screen shown monthly to allow changing 36 * soldiers currently in psi training. 37 */ 38 class AllocatePsiTrainingState : public State 39 { 40 private: 41 TextButton *_btnOk; 42 Window *_window; 43 Text *_txtTitle, *_txtTraining, *_txtName, *_txtRemaining; 44 Text *_txtPsiStrength, *_txtPsiSkill; 45 TextList *_lstSoldiers; 46 std::vector<Soldier*> _soldiers; 47 size_t _sel; 48 int _labSpace; 49 Base *_base; 50 public: 51 /// Creates the Psi Training state. 52 AllocatePsiTrainingState(Game *game, Base *base); 53 /// Cleans up the Psi Training state. 54 ~AllocatePsiTrainingState(); 55 /// Handler for clicking the OK button. 56 void btnOkClick(Action *action); 57 /// Handler for clicking the Soldiers list. 58 void lstSoldiersClick(Action *action); 59 }; 60 61 } 62 63 #endif 64