1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CONFIRMDESTINATIONSTATE_H 20 #define OPENXCOM_CONFIRMDESTINATIONSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Window; 28 class Text; 29 class TextButton; 30 class Craft; 31 class Target; 32 33 /** 34 * Window that allows the player 35 * to confirm a craft's new destination. 36 */ 37 class ConfirmDestinationState : public State 38 { 39 private: 40 Craft *_craft; 41 Target *_target; 42 Window *_window; 43 Text *_txtTarget; 44 TextButton *_btnOk, *_btnCancel; 45 public: 46 /// Creates the Confirm Destination state. 47 ConfirmDestinationState(Game *game, Craft *craft, Target *target); 48 /// Cleans up the Confirm Destination state. 49 ~ConfirmDestinationState(); 50 /// Handler for clicking the OK button. 51 void btnOkClick(Action *action); 52 /// Handler for clicking the Cancel button. 53 void btnCancelClick(Action *action); 54 }; 55 56 } 57 58 #endif 59