1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CONFIRMDESTINATIONSTATE_H
20 #define OPENXCOM_CONFIRMDESTINATIONSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Window;
28 class Text;
29 class TextButton;
30 class Craft;
31 class Target;
32 
33 /**
34  * Window that allows the player
35  * to confirm a craft's new destination.
36  */
37 class ConfirmDestinationState : public State
38 {
39 private:
40 	Craft *_craft;
41 	Target *_target;
42 	Window *_window;
43 	Text *_txtTarget;
44 	TextButton *_btnOk, *_btnCancel;
45 public:
46 	/// Creates the Confirm Destination state.
47 	ConfirmDestinationState(Game *game, Craft *craft, Target *target);
48 	/// Cleans up the Confirm Destination state.
49 	~ConfirmDestinationState();
50 	/// Handler for clicking the OK button.
51 	void btnOkClick(Action *action);
52 	/// Handler for clicking the Cancel button.
53 	void btnCancelClick(Action *action);
54 };
55 
56 }
57 
58 #endif
59