1 /*
2 * Copyright 2010-2014 OpenXcom Developers.
3 *
4 * This file is part of OpenXcom.
5 *
6 * OpenXcom is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * OpenXcom is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18 */
19 #include "ConfirmNewBaseState.h"
20 #include "../Engine/Game.h"
21 #include "../Resource/ResourcePack.h"
22 #include "../Engine/Language.h"
23 #include "../Engine/Palette.h"
24 #include "../Engine/Surface.h"
25 #include "../Interface/Window.h"
26 #include "../Interface/Text.h"
27 #include "../Interface/TextButton.h"
28 #include "../Savegame/SavedGame.h"
29 #include "../Savegame/Region.h"
30 #include "../Ruleset/RuleRegion.h"
31 #include "../Savegame/Base.h"
32 #include "BaseNameState.h"
33 #include "../Menu/ErrorMessageState.h"
34 #include "../Engine/Options.h"
35
36 namespace OpenXcom
37 {
38
39 /**
40 * Initializes all the elements in the Confirm New Base window.
41 * @param game Pointer to the core game.
42 * @param base Pointer to the base to place.
43 * @param globe Pointer to the Geoscape globe.
44 */
ConfirmNewBaseState(Game * game,Base * base,Globe * globe)45 ConfirmNewBaseState::ConfirmNewBaseState(Game *game, Base *base, Globe *globe) : State(game), _base(base), _globe(globe), _cost(0)
46 {
47 _screen = false;
48
49 // Create objects
50 _window = new Window(this, 224, 72, 16, 64);
51 _btnOk = new TextButton(54, 12, 68, 104);
52 _btnCancel = new TextButton(54, 12, 138, 104);
53 _txtCost = new Text(120, 9, 68, 80);
54 _txtArea = new Text(120, 9, 68, 90);
55
56 // Set palette
57 setPalette("PAL_GEOSCAPE", 0);
58
59 add(_window);
60 add(_btnOk);
61 add(_btnCancel);
62 add(_txtCost);
63 add(_txtArea);
64
65 centerAllSurfaces();
66
67 // Set up objects
68 _window->setColor(Palette::blockOffset(15)-1);
69 _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
70
71 _btnOk->setColor(Palette::blockOffset(15)-1);
72 _btnOk->setText(tr("STR_OK"));
73 _btnOk->onMouseClick((ActionHandler)&ConfirmNewBaseState::btnOkClick);
74 _btnOk->onKeyboardPress((ActionHandler)&ConfirmNewBaseState::btnOkClick, Options::keyOk);
75
76 _btnCancel->setColor(Palette::blockOffset(15)-1);
77 _btnCancel->setText(tr("STR_CANCEL_UC"));
78 _btnCancel->onMouseClick((ActionHandler)&ConfirmNewBaseState::btnCancelClick);
79 _btnCancel->onKeyboardPress((ActionHandler)&ConfirmNewBaseState::btnCancelClick, Options::keyCancel);
80
81 std::wstring area;
82 for (std::vector<Region*>::iterator i = _game->getSavedGame()->getRegions()->begin(); i != _game->getSavedGame()->getRegions()->end(); ++i)
83 {
84 if ((*i)->getRules()->insideRegion(_base->getLongitude(), _base->getLatitude()))
85 {
86 _cost = (*i)->getRules()->getBaseCost();
87 area = tr((*i)->getRules()->getType());
88 break;
89 }
90 }
91
92 _txtCost->setColor(Palette::blockOffset(15)-1);
93 _txtCost->setSecondaryColor(Palette::blockOffset(8)+10);
94 _txtCost->setText(tr("STR_COST_").arg(Text::formatFunding(_cost)));
95
96 _txtArea->setColor(Palette::blockOffset(15)-1);
97 _txtArea->setSecondaryColor(Palette::blockOffset(8)+10);
98 _txtArea->setText(tr("STR_AREA_").arg(area));
99 }
100
101 /**
102 *
103 */
~ConfirmNewBaseState()104 ConfirmNewBaseState::~ConfirmNewBaseState()
105 {
106
107 }
108
109 /**
110 * Go to the Place Access Lift screen.
111 * @param action Pointer to an action.
112 */
btnOkClick(Action *)113 void ConfirmNewBaseState::btnOkClick(Action *)
114 {
115 if (_game->getSavedGame()->getFunds() >= _cost)
116 {
117 _game->getSavedGame()->setFunds(_game->getSavedGame()->getFunds() - _cost);
118 _game->getSavedGame()->getBases()->push_back(_base);
119 _game->pushState(new BaseNameState(_game, _base, _globe, false));
120 }
121 else
122 {
123 _game->pushState(new ErrorMessageState(_game, "STR_NOT_ENOUGH_MONEY", _palette, Palette::blockOffset(8)+10, "BACK01.SCR", 0));
124 }
125 }
126
127 /**
128 * Returns to the previous screen.
129 * @param action Pointer to an action.
130 */
btnCancelClick(Action *)131 void ConfirmNewBaseState::btnCancelClick(Action *)
132 {
133 _globe->onMouseOver(0);
134 _game->popState();
135 }
136
137 }
138