1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CONFIRMNEWBASESTATE_H 20 #define OPENXCOM_CONFIRMNEWBASESTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Base; 28 class Window; 29 class Text; 30 class TextButton; 31 class Globe; 32 33 /** 34 * Screen that allows the player 35 * to confirm a new base on the globe. 36 * Note: This is different from the starting base screen, BaseNameState 37 */ 38 class ConfirmNewBaseState : public State 39 { 40 private: 41 Base *_base; 42 Globe *_globe; 43 Window *_window; 44 Text *_txtCost, *_txtArea; 45 TextButton *_btnOk, *_btnCancel; 46 int _cost; 47 public: 48 /// Creates the Confirm New Base state. 49 ConfirmNewBaseState(Game *game, Base *base, Globe *globe); 50 /// Cleans up the Confirm New Base state. 51 ~ConfirmNewBaseState(); 52 /// Handler for clicking the OK button. 53 void btnOkClick(Action *action); 54 /// Handler for clicking the Cancel button. 55 void btnCancelClick(Action *action); 56 }; 57 58 } 59 60 #endif 61