1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CONFIRMNEWBASESTATE_H
20 #define OPENXCOM_CONFIRMNEWBASESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class Window;
29 class Text;
30 class TextButton;
31 class Globe;
32 
33 /**
34  * Screen that allows the player
35  * to confirm a new base on the globe.
36  * Note: This is different from the starting base screen, BaseNameState
37  */
38 class ConfirmNewBaseState : public State
39 {
40 private:
41 	Base *_base;
42 	Globe *_globe;
43 	Window *_window;
44 	Text *_txtCost, *_txtArea;
45 	TextButton *_btnOk, *_btnCancel;
46 	int _cost;
47 public:
48 	/// Creates the Confirm New Base state.
49 	ConfirmNewBaseState(Game *game, Base *base, Globe *globe);
50 	/// Cleans up the Confirm New Base state.
51 	~ConfirmNewBaseState();
52 	/// Handler for clicking the OK button.
53 	void btnOkClick(Action *action);
54 	/// Handler for clicking the Cancel button.
55 	void btnCancelClick(Action *action);
56 };
57 
58 }
59 
60 #endif
61