1 /*
2 * Copyright 2010-2014 OpenXcom Developers.
3 *
4 * This file is part of OpenXcom.
5 *
6 * OpenXcom is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * OpenXcom is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18 */
19 #include "CraftErrorState.h"
20 #include "../Engine/Game.h"
21 #include "../Resource/ResourcePack.h"
22 #include "../Engine/Language.h"
23 #include "../Engine/Palette.h"
24 #include "../Interface/TextButton.h"
25 #include "../Interface/Window.h"
26 #include "../Interface/Text.h"
27 #include "GeoscapeState.h"
28 #include "../Engine/Options.h"
29
30 namespace OpenXcom
31 {
32
33 /**
34 * Initializes all the elements in a Cannot Rearm window.
35 * @param game Pointer to the core game.
36 * @param state Pointer to the Geoscape state.
37 * @param msg Error message.
38 */
CraftErrorState(Game * game,GeoscapeState * state,const std::wstring & msg)39 CraftErrorState::CraftErrorState(Game *game, GeoscapeState *state, const std::wstring &msg) : State(game), _state(state)
40 {
41 _screen = false;
42
43 // Create objects
44 _window = new Window(this, 256, 160, 32, 20, POPUP_BOTH);
45 _btnOk = new TextButton(100, 18, 48, 150);
46 _btnOk5Secs = new TextButton(100, 18, 172, 150);
47 _txtMessage = new Text(246, 96, 37, 42);
48
49 // Set palette
50 setPalette("PAL_GEOSCAPE", 4);
51
52 add(_window);
53 add(_btnOk);
54 add(_btnOk5Secs);
55 add(_txtMessage);
56
57 centerAllSurfaces();
58
59 // Set up objects
60 _window->setColor(Palette::blockOffset(15)-1);
61 _window->setBackground(_game->getResourcePack()->getSurface("BACK12.SCR"));
62
63 _btnOk->setColor(Palette::blockOffset(8)+5);
64 _btnOk->setText(tr("STR_OK"));
65 _btnOk->onMouseClick((ActionHandler)&CraftErrorState::btnOkClick);
66 _btnOk->onKeyboardPress((ActionHandler)&CraftErrorState::btnOkClick, Options::keyCancel);
67
68 _btnOk5Secs->setColor(Palette::blockOffset(8)+5);
69 _btnOk5Secs->setText(tr("STR_OK_5_SECONDS"));
70 _btnOk5Secs->onMouseClick((ActionHandler)&CraftErrorState::btnOk5SecsClick);
71 _btnOk5Secs->onKeyboardPress((ActionHandler)&CraftErrorState::btnOk5SecsClick, Options::keyOk);
72
73 _txtMessage->setColor(Palette::blockOffset(15)-1);
74 _txtMessage->setAlign(ALIGN_CENTER);
75 _txtMessage->setVerticalAlign(ALIGN_MIDDLE);
76 _txtMessage->setBig();
77 _txtMessage->setWordWrap(true);
78 _txtMessage->setText(msg);
79 }
80
81 /**
82 *
83 */
~CraftErrorState()84 CraftErrorState::~CraftErrorState()
85 {
86
87 }
88
89 /**
90 * Closes the window.
91 * @param action Pointer to an action.
92 */
btnOkClick(Action *)93 void CraftErrorState::btnOkClick(Action *)
94 {
95 _game->popState();
96 }
97
98 /**
99 * Closes the window.
100 * @param action Pointer to an action.
101 */
btnOk5SecsClick(Action *)102 void CraftErrorState::btnOk5SecsClick(Action *)
103 {
104 _state->timerReset();
105 _game->popState();
106 }
107
108 }
109