1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTERRORSTATE_H
20 #define OPENXCOM_CRAFTERRORSTATE_H
21 
22 #include <string>
23 #include "../Engine/State.h"
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Text;
31 class GeoscapeState;
32 
33 /**
34  * Window used to notify the player when
35  * an error occurs with a craft procedure.
36  */
37 class CraftErrorState : public State
38 {
39 private:
40 	GeoscapeState *_state;
41 	TextButton *_btnOk, *_btnOk5Secs;
42 	Window *_window;
43 	Text *_txtMessage;
44 public:
45 	/// Creates the Craft Error state.
46 	CraftErrorState(Game *game, GeoscapeState *state, const std::wstring &msg);
47 	/// Cleans up the Craft Error state.
48 	~CraftErrorState();
49 	/// Handler for clicking the OK button.
50 	void btnOkClick(Action *action);
51 	/// Handler for clicking the OK 5 Secs button.
52 	void btnOk5SecsClick(Action *action);
53 };
54 
55 }
56 
57 #endif
58