1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CRAFTERRORSTATE_H 20 #define OPENXCOM_CRAFTERRORSTATE_H 21 22 #include <string> 23 #include "../Engine/State.h" 24 25 namespace OpenXcom 26 { 27 28 class TextButton; 29 class Window; 30 class Text; 31 class GeoscapeState; 32 33 /** 34 * Window used to notify the player when 35 * an error occurs with a craft procedure. 36 */ 37 class CraftErrorState : public State 38 { 39 private: 40 GeoscapeState *_state; 41 TextButton *_btnOk, *_btnOk5Secs; 42 Window *_window; 43 Text *_txtMessage; 44 public: 45 /// Creates the Craft Error state. 46 CraftErrorState(Game *game, GeoscapeState *state, const std::wstring &msg); 47 /// Cleans up the Craft Error state. 48 ~CraftErrorState(); 49 /// Handler for clicking the OK button. 50 void btnOkClick(Action *action); 51 /// Handler for clicking the OK 5 Secs button. 52 void btnOk5SecsClick(Action *action); 53 }; 54 55 } 56 57 #endif 58