1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_ITEMSARRIVINGSTATE_H 20 #define OPENXCOM_ITEMSARRIVINGSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class TextList; 31 class GeoscapeState; 32 class Base; 33 34 /** 35 * Items Arriving window that displays all 36 * the items that have arrived at bases. 37 */ 38 class ItemsArrivingState : public State 39 { 40 private: 41 GeoscapeState *_state; 42 Base *_base; 43 TextButton *_btnOk, *_btnGotoBase; 44 Window *_window; 45 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtDestination; 46 TextList *_lstTransfers; 47 public: 48 /// Creates the ItemsArriving state. 49 ItemsArrivingState(Game *game, GeoscapeState *state); 50 /// Cleans up the ItemsArriving state. 51 ~ItemsArrivingState(); 52 /// Handler for clicking the OK button. 53 void btnOkClick(Action *action); 54 /// Handler for clicking the Go To Base button. 55 void btnGotoBaseClick(Action *action); 56 }; 57 58 } 59 60 #endif 61