1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ITEMSARRIVINGSTATE_H
20 #define OPENXCOM_ITEMSARRIVINGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class GeoscapeState;
32 class Base;
33 
34 /**
35  * Items Arriving window that displays all
36  * the items that have arrived at bases.
37  */
38 class ItemsArrivingState : public State
39 {
40 private:
41 	GeoscapeState *_state;
42 	Base *_base;
43 	TextButton *_btnOk, *_btnGotoBase;
44 	Window *_window;
45 	Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtDestination;
46 	TextList *_lstTransfers;
47 public:
48 	/// Creates the ItemsArriving state.
49 	ItemsArrivingState(Game *game, GeoscapeState *state);
50 	/// Cleans up the ItemsArriving state.
51 	~ItemsArrivingState();
52 	/// Handler for clicking the OK button.
53 	void btnOkClick(Action *action);
54 	/// Handler for clicking the Go To Base button.
55 	void btnGotoBaseClick(Action *action);
56 };
57 
58 }
59 
60 #endif
61