1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MULTIPLETARGETSSTATE_H
20 #define OPENXCOM_MULTIPLETARGETSSTATE_H
21 
22 #include "../Engine/State.h"
23 #include <vector>
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Craft;
31 class Target;
32 class GeoscapeState;
33 
34 /**
35  * Displays a list of possible targets.
36  */
37 class MultipleTargetsState : public State
38 {
39 private:
40 	static const int MARGIN = 10;
41 	static const int SPACING = 4;
42 	static const int BUTTON_HEIGHT = 16;
43 
44 	std::vector<Target*> _targets;
45 	Craft *_craft;
46 	GeoscapeState *_state;
47 
48 	Window *_window;
49 	std::vector<TextButton*> _btnTargets;
50 public:
51 	/// Creates the Multiple Targets state.
52 	MultipleTargetsState(Game *game, std::vector<Target*> targets, Craft *craft, GeoscapeState *state);
53 	/// Cleans up the Multiple Targets state.
54 	~MultipleTargetsState();
55 	/// Updates the window.
56 	void init();
57 	/// Popup for a target.
58 	void popupTarget(Target *target);
59 	/// Handler for clicking the Cancel button.
60 	void btnCancelClick(Action *action);
61 	/// Handler for clicking the Targets list.
62 	void btnTargetClick(Action *action);
63 };
64 
65 }
66 
67 #endif
68