1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_MULTIPLETARGETSSTATE_H 20 #define OPENXCOM_MULTIPLETARGETSSTATE_H 21 22 #include "../Engine/State.h" 23 #include <vector> 24 25 namespace OpenXcom 26 { 27 28 class TextButton; 29 class Window; 30 class Craft; 31 class Target; 32 class GeoscapeState; 33 34 /** 35 * Displays a list of possible targets. 36 */ 37 class MultipleTargetsState : public State 38 { 39 private: 40 static const int MARGIN = 10; 41 static const int SPACING = 4; 42 static const int BUTTON_HEIGHT = 16; 43 44 std::vector<Target*> _targets; 45 Craft *_craft; 46 GeoscapeState *_state; 47 48 Window *_window; 49 std::vector<TextButton*> _btnTargets; 50 public: 51 /// Creates the Multiple Targets state. 52 MultipleTargetsState(Game *game, std::vector<Target*> targets, Craft *craft, GeoscapeState *state); 53 /// Cleans up the Multiple Targets state. 54 ~MultipleTargetsState(); 55 /// Updates the window. 56 void init(); 57 /// Popup for a target. 58 void popupTarget(Target *target); 59 /// Handler for clicking the Cancel button. 60 void btnCancelClick(Action *action); 61 /// Handler for clicking the Targets list. 62 void btnTargetClick(Action *action); 63 }; 64 65 } 66 67 #endif 68