1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PRODUCTIONCOMPLETESTATE_H
20 #define OPENXCOM_PRODUCTIONCOMPLETESTATE_H
21 
22 #include <string>
23 #include "../Engine/State.h"
24 #include "../Savegame/Production.h"
25 
26 namespace OpenXcom
27 {
28 
29 class TextButton;
30 class Window;
31 class Text;
32 class Base;
33 class GeoscapeState;
34 
35 /**
36  * Window used to notify the player when
37  * a production is completed.
38  */
39 class ProductionCompleteState : public State
40 {
41 private:
42 	Base *_base;
43 	GeoscapeState *_state;
44 
45 	TextButton *_btnOk, *_btnGotoBase;
46 	Window *_window;
47 	Text *_txtMessage;
48 	productionProgress_e _endType;
49 public:
50 	/// Creates the Production Complete state.
51 	ProductionCompleteState(Game *game, Base *base, const std::wstring &item, GeoscapeState *state, productionProgress_e endType = PROGRESS_COMPLETE);
52 	/// Cleans up the Production Complete state.
53 	~ProductionCompleteState();
54 	/// Handler for clicking the OK button.
55 	void btnOkClick(Action *action);
56 	/// Handler for clicking the Go To Base button.
57 	void btnGotoBaseClick(Action *action);
58 };
59 
60 }
61 
62 #endif
63