1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_PSITRAININGSTATE_H 20 #define OPENXCOM_PSITRAININGSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class Base; 31 32 /** 33 * Screen shown monthly when the player has psi labs available. 34 */ 35 class PsiTrainingState : public State 36 { 37 private: 38 TextButton *_btnOk; 39 Window *_window; 40 Text *_txtTitle; 41 std::vector<TextButton*> _btnBases; 42 std::vector<Base*> _bases; 43 public: 44 /// Creates the Psi Training state. 45 PsiTrainingState(Game *game); 46 /// Cleans up the Psi Training state. 47 ~PsiTrainingState(); 48 /// Handler for clicking the OK button. 49 void btnOkClick(Action *action); 50 /// Handler for clicking a Base button. 51 void btnBaseXClick(Action *action); 52 }; 53 54 } 55 56 #endif 57