1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_RESEARCHCOMPLETESTATE 20 #define OPENXCOM_RESEARCHCOMPLETESTATE 21 22 #include "../Engine/State.h" 23 namespace OpenXcom 24 { 25 class Game; 26 class Window; 27 class TextButton; 28 class Text; 29 class Base; 30 class RuleResearch; 31 32 /** 33 * Window which inform the player that a research project is finished. 34 * Allow him to view information about the project(Ufopaedia). 35 */ 36 class ResearchCompleteState : public State 37 { 38 Window *_window; 39 Text *_txtTitle, *_txtResearch; 40 TextButton *_btnReport, *_btnOk; 41 const RuleResearch * _research, * _bonus; 42 public: 43 /// Creates the EndResearch state. 44 ResearchCompleteState(Game * game, const RuleResearch * research, const RuleResearch * bonus); 45 /// Handler for clicking the OK button. 46 void btnOkClick(Action *action); 47 /// Handler for clicking the Report button. 48 void btnReportClick(Action *action); 49 }; 50 51 } 52 #endif 53