1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_RESEARCHCOMPLETESTATE
20 #define OPENXCOM_RESEARCHCOMPLETESTATE
21 
22 #include "../Engine/State.h"
23 namespace OpenXcom
24 {
25 class Game;
26 class Window;
27 class TextButton;
28 class Text;
29 class Base;
30 class RuleResearch;
31 
32 /**
33  * Window which inform the player that a research project is finished.
34  * Allow him to view information about the project(Ufopaedia).
35  */
36 class ResearchCompleteState : public State
37 {
38 	Window *_window;
39 	Text *_txtTitle, *_txtResearch;
40     TextButton *_btnReport, *_btnOk;
41 	const RuleResearch * _research, * _bonus;
42 public:
43 	/// Creates the EndResearch state.
44 	ResearchCompleteState(Game * game, const RuleResearch * research, const RuleResearch * bonus);
45 	/// Handler for clicking the OK button.
46 	void btnOkClick(Action *action);
47 	/// Handler for clicking the Report button.
48 	void btnReportClick(Action *action);
49 };
50 
51 }
52 #endif
53