1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_UFOLOSTSTATE_H 20 #define OPENXCOM_UFOLOSTSTATE_H 21 22 #include "../Engine/State.h" 23 #include <string> 24 25 namespace OpenXcom 26 { 27 28 class TextButton; 29 class Window; 30 class Text; 31 32 /** 33 * Notifies the player when a targeted UFO 34 * goes outside radar range. 35 */ 36 class UfoLostState : public State 37 { 38 private: 39 TextButton *_btnOk; 40 Window *_window; 41 Text *_txtTitle; 42 std::wstring _id; 43 public: 44 /// Creates the Ufo Lost state. 45 UfoLostState(Game *game, std::wstring id); 46 /// Cleans up the Ufo Lost state. 47 ~UfoLostState(); 48 /// Handler for clicking the OK button. 49 void btnOkClick(Action *action); 50 }; 51 52 } 53 54 #endif 55