1 /*
2 * Copyright 2010-2014 OpenXcom Developers.
3 *
4 * This file is part of OpenXcom.
5 *
6 * OpenXcom is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * OpenXcom is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18 */
19 #include "VictoryState.h"
20 #include <sstream>
21 #include "../Engine/Game.h"
22 #include "../Resource/ResourcePack.h"
23 #include "../Engine/Language.h"
24 #include "../Engine/Palette.h"
25 #include "../Interface/Text.h"
26 #include "../Engine/InteractiveSurface.h"
27 #include "../Savegame/SavedGame.h"
28 #include "../Menu/MainMenuState.h"
29 #include "../Engine/Music.h"
30 #include "../Engine/Timer.h"
31 #include "../Engine/CrossPlatform.h"
32 #include "../Engine/Options.h"
33 #include "../Engine/Screen.h"
34
35 namespace OpenXcom
36 {
37
38 /**
39 * Initializes all the elements in the Victory screen.
40 * @param game Pointer to the core game.
41 */
VictoryState(Game * game)42 VictoryState::VictoryState(Game *game) : State(game), _screen(-1)
43 {
44 Options::baseXResolution = Screen::ORIGINAL_WIDTH;
45 Options::baseYResolution = Screen::ORIGINAL_HEIGHT;
46 game->getScreen()->resetDisplay(false);
47 const char *files[] = {"PICT1.LBM", "PICT2.LBM", "PICT3.LBM", "PICT6.LBM", "PICT7.LBM"};
48
49 _timer = new Timer(30000);
50
51 _text[0] = new Text(195, 56, 5, 0);
52 _text[1] = new Text(232, 64, 88, 136);
53 _text[2] = new Text(254, 48, 66, 152);
54 _text[3] = new Text(300, 200, 5, 0);
55 _text[4] = new Text(310, 42, 5, 158);
56
57 for (int i = 0; i < SCREENS; ++i)
58 {
59 Surface *screen = _game->getResourcePack()->getSurface(files[i]);
60 _bg[i] = new InteractiveSurface(320, 200, 0, 0);
61
62 setPalette(screen->getPalette());
63
64 add(_bg[i]);
65 add(_text[i]);
66
67 screen->blit(_bg[i]);
68 _bg[i]->setVisible(false);
69 _bg[i]->onMouseClick((ActionHandler)&VictoryState::screenClick);
70
71 std::ostringstream ss;
72 ss << "STR_VICTORY_" << i + 1;
73 _text[i]->setText(tr(ss.str()));
74 _text[i]->setColor(Palette::blockOffset(15)+9);
75 _text[i]->setWordWrap(true);
76 _text[i]->setVisible(false);
77 }
78
79 _game->getResourcePack()->playMusic("GMWIN");
80
81 centerAllSurfaces();
82
83 _timer->onTimer((StateHandler)&VictoryState::screenClick);
84 _timer->start();
85
86 screenClick(0);
87
88 // Ironman is over
89 if (_game->getSavedGame()->isIronman())
90 {
91 std::string filename = CrossPlatform::sanitizeFilename(Language::wstrToFs(_game->getSavedGame()->getName())) + ".sav";
92 CrossPlatform::deleteFile(Options::getUserFolder() + filename);
93 }
94 }
95
96 /**
97 *
98 */
~VictoryState()99 VictoryState::~VictoryState()
100 {
101 delete _timer;
102 }
103
104 /**
105 * Handle timers.
106 */
think()107 void VictoryState::think()
108 {
109 _timer->think(this, 0);
110 }
111
112 /**
113 * Shows the next screen in the slideshow
114 * or goes back to the Main Menu.
115 * @param action Pointer to an action.
116 */
screenClick(Action *)117 void VictoryState::screenClick(Action *)
118 {
119 if (_screen >= 0)
120 {
121 _bg[_screen]->setVisible(false);
122 _text[_screen]->setVisible(false);
123 }
124
125 ++_screen;
126
127 // next screen
128 if (_screen < SCREENS)
129 {
130 setPalette(_bg[_screen]->getPalette());
131 _bg[_screen]->setVisible(true);
132 _text[_screen]->setVisible(true);
133 init();
134 }
135 // quit game
136 else
137 {
138 _game->popState();
139 Screen::updateScale(Options::geoscapeScale, Options::geoscapeScale, Options::baseXGeoscape, Options::baseYGeoscape, true);
140 _game->getScreen()->resetDisplay(false);
141 _game->setState(new MainMenuState(_game));
142 _game->setSavedGame(0);
143 }
144 }
145
146 }
147