1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_VICTORYSTATE_H 20 #define OPENXCOM_VICTORYSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class InteractiveSurface; 28 class Text; 29 class Timer; 30 31 /** 32 * Game Over Screens. 33 */ 34 class VictoryState : public State 35 { 36 private: 37 static const int SCREENS = 5; 38 InteractiveSurface *_bg[SCREENS]; 39 Text *_text[SCREENS]; 40 int _screen; 41 Timer *_timer; 42 public: 43 /// Creates the Victory state. 44 VictoryState(Game *game); 45 /// Cleans up the Victory state. 46 ~VictoryState(); 47 /// Handle timers. 48 void think(); 49 /// Handler for clicking the screen. 50 void screenClick(Action *action); 51 }; 52 53 } 54 55 #endif 56