1 /* ************************************************************************* * 2 OldSkoolGravityGame (OSGG) Lunar Lander-like game for linux. 3 Copyright (C) 2008 Jimmy Christensen ( dusted at dusted dot dk ) 4 5 This program is free software: you can redistribute it and/or modify 6 it under the terms of the GNU General Public License as published by 7 the Free Software Foundation, either version 3 of the License, or 8 (at your option) any later version. 9 10 This program is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * ************************************************************************* */ 18 19 #include <vector> 20 #include <SDL/SDL_mixer.h> 21 #include <iostream> 22 23 24 #ifndef DATADIR 25 #define DATADIR "./" 26 #endif 27 28 using namespace std; 29 30 extern bool soundOn; 31 enum { sfxNozzle, sfxBoom, sfxLaser }; 32 #define SNDSAMPLES 3 33 34 struct sampleQueuedItem { 35 int s,num; 36 }; 37 38 class soundClass { 39 private: 40 #ifndef NOSOUND 41 //The actual sound samples 42 Mix_Chunk *sample[SNDSAMPLES]; 43 //List of queued samples 44 vector<struct sampleQueuedItem> q; 45 void loadSample(const char *SampleName, int sampleNum); 46 47 int m; //Secret undocumented variable 48 void loadsounds(); 49 50 int nozzleCh; 51 bool nozzleOn; 52 53 #endif 54 55 public: 56 bool init(); 57 void play(); 58 void add(int i); 59 ~soundClass(); 60 }; 61