1// $LastChangedDate: 2009-11-25 16:56:38 -0500 (Wed, 25 Nov 2009) $ 2// Fragment shader (for colors, no texturing, no lighting). 3 4@include inc_frag.glsl 5 6/***************************************************************************** 7 * Fragment shader. 8 *****************************************************************************/ 9void main( void ) 10{ 11 gl_FragColor = gl_Color; 12 13 // Compute fog. 14 @include inc_fog_frag.glsl 15 16 // Compute brightness (final step). 17 @include inc_brightness_frag.glsl 18} 19