1// $LastChangedDate: 2009-11-25 16:56:38 -0500 (Wed, 25 Nov 2009) $
2// Fragment shader (for colors, no texturing, no lighting).
3
4@include inc_frag.glsl
5
6/*****************************************************************************
7 * Fragment shader.
8 *****************************************************************************/
9void main( void )
10{
11    gl_FragColor = gl_Color;
12
13    // Compute fog.
14    @include inc_fog_frag.glsl
15
16    // Compute brightness (final step).
17    @include inc_brightness_frag.glsl
18}
19