1# CVS $Revision$ $Author$ -- Fri Jan 1 12:57:05 2016 -- reformated by PCGen PrettyLST v6.06.00 2 3 4###Block: Strong Talents 5# Feat Name Type Visible Required Feat Special Ability Stackable? Multiple? Choose Weapon prof. bonus Source Page 6# Ability Name Category of Ability Type Visible Required Ability Var. Must Be Grater Special ABility Stackable? Multiple? Choose Modify VAR Weapon prof. bonus Source Page 7Greater Extreme Effort CATEGORY:Talent TYPE:Talent.StrongTalent.ExtremeEffort VISIBLE:NO PREABILITY:3,CATEGORY=Talent,Extreme Effort,Improved Extreme Effort,Advanced Extreme Effort PREVARGT:StrongTalentPool,StrongTalentUsed SAB:Greater Extreme Effort BONUS:VAR|StrongTalentUsed|1 SOURCEPAGE:p.4 8Improved Melee Critical CATEGORY:Talent TYPE:Talent.StrongTalent.MeleeSmash VISIBLE:NO PREABILITY:4,CATEGORY=Talent,Extreme Effort,Melee Smash,Improved Melee Smash,Advanced Melee Smash PREVARGT:StrongTalentPool,StrongTalentUsed SAB:Improved Melee Critical STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|WEAPONPROFICIENCY|EQUIPMENT[TYPE=Melee] BONUS:VAR|StrongTalentUsed|1 BONUS:WEAPONPROF=%LIST|CRITRANGEADD|1|TYPE=NonStackingCrit SOURCEPAGE:p.4 9 10 11###Block: Fast Talents 12# Feat Name Type Visible Required Feat Special Ability Combat bonus Source Page 13# Ability Name Category of Ability Type Visible Required Ability Var. Must Be Grater Special ABility Combat bonus Modify VAR Source Page 14Full Alert CATEGORY:Talent TYPE:Talent.FastTalent.InstinctiveResponse VISIBLE:NO PREVARGT:FastTalentPool,FastTalentUsed SAB:Full Alert BONUS:COMBAT|INITIATIVE|4|TYPE=Circumstance.STACK BONUS:VAR|FastTalentUsed|1 SOURCEPAGE:p.4 15Improved Evasion CATEGORY:Talent TYPE:Talent.FastTalent.InstinctiveResponse VISIBLE:NO PREABILITY:3,CATEGORY=Talent,Full Alert,Evasion,Increased Speed PREVARGT:FastTalentPool,FastTalentUsed SAB:Improved Evasion BONUS:VAR|FastTalentUsed|1 SOURCEPAGE:p.4 16Heightened Reflexes CATEGORY:Talent TYPE:Talent.FastTalent.InstinctiveResponse VISIBLE:NO PREABILITY:4,CATEGORY=Talent,Full Alert,Evasion,Increased Speed,Improved Evasion PREVARGT:FastTalentPool,FastTalentUsed SAB:Heightened Reflexes BONUS:VAR|FastTalentUsed|1 SOURCEPAGE:p.5 17 18###Block: Tough Talents 19# Feat Name Type Visible Required Feat Special Ability Stackable? Multiple? Choose Source Page 20# Ability Name Category of Ability Type Visible Required Ability Var. Must Be Grater Special ABility Stackable? Multiple? Choose Modify VAR Source Page 21Improved Resistance CATEGORY:Talent TYPE:Talent.ToughTalent.EnergyResistance VISIBLE:NO PREABILITY:1,CATEGORY=Talent,TYPE=EnergyResistance PREABILITY:1,CATEGORY=Talent,Damage Reduction I PREVARGT:ToughTalentPool,ToughTalentUsed SAB:Improved Resistance (%CHOICE) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Talent|PC[TYPE=EnResImprove] BONUS:VAR|ToughTalentUsed|1 SOURCEPAGE:p.5 22Stay in the Game CATEGORY:Talent TYPE:Talent.ToughTalent.Unbreakable VISIBLE:NO PREABILITY:3,CATEGORY=Talent,Remain Conscious,Robust,Stamina PREVARGT:ToughTalentPool,ToughTalentUsed SAB:Stay in the Game BONUS:VAR|ToughTalentUsed|1 SOURCEPAGE:p.5 23 24#Added TYPEs for the Improved Resistance talent 25CATEGORY=Talent|Acid Resistance.MOD TYPE:EnResImprove 26CATEGORY=Talent|Cold Resistance.MOD TYPE:EnResImprove 27CATEGORY=Talent|Electricity Resistance.MOD TYPE:EnResImprove 28CATEGORY=Talent|Fire Resistance.MOD TYPE:EnResImprove 29CATEGORY=Talent|Sonic/Concussion Resistance.MOD TYPE:EnResImprove 30 31###Block: Smart Talents 32# Feat Name Type Visible Required Feat Multiple Requirements Required Skill Special Ability Stackable? Multiple? Choose Source Page 33# Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Required Skill Var. Must Be Grater Special ABility Stackable? Multiple? Choose Selections Ability Modify VAR Source Page 34Adapt CATEGORY:Talent TYPE:Talent.SmartTalent.Strategy VISIBLE:NO PREABILITY:1,CATEGORY=Talent,TYPE=Research PREVARGT:SmartTalentPool,SmartTalentUsed SAB:Adapt BONUS:VAR|SmartTalentUsed|1 SOURCEPAGE:p.5 35Abuse Weakness CATEGORY:Talent TYPE:Talent.SmartTalent.Strategy VISIBLE:NO PREABILITY:1,CATEGORY=Talent,TYPE=Research PREABILITY:1,CATEGORY=Talent,Exploit Weakness PREVARGT:SmartTalentPool,SmartTalentUsed SAB:Abuse Weakness BONUS:VAR|SmartTalentUsed|1 SOURCEPAGE:p.5 36Logical CATEGORY:Talent TYPE:Talent.SmartTalent.Deduction VISIBLE:NO PREMULT:1,[PREMULT:2,[PRESKILL:1,Knowledge (Arcane Lore)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Arcane lore]],[PREMULT:2,[PRESKILL:1,Knowledge (Art)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Art]],[PREMULT:2,[PRESKILL:1,Knowledge (Behavioral Sciences)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Behavioral sciences]],[PREMULT:2,[PRESKILL:1,Knowledge (Business)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Business]],[PREMULT:2,[PRESKILL:1,Knowledge (Civics)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Civics]],[PREMULT:2,[PRESKILL:1,Knowledge (Current Events)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Current events]],[PREMULT:2,[PRESKILL:1,Knowledge (Earth and Life Sciences)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Earth and life sciences]],[PREMULT:2,[PRESKILL:1,Knowledge (History)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category History]],[PREMULT:2,[PRESKILL:1,Knowledge (Physical Sciences)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Physical sciences]],[PREMULT:2,[PRESKILL:1,Knowledge (Popular Culture)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Popular culture]],[PREMULT:2,[PRESKILL:1,Knowledge (Streetwise)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Streetwise]],[PREMULT:2,[PRESKILL:1,Knowledge (Tactics)=4],[!PREABILITY:1,CATEGORY=FEAT,Category Tactics]],[PREMULT:2,[PRESKILL:1,Knowledge (Technology)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Technology]],[PREMULT:2,[PRESKILL:1,Knowledge (Theology and Philosophy)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Theology and philosophy]] PREVARGT:SmartTalentPool,SmartTalentUsed STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|FEAT|TYPE=LogicalChoice|TITLE=Add a Feat ABILITY:FEAT|AUTOMATIC|%LIST BONUS:VAR|SmartTalentUsed|1 SOURCEPAGE:p.6 37Talk a Good Game CATEGORY:Talent TYPE:Talent.SmartTalent.Deduction VISIBLE:NO PREMULT:1,[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Arcane lore],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Arcane lore]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Art],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Art]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Behavioral sciences],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Behavioral sciences]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Business],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Business]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Civics],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Civics]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Current events],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Current events]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Earth and life sciences],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Earth and life sciences]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category History],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category History]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Physical sciences],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Physical sciences]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Popular culture],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Popular culture]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Streetwise],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Streetwise]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Tactics],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Tactics]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Technology],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Technology]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Theology and philosophy],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Theology and philosophy]] PREVARGT:SmartTalentPool,SmartTalentUsed STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|FEAT|TYPE=TalkAGoodGameChoice|TITLE=Add a Feat ABILITY:FEAT|AUTOMATIC|%LIST BONUS:VAR|SmartTalentUsed|1 SOURCEPAGE:p.6 38Implacable CATEGORY:Talent TYPE:Talent.SmartTalent.Deduction VISIBLE:NO PREABILITY:1,CATEGORY=Talent,Logical PRESKILL:1,TYPE.Knowledge=4 PREVARGT:SmartTalentPool,SmartTalentUsed SAB:Implacable (%CHOICE) STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT BONUS:VAR|SmartTalentUsed|1 SOURCEPAGE:p.6 39 40###Block: Dedicated Talents 41# Feat Name Type Visible Required Feat Special Ability Bonus to skill Source Page 42# Ability Name Category of Ability Type Visible Required Ability Var. Must Be Grater Special ABility Bonus to skill Modify VAR Source Page 43Observant CATEGORY:Talent TYPE:Talent.DedicatedTalent.Empathic VISIBLE:NO PREABILITY:2,CATEGORY=Talent,Empathy,Skill Emphasis PREVARGT:DedicatedTalentPool,DedicatedTalentUsed SAB:Observant BONUS:SKILL|Sense Motive,Gather Information|(CHECK.WILLPOWER.BASE) BONUS:VAR|DedicatedTalentUsed|1 SOURCEPAGE:p.6 44Sixth Sense CATEGORY:Talent TYPE:Talent.DedicatedTalent.Insightful VISIBLE:NO PREABILITY:2,CATEGORY=Talent,Skill Emphasis,Cool Under Pressure PREABILITY:1,CATEGORY=Talent,Faith,Aware PREVARGT:DedicatedTalentPool,DedicatedTalentUsed SAB:Sixth Sense BONUS:VAR|DedicatedTalentUsed|1 SOURCEPAGE:p.6 45 46 47###Block: Charismatic Talents 48# Feat Name Type Visible Required Feat Special Ability Source Page 49# Ability Name Category of Ability Type Visible Required Ability Var. Must Be Grater Special ABility Modify VAR Source Page 50Misdirect CATEGORY:Talent TYPE:Talent.CharismaticTalent.Charm VISIBLE:NO PREABILITY:2,CATEGORY=Talent,Charm,Favor PREVARGT:CharismaticTalentPool,CharismaticTalentUsed SAB:Misdirect (Charisma check DC 15, target's Will Save DC %)|10+var("CL=Charismatic")+CHA BONUS:VAR|CharismaticTalentUsed|1 SOURCEPAGE:p.6 51Greater Charm CATEGORY:Talent TYPE:Talent.CharismaticTalent.Charm VISIBLE:NO PREABILITY:4,CATEGORY=Talent,Charm,Favor,Captivate,Misdirect PREVARGT:CharismaticTalentPool,CharismaticTalentUsed SAB:Greater Charm BONUS:VAR|CharismaticTalentUsed|1 SOURCEPAGE:p.7 52