1# CVS $Revision$ $Author$ -- Fri Jan  1 12:57:05 2016 -- reformated by PCGen PrettyLST v6.06.00
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4###Block: Strong Talents
5# Feat Name			Type							Visible	Required Feat												Special Ability			Stackable?	Multiple?	Choose							Weapon prof. bonus							Source Page
6# Ability Name		Category of Ability	Type							Visible	Required Ability															Var. Must Be Grater					Special ABility			Stackable?	Multiple?	Choose									Modify VAR				Weapon prof. bonus							Source Page
7Greater Extreme Effort	CATEGORY:Talent		TYPE:Talent.StrongTalent.ExtremeEffort	VISIBLE:NO	PREABILITY:3,CATEGORY=Talent,Extreme Effort,Improved Extreme Effort,Advanced Extreme Effort		PREVARGT:StrongTalentPool,StrongTalentUsed	SAB:Greater Extreme Effort															BONUS:VAR|StrongTalentUsed|1											SOURCEPAGE:p.4
8Improved Melee Critical	CATEGORY:Talent		TYPE:Talent.StrongTalent.MeleeSmash		VISIBLE:NO	PREABILITY:4,CATEGORY=Talent,Extreme Effort,Melee Smash,Improved Melee Smash,Advanced Melee Smash	PREVARGT:StrongTalentPool,StrongTalentUsed	SAB:Improved Melee Critical	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|WEAPONPROFICIENCY|EQUIPMENT[TYPE=Melee]	BONUS:VAR|StrongTalentUsed|1	BONUS:WEAPONPROF=%LIST|CRITRANGEADD|1|TYPE=NonStackingCrit	SOURCEPAGE:p.4
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11###Block: Fast Talents
12# Feat Name			Type								Visible	Required Feat									Special Ability		Combat bonus							Source Page
13# Ability Name		Category of Ability	Type								Visible	Required Ability												Var. Must Be Grater				Special ABility		Combat bonus							Modify VAR				Source Page
14Full Alert			CATEGORY:Talent		TYPE:Talent.FastTalent.InstinctiveResponse	VISIBLE:NO															PREVARGT:FastTalentPool,FastTalentUsed	SAB:Full Alert		BONUS:COMBAT|INITIATIVE|4|TYPE=Circumstance.STACK	BONUS:VAR|FastTalentUsed|1	SOURCEPAGE:p.4
15Improved Evasion		CATEGORY:Talent		TYPE:Talent.FastTalent.InstinctiveResponse	VISIBLE:NO	PREABILITY:3,CATEGORY=Talent,Full Alert,Evasion,Increased Speed				PREVARGT:FastTalentPool,FastTalentUsed	SAB:Improved Evasion										BONUS:VAR|FastTalentUsed|1	SOURCEPAGE:p.4
16Heightened Reflexes	CATEGORY:Talent		TYPE:Talent.FastTalent.InstinctiveResponse	VISIBLE:NO	PREABILITY:4,CATEGORY=Talent,Full Alert,Evasion,Increased Speed,Improved Evasion	PREVARGT:FastTalentPool,FastTalentUsed	SAB:Heightened Reflexes										BONUS:VAR|FastTalentUsed|1	SOURCEPAGE:p.5
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18###Block: Tough Talents
19# Feat Name					Type							Visible	Required Feat									Special Ability				Stackable?	Multiple?	Choose							Source Page
20# Ability Name						Category of Ability	Type							Visible	Required Ability															Var. Must Be Grater				Special ABility				Stackable?	Multiple?	Choose									Modify VAR				Source Page
21Improved Resistance					CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,TYPE=EnergyResistance	PREABILITY:1,CATEGORY=Talent,Damage Reduction I	PREVARGT:ToughTalentPool,ToughTalentUsed	SAB:Improved Resistance (%CHOICE)	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|ABILITY|Talent|PC[TYPE=EnResImprove]	BONUS:VAR|ToughTalentUsed|1	SOURCEPAGE:p.5
22Stay in the Game						CATEGORY:Talent		TYPE:Talent.ToughTalent.Unbreakable		VISIBLE:NO	PREABILITY:3,CATEGORY=Talent,Remain Conscious,Robust,Stamina							PREVARGT:ToughTalentPool,ToughTalentUsed	SAB:Stay in the Game																	BONUS:VAR|ToughTalentUsed|1	SOURCEPAGE:p.5
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24#Added TYPEs for the Improved Resistance talent
25CATEGORY=Talent|Acid Resistance.MOD							TYPE:EnResImprove
26CATEGORY=Talent|Cold Resistance.MOD							TYPE:EnResImprove
27CATEGORY=Talent|Electricity Resistance.MOD					TYPE:EnResImprove
28CATEGORY=Talent|Fire Resistance.MOD							TYPE:EnResImprove
29CATEGORY=Talent|Sonic/Concussion Resistance.MOD					TYPE:EnResImprove
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31###Block: Smart Talents
32# Feat Name		Type						Visible	Required Feat							Multiple Requirements																																																																																																																																																																																																														Required Skill			Special Ability		Stackable?	Multiple?	Choose																																																													Source Page
33# Ability Name	Category of Ability	Type						Visible	Required Ability														Multiple Requirements																																																																																																																																																																																																																																																																																																																																																																	Required Skill			Var. Must Be Grater				Special ABility			Stackable?	Multiple?	Choose													Selections		Ability				Modify VAR				Source Page
34Adapt			CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,TYPE=Research																																																																																																																																																																																																																																																																																																																																																																																		PREVARGT:SmartTalentPool,SmartTalentUsed	SAB:Adapt																														BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.5
35Abuse Weakness	CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,TYPE=Research	PREABILITY:1,CATEGORY=Talent,Exploit Weakness																																																																																																																																																																																																																																																																																																																																																																										PREVARGT:SmartTalentPool,SmartTalentUsed	SAB:Abuse Weakness																												BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.5
36Logical		CATEGORY:Talent		TYPE:Talent.SmartTalent.Deduction	VISIBLE:NO																	PREMULT:1,[PREMULT:2,[PRESKILL:1,Knowledge (Arcane Lore)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Arcane lore]],[PREMULT:2,[PRESKILL:1,Knowledge (Art)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Art]],[PREMULT:2,[PRESKILL:1,Knowledge (Behavioral Sciences)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Behavioral sciences]],[PREMULT:2,[PRESKILL:1,Knowledge (Business)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Business]],[PREMULT:2,[PRESKILL:1,Knowledge (Civics)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Civics]],[PREMULT:2,[PRESKILL:1,Knowledge (Current Events)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Current events]],[PREMULT:2,[PRESKILL:1,Knowledge (Earth and Life Sciences)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Earth and life sciences]],[PREMULT:2,[PRESKILL:1,Knowledge (History)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category History]],[PREMULT:2,[PRESKILL:1,Knowledge (Physical Sciences)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Physical sciences]],[PREMULT:2,[PRESKILL:1,Knowledge (Popular Culture)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Popular culture]],[PREMULT:2,[PRESKILL:1,Knowledge (Streetwise)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Streetwise]],[PREMULT:2,[PRESKILL:1,Knowledge (Tactics)=4],[!PREABILITY:1,CATEGORY=FEAT,Category Tactics]],[PREMULT:2,[PRESKILL:1,Knowledge (Technology)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Technology]],[PREMULT:2,[PRESKILL:1,Knowledge (Theology and Philosophy)=4],[!PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Theology and philosophy]]																																																																															PREVARGT:SmartTalentPool,SmartTalentUsed						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|ABILITYSELECTION|FEAT|TYPE=LogicalChoice|TITLE=Add a Feat					ABILITY:FEAT|AUTOMATIC|%LIST	BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.6
37Talk a Good Game	CATEGORY:Talent		TYPE:Talent.SmartTalent.Deduction	VISIBLE:NO																	PREMULT:1,[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Arcane lore],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Arcane lore]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Art],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Art]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Behavioral sciences],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Behavioral sciences]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Business],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Business]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Civics],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Civics]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Current events],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Current events]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Earth and life sciences],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Earth and life sciences]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category History],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category History]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Physical sciences],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Physical sciences]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Popular culture],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Popular culture]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Streetwise],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Streetwise]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Tactics],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Tactics]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Technology],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Technology]],[PREMULT:2,[PREABILITY:1,CATEGORY=FEAT,Logical Choice / Category Theology and philosophy],[!PREABILITY:1,CATEGORY=FEAT,Talk a Good Game / Category Theology and philosophy]]						PREVARGT:SmartTalentPool,SmartTalentUsed						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|ABILITYSELECTION|FEAT|TYPE=TalkAGoodGameChoice|TITLE=Add a Feat				ABILITY:FEAT|AUTOMATIC|%LIST	BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.6
38Implacable		CATEGORY:Talent		TYPE:Talent.SmartTalent.Deduction	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,Logical																																																																																																																																																																																																																																																																																																																																																																														PRESKILL:1,TYPE.Knowledge=4	PREVARGT:SmartTalentPool,SmartTalentUsed	SAB:Implacable (%CHOICE)	STACK:NO	MULT:YES	CHOOSE:SKILL|ALL												SELECT:3+INT						BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.6
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40###Block: Dedicated Talents
41# Feat Name	Type							Visible	Required Feat										Special Ability	Bonus to skill										Source Page
42# Ability Name	Category of Ability	Type							Visible	Required Ability																Var. Must Be Grater						Special ABility	Bonus to skill										Modify VAR					Source Page
43Observant		CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Empathic	VISIBLE:NO	PREABILITY:2,CATEGORY=Talent,Empathy,Skill Emphasis										PREVARGT:DedicatedTalentPool,DedicatedTalentUsed	SAB:Observant	BONUS:SKILL|Sense Motive,Gather Information|(CHECK.WILLPOWER.BASE)	BONUS:VAR|DedicatedTalentUsed|1	SOURCEPAGE:p.6
44Sixth Sense		CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Insightful	VISIBLE:NO	PREABILITY:2,CATEGORY=Talent,Skill Emphasis,Cool Under Pressure	PREABILITY:1,CATEGORY=Talent,Faith,Aware	PREVARGT:DedicatedTalentPool,DedicatedTalentUsed	SAB:Sixth Sense													BONUS:VAR|DedicatedTalentUsed|1	SOURCEPAGE:p.6
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47###Block: Charismatic Talents
48# Feat Name		Type						Visible	Required Feat					Special Ability													Source Page
49# Ability Name	Category of Ability	Type						Visible	Required Ability									Var. Must Be Grater						Special ABility														Modify VAR					Source Page
50Misdirect		CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm	VISIBLE:NO	PREABILITY:2,CATEGORY=Talent,Charm,Favor					PREVARGT:CharismaticTalentPool,CharismaticTalentUsed	SAB:Misdirect (Charisma check DC 15, target's Will Save DC %)|10+var("CL=Charismatic")+CHA	BONUS:VAR|CharismaticTalentUsed|1	SOURCEPAGE:p.6
51Greater Charm	CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm	VISIBLE:NO	PREABILITY:4,CATEGORY=Talent,Charm,Favor,Captivate,Misdirect	PREVARGT:CharismaticTalentPool,CharismaticTalentUsed	SAB:Greater Charm														BONUS:VAR|CharismaticTalentUsed|1	SOURCEPAGE:p.7
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