1# CVS $Revision: 19436 $ $Author: amaitland $ -- Tue Dec 15 01:48:08 2015 -- reformated by PCGen PrettyLST v6.06.00
2SOURCELONG:Inner Sea Primer	SOURCESHORT:ISP	SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/companion/pathfinderRPG/v5748btpy8hih	SOURCEDATE:2010-11
3# Original Entry by:Stefan Radermacher
4
5# Ability Name			Bonus Ability Pool
6CATEGORY=Internal|Default.MOD	BONUS:ABILITYPOOL|Region of Origin|1|TYPE=Background
7
8###Block: Human Ethnicities
9# Ability Name	Product Identity?	Category of Ability	Type				Visible		Template						Source Page
10Azlanti		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Azlanti)		SOURCEPAGE:p.30
11Chelaxian		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Chelaxian)	SOURCEPAGE:p.30
12Garundi		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Garundi)		SOURCEPAGE:p.30
13Keleshite		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Keleshite)	SOURCEPAGE:p.30
14Kellid		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Kellid)		SOURCEPAGE:p.31
15Bekyar		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Bekyar)		SOURCEPAGE:p.31
16Bonuwat		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Bonuwat)		SOURCEPAGE:p.31
17Mauxi			NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Mauxi)		SOURCEPAGE:p.31
18Zenj			NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Zenj)		SOURCEPAGE:p.31
19Taldan		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Taldan)		SOURCEPAGE:p.31
20Tian			NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Tian)		SOURCEPAGE:p.31
21Ulfen			NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Ulfen)		SOURCEPAGE:p.31
22Varisian		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Varisian)		SOURCEPAGE:p.31
23Vudrani		NAMEISPI:YES	CATEGORY:Background	TYPE:HumanEthnicity	VISIBLE:DISPLAY	TEMPLATE:Human Ethnicity (Vudrani)		SOURCEPAGE:p.31
24
25###Block: Regional Affinities
26# Ability Name		Product Identity?	Category of Ability	Type		Visible		Description						Template								Source Page
27Absalom			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:City at the Center of the World	TEMPLATE:Regional Affinity (Absalom)			SOURCEPAGE:p.4
28Andoran			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Birthplace of Freedom			TEMPLATE:Regional Affinity (Andoran)			SOURCEPAGE:p.4
29Belkzen			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Savage Orc Homeland			TEMPLATE:Regional Affinity (Belkzen)			SOURCEPAGE:p.5
30Brevoy			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Stuggle Between Noble Houses		TEMPLATE:Regional Affinity (Brevoy)				SOURCEPAGE:p.5
31Cheliax			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Diabolical Empire in Decline		TEMPLATE:Regional Affinity (Cheliax)			SOURCEPAGE:p.6
32Druma				NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Merchant's Religious Paradise		TEMPLATE:Regional Affinity (Druma)				SOURCEPAGE:p.6
33Five Kings Mountains	NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Fractured Dwarven Nation			TEMPLATE:Regional Affinity (Five Kings Mountains)	SOURCEPAGE:p.7
34Galt				NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Eternal Revolution				TEMPLATE:Regional Affinity (Galt)				SOURCEPAGE:p.7
35Geb				NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Domain of the Dead				TEMPLATE:Regional Affinity (Geb)				SOURCEPAGE:p.8
36Irrisen			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Land of Eternal Winter			TEMPLATE:Regional Affinity (Irrisen)			SOURCEPAGE:p.8
37Isger				NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Thrall of Cheliax				TEMPLATE:Regional Affinity (Isger)				SOURCEPAGE:p.9
38Jalmeray			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Kingdom of the Impossible		TEMPLATE:Regional Affinity (Jalmeray)			SOURCEPAGE:p.9
39Katapesh			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Bazaar of the Bizarre			TEMPLATE:Regional Affinity (Katapesh)			SOURCEPAGE:p.10
40Kyonin			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Kingdom of the Elves			TEMPLATE:Regional Affinity (Kyonin)				SOURCEPAGE:p.10
41Lastwall			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Watchful Border Kingdom			TEMPLATE:Regional Affinity (Lastwall)			SOURCEPAGE:p.11
42Linnorm Kings		NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Frigid Viking Homeland			TEMPLATE:Regional Affinity (Linnorm Kings)		SOURCEPAGE:p.11
43Mammoth Lords		NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Lost Land of the Distant North		TEMPLATE:Regional Affinity (Mammoth Lords)		SOURCEPAGE:p.12
44Mana Wastes			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Magic-Dead Wasteland			TEMPLATE:Regional Affinity (Mana Wastes)			SOURCEPAGE:p.12
45Mendev			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Crusader Theocracy				TEMPLATE:Regional Affinity (Mendev)				SOURCEPAGE:p.13
46Molthune			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Territorial Expansionists		TEMPLATE:Regional Affinity (Molthune)			SOURCEPAGE:p.13
47Mwangi Expanse		NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Unexplored Jungle Wilderness		TEMPLATE:Regional Affinity (Mwangi Expanse)		SOURCEPAGE:p.14
48Nex				NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Monument to a Lost Wizard-King		TEMPLATE:Regional Affinity (Nex)				SOURCEPAGE:p.14
49Nidal				NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Shadowy Servitor State			TEMPLATE:Regional Affinity (Nidal)				SOURCEPAGE:p.15
50Nirmathas			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:War-Torn Wilderness			TEMPLATE:Regional Affinity (Nirmathas)			SOURCEPAGE:p.15
51Numeria			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Savage Land of Super-Science		TEMPLATE:Regional Affinity (Numeria)			SOURCEPAGE:p.16
52Osirion			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Land of the Pharaohs			TEMPLATE:Regional Affinity (Osirion)			SOURCEPAGE:p.16
53Qadira			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Gateway to the East			TEMPLATE:Regional Affinity (Qadira)				SOURCEPAGE:p.17
54Rahadoum			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:The Kingdom of Man				TEMPLATE:Regional Affinity (Rahadoum)			SOURCEPAGE:p.17
55Razmiran			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Theocracy of the Living God		TEMPLATE:Regional Affinity (Razmiran)			SOURCEPAGE:p.18
56River Kingdoms		NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Independent Realms of Low Character	TEMPLATE:Regional Affinity (River Kingdoms)		SOURCEPAGE:p.18
57Sargava			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:The Lost Colony				TEMPLATE:Regional Affinity (Sargava)			SOURCEPAGE:p.19
58Shackles			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Treacherous Pirate Isles			TEMPLATE:Regional Affinity (Shackles)			SOURCEPAGE:p.19
59Sodden Lands		NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Hurricane-Ravaged Wasteland		TEMPLATE:Regional Affinity (Sodden Lands)			SOURCEPAGE:p.20
60Steaming Sea		NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Remote Northern Islands			TEMPLATE:Regional Affinity (Steaming Sea)			SOURCEPAGE:p.20
61Taldor			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Decadent Failing Empire			TEMPLATE:Regional Affinity (Taldor)				SOURCEPAGE:p.21
62Thuvia			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Desert Land of Eternal Youth		TEMPLATE:Regional Affinity (Thuvia)				SOURCEPAGE:p.21
63Ustalav			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Fog-Shrouded Land of Gothic Horror	TEMPLATE:Regional Affinity (Ustalav)			SOURCEPAGE:p.22
64Varisia			NAMEISPI:YES	CATEGORY:Background	TYPE:Region	VISIBLE:DISPLAY	DESC:Wild Frontier Region			TEMPLATE:Regional Affinity (Varisia)			SOURCEPAGE:p.22
65
66
67###Block: Regional Traits
68# Absalom
69# Ability Name				Unique Key							Product Identity?	Category of Ability		Type					Required Ability					Multiple Requirements																													Required Region				Description																																																														Stackable?	Multiple?	Choose													Caster level						Combat bonus					Save bonus					Bonus to Situation								Bonus to skill													Class Skill				Source Page		Aspects
70Absalom Hotspur				KEY:Trait ~ Absalom Hotspur				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Absalom Hotspur],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Absalom				DESC:You grew up on the streets of Absalom and have worked as both guide and bodyguard for visitors to the city. You gain a +1 trait bonus on Initiative checks and Knowledge (local) checks.																																																										BONUS:COMBAT|INITIATIVE|1|TYPE=Trait																		BONUS:SKILL|Knowledge (Local)|1|TYPE=Trait													SOURCEPAGE:p.4
71Cosmopolitan				KEY:Trait ~ Cosmopolitan							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Cosmopolitan],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Absalom				DESC:Your exposure to the huge variety of cultures across the Inner Sea has given you an ear for languages. You gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you.																																																																															BONUS:SKILL|Linguistics|1|TYPE=Trait									CSKILL:Linguistics		SOURCEPAGE:p.4
72# Andoran					# Andoran
73Andoren Freedom Fighter			KEY:Trait ~ Andoren Freedom Fighter			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Andoren Freedom Fighter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Andoran				DESC:You've dedicated your life to fighting against oppression, tyranny, and slavery. You gain a +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.																																																																																																			SOURCEPAGE:p.4
74Freed Slave					KEY:Trait ~ Freed Slave								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Freed Slave],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Andoran				DESC:You were either born or sold into slavery, but were freed by Andoren abolitionists. Your strong will helped you persevere in captivity, and gave you strength to start again from nothing in your new life in Andoran. You gain a +1 trait bonus on Will saves.																																																					BONUS:SAVE|Will|TYPE=Trait																																	SOURCEPAGE:p.4
75# Belkzen					# Belkzen
76Dominator					KEY:Trait ~ Dominator								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dominator],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Belkzen				DESC:The blood of dominance runs thick in the savage home of orcs. You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.																																																																																																								SOURCEPAGE:p.5
77Linebreaker					KEY:Trait ~ Linebreaker								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Linebreaker],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Belkzen				DESC:Growing up along the border between Belkzen and Lastwall has taught you how to storm enemy battle lines and quickly overwhelm them. When charging, add 10 feet to your base speed.																																																																																																							SOURCEPAGE:p.5
78# Brevoy					# Brevoy
79Issian Noble				KEY:Trait ~ Issian Noble				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Issian Noble],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Brevoy				DESC:You are a scion of one of the warring noble houses of Brevoy, and are well versed in maneuvering though the cutthroat world of Brevic politics. You gain a +1 trait bonus on Knowledge (nobility) and Sense Motive checks.																																																																												BONUS:SKILL|Knowledge (Nobility)|1|TYPE=Trait	BONUS:SKILL|Sense Motive|1|TYPE=Trait						SOURCEPAGE:p.5
80Swordlord's Page				KEY:Trait ~ Swordlord's Page							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Swordlord's Page],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Brevoy				DESC:You have trained under the Aldori swordlords, and though not yet a swordlord yourself, you have learned how to strike hard with your weapon. You gain a +1 attack bonus to confirm critical hits when using an edged weapon you are proficient with.																																																																																												SOURCEPAGE:p.5
81# Cheliax					# Cheliax
82Aspiring Hellknight			KEY:Trait ~ Aspiring Hellknight						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Aspiring Hellknight],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Cheliax				DESC:Your family has a long tradition of service in the Hellknights, and your strict upbringing and training have given you a forceful aura of  command. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.																																																																								BONUS:SKILL|Intimidate|1|TYPE=Trait										CSKILL:Intimidate			SOURCEPAGE:p.6
83Secret Revolutionary			KEY:Trait ~ Secret Revolutionary						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Secret Revolutionary],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Cheliax				DESC:You seek to return Cheliax to its heyday before the rise of the House of the Thrune. You have trained yourself to resist any questioning or torture should you ever be caught. You gain a +1 trait bonus on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons.																																																																																			SOURCEPAGE:p.6	ASPECT:SaveBonus|+1 trait on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons
84# Druma					# Druma
85Devotee of Kalistrade			KEY:Trait ~ Devotee of Kalistrade			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of Kalistrade],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Druma				DESC:As an adherent of the Prophecies of Kalistrade, you understand the importance of a good deal. You gain a +1 trait bonus on Appraise checks, and a +1 trait bonus on Bluff checks when trying to make a deal with nonbelievers.																																																																												BONUS:SKILL|Appraise|1|TYPE=Trait															SOURCEPAGE:p.6
86Purchased Loyalty				KEY:Trait ~ Purchased Loyalty							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Purchased Loyalty],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Druma				DESC:As a member of Druma's Mercenary League, you are utterly loyal to the holder of your contract - at least until it expires. Once per day, when protecting someone who has bought your services, you may roll twice when making a Will save against charm effects and take the better result.																																																																																					SOURCEPAGE:p.6
87# Five Kings Mountains			# Five Kings Mountains
88Mountain Guide				KEY:Trait ~ Mountain Guide							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mountain Guide],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Five Kings Mountains	DESC:You are skilled at getting along in the mountains, enabling you to find hidden trails and secret entrances into the caverns beneath mountains. You gain a +1 trait bonus on Knowledge (geography) and Survival checks when in mountainous areas, and Knowledge (geography) is always a class skill for you.																																																															BONUS:SKILL|Knowledge (Geography)|1|TYPE=Trait								CSKILL:Knowledge (Geography)	SOURCEPAGE:p.7
89Perseverance				KEY:Trait ~ Perseverance							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Perseverance],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Five Kings Mountains	DESC:Your time in the Five Kings Mountains has taught you that any obstacle can be endured and overcome. When you have more than one Will saving throw to overcome an effect (such as from greater command or hold person, or by using the good fortune ability of the Luck domain), you receive a +3 trait bonus on the extra Will saves against that effect.																																																																											SOURCEPAGE:p.7	ASPECT:SaveBonus|When you have more than one Will saving throw to overcome an effect (such as from greater command or hold person, or by using the good fortune ability of the Luck domain), you receive a +3 trait bonus on the extra Will saves against that effect.
90# Galt					# Galt
91Inspiring Speaker				KEY:Trait ~ Inspiring Speaker							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Inspiring Speaker],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Galt				DESC:You have learned the arts of oratory, and know how to speak to crowds to rile them up or to calm them down. You gain a +1 trait bonus on Bluff and Diplomacy checks when addressing crowds of 10 people or more.																																																																																																		SOURCEPAGE:p.7
92Silent Watcher				KEY:Trait ~ Silent Watcher							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Silent Watcher],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Galt				DESC:You can sense an ugly mood brewing in a crowd, and know how to dodge wrathful mobs when they seek victims for their anger. You gain a +1 trait bonus on Sense Motive checks in crowds, and a +1 trait bonus on Stealth checks in city streets.																																																																																													SOURCEPAGE:p.7
93# Geb						# Geb
94Enemy of the Undead			KEY:Trait ~ Enemy of the Undead						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Enemy of the Undead],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Geb				DESC:Your disgust at the way the undead aristocracy of Geb treats the living has inspired hatred in you. You gain a +2 trait bonus on saving throws against any spells or spell-like abilities from an undead creature.																																																																																																		SOURCEPAGE:p.8	ASPECT:SaveBonus|+2 trait bonus on saving throws against spells or spell-like abilities from undead
95Friend of the Dead			KEY:Trait ~ Friend of the Dead						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Friend of the Dead],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Geb				DESC:Your close association with the intelligent undead of Geb has imparted some of their otherworldly essence to you, and this essence helps you in your dealings with the undead. You gain a +2 trait bonus on Diplomacy checks against sentient undead.																																																																																												SOURCEPAGE:p.8
96# Irrisen					# Irrisen
97Winter Warrior				KEY:Trait ~ Winter Warrior							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Winter Warrior],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Irrisen				DESC:You grew up in the icy lands of Irrisen, and surviving in the cold snows of winter is second nature to you. You gain a +1 trait bonus on Stealth and Survival checks in ice- or snow-covered terrain.																																																																																																				SOURCEPAGE:p.8
98Winter's Soul				KEY:Trait ~ Winter's Soul							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Winter's Soul],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Irrisen				DESC:The eternal winter of Irrisen is as much a part of you as it is the land. You may cast Ray of Frost once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st.																																																																																													SOURCEPAGE:p.8
99# Isger					# Isger
100Bounty Hunter				KEY:Trait ~ Bounty Hunter							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bounty Hunter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Isger				DESC:You have made it your mission to help bring the bandits of Isger to justice. You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.																																																																		BONUS:SITUATION|Survival=Follow or identify tracks|1|TYPE=Trait																					SOURCEPAGE:p.9
101Isgeri Orphan				KEY:Trait ~ Isgeri Orphan				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Isgeri Orphan],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Isger				DESC:You grew up in one of the many Asmodean orphanages that dot the Isgeri countryside. Whether or not you took to their teachings, your strict indoctrination at the hands of the "devil nuns" has toughened your body to punishment. You gain a +1 trait bonus on Fortitude saves.																																																		BONUS:SAVE|Fortitude|TYPE=Trait																																SOURCEPAGE:p.9
102# Jalmeray					# Jalmeray
103Candidate for Perfection		KEY:Trait ~ Candidate for Perfection					CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Candidate for Perfection],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Jalmeray			DESC:You have begun training to enter one of the Houses of Perfection, and have honed your body, mind, and spirit into one well-trained weapon. You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes.																																																																																														SOURCEPAGE:p.9
104Secrets of the Impossible Kingdom	KEY:Trait ~ Secrets of the Impossible Kingdom				CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Secrets of the Impossible Kingdom],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]	PREREGION:Jalmeray			DESC:You have studied the ancient lore of Vudra at a monastery in Jalmeray, and have learned a mystical secret that empowers your spellcasting. Pick one spell when you choose this trait - from this point on, whenever you cast that spell, you do so at +1 caster level.																			STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine				BONUS:CASTERLEVEL|SPELL.%LIST|1																																															SOURCEPAGE:p.9
105# Katapesh					# Katapesh
106Merchant's Child				KEY:Trait ~ Merchant's Child							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Merchant's Child],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Katapesh			DESC:One of your close relatives was a gifted merchant in the bustling bazaars of Katapesh, and taught you early in life how to see the innate value in any object. You gain a +1 trait bonus on Appraise checks, and Appraise is always a class skill for you.																																																																							BONUS:SKILL|Appraise|1|TYPE=Trait										CSKILL:Appraise			SOURCEPAGE:p.10
107Pesh Addict					KEY:Trait ~ Pesh Addict					NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Pesh Addict],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Katapesh			DESC:You spent several years addicted to pesh, a habit that you may or may not have kicked. You start with only half of the normal starting cash, but your knowledge of the pesh lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you.								STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Bluff|Knowledge (Local)|Sense Motive																																				BONUS:SKILL|Bluff,Knowledge (Local),Sense Motive|1|TYPE=Trait					CSKILL:LIST				SOURCEPAGE:p.10
108# Kyonin					# Kyonin
109Iadaran Illusionist			KEY:Trait ~ Iadaran Illusionist			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Iadaran Illusionist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Kyonin				DESC:You have lived in Iadara for so long that you are very familiar with illusions. You gain a +1 trait bonus on caster level checks with illusion spells and a +1 trait bonus on Will saves to disbelieve illusions.																																														BONUS:CASTERLEVEL|SCHOOL.Illusion|1|TYPE=Trait																																													SOURCEPAGE:p.10	ASPECT:SaveBonus|+1 trait bonus on Will saves to disbelieve illusions
110Treerazer's Bane				KEY:Trait ~ Treerazer's Bane							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Treerazer's Bane],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Kyonin				DESC:Having fought in many battles against the demon Treerazer, you have learned the best ways to kill the various creatures under his control. You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.																																																																																											SOURCEPAGE:p.10
111# Lastwall1					# Lastwall1
112Crusader Tactician			KEY:Trait ~ Crusader Tactician						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Crusader Tactician],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Lastwall			DESC:You have studied at Vigil's Crusader War College, and are skilled in both heraldry and siege tactics. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (nobility) checks, and one of these skills is always a class skill for you.																						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Engineering)|Knowledge (Nobility)																																			BONUS:SKILL|Knowledge (Engineering),Knowledge (Nobility)|1|TYPE=Trait				CSKILL:LIST				SOURCEPAGE:p.11
113Lastwall Cavalry Rider			KEY:Trait ~ Lastwall Cavalry Rider						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Lastwall Cavalry Rider],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Lastwall			DESC:From the moment you were old enough to walk, you learned how to ride the mighty warhorses of Lastwall. You gain a +1 trait bonus on Ride checks, and Ride is always a class skill for you.																																																																																		BONUS:SKILL|Ride|1|TYPE=Trait											CSKILL:Ride				SOURCEPAGE:p.11
114# Linnorm Kings				# Linnorm Kings
115Friend of the Fey				KEY:Trait ~ Friend of the Fey							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Friend of the Fey],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Linnorm Kings			DESC:You have a special relationship with the fey, having grown up in close proximity to them. You gain a +2 trait bonus on Diplomacy checks  against fey creatures.																																																																																																										SOURCEPAGE:p.11
116Viking Blood				KEY:Trait ~ Viking Blood							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Viking Blood],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Linnorm Kings			DESC:You have the imposing build of a Viking, and people of the south fear your unpredictable nature. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.																																																																																	BONUS:SKILL|Intimidate|1|TYPE=Trait										CSKILL:Intimidate			SOURCEPAGE:p.11
117# Mammoth Lords				# Mammoth Lords
118Mammoth Master				KEY:Trait ~ Mammoth Master							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mammoth Master],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Mammoth Lords			DESC:You have experience trapping and training large creatures such as mammoths, mastodons, woolly rhinoceroses, and other megafauna. You gain a +4 trait bonus on Handle Animal checks related to these creatures.																																																																																																		SOURCEPAGE:p.12
119Superstitious				KEY:Trait ~ Superstitious							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Superstitious],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Mammoth Lords			DESC:You are distrustful of any magic that goes beyond your native shamanic ways. As long as you do not possess any levels in a class that grants arcane spellcasting power, you gain a +1 trait bonus on all saving throws against arcane spells.																																																																																													SOURCEPAGE:p.12	ASPECT:SaveBonus|+1 trait bonus vs. arcane spells|!PRESPELLCAST:TYPE=Arcane
120# Mana Wastes				# Mana Wastes
121Alkenstar Defender			KEY:Trait ~ Alkenstar Defender			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Alkenstar Defender],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Mana Wastes			DESC:You have lived in Alkenstar and served in its militia. You know just where to aim to do the most damage. You gain a +1 trait bonus on all rolls to confirm critical hits with ranged weapons.																																																																																																					SOURCEPAGE:p.12
122Mana Wastes Survivalist			KEY:Trait ~ Mana Wastes Survivalist			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mana Wastes Survivalist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Mana Wastes			DESC:You grew up in the blasted badlands of the Mana Wastes, or have spent a lot of time there, and the harsh land has toughened your body. You gain a +1 trait bonus on Fortitude saves.																																																																		BONUS:SAVE|Fortitude|TYPE=Trait																																SOURCEPAGE:p.12
123# Mendev					# Mendev
124Child of the Crusades			KEY:Trait ~ Child of the Crusades						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Crusades],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Mendev				DESC:Your parents stood strong against the demons of the Worldwound, facing down the worst of this world and the Great Beyond. You have inherited their indomitable spirit, and you gain a +2 trait bonus on all saves against fear.																																																																																															SOURCEPAGE:p.13	ASPECT:SaveBonus| +2 trait bonus vs. fear
125Cynic						KEY:Trait ~ Cynic									CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Cynic],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]						PREREGION:Mendev				DESC:As a Mendevian native, you have seen all manner of people claiming holy motives, and you have learned to judge them by their deeds, rather than their words. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.																																																																						BONUS:SKILL|Sense Motive|1|TYPE=Trait									CSKILL:Sense Motive		SOURCEPAGE:p.13
126# Molthune					# Molthune
127Imperial Soldier				KEY:Trait ~ Imperial Soldier							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Imperial Soldier],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Molthune			DESC:You've served in the Imperial Army of Molthune. Choose one of the following skills: Heal, Intimidate, or Ride. You gain a +1 trait bonus on that skill, and it is always a class skill for you.																															STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Heal|Intimidate|Ride																																							BONUS:SKILL|LIST|1|TYPE=Trait											CSKILL:LIST				SOURCEPAGE:p.13
128Signaler					KEY:Trait ~ Signaler								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Signaler],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Molthune			DESC:By watching Imperial troops, you know how to use flags, smoke signals, and other methods to send secret messages, and gain a +5 trait bonus on Bluff checks to receive secret messages and a +5 trait bonus on Sense Motive checks to intercept messages.																																																																																											SOURCEPAGE:p.13
129# Mwangi Expanse				# Mwangi Expanse
130Artifact Hunter				KEY:Trait ~ Artifact Hunter							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Artifact Hunter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Mwangi Expanse		DESC:You know the legends of the Mwangi Expanse and the places where great treasures were rumored to have fallen. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (history) checks, and one of them is always a class skill for you.																							STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (History)																																			BONUS:SKILL|Knowledge (Geography),Knowledge (History)|1|TYPE=Trait				CSKILL:LIST				SOURCEPAGE:p.14
131Jungle Walker				KEY:Trait ~ Jungle Walker							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Jungle Walker],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Mwangi Expanse		DESC:You have learned how to navigate the darkest jungles of the Mwangi Expanse, and how to avoid the most dangerous hazards of the land. You gain a +2 trait bonus on Survival checks in jungle terrain.																																																																																																				SOURCEPAGE:p.14
132# Nex						# Nex
133Oenopion Alchemist			KEY:Trait ~ Oenopion Alchemist			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Oenopion Alchemist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Nex				DESC:You studied with the alchemists of Oenopion, perfecting your craft in the homunculus factories, golemworks, and ooze colony. You gain a +1 trait bonus on Craft (alchemy) checks.																																																																																			BONUS:SKILL|Craft (Alchemy)|1|TYPE=Trait														SOURCEPAGE:p.14
134Quantium Univerity Graduate		KEY:Trait ~ Quantium Univerity Graduate		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Quantium Univerity Graduate],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]		PREREGION:Nex				DESC:You graduated from one of Quantium's justly famous arcane academies, and the rigorous program of study has honed your mind. You gain a +2 trait bonus on concentration checks when casting arcane spells.																																																																																																			SOURCEPAGE:p.14
135# Nidal					# Nidal
136Nidalese Shadowcaster			KEY:Trait ~ Nidalese Shadowcaster			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Nidalese Shadowcaster],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Nidal				DESC:You have studied with the feared shadowcasters of Nidal. Choose one spell with the shadow descriptor - from this point on, whenever you cast this spell, its effect manifest at +1 caster level.																															STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SPELLS|DESCRIPTOR=Shadow							BONUS:CASTERLEVEL|SPELL.%LIST|1																																															SOURCEPAGE:p.15
137Uskwood Hunter				KEY:Trait ~ Uskwood Hunter				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Uskwood Hunter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Nidal				DESC:You have served the Umbral Court, discreetly following interlopers through the twilit city streets of Pangolais to pinpoint their locations for the authorities. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.																																																																							BONUS:SKILL|Stealth|1|TYPE=Trait										CSKILL:Stealth			SOURCEPAGE:p.15
138# Nirmathas					# Nirmathas
139Fangwood Diplomat				KEY:Trait ~ Fangwood Diplomat				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fangwood Diplomat],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Nirmathas			DESC:You've lived and worked among the disparate guerrilla groups of the Fangwood. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.																																																																																				BONUS:SKILL|Diplomacy|1|TYPE=Trait										CSKILL:Diplomacy			SOURCEPAGE:p.15
140Nirmathi Militia				KEY:Trait ~ Nirmathi Militia				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Nirmathi Militia],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Nirmathas			DESC:You have served in one of the militia bands of Nirmathas, and have learned valuable skills. Select one of the following skills: Profession (soldier), Ride, or Survival. You gain a +1 trait bonus on that skill, and it is always a class skill for you.																					STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Profession (Soldier)|Ride|Survival																																				BONUS:SKILL|LIST|1|TYPE=Trait											CSKILL:LIST				SOURCEPAGE:p.15
141# Numeria					# Numeria
142Technic Tinkerer				KEY:Trait ~ Technic Tinkerer							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Technic Tinkerer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Numeria				DESC:You managed to uncover some lesser secrets of the Technic League, and have mastered a minor bit of magic. Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st.																																																																																				SOURCEPAGE:p.16
143Touched by the Sky			KEY:Trait ~ Touched by the Sky						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Touched by the Sky],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Numeria				DESC:Somehow, you managed to retrieve a rare vial of fluid from a piece of crashed wreckage on the plains of Numeria. Before you could be caught with the contraband, you drank it. You now have the ability to stabilize a dying creature with a touch as a standard action.																																																																																									SOURCEPAGE:p.16
144# Osirion					# Osirion
145Antiquities Smuggler			KEY:Trait ~ Antiquities Smuggler						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Antiquities Smuggler],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Osirion				DESC:You have moved contraband relics from Osirion's elder days for years, and have learned some tricks. Choose one of the following skills: Appraise, Bluff, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.																				STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Appraise|Bluff|Sleight of Hand																																					BONUS:SKILL|LIST|1|TYPE=Trait											CSKILL:LIST				SOURCEPAGE:p.16
146Osirionologist				KEY:Trait ~ Osirionologist							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Osirionologist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Osirion				DESC:You have studied the history of ancient Osirion, and may have even ventured inside one of the great pyramids. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.									STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Engineering)|Knowledge (History)																																			BONUS:SKILL|Knowledge (Engineering),Knowledge (History)|1|TYPE=Trait				CSKILL:LIST				SOURCEPAGE:p.16
147# Qadira					# Qadira
148Genie-Caller				KEY:Trait ~ Genie-Caller							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Genie-Caller],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Qadira				DESC:Your exploration of the magic for calling genies has increased your overall aptitude for summoning. Once per day, you may cast one Conjuration (Summoning) spell as if your caster level were 2 higher than normal.																																																																																																	SOURCEPAGE:p.17
149Rider of Paresh				KEY:Trait ~ Rider of Paresh							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait	PREABILITY:1,CATEGORY=FEAT,Mounted Combat	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rider of Paresh],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Qadira				DESC:You call the Plains of Paresh home, whether you were born among the plains' tribes or in the glittering towers of Katheer. The horses are your kin. When mounted and making a charge, your mount's speed is increased by 10 feet. You must have the Mounted Combat feat to take this trait.																																																																																					SOURCEPAGE:p.17
150# Rahadoum					# Rahadoum
151Rahadoumi Cultist				KEY:Trait ~ Rahadoumi Cultist				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rahadoumi Cultist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Rahadoum			DESC:You're a secret member of a forbidden faith in Rahadoum. You have learned to hide your beliefs and how to identify others of your faith. You gain a +5 trait bonus on Bluff checks to receive secret messages, and a +5 trait bonus on Sense Motive checks to intercept secret messages from others of your faith.																																																																																		SOURCEPAGE:p.17
152Rahadoumi Disbeliever			KEY:Trait ~ Rahadoumi Disbeliever			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rahadoumi Disbeliever],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Rahadoum			DESC:As a Rahadoumi who rejects covenants with gods, your belief is strong enough to repel divine spells. You gain a +2 trait bonus on saving throws against divine spells, but you must make a saving throw even when that magic is beneficial to you.																																																																																												SOURCEPAGE:p.17	ASPECT:SaveBonus|+2 trait bonus vs. divine spells
153# Razmiran					# Razmiran
154Acolyte of Razmir				KEY:Trait ~ Acolyte of Razmir				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Acolyte of Razmir],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Razmiran			DESC:You are an adherent of the Razmiri faith, or once were and have since renounced it. You gain a +1 trait bonus on Knowledge (local) and Knowledge (religion) checks, and one of these skills is always a class skill for you. This bonus increases to +2 when dealing with specifics of the Razmiri faith.													STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Local)|Knowledge (Religion)																																				BONUS:SKILL|Knowledge (Local),Knowledge (Religion)|1|TYPE=Trait					CSKILL:LIST				SOURCEPAGE:p.18
155Soldier of the Faith			KEY:Trait ~ Soldier of the Faith						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Soldier of the Faith],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Razmiran			DESC:You have served Razmir as a faithful enforcer, or upon one of the "faith barges" plying the waters of Lake Encarthan, and have learned the enforcement techniques of Razmiran. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.																																																																				BONUS:SKILL|Intimidate|1|TYPE=Trait										CSKILL:Intimidate			SOURCEPAGE:p.18
156# The River Kingdoms			# The River Kingdoms
157Bandit					KEY:Trait ~ Bandit								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bandit],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]						PREREGION:The River Kingdoms		DESC:Since you were young, you've been a member of one River Kingdoms bandit gang or another. Choose one of the following skills: Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it is always a class skill for you.																						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Escape Artist|Intimidate|Stealth																																					BONUS:SKILL|LIST|1|TYPE=Trait											CSKILL:LIST				SOURCEPAGE:p.18
158Riverfolk					KEY:Trait ~ Riverfolk								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Riverfolk],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:The River Kingdoms		DESC:You've grown up on the tributaries of the Sellen River system, and are as comfortable on boats as on land. You gain a +2 trait bonus on Profession (sailor) checks and any skill checks involving rope use.																																																																															BONUS:SKILL|Profession (Sailor)|1|TYPE=Trait													SOURCEPAGE:p.18
159# Sargava					# Sargava
160Jungle Guide				KEY:Trait ~ Jungle Guide							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Jungle Guide],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Sargava				DESC:You've made your living outfitting and guiding expeditions deep into the Mwangi interior in search of ancient ruins and lost cities. You gain a +1 trait bonus on Handle Animal checks, and a +1 trait bonus on Survival checks in jungle terrain. One of these skills is a class skill for you.															STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Handle Animal|Survival																																						BONUS:SKILL|Handle Animal|1|TYPE=Trait									CSKILL:LIST				SOURCEPAGE:p.19
161Sargavan Guard				KEY:Trait ~ Sargavan Guard							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sargavan Guard],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Sargava				DESC:You served in the Sargavan Guard, either as a colonial sub-praetor or as a native Mwangi regular, and have grown accustomed to marching in hot temperatures while wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.																																																																																							SOURCEPAGE:p.19
162# Shackles					# Shackles
163Shackles Seafarer				KEY:Trait ~ Shackles Seafarer							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shackles Seafarer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Shackles			DESC:You're familiar with the treacherous coastlines, currents, and tides of the Shackles, and can use that knowledge anywhere. You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.																																																													BONUS:SKILL|Swim|1|TYPE=Trait											CSKILL:Swim				SOURCEPAGE:p.19
164Stormrunner					KEY:Trait ~ Stormrunner								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Stormrunner],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Shackles			DESC:You have sailed on some of the roughest seas on Golarion, and have skirted the Eye of Abendego. You're accustomed to the pitch and yaw of sailing vessels, even in a storm, and gain a +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces.																																																																																						SOURCEPAGE:p.19
165# Sodden Lands				# Sodden Lands
166Abendego Spellpiercer			KEY:Trait ~ Abendego Spellpiercer			NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Abendego Spellpiercer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			PREREGION:Sodden Lands			DESC:You have spent time in the gales of the perpetual hurricane, and can cast spells even when battered by the elements. You gain a +2 trait  bonus on concentration checks when spellcasting.																																																																																																						SOURCEPAGE:p.20
167Oagaon Diver				KEY:Trait ~ Oagaon Diver				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Oagaon Diver],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Sodden Lands			DESC:You know how to operate the diving bells of Oagon at the mouth of the Black Flow. You've dived the streets of sunken Lirgen yourself, and you know what to expect. You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.																																																																								BONUS:SKILL|Swim|1|TYPE=Trait											CSKILL:Swim				SOURCEPAGE:p.20
168# Steaming Sea				# Steaming Sea
169Hermean Paragon				KEY:Trait ~ Hermean Paragon				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hermean Paragon],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Steaming Sea			DESC:You are a product of Hermea's breeding programs - either your parents were chosen to be citizens, or you were, but later failed to live up to the island's high standards. Whatever the case, you are quicker than normal members of your race, and gain a +2 trait bonus on Initiative checks.																																									BONUS:COMBAT|INITIATIVE|2|TYPE=Trait																																						SOURCEPAGE:p.20
170Mordant Heritage				KEY:Trait ~ Mordant Heritage				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mordant Heritage],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Steaming Sea			DESC:You have lived among the Mordant Spire elves and know their strange ways. You gain a +1 trait bonus on Swim checks and a +1 trait bonus on saving throws against enchantment effects.																																																																																		BONUS:SKILL|Swim|1|TYPE=Trait																SOURCEPAGE:p.20	ASPECT:SaveBonus|+1 trait bonus vs. enchantment effects
171# Taldor					# Taldor
172Chivalrous					KEY:Trait ~ Chivalrous								CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Chivalrous],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Taldor				DESC:You were raised on tales of heroic knights and benevolent wizards from Taldor's Golden Age, and try to emulate their great deeds. You gain a +1 trait bonus on Diplomacy and Knowledge (history) checks.																																																																															BONUS:SKILL|Diplomacy,Knowledge (History)|1|TYPE=Trait											SOURCEPAGE:p.21
173Wealthy Dabbler				KEY:Trait ~ Wealthy Dabbler							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Wealthy Dabbler],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Taldor				DESC:You study magic at one of Taldor's many social clubs, wowing your friends with your expertise in the simplest of magical exploits. Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level.																																																																							SOURCEPAGE:p.21
174# Thuvia					# Thuvia
175Desert Nomad				KEY:Trait ~ Desert Nomad							CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Desert Nomad],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]					PREREGION:Thuvia				DESC:You were born and raised in the burning sands of Thuvia's desert interior. You gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions, and a +1 trait bonus on all saving throws against fire effects.																																																																																													SOURCEPAGE:p.21	ASPECT:SaveBonus|+4 trait bonus vs. effects of being in hot conditions, +1 trait bonus vs. fire effects.
176Thuvian Merchant				KEY:Trait ~ Thuvian Merchant				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Thuvian Merchant],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Thuvia				DESC:You have traveled the great circular trade route around Thuvia, following the sale of the sun orchid elixir from city to city, and are used to haggling with foreigners. You gain a +1 trait bonus on Appraise, Bluff, and Sense Motive checks made for business deals and transactions.																																																																																						SOURCEPAGE:p.21
177# Ustalav					# Ustalav
178Superstitious Ward			KEY:Trait ~ Superstitious Ward						CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Superstitious Ward],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Ustalav				DESC:You're not frightened of the old wives' tales of vampires and ghosts, and though you try to avoid the undead, you've learned how to deal with them. You may cast disrupt undead once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st.																																																																																SOURCEPAGE:p.22
179Ustalavic Noble				KEY:Trait ~ Ustalavic Noble				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ustalavic Noble],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Ustalav				DESC:You come from an aristocratic family, though your family has long since lost any power or prestige it once had. You gain a +1 trait bonus on Diplomacy and Knowledge (nobility) checks. In addition, your starting money is increased by 100 gp - your "birthright," such as it is.																																																																			BONUS:SKILL|Diplomacy,Knowledge (Nobility)|1|TYPE=Trait											SOURCEPAGE:p.22
180# Varisia					# Varisia
181Shoanti Tribesman				KEY:Trait ~ Shoanti Tribesman				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shoanti Tribesman],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Varisia				DESC:You were born or adopted into a Shoanti tribe. Choose one of the following skills: Climb, Survival, or Swim. You gain a +1 trait bonus on this skill, and it is always a class skill for you.																															STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Climb|Survival|Swim																																							BONUS:SKILL|LIST|1|TYPE=Trait											CSKILL:LIST				SOURCEPAGE:p.22
182Varisian Wanderer				KEY:Trait ~ Varisian Wanderer				NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionalTrait								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Varisian Wanderer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]				PREREGION:Varisia				DESC:You were raised among or have spent time with a group of Varisian nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways. Choose one of the following skills: Perform (choose one type), Profession (fortune-teller), or Sleight of Hand. You gain a +1 trait bonus on this skill, and it is always a class skill for you.				STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILL|Profession (Fortune-teller)|Sleight of Hand|TYPE=Perform																																	BONUS:SKILL|LIST|1|TYPE=Trait											CSKILL:LIST				SOURCEPAGE:p.22
183