1# CVS $Revision: 19436 $ $Author: amaitland $ -- Tue Dec 15 01:48:08 2015 -- reformated by PCGen PrettyLST v6.06.00 2SOURCELONG:Inner Sea Primer SOURCESHORT:ISP SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/companion/pathfinderRPG/v5748btpy8hih SOURCEDATE:2010-11 3# Original Entry by:Stefan Radermacher 4 5# Ability Name Bonus Ability Pool 6CATEGORY=Internal|Default.MOD BONUS:ABILITYPOOL|Region of Origin|1|TYPE=Background 7 8###Block: Human Ethnicities 9# Ability Name Product Identity? Category of Ability Type Visible Template Source Page 10Azlanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Azlanti) SOURCEPAGE:p.30 11Chelaxian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Chelaxian) SOURCEPAGE:p.30 12Garundi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Garundi) SOURCEPAGE:p.30 13Keleshite NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Keleshite) SOURCEPAGE:p.30 14Kellid NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Kellid) SOURCEPAGE:p.31 15Bekyar NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Bekyar) SOURCEPAGE:p.31 16Bonuwat NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Bonuwat) SOURCEPAGE:p.31 17Mauxi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Mauxi) SOURCEPAGE:p.31 18Zenj NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Zenj) SOURCEPAGE:p.31 19Taldan NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Taldan) SOURCEPAGE:p.31 20Tian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Tian) SOURCEPAGE:p.31 21Ulfen NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Ulfen) SOURCEPAGE:p.31 22Varisian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Varisian) SOURCEPAGE:p.31 23Vudrani NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Vudrani) SOURCEPAGE:p.31 24 25###Block: Regional Affinities 26# Ability Name Product Identity? Category of Ability Type Visible Description Template Source Page 27Absalom NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:City at the Center of the World TEMPLATE:Regional Affinity (Absalom) SOURCEPAGE:p.4 28Andoran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Birthplace of Freedom TEMPLATE:Regional Affinity (Andoran) SOURCEPAGE:p.4 29Belkzen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Orc Homeland TEMPLATE:Regional Affinity (Belkzen) SOURCEPAGE:p.5 30Brevoy NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Stuggle Between Noble Houses TEMPLATE:Regional Affinity (Brevoy) SOURCEPAGE:p.5 31Cheliax NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Diabolical Empire in Decline TEMPLATE:Regional Affinity (Cheliax) SOURCEPAGE:p.6 32Druma NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Merchant's Religious Paradise TEMPLATE:Regional Affinity (Druma) SOURCEPAGE:p.6 33Five Kings Mountains NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fractured Dwarven Nation TEMPLATE:Regional Affinity (Five Kings Mountains) SOURCEPAGE:p.7 34Galt NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Eternal Revolution TEMPLATE:Regional Affinity (Galt) SOURCEPAGE:p.7 35Geb NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Domain of the Dead TEMPLATE:Regional Affinity (Geb) SOURCEPAGE:p.8 36Irrisen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of Eternal Winter TEMPLATE:Regional Affinity (Irrisen) SOURCEPAGE:p.8 37Isger NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Thrall of Cheliax TEMPLATE:Regional Affinity (Isger) SOURCEPAGE:p.9 38Jalmeray NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Impossible TEMPLATE:Regional Affinity (Jalmeray) SOURCEPAGE:p.9 39Katapesh NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Bazaar of the Bizarre TEMPLATE:Regional Affinity (Katapesh) SOURCEPAGE:p.10 40Kyonin NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Elves TEMPLATE:Regional Affinity (Kyonin) SOURCEPAGE:p.10 41Lastwall NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Watchful Border Kingdom TEMPLATE:Regional Affinity (Lastwall) SOURCEPAGE:p.11 42Linnorm Kings NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Frigid Viking Homeland TEMPLATE:Regional Affinity (Linnorm Kings) SOURCEPAGE:p.11 43Mammoth Lords NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lost Land of the Distant North TEMPLATE:Regional Affinity (Mammoth Lords) SOURCEPAGE:p.12 44Mana Wastes NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Magic-Dead Wasteland TEMPLATE:Regional Affinity (Mana Wastes) SOURCEPAGE:p.12 45Mendev NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Crusader Theocracy TEMPLATE:Regional Affinity (Mendev) SOURCEPAGE:p.13 46Molthune NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Territorial Expansionists TEMPLATE:Regional Affinity (Molthune) SOURCEPAGE:p.13 47Mwangi Expanse NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Unexplored Jungle Wilderness TEMPLATE:Regional Affinity (Mwangi Expanse) SOURCEPAGE:p.14 48Nex NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Monument to a Lost Wizard-King TEMPLATE:Regional Affinity (Nex) SOURCEPAGE:p.14 49Nidal NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Shadowy Servitor State TEMPLATE:Regional Affinity (Nidal) SOURCEPAGE:p.15 50Nirmathas NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:War-Torn Wilderness TEMPLATE:Regional Affinity (Nirmathas) SOURCEPAGE:p.15 51Numeria NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Land of Super-Science TEMPLATE:Regional Affinity (Numeria) SOURCEPAGE:p.16 52Osirion NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of the Pharaohs TEMPLATE:Regional Affinity (Osirion) SOURCEPAGE:p.16 53Qadira NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Gateway to the East TEMPLATE:Regional Affinity (Qadira) SOURCEPAGE:p.17 54Rahadoum NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Kingdom of Man TEMPLATE:Regional Affinity (Rahadoum) SOURCEPAGE:p.17 55Razmiran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Theocracy of the Living God TEMPLATE:Regional Affinity (Razmiran) SOURCEPAGE:p.18 56River Kingdoms NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Independent Realms of Low Character TEMPLATE:Regional Affinity (River Kingdoms) SOURCEPAGE:p.18 57Sargava NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Lost Colony TEMPLATE:Regional Affinity (Sargava) SOURCEPAGE:p.19 58Shackles NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Treacherous Pirate Isles TEMPLATE:Regional Affinity (Shackles) SOURCEPAGE:p.19 59Sodden Lands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Hurricane-Ravaged Wasteland TEMPLATE:Regional Affinity (Sodden Lands) SOURCEPAGE:p.20 60Steaming Sea NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Remote Northern Islands TEMPLATE:Regional Affinity (Steaming Sea) SOURCEPAGE:p.20 61Taldor NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Decadent Failing Empire TEMPLATE:Regional Affinity (Taldor) SOURCEPAGE:p.21 62Thuvia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Land of Eternal Youth TEMPLATE:Regional Affinity (Thuvia) SOURCEPAGE:p.21 63Ustalav NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fog-Shrouded Land of Gothic Horror TEMPLATE:Regional Affinity (Ustalav) SOURCEPAGE:p.22 64Varisia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Wild Frontier Region TEMPLATE:Regional Affinity (Varisia) SOURCEPAGE:p.22 65 66 67###Block: Regional Traits 68# Absalom 69# Ability Name Unique Key Product Identity? Category of Ability Type Required Ability Multiple Requirements Required Region Description Stackable? Multiple? Choose Caster level Combat bonus Save bonus Bonus to Situation Bonus to skill Class Skill Source Page Aspects 70Absalom Hotspur KEY:Trait ~ Absalom Hotspur NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Absalom Hotspur],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Absalom DESC:You grew up on the streets of Absalom and have worked as both guide and bodyguard for visitors to the city. You gain a +1 trait bonus on Initiative checks and Knowledge (local) checks. BONUS:COMBAT|INITIATIVE|1|TYPE=Trait BONUS:SKILL|Knowledge (Local)|1|TYPE=Trait SOURCEPAGE:p.4 71Cosmopolitan KEY:Trait ~ Cosmopolitan CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Cosmopolitan],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Absalom DESC:Your exposure to the huge variety of cultures across the Inner Sea has given you an ear for languages. You gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you. BONUS:SKILL|Linguistics|1|TYPE=Trait CSKILL:Linguistics SOURCEPAGE:p.4 72# Andoran # Andoran 73Andoren Freedom Fighter KEY:Trait ~ Andoren Freedom Fighter NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Andoren Freedom Fighter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You've dedicated your life to fighting against oppression, tyranny, and slavery. You gain a +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will. SOURCEPAGE:p.4 74Freed Slave KEY:Trait ~ Freed Slave CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Freed Slave],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You were either born or sold into slavery, but were freed by Andoren abolitionists. Your strong will helped you persevere in captivity, and gave you strength to start again from nothing in your new life in Andoran. You gain a +1 trait bonus on Will saves. BONUS:SAVE|Will|TYPE=Trait SOURCEPAGE:p.4 75# Belkzen # Belkzen 76Dominator KEY:Trait ~ Dominator CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dominator],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Belkzen DESC:The blood of dominance runs thick in the savage home of orcs. You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill. SOURCEPAGE:p.5 77Linebreaker KEY:Trait ~ Linebreaker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Linebreaker],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Belkzen DESC:Growing up along the border between Belkzen and Lastwall has taught you how to storm enemy battle lines and quickly overwhelm them. When charging, add 10 feet to your base speed. SOURCEPAGE:p.5 78# Brevoy # Brevoy 79Issian Noble KEY:Trait ~ Issian Noble NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Issian Noble],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Brevoy DESC:You are a scion of one of the warring noble houses of Brevoy, and are well versed in maneuvering though the cutthroat world of Brevic politics. You gain a +1 trait bonus on Knowledge (nobility) and Sense Motive checks. BONUS:SKILL|Knowledge (Nobility)|1|TYPE=Trait BONUS:SKILL|Sense Motive|1|TYPE=Trait SOURCEPAGE:p.5 80Swordlord's Page KEY:Trait ~ Swordlord's Page CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Swordlord's Page],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Brevoy DESC:You have trained under the Aldori swordlords, and though not yet a swordlord yourself, you have learned how to strike hard with your weapon. You gain a +1 attack bonus to confirm critical hits when using an edged weapon you are proficient with. SOURCEPAGE:p.5 81# Cheliax # Cheliax 82Aspiring Hellknight KEY:Trait ~ Aspiring Hellknight CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Aspiring Hellknight],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Cheliax DESC:Your family has a long tradition of service in the Hellknights, and your strict upbringing and training have given you a forceful aura of command. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.6 83Secret Revolutionary KEY:Trait ~ Secret Revolutionary CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Secret Revolutionary],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Cheliax DESC:You seek to return Cheliax to its heyday before the rise of the House of the Thrune. You have trained yourself to resist any questioning or torture should you ever be caught. You gain a +1 trait bonus on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons. SOURCEPAGE:p.6 ASPECT:SaveBonus|+1 trait on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons 84# Druma # Druma 85Devotee of Kalistrade KEY:Trait ~ Devotee of Kalistrade NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of Kalistrade],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Druma DESC:As an adherent of the Prophecies of Kalistrade, you understand the importance of a good deal. You gain a +1 trait bonus on Appraise checks, and a +1 trait bonus on Bluff checks when trying to make a deal with nonbelievers. BONUS:SKILL|Appraise|1|TYPE=Trait SOURCEPAGE:p.6 86Purchased Loyalty KEY:Trait ~ Purchased Loyalty CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Purchased Loyalty],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Druma DESC:As a member of Druma's Mercenary League, you are utterly loyal to the holder of your contract - at least until it expires. Once per day, when protecting someone who has bought your services, you may roll twice when making a Will save against charm effects and take the better result. SOURCEPAGE:p.6 87# Five Kings Mountains # Five Kings Mountains 88Mountain Guide KEY:Trait ~ Mountain Guide CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mountain Guide],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Five Kings Mountains DESC:You are skilled at getting along in the mountains, enabling you to find hidden trails and secret entrances into the caverns beneath mountains. You gain a +1 trait bonus on Knowledge (geography) and Survival checks when in mountainous areas, and Knowledge (geography) is always a class skill for you. BONUS:SKILL|Knowledge (Geography)|1|TYPE=Trait CSKILL:Knowledge (Geography) SOURCEPAGE:p.7 89Perseverance KEY:Trait ~ Perseverance CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Perseverance],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Five Kings Mountains DESC:Your time in the Five Kings Mountains has taught you that any obstacle can be endured and overcome. When you have more than one Will saving throw to overcome an effect (such as from greater command or hold person, or by using the good fortune ability of the Luck domain), you receive a +3 trait bonus on the extra Will saves against that effect. SOURCEPAGE:p.7 ASPECT:SaveBonus|When you have more than one Will saving throw to overcome an effect (such as from greater command or hold person, or by using the good fortune ability of the Luck domain), you receive a +3 trait bonus on the extra Will saves against that effect. 90# Galt # Galt 91Inspiring Speaker KEY:Trait ~ Inspiring Speaker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Inspiring Speaker],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Galt DESC:You have learned the arts of oratory, and know how to speak to crowds to rile them up or to calm them down. You gain a +1 trait bonus on Bluff and Diplomacy checks when addressing crowds of 10 people or more. SOURCEPAGE:p.7 92Silent Watcher KEY:Trait ~ Silent Watcher CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Silent Watcher],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Galt DESC:You can sense an ugly mood brewing in a crowd, and know how to dodge wrathful mobs when they seek victims for their anger. You gain a +1 trait bonus on Sense Motive checks in crowds, and a +1 trait bonus on Stealth checks in city streets. SOURCEPAGE:p.7 93# Geb # Geb 94Enemy of the Undead KEY:Trait ~ Enemy of the Undead CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Enemy of the Undead],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Geb DESC:Your disgust at the way the undead aristocracy of Geb treats the living has inspired hatred in you. You gain a +2 trait bonus on saving throws against any spells or spell-like abilities from an undead creature. SOURCEPAGE:p.8 ASPECT:SaveBonus|+2 trait bonus on saving throws against spells or spell-like abilities from undead 95Friend of the Dead KEY:Trait ~ Friend of the Dead CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Friend of the Dead],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Geb DESC:Your close association with the intelligent undead of Geb has imparted some of their otherworldly essence to you, and this essence helps you in your dealings with the undead. You gain a +2 trait bonus on Diplomacy checks against sentient undead. SOURCEPAGE:p.8 96# Irrisen # Irrisen 97Winter Warrior KEY:Trait ~ Winter Warrior CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Winter Warrior],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Irrisen DESC:You grew up in the icy lands of Irrisen, and surviving in the cold snows of winter is second nature to you. You gain a +1 trait bonus on Stealth and Survival checks in ice- or snow-covered terrain. SOURCEPAGE:p.8 98Winter's Soul KEY:Trait ~ Winter's Soul CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Winter's Soul],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Irrisen DESC:The eternal winter of Irrisen is as much a part of you as it is the land. You may cast Ray of Frost once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. SOURCEPAGE:p.8 99# Isger # Isger 100Bounty Hunter KEY:Trait ~ Bounty Hunter CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bounty Hunter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Isger DESC:You have made it your mission to help bring the bandits of Isger to justice. You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised. BONUS:SITUATION|Survival=Follow or identify tracks|1|TYPE=Trait SOURCEPAGE:p.9 101Isgeri Orphan KEY:Trait ~ Isgeri Orphan NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Isgeri Orphan],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Isger DESC:You grew up in one of the many Asmodean orphanages that dot the Isgeri countryside. Whether or not you took to their teachings, your strict indoctrination at the hands of the "devil nuns" has toughened your body to punishment. You gain a +1 trait bonus on Fortitude saves. BONUS:SAVE|Fortitude|TYPE=Trait SOURCEPAGE:p.9 102# Jalmeray # Jalmeray 103Candidate for Perfection KEY:Trait ~ Candidate for Perfection CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Candidate for Perfection],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Jalmeray DESC:You have begun training to enter one of the Houses of Perfection, and have honed your body, mind, and spirit into one well-trained weapon. You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes. SOURCEPAGE:p.9 104Secrets of the Impossible Kingdom KEY:Trait ~ Secrets of the Impossible Kingdom CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Secrets of the Impossible Kingdom],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Jalmeray DESC:You have studied the ancient lore of Vudra at a monastery in Jalmeray, and have learned a mystical secret that empowers your spellcasting. Pick one spell when you choose this trait - from this point on, whenever you cast that spell, you do so at +1 caster level. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.9 105# Katapesh # Katapesh 106Merchant's Child KEY:Trait ~ Merchant's Child CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Merchant's Child],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:One of your close relatives was a gifted merchant in the bustling bazaars of Katapesh, and taught you early in life how to see the innate value in any object. You gain a +1 trait bonus on Appraise checks, and Appraise is always a class skill for you. BONUS:SKILL|Appraise|1|TYPE=Trait CSKILL:Appraise SOURCEPAGE:p.10 107Pesh Addict KEY:Trait ~ Pesh Addict NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Pesh Addict],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You spent several years addicted to pesh, a habit that you may or may not have kicked. You start with only half of the normal starting cash, but your knowledge of the pesh lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Bluff|Knowledge (Local)|Sense Motive BONUS:SKILL|Bluff,Knowledge (Local),Sense Motive|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.10 108# Kyonin # Kyonin 109Iadaran Illusionist KEY:Trait ~ Iadaran Illusionist NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Iadaran Illusionist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Kyonin DESC:You have lived in Iadara for so long that you are very familiar with illusions. You gain a +1 trait bonus on caster level checks with illusion spells and a +1 trait bonus on Will saves to disbelieve illusions. BONUS:CASTERLEVEL|SCHOOL.Illusion|1|TYPE=Trait SOURCEPAGE:p.10 ASPECT:SaveBonus|+1 trait bonus on Will saves to disbelieve illusions 110Treerazer's Bane KEY:Trait ~ Treerazer's Bane CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Treerazer's Bane],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Kyonin DESC:Having fought in many battles against the demon Treerazer, you have learned the best ways to kill the various creatures under his control. You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil. SOURCEPAGE:p.10 111# Lastwall1 # Lastwall1 112Crusader Tactician KEY:Trait ~ Crusader Tactician CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Crusader Tactician],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Lastwall DESC:You have studied at Vigil's Crusader War College, and are skilled in both heraldry and siege tactics. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (nobility) checks, and one of these skills is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Engineering)|Knowledge (Nobility) BONUS:SKILL|Knowledge (Engineering),Knowledge (Nobility)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.11 113Lastwall Cavalry Rider KEY:Trait ~ Lastwall Cavalry Rider CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Lastwall Cavalry Rider],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Lastwall DESC:From the moment you were old enough to walk, you learned how to ride the mighty warhorses of Lastwall. You gain a +1 trait bonus on Ride checks, and Ride is always a class skill for you. BONUS:SKILL|Ride|1|TYPE=Trait CSKILL:Ride SOURCEPAGE:p.11 114# Linnorm Kings # Linnorm Kings 115Friend of the Fey KEY:Trait ~ Friend of the Fey CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Friend of the Fey],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Linnorm Kings DESC:You have a special relationship with the fey, having grown up in close proximity to them. You gain a +2 trait bonus on Diplomacy checks against fey creatures. SOURCEPAGE:p.11 116Viking Blood KEY:Trait ~ Viking Blood CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Viking Blood],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Linnorm Kings DESC:You have the imposing build of a Viking, and people of the south fear your unpredictable nature. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.11 117# Mammoth Lords # Mammoth Lords 118Mammoth Master KEY:Trait ~ Mammoth Master CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mammoth Master],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mammoth Lords DESC:You have experience trapping and training large creatures such as mammoths, mastodons, woolly rhinoceroses, and other megafauna. You gain a +4 trait bonus on Handle Animal checks related to these creatures. SOURCEPAGE:p.12 119Superstitious KEY:Trait ~ Superstitious CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Superstitious],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mammoth Lords DESC:You are distrustful of any magic that goes beyond your native shamanic ways. As long as you do not possess any levels in a class that grants arcane spellcasting power, you gain a +1 trait bonus on all saving throws against arcane spells. SOURCEPAGE:p.12 ASPECT:SaveBonus|+1 trait bonus vs. arcane spells|!PRESPELLCAST:TYPE=Arcane 120# Mana Wastes # Mana Wastes 121Alkenstar Defender KEY:Trait ~ Alkenstar Defender NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Alkenstar Defender],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mana Wastes DESC:You have lived in Alkenstar and served in its militia. You know just where to aim to do the most damage. You gain a +1 trait bonus on all rolls to confirm critical hits with ranged weapons. SOURCEPAGE:p.12 122Mana Wastes Survivalist KEY:Trait ~ Mana Wastes Survivalist NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mana Wastes Survivalist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mana Wastes DESC:You grew up in the blasted badlands of the Mana Wastes, or have spent a lot of time there, and the harsh land has toughened your body. You gain a +1 trait bonus on Fortitude saves. BONUS:SAVE|Fortitude|TYPE=Trait SOURCEPAGE:p.12 123# Mendev # Mendev 124Child of the Crusades KEY:Trait ~ Child of the Crusades CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Crusades],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mendev DESC:Your parents stood strong against the demons of the Worldwound, facing down the worst of this world and the Great Beyond. You have inherited their indomitable spirit, and you gain a +2 trait bonus on all saves against fear. SOURCEPAGE:p.13 ASPECT:SaveBonus| +2 trait bonus vs. fear 125Cynic KEY:Trait ~ Cynic CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Cynic],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mendev DESC:As a Mendevian native, you have seen all manner of people claiming holy motives, and you have learned to judge them by their deeds, rather than their words. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.13 126# Molthune # Molthune 127Imperial Soldier KEY:Trait ~ Imperial Soldier CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Imperial Soldier],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Molthune DESC:You've served in the Imperial Army of Molthune. Choose one of the following skills: Heal, Intimidate, or Ride. You gain a +1 trait bonus on that skill, and it is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Heal|Intimidate|Ride BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.13 128Signaler KEY:Trait ~ Signaler CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Signaler],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Molthune DESC:By watching Imperial troops, you know how to use flags, smoke signals, and other methods to send secret messages, and gain a +5 trait bonus on Bluff checks to receive secret messages and a +5 trait bonus on Sense Motive checks to intercept messages. SOURCEPAGE:p.13 129# Mwangi Expanse # Mwangi Expanse 130Artifact Hunter KEY:Trait ~ Artifact Hunter CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Artifact Hunter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mwangi Expanse DESC:You know the legends of the Mwangi Expanse and the places where great treasures were rumored to have fallen. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (history) checks, and one of them is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (History) BONUS:SKILL|Knowledge (Geography),Knowledge (History)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.14 131Jungle Walker KEY:Trait ~ Jungle Walker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Jungle Walker],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mwangi Expanse DESC:You have learned how to navigate the darkest jungles of the Mwangi Expanse, and how to avoid the most dangerous hazards of the land. You gain a +2 trait bonus on Survival checks in jungle terrain. SOURCEPAGE:p.14 132# Nex # Nex 133Oenopion Alchemist KEY:Trait ~ Oenopion Alchemist NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Oenopion Alchemist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Nex DESC:You studied with the alchemists of Oenopion, perfecting your craft in the homunculus factories, golemworks, and ooze colony. You gain a +1 trait bonus on Craft (alchemy) checks. BONUS:SKILL|Craft (Alchemy)|1|TYPE=Trait SOURCEPAGE:p.14 134Quantium Univerity Graduate KEY:Trait ~ Quantium Univerity Graduate NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Quantium Univerity Graduate],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Nex DESC:You graduated from one of Quantium's justly famous arcane academies, and the rigorous program of study has honed your mind. You gain a +2 trait bonus on concentration checks when casting arcane spells. SOURCEPAGE:p.14 135# Nidal # Nidal 136Nidalese Shadowcaster KEY:Trait ~ Nidalese Shadowcaster NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Nidalese Shadowcaster],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Nidal DESC:You have studied with the feared shadowcasters of Nidal. Choose one spell with the shadow descriptor - from this point on, whenever you cast this spell, its effect manifest at +1 caster level. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|DESCRIPTOR=Shadow BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.15 137Uskwood Hunter KEY:Trait ~ Uskwood Hunter NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Uskwood Hunter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Nidal DESC:You have served the Umbral Court, discreetly following interlopers through the twilit city streets of Pangolais to pinpoint their locations for the authorities. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. BONUS:SKILL|Stealth|1|TYPE=Trait CSKILL:Stealth SOURCEPAGE:p.15 138# Nirmathas # Nirmathas 139Fangwood Diplomat KEY:Trait ~ Fangwood Diplomat NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fangwood Diplomat],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Nirmathas DESC:You've lived and worked among the disparate guerrilla groups of the Fangwood. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.15 140Nirmathi Militia KEY:Trait ~ Nirmathi Militia NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Nirmathi Militia],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Nirmathas DESC:You have served in one of the militia bands of Nirmathas, and have learned valuable skills. Select one of the following skills: Profession (soldier), Ride, or Survival. You gain a +1 trait bonus on that skill, and it is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Profession (Soldier)|Ride|Survival BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.15 141# Numeria # Numeria 142Technic Tinkerer KEY:Trait ~ Technic Tinkerer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Technic Tinkerer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Numeria DESC:You managed to uncover some lesser secrets of the Technic League, and have mastered a minor bit of magic. Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. SOURCEPAGE:p.16 143Touched by the Sky KEY:Trait ~ Touched by the Sky CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Touched by the Sky],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Numeria DESC:Somehow, you managed to retrieve a rare vial of fluid from a piece of crashed wreckage on the plains of Numeria. Before you could be caught with the contraband, you drank it. You now have the ability to stabilize a dying creature with a touch as a standard action. SOURCEPAGE:p.16 144# Osirion # Osirion 145Antiquities Smuggler KEY:Trait ~ Antiquities Smuggler CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Antiquities Smuggler],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Osirion DESC:You have moved contraband relics from Osirion's elder days for years, and have learned some tricks. Choose one of the following skills: Appraise, Bluff, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Appraise|Bluff|Sleight of Hand BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.16 146Osirionologist KEY:Trait ~ Osirionologist CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Osirionologist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Osirion DESC:You have studied the history of ancient Osirion, and may have even ventured inside one of the great pyramids. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Engineering)|Knowledge (History) BONUS:SKILL|Knowledge (Engineering),Knowledge (History)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.16 147# Qadira # Qadira 148Genie-Caller KEY:Trait ~ Genie-Caller CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Genie-Caller],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Qadira DESC:Your exploration of the magic for calling genies has increased your overall aptitude for summoning. Once per day, you may cast one Conjuration (Summoning) spell as if your caster level were 2 higher than normal. SOURCEPAGE:p.17 149Rider of Paresh KEY:Trait ~ Rider of Paresh CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREABILITY:1,CATEGORY=FEAT,Mounted Combat PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rider of Paresh],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Qadira DESC:You call the Plains of Paresh home, whether you were born among the plains' tribes or in the glittering towers of Katheer. The horses are your kin. When mounted and making a charge, your mount's speed is increased by 10 feet. You must have the Mounted Combat feat to take this trait. SOURCEPAGE:p.17 150# Rahadoum # Rahadoum 151Rahadoumi Cultist KEY:Trait ~ Rahadoumi Cultist NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rahadoumi Cultist],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Rahadoum DESC:You're a secret member of a forbidden faith in Rahadoum. You have learned to hide your beliefs and how to identify others of your faith. You gain a +5 trait bonus on Bluff checks to receive secret messages, and a +5 trait bonus on Sense Motive checks to intercept secret messages from others of your faith. SOURCEPAGE:p.17 152Rahadoumi Disbeliever KEY:Trait ~ Rahadoumi Disbeliever NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rahadoumi Disbeliever],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Rahadoum DESC:As a Rahadoumi who rejects covenants with gods, your belief is strong enough to repel divine spells. You gain a +2 trait bonus on saving throws against divine spells, but you must make a saving throw even when that magic is beneficial to you. SOURCEPAGE:p.17 ASPECT:SaveBonus|+2 trait bonus vs. divine spells 153# Razmiran # Razmiran 154Acolyte of Razmir KEY:Trait ~ Acolyte of Razmir NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Acolyte of Razmir],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Razmiran DESC:You are an adherent of the Razmiri faith, or once were and have since renounced it. You gain a +1 trait bonus on Knowledge (local) and Knowledge (religion) checks, and one of these skills is always a class skill for you. This bonus increases to +2 when dealing with specifics of the Razmiri faith. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Local)|Knowledge (Religion) BONUS:SKILL|Knowledge (Local),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.18 155Soldier of the Faith KEY:Trait ~ Soldier of the Faith CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Soldier of the Faith],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Razmiran DESC:You have served Razmir as a faithful enforcer, or upon one of the "faith barges" plying the waters of Lake Encarthan, and have learned the enforcement techniques of Razmiran. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.18 156# The River Kingdoms # The River Kingdoms 157Bandit KEY:Trait ~ Bandit CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bandit],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The River Kingdoms DESC:Since you were young, you've been a member of one River Kingdoms bandit gang or another. Choose one of the following skills: Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Escape Artist|Intimidate|Stealth BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.18 158Riverfolk KEY:Trait ~ Riverfolk CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Riverfolk],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The River Kingdoms DESC:You've grown up on the tributaries of the Sellen River system, and are as comfortable on boats as on land. You gain a +2 trait bonus on Profession (sailor) checks and any skill checks involving rope use. BONUS:SKILL|Profession (Sailor)|1|TYPE=Trait SOURCEPAGE:p.18 159# Sargava # Sargava 160Jungle Guide KEY:Trait ~ Jungle Guide CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Jungle Guide],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Sargava DESC:You've made your living outfitting and guiding expeditions deep into the Mwangi interior in search of ancient ruins and lost cities. You gain a +1 trait bonus on Handle Animal checks, and a +1 trait bonus on Survival checks in jungle terrain. One of these skills is a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Handle Animal|Survival BONUS:SKILL|Handle Animal|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.19 161Sargavan Guard KEY:Trait ~ Sargavan Guard CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sargavan Guard],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Sargava DESC:You served in the Sargavan Guard, either as a colonial sub-praetor or as a native Mwangi regular, and have grown accustomed to marching in hot temperatures while wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0. SOURCEPAGE:p.19 162# Shackles # Shackles 163Shackles Seafarer KEY:Trait ~ Shackles Seafarer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shackles Seafarer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Shackles DESC:You're familiar with the treacherous coastlines, currents, and tides of the Shackles, and can use that knowledge anywhere. You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. BONUS:SKILL|Swim|1|TYPE=Trait CSKILL:Swim SOURCEPAGE:p.19 164Stormrunner KEY:Trait ~ Stormrunner CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Stormrunner],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Shackles DESC:You have sailed on some of the roughest seas on Golarion, and have skirted the Eye of Abendego. You're accustomed to the pitch and yaw of sailing vessels, even in a storm, and gain a +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces. SOURCEPAGE:p.19 165# Sodden Lands # Sodden Lands 166Abendego Spellpiercer KEY:Trait ~ Abendego Spellpiercer NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Abendego Spellpiercer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Sodden Lands DESC:You have spent time in the gales of the perpetual hurricane, and can cast spells even when battered by the elements. You gain a +2 trait bonus on concentration checks when spellcasting. SOURCEPAGE:p.20 167Oagaon Diver KEY:Trait ~ Oagaon Diver NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Oagaon Diver],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Sodden Lands DESC:You know how to operate the diving bells of Oagon at the mouth of the Black Flow. You've dived the streets of sunken Lirgen yourself, and you know what to expect. You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. BONUS:SKILL|Swim|1|TYPE=Trait CSKILL:Swim SOURCEPAGE:p.20 168# Steaming Sea # Steaming Sea 169Hermean Paragon KEY:Trait ~ Hermean Paragon NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hermean Paragon],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Steaming Sea DESC:You are a product of Hermea's breeding programs - either your parents were chosen to be citizens, or you were, but later failed to live up to the island's high standards. Whatever the case, you are quicker than normal members of your race, and gain a +2 trait bonus on Initiative checks. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.20 170Mordant Heritage KEY:Trait ~ Mordant Heritage NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mordant Heritage],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Steaming Sea DESC:You have lived among the Mordant Spire elves and know their strange ways. You gain a +1 trait bonus on Swim checks and a +1 trait bonus on saving throws against enchantment effects. BONUS:SKILL|Swim|1|TYPE=Trait SOURCEPAGE:p.20 ASPECT:SaveBonus|+1 trait bonus vs. enchantment effects 171# Taldor # Taldor 172Chivalrous KEY:Trait ~ Chivalrous CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Chivalrous],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Taldor DESC:You were raised on tales of heroic knights and benevolent wizards from Taldor's Golden Age, and try to emulate their great deeds. You gain a +1 trait bonus on Diplomacy and Knowledge (history) checks. BONUS:SKILL|Diplomacy,Knowledge (History)|1|TYPE=Trait SOURCEPAGE:p.21 173Wealthy Dabbler KEY:Trait ~ Wealthy Dabbler CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Wealthy Dabbler],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Taldor DESC:You study magic at one of Taldor's many social clubs, wowing your friends with your expertise in the simplest of magical exploits. Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level. SOURCEPAGE:p.21 174# Thuvia # Thuvia 175Desert Nomad KEY:Trait ~ Desert Nomad CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Desert Nomad],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Thuvia DESC:You were born and raised in the burning sands of Thuvia's desert interior. You gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions, and a +1 trait bonus on all saving throws against fire effects. SOURCEPAGE:p.21 ASPECT:SaveBonus|+4 trait bonus vs. effects of being in hot conditions, +1 trait bonus vs. fire effects. 176Thuvian Merchant KEY:Trait ~ Thuvian Merchant NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Thuvian Merchant],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Thuvia DESC:You have traveled the great circular trade route around Thuvia, following the sale of the sun orchid elixir from city to city, and are used to haggling with foreigners. You gain a +1 trait bonus on Appraise, Bluff, and Sense Motive checks made for business deals and transactions. SOURCEPAGE:p.21 177# Ustalav # Ustalav 178Superstitious Ward KEY:Trait ~ Superstitious Ward CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Superstitious Ward],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Ustalav DESC:You're not frightened of the old wives' tales of vampires and ghosts, and though you try to avoid the undead, you've learned how to deal with them. You may cast disrupt undead once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. SOURCEPAGE:p.22 179Ustalavic Noble KEY:Trait ~ Ustalavic Noble NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ustalavic Noble],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Ustalav DESC:You come from an aristocratic family, though your family has long since lost any power or prestige it once had. You gain a +1 trait bonus on Diplomacy and Knowledge (nobility) checks. In addition, your starting money is increased by 100 gp - your "birthright," such as it is. BONUS:SKILL|Diplomacy,Knowledge (Nobility)|1|TYPE=Trait SOURCEPAGE:p.22 180# Varisia # Varisia 181Shoanti Tribesman KEY:Trait ~ Shoanti Tribesman NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shoanti Tribesman],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You were born or adopted into a Shoanti tribe. Choose one of the following skills: Climb, Survival, or Swim. You gain a +1 trait bonus on this skill, and it is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Climb|Survival|Swim BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.22 182Varisian Wanderer KEY:Trait ~ Varisian Wanderer NAMEISPI:YES CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Varisian Wanderer],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You were raised among or have spent time with a group of Varisian nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways. Choose one of the following skills: Perform (choose one type), Profession (fortune-teller), or Sleight of Hand. You gain a +1 trait bonus on this skill, and it is always a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Profession (Fortune-teller)|Sleight of Hand|TYPE=Perform BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.22 183