1# CVS $Revision: 21407 $ $Author: evilmynex $ -- Fri Jan 1 12:57:05 2016 -- reformated by PCGen PrettyLST v6.06.00 2SOURCELONG:Bestiary SOURCESHORT:B1 SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 3 4# Class Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 5CLASS:Aberration HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.306 ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 6# Class Name Reg. Race Type 7CLASS:Aberration PRERACETYPE:Aberration 8# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 9CLASS:Aberration STARTSKILLPTS:4 MODTOSKILLS:YES CSKILL:Acrobatics|Climb|Escape Artist|Fly|Intimidate|TYPE=Knowledge|Perception|Spellcraft|Stealth|Survival|Swim 10 11# Class Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 12CLASS:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.306 ABILITY:Special Ability|AUTOMATIC|Animal Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/2+2 BONUS:SAVE|BASE.Will|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 13# Class Name Reg. Race Type 14CLASS:Animal PRERACETYPE:Animal 15# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 16CLASS:Animal STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Acrobatics|Climb|Fly|Perception|Stealth|Swim 17 18# Class Name Hit Dice Type Max Level Source Page Ability Define Combat bonus Save bonus Modify VAR Template FACT 19CLASS:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.307 ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output DEFINE:BaseClassSkillPts|0 BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 TEMPLATE:Construct FACT:ClassType|Monster 20# Class Name Reg. Race Type 21CLASS:Construct PRERACETYPE:Construct 22# Class Name Skill Pts/Lvl Add INT to Skill Points? 23CLASS:Construct STARTSKILLPTS:0+BaseClassSkillPts MODTOSKILLS:NO 243:REPEATLEVEL:2 BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score 25 26# Class Name Hit Dice Type Max Level Source Page Ability Define Combat bonus Save bonus Modify VAR FACT 27CLASS:Dragon HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.307 ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output DEFINE:DragonLVL|0 BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/2+2 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|DragonLVL|CL BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 28# Class Name Reg. Race Type 29CLASS:Dragon PRERACETYPE:Dragon 30# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 31CLASS:Dragon STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Fly|Heal|Intimidate|TYPE=Knowledge|Linguistics|Perception|Sense Motive|Spellcraft|Stealth|Survival|Swim|Use Magic Device 32 33# Class Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 34CLASS:Fey HD:6 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.307 ABILITY:Special Ability|AUTOMATIC|Fey Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()/2|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude|classlevel()/3 BONUS:VAR|ClassBABPoor|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 35# Class Name Reg. Race Type 36CLASS:Fey PRERACETYPE:Fey 37# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 38CLASS:Fey STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Acrobatics|Bluff|Climb|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Fly|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nature)|Perception|TYPE=Perform|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device 39 40# Class Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 41CLASS:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude|classlevel()/2+2 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 42# Class Name Reg. Race Type 43CLASS:Humanoid PRERACETYPE:Humanoid 44# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 45CLASS:Humanoid STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|TYPE=Profession|Ride|Survival 46 47# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 48CLASS:Humanoid (Reflex) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Reflex|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 49# Class Name Reg. Race Type 50CLASS:Humanoid (Reflex) PRERACETYPE:Humanoid 51# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 52CLASS:Humanoid (Reflex) STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|TYPE=Profession|Ride|Survival 53 54# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 55CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 56# Class Name Reg. Race Type 57CLASS:Humanoid (Will) PRERACETYPE:Humanoid 58# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 59CLASS:Humanoid (Will) STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|TYPE=Profession|Ride|Survival 60 61# Class Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 62CLASS:Magical Beast HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/2+2 BONUS:SAVE|BASE.Will|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 63# Class Name Reg. Race Type 64CLASS:Magical Beast PRERACETYPE:Magical Beast 65# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 66CLASS:Magical Beast STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Acrobatics|Climb|Fly|Perception|Stealth|Swim 67 68# Class Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 69CLASS:Monstrous humanoid HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 70# Class Name Reg. Race Type 71CLASS:Monstrous humanoid PRERACETYPE:Monstrous humanoid 72# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 73CLASS:Monstrous humanoid STARTSKILLPTS:4 MODTOSKILLS:YES CSKILL:Climb|TYPE=Craft|Fly|Intimidate|Perception|Ride|Stealth|Survival|Swim 74 75# Class Name Hit Dice Type Max Level Source Page Ability Define Combat bonus Save bonus Modify VAR FACT 76CLASS:Ooze HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output DEFINE:BaseClassSkillPts|0 BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 77# Class Name Reg. Race Type 78CLASS:Ooze PRERACETYPE:Ooze 79# Class Name Skill Pts/Lvl Add INT to Skill Points? 80CLASS:Ooze STARTSKILLPTS:0+BaseClassSkillPts MODTOSKILLS:NO 813:REPEATLEVEL:2 BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score 82 83# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 84CLASS:Outsider (Fort/Ref) OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/2+2 BONUS:SAVE|BASE.Will|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 85# Class Name Reg. Race Type 86CLASS:Outsider (Fort/Ref) PRERACETYPE:Outsider 87# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 88CLASS:Outsider (Fort/Ref) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth 89###Block:Proficiencies 901 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies ABILITY:FEAT|AUTOMATIC|Martial Weapon Proficiency Output|Simple Weapon Proficiency 91 92# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 93CLASS:Outsider (Fort/Will) OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 94# Class Name Reg. Race Type 95CLASS:Outsider (Fort/Will) PRERACETYPE:Outsider 96# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 97CLASS:Outsider (Fort/Will) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth 98###Block:Proficiencies 991 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies ABILITY:FEAT|AUTOMATIC|Martial Weapon Proficiency Output|Simple Weapon Proficiency 100 101# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 102CLASS:Outsider (Ref/Will) OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 103# Class Name Reg. Race Type 104CLASS:Outsider (Ref/Will) PRERACETYPE:Outsider 105# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 106CLASS:Outsider (Ref/Will) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth 107###Block:Proficiencies 1081 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies ABILITY:FEAT|AUTOMATIC|Martial Weapon Proficiency Output|Simple Weapon Proficiency 109 110# Class Name Hit Dice Type Max Level Source Page Ability Define Combat bonus Save bonus Modify VAR FACT 111CLASS:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output DEFINE:BaseClassSkillPts|0 BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude|classlevel()/2+2 BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 112# Class Name Reg. Race Type 113CLASS:Plant PRERACETYPE:Plant 114# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 115CLASS:Plant STARTSKILLPTS:0+BaseClassSkillPts MODTOSKILLS:NO CSKILL:Perception|Stealth 1163:REPEATLEVEL:2 BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score 117 118# Class Name Hit Dice Type Max Level Source Page Ability Define Combat bonus Save bonus Modify VAR Template FACT 119CLASS:Undead HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Undead Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output DEFINE:BaseClassSkillPts|0 BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|BaseClassSkillPts|MAX(1,4+INT)|!PRETEMPLATE:1,No Intelligence Score BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 TEMPLATE:Undead FACT:ClassType|Monster 120# Class Name Reg. Race Type 121CLASS:Undead PRERACETYPE:Undead 122# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 123CLASS:Undead STARTSKILLPTS:0+BaseClassSkillPts MODTOSKILLS:NO CSKILL:Climb|Disguise|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth 1243:REPEATLEVEL:2 BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score 125 126# Class Name Hit Dice Type Max Level Source Page Ability Define Combat bonus Save bonus Modify VAR FACT 127CLASS:Vermin HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.310 ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output DEFINE:BaseClassSkillPts|0 BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude|classlevel()/2+2 BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1 FACT:ClassType|Monster 128# Class Name Reg. Race Type 129CLASS:Vermin PRERACETYPE:Vermin 130# Class Name Skill Pts/Lvl Add INT to Skill Points? 131CLASS:Vermin STARTSKILLPTS:0+BaseClassSkillPts MODTOSKILLS:NO 1323:REPEATLEVEL:2 BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score 133 134# Class Name Visible FACT 135CLASS:Sorcerer/Cleric (Arcane) VISIBLE:NO FACT:SpellType|Arcane 136# Class Name Spell Stat Memorize Caster level Use Spell List 137CLASS:Sorcerer/Cleric (Arcane) SPELLSTAT:CHA MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer/Cleric (Arcane)|CL SPELLLIST:2|Cleric|Sorcerer 138###Block: 1391 CAST:5,3 KNOWN:4,2 1402 CAST:6,4 KNOWN:5,2 1413 CAST:6,5 KNOWN:5,3 1424 CAST:6,6,3 KNOWN:6,3,1 1435 CAST:6,6,4 KNOWN:6,4,2 1446 CAST:6,6,5,3 KNOWN:7,4,2,1 1457 CAST:6,6,6,4 KNOWN:7,5,3,2 1468 CAST:6,6,6,5,3 KNOWN:8,5,3,2,1 1479 CAST:6,6,6,6,4 KNOWN:8,5,4,3,2 14810 CAST:6,6,6,6,5,3 KNOWN:9,5,4,3,2,1 14911 CAST:6,6,6,6,6,4 KNOWN:9,5,5,4,3,2 15012 CAST:6,6,6,6,6,5,3 KNOWN:9,5,5,4,3,2,1 15113 CAST:6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,3,2 15214 CAST:6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,3,2,1 15315 CAST:6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,2 15416 CAST:6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,2,1 15517 CAST:6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,2 15618 CAST:6,6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,3,2,1 15719 CAST:6,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2 15820 CAST:6,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3 159 160 161###Block: To be Removed 162 163# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Combat bonus Save bonus Modify VAR Template FACT 164CLASS:Construct (Mindless) OUTPUTNAME:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.307 LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3 BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 TEMPLATE:Construct|Mindless FACT:ClassType|Monster 165# Class Name Reg. Race Type 166CLASS:Construct (Mindless) PRERACETYPE:Construct 167# Class Name Skill Pts/Lvl Add INT to Skill Points? 168CLASS:Construct (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO 169 170# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 171CLASS:Ooze (Intelligent) OUTPUTNAME:Ooze HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.308 ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 FACT:ClassType|Monster 172# Class Name Reg. Race Type 173CLASS:Ooze (Intelligent) PRERACETYPE:Ooze 174# Class Name Skill Pts/Lvl Add INT to Skill Points? 175CLASS:Ooze (Intelligent) STARTSKILLPTS:2 MODTOSKILLS:YES 176 177# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Combat bonus Save bonus Modify VAR Template FACT 178CLASS:Plant (Mindless) OUTPUTNAME:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude|classlevel()/2+2 BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 TEMPLATE:Mindless FACT:ClassType|Monster 179# Class Name Reg. Race Type 180CLASS:Plant (Mindless) PRERACETYPE:Plant 181# Class Name Skill Pts/Lvl Add INT to Skill Points? 182CLASS:Plant (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO 183 184# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Combat bonus Save bonus Modify VAR Template FACT 185CLASS:Undead (Mindless) OUTPUTNAME:Undead HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Undead Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Will|classlevel()/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 TEMPLATE:Undead|Mindless FACT:ClassType|Monster 186# Class Name Reg. Race Type 187CLASS:Undead (Mindless) PRERACETYPE:Undead 188# Class Name Skill Pts/Lvl Add INT to Skill Points? 189CLASS:Undead (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO 190 191# Class Name Output Name Hit Dice Type Max Level Source Page Ability Combat bonus Save bonus Modify VAR FACT 192CLASS:Vermin (Intelligent) OUTPUTNAME:Vermin HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.310 ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0 BONUS:SAVE|BASE.Fortitude|classlevel()/2+2 BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3 BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1 FACT:ClassType|Monster 193# Class Name Reg. Race Type 194CLASS:Vermin (Intelligent) PRERACETYPE:Vermin 195# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill 196CLASS:Vermin (Intelligent) STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Acrobatics|Climb|Fly|Perception|Stealth|Swim 197