1# CVS $Revision: 21407 $ $Author: evilmynex $ -- Fri Jan  1 12:57:05 2016 -- reformated by PCGen PrettyLST v6.06.00
2SOURCELONG:Bestiary	SOURCESHORT:B1	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu	SOURCEDATE:2009-10
3
4# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus														Save bonus															Modify VAR																																																													FACT
5CLASS:Aberration	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.306	ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
6# Class Name	Reg. Race Type
7CLASS:Aberration	PRERACETYPE:Aberration
8# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
9CLASS:Aberration	STARTSKILLPTS:4	MODTOSKILLS:YES			CSKILL:Acrobatics|Climb|Escape Artist|Fly|Intimidate|TYPE=Knowledge|Perception|Spellcraft|Stealth|Survival|Swim
10
11# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Combat bonus														Save bonus															Modify VAR																																																													FACT
12CLASS:Animal	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.306	ABILITY:Special Ability|AUTOMATIC|Animal Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/2+2	BONUS:SAVE|BASE.Will|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
13# Class Name	Reg. Race Type
14CLASS:Animal	PRERACETYPE:Animal
15# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
16CLASS:Animal	STARTSKILLPTS:2	MODTOSKILLS:YES			CSKILL:Acrobatics|Climb|Fly|Perception|Stealth|Swim
17
18# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																		Define				Combat bonus													Save bonus										Modify VAR																																																																									Template			FACT
19CLASS:Construct	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.307	ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	DEFINE:BaseClassSkillPts|0	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	TEMPLATE:Construct	FACT:ClassType|Monster
20# Class Name	Reg. Race Type
21CLASS:Construct	PRERACETYPE:Construct
22# Class Name	Skill Pts/Lvl				Add INT to Skill Points?
23CLASS:Construct	STARTSKILLPTS:0+BaseClassSkillPts	MODTOSKILLS:NO
243:REPEATLEVEL:2	BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score
25
26# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Define			Combat bonus													Save bonus										Modify VAR																																																																FACT
27CLASS:Dragon	HD:12		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.307	ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	DEFINE:DragonLVL|0	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/2+2	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|DragonLVL|CL	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
28# Class Name	Reg. Race Type
29CLASS:Dragon	PRERACETYPE:Dragon
30# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
31CLASS:Dragon	STARTSKILLPTS:6	MODTOSKILLS:YES			CSKILL:Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Fly|Heal|Intimidate|TYPE=Knowledge|Linguistics|Perception|Sense Motive|Spellcraft|Stealth|Survival|Swim|Use Magic Device
32
33# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Combat bonus														Save bonus															Modify VAR																																																												FACT
34CLASS:Fey		HD:6		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.307	ABILITY:Special Ability|AUTOMATIC|Fey Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()/2|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude|classlevel()/3	BONUS:VAR|ClassBABPoor|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
35# Class Name	Reg. Race Type
36CLASS:Fey		PRERACETYPE:Fey
37# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
38CLASS:Fey		STARTSKILLPTS:6	MODTOSKILLS:YES			CSKILL:Acrobatics|Bluff|Climb|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Fly|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nature)|Perception|TYPE=Perform|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device
39
40# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus														Save bonus															Modify VAR																																																													FACT
41CLASS:Humanoid	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude|classlevel()/2+2	BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
42# Class Name	Reg. Race Type
43CLASS:Humanoid	PRERACETYPE:Humanoid
44# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
45CLASS:Humanoid	STARTSKILLPTS:2	MODTOSKILLS:YES			CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|TYPE=Profession|Ride|Survival
46
47# Class Name		Output Name			Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus														Save bonus															Modify VAR																																																													FACT
48CLASS:Humanoid (Reflex)	OUTPUTNAME:Humanoid	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Reflex|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
49# Class Name		Reg. Race Type
50CLASS:Humanoid (Reflex)	PRERACETYPE:Humanoid
51# Class Name		Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
52CLASS:Humanoid (Reflex)	STARTSKILLPTS:2	MODTOSKILLS:YES			CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|TYPE=Profession|Ride|Survival
53
54# Class Name		Output Name			Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus														Save bonus															Modify VAR																																																													FACT
55CLASS:Humanoid (Will)	OUTPUTNAME:Humanoid	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
56# Class Name		Reg. Race Type
57CLASS:Humanoid (Will)	PRERACETYPE:Humanoid
58# Class Name		Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
59CLASS:Humanoid (Will)	STARTSKILLPTS:2	MODTOSKILLS:YES			CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|TYPE=Profession|Ride|Survival
60
61# Class Name		Hit Dice	Type			Max Level		Source Page		Ability																			Combat bonus													Save bonus															Modify VAR																																																												FACT
62CLASS:Magical Beast	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/2+2	BONUS:SAVE|BASE.Will|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
63# Class Name		Reg. Race Type
64CLASS:Magical Beast	PRERACETYPE:Magical Beast
65# Class Name		Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
66CLASS:Magical Beast	STARTSKILLPTS:2	MODTOSKILLS:YES			CSKILL:Acrobatics|Climb|Fly|Perception|Stealth|Swim
67
68# Class Name			Hit Dice	Type			Max Level		Source Page		Ability																			Combat bonus													Save bonus															Modify VAR																																																												FACT
69CLASS:Monstrous humanoid	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
70# Class Name			Reg. Race Type
71CLASS:Monstrous humanoid	PRERACETYPE:Monstrous humanoid
72# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
73CLASS:Monstrous humanoid	STARTSKILLPTS:4	MODTOSKILLS:YES			CSKILL:Climb|TYPE=Craft|Fly|Intimidate|Perception|Ride|Stealth|Survival|Swim
74
75# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Define				Combat bonus														Save bonus										Modify VAR																																																																										FACT
76CLASS:Ooze		HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	DEFINE:BaseClassSkillPts|0	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
77# Class Name	Reg. Race Type
78CLASS:Ooze		PRERACETYPE:Ooze
79# Class Name	Skill Pts/Lvl				Add INT to Skill Points?
80CLASS:Ooze		STARTSKILLPTS:0+BaseClassSkillPts	MODTOSKILLS:NO
813:REPEATLEVEL:2	BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score
82
83# Class Name			Output Name			Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus													Save bonus															Modify VAR																																																												FACT
84CLASS:Outsider (Fort/Ref)	OUTPUTNAME:Outsider	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/2+2	BONUS:SAVE|BASE.Will|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
85# Class Name			Reg. Race Type
86CLASS:Outsider (Fort/Ref)	PRERACETYPE:Outsider
87# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
88CLASS:Outsider (Fort/Ref)	STARTSKILLPTS:6	MODTOSKILLS:YES			CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth
89###Block:Proficiencies
901	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	ABILITY:FEAT|AUTOMATIC|Martial Weapon Proficiency Output|Simple Weapon Proficiency
91
92# Class Name			Output Name			Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus													Save bonus															Modify VAR																																																												FACT
93CLASS:Outsider (Fort/Will)	OUTPUTNAME:Outsider	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
94# Class Name			Reg. Race Type
95CLASS:Outsider (Fort/Will)	PRERACETYPE:Outsider
96# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
97CLASS:Outsider (Fort/Will)	STARTSKILLPTS:6	MODTOSKILLS:YES			CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth
98###Block:Proficiencies
991	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	ABILITY:FEAT|AUTOMATIC|Martial Weapon Proficiency Output|Simple Weapon Proficiency
100
101# Class Name			Output Name			Hit Dice	Type			Max Level		Source Page		Ability																		Combat bonus													Save bonus															Modify VAR																																																												FACT
102CLASS:Outsider (Ref/Will)	OUTPUTNAME:Outsider	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
103# Class Name			Reg. Race Type
104CLASS:Outsider (Ref/Will)	PRERACETYPE:Outsider
105# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
106CLASS:Outsider (Ref/Will)	STARTSKILLPTS:6	MODTOSKILLS:YES			CSKILL:Bluff|TYPE=Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth
107###Block:Proficiencies
1081	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	ABILITY:FEAT|AUTOMATIC|Martial Weapon Proficiency Output|Simple Weapon Proficiency
109
110# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Define				Combat bonus														Save bonus															Modify VAR																																																																										FACT
111CLASS:Plant		HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	DEFINE:BaseClassSkillPts|0	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude|classlevel()/2+2	BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
112# Class Name	Reg. Race Type
113CLASS:Plant		PRERACETYPE:Plant
114# Class Name	Skill Pts/Lvl				Add INT to Skill Points?	Class Skill
115CLASS:Plant		STARTSKILLPTS:0+BaseClassSkillPts	MODTOSKILLS:NO			CSKILL:Perception|Stealth
1163:REPEATLEVEL:2	BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score
117
118# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Define				Combat bonus														Save bonus															Modify VAR																																																																										Template		FACT
119CLASS:Undead	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	ABILITY:Special Ability|AUTOMATIC|Undead Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	DEFINE:BaseClassSkillPts|0	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|BaseClassSkillPts|MAX(1,4+INT)|!PRETEMPLATE:1,No Intelligence Score	BONUS:VAR|ClassSavePoor_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSaveGood_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	TEMPLATE:Undead	FACT:ClassType|Monster
120# Class Name	Reg. Race Type
121CLASS:Undead	PRERACETYPE:Undead
122# Class Name	Skill Pts/Lvl				Add INT to Skill Points?	Class Skill
123CLASS:Undead	STARTSKILLPTS:0+BaseClassSkillPts	MODTOSKILLS:NO			CSKILL:Climb|Disguise|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth
1243:REPEATLEVEL:2	BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score
125
126# Class Name	Hit Dice	Type			Max Level		Source Page		Ability																	Define				Combat bonus														Save bonus															Modify VAR																																																																										FACT
127CLASS:Vermin	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.310	ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	DEFINE:BaseClassSkillPts|0	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude|classlevel()/2+2	BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	BONUS:VAR|BaseClassSkillPts|MAX(1,2+INT)|!PRETEMPLATE:1,No Intelligence Score	BONUS:VAR|ClassSaveGood_Fortitude|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Reflex|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	BONUS:VAR|ClassSavePoor_Will|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalSave,1	FACT:ClassType|Monster
128# Class Name	Reg. Race Type
129CLASS:Vermin	PRERACETYPE:Vermin
130# Class Name	Skill Pts/Lvl				Add INT to Skill Points?
131CLASS:Vermin	STARTSKILLPTS:0+BaseClassSkillPts	MODTOSKILLS:NO
1323:REPEATLEVEL:2	BONUS:ABILITYPOOL|FEAT|-1|PRETEMPLATE:1,No Intelligence Score
133
134# Class Name				Visible	FACT
135CLASS:Sorcerer/Cleric (Arcane)	VISIBLE:NO	FACT:SpellType|Arcane
136# Class Name				Spell Stat		Memorize	Caster level						Use Spell List
137CLASS:Sorcerer/Cleric (Arcane)	SPELLSTAT:CHA	MEMORIZE:NO	BONUS:CASTERLEVEL|Sorcerer/Cleric (Arcane)|CL	SPELLLIST:2|Cleric|Sorcerer
138###Block:
1391	CAST:5,3				KNOWN:4,2
1402	CAST:6,4				KNOWN:5,2
1413	CAST:6,5				KNOWN:5,3
1424	CAST:6,6,3				KNOWN:6,3,1
1435	CAST:6,6,4				KNOWN:6,4,2
1446	CAST:6,6,5,3			KNOWN:7,4,2,1
1457	CAST:6,6,6,4			KNOWN:7,5,3,2
1468	CAST:6,6,6,5,3			KNOWN:8,5,3,2,1
1479	CAST:6,6,6,6,4			KNOWN:8,5,4,3,2
14810	CAST:6,6,6,6,5,3			KNOWN:9,5,4,3,2,1
14911	CAST:6,6,6,6,6,4			KNOWN:9,5,5,4,3,2
15012	CAST:6,6,6,6,6,5,3		KNOWN:9,5,5,4,3,2,1
15113	CAST:6,6,6,6,6,6,4		KNOWN:9,5,5,4,4,3,2
15214	CAST:6,6,6,6,6,6,5,3		KNOWN:9,5,5,4,4,3,2,1
15315	CAST:6,6,6,6,6,6,6,4		KNOWN:9,5,5,4,4,4,3,2
15416	CAST:6,6,6,6,6,6,6,5,3		KNOWN:9,5,5,4,4,4,3,2,1
15517	CAST:6,6,6,6,6,6,6,6,4		KNOWN:9,5,5,4,4,4,3,3,2
15618	CAST:6,6,6,6,6,6,6,6,5,3	KNOWN:9,5,5,4,4,4,3,3,2,1
15719	CAST:6,6,6,6,6,6,6,6,6,4	KNOWN:9,5,5,4,4,4,3,3,3,2
15820	CAST:6,6,6,6,6,6,6,6,6,6	KNOWN:9,5,5,4,4,4,3,3,3,3
159
160
161###Block: To be Removed
162
163# Class Name			Output Name			Hit Dice	Type			Max Level		Source Page		Levels per Feat	Ability																		Combat bonus													Save bonus										Modify VAR													Template				FACT
164CLASS:Construct (Mindless)	OUTPUTNAME:Construct	HD:10		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.307	LEVELSPERFEAT:0	ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3	BONUS:VAR|ClassBABFull|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	TEMPLATE:Construct|Mindless	FACT:ClassType|Monster
165# Class Name			Reg. Race Type
166CLASS:Construct (Mindless)	PRERACETYPE:Construct
167# Class Name			Skill Pts/Lvl	Add INT to Skill Points?
168CLASS:Construct (Mindless)	STARTSKILLPTS:0	MODTOSKILLS:NO
169
170# Class Name			Output Name		Hit Dice	Type			Max Level		Source Page		Ability																	Combat bonus														Save bonus										Modify VAR														FACT
171CLASS:Ooze (Intelligent)	OUTPUTNAME:Ooze	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.308	ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude,BASE.Reflex,BASE.Will|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	FACT:ClassType|Monster
172# Class Name			Reg. Race Type
173CLASS:Ooze (Intelligent)	PRERACETYPE:Ooze
174# Class Name			Skill Pts/Lvl	Add INT to Skill Points?
175CLASS:Ooze (Intelligent)	STARTSKILLPTS:2	MODTOSKILLS:YES
176
177# Class Name		Output Name		Hit Dice	Type			Max Level		Source Page		Levels per Feat	Ability																	Combat bonus														Save bonus															Modify VAR														Template		FACT
178CLASS:Plant (Mindless)	OUTPUTNAME:Plant	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	LEVELSPERFEAT:0	ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude|classlevel()/2+2	BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	TEMPLATE:Mindless	FACT:ClassType|Monster
179# Class Name		Reg. Race Type
180CLASS:Plant (Mindless)	PRERACETYPE:Plant
181# Class Name		Skill Pts/Lvl	Add INT to Skill Points?
182CLASS:Plant (Mindless)	STARTSKILLPTS:0	MODTOSKILLS:NO
183
184# Class Name		Output Name		Hit Dice	Type			Max Level		Source Page		Levels per Feat	Ability																	Combat bonus														Save bonus															Modify VAR														Template				FACT
185CLASS:Undead (Mindless)	OUTPUTNAME:Undead	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.309	LEVELSPERFEAT:0	ABILITY:Special Ability|AUTOMATIC|Undead Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Will|classlevel()/2+2	BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	TEMPLATE:Undead|Mindless	FACT:ClassType|Monster
186# Class Name		Reg. Race Type
187CLASS:Undead (Mindless)	PRERACETYPE:Undead
188# Class Name		Skill Pts/Lvl	Add INT to Skill Points?
189CLASS:Undead (Mindless)	STARTSKILLPTS:0	MODTOSKILLS:NO
190
191# Class Name			Output Name		Hit Dice	Type			Max Level		Source Page		Ability																	Combat bonus														Save bonus															Modify VAR														FACT
192CLASS:Vermin (Intelligent)	OUTPUTNAME:Vermin	HD:8		TYPE:Monster	MAXLEVEL:NOLIMIT	SOURCEPAGE:p.310	ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PREVAREQ:NoTypeTraits,0	ABILITY:FEAT|AUTOMATIC|CMB Output	BONUS:COMBAT|BASEAB|classlevel()*3/4|TYPE=Base.REPLACE|PREVAREQ:UseAlternateBABProgression,0	BONUS:SAVE|BASE.Fortitude|classlevel()/2+2	BONUS:SAVE|BASE.Will,BASE.Reflex|classlevel()/3	BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1	FACT:ClassType|Monster
193# Class Name			Reg. Race Type
194CLASS:Vermin (Intelligent)	PRERACETYPE:Vermin
195# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Class Skill
196CLASS:Vermin (Intelligent)	STARTSKILLPTS:2	MODTOSKILLS:YES			CSKILL:Acrobatics|Climb|Fly|Perception|Stealth|Swim
197