1 // ImGui Renderer for: OpenGL3 / OpenGL ES2 / OpenGL ES3 (modern OpenGL with shaders / programmatic pipeline) 2 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) 3 // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..) 4 5 // Implemented features: 6 // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. 7 8 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 9 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 10 // https://github.com/ocornut/imgui 11 12 // About OpenGL function loaders: 13 // About OpenGL function loaders: modern OpenGL doesn't have a standard header file and requires individual function pointers to be loaded manually. 14 // Helper libraries are often used for this purpose! Here we are supporting a few common ones: gl3w, glew, glad. 15 // You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own. 16 17 // About GLSL version: 18 // The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. 19 // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" 20 // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. 21 22 // Set default OpenGL loader to be gl3w 23 #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \ 24 && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \ 25 && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \ 26 && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) 27 #define IMGUI_IMPL_OPENGL_LOADER_GL3W 28 #endif 29 30 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); 31 IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); 32 IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); 33 IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); 34 35 // Called by Init/NewFrame/Shutdown 36 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); 37 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); 38 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); 39 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); 40