1 // dear imgui, v1.74
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22 
23 */
24 
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28 
29 #include "imgui.h"
30 #ifndef IMGUI_DEFINE_MATH_OPERATORS
31 #define IMGUI_DEFINE_MATH_OPERATORS
32 #endif
33 #include "imgui_internal.h"
34 
35 #include <stdio.h>      // vsnprintf, sscanf, printf
36 #if !defined(alloca)
37 #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) || defined(__SWITCH__)
38 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
39 #elif defined(_WIN32)
40 #include <malloc.h>     // alloca
41 #if !defined(alloca)
42 #define alloca _alloca  // for clang with MS Codegen
43 #endif
44 #else
45 #include <stdlib.h>     // alloca
46 #endif
47 #endif
48 
49 // Visual Studio warnings
50 #ifdef _MSC_VER
51 #pragma warning (disable: 4127) // condition expression is constant
52 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
53 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
54 #endif
55 
56 // Clang/GCC warnings with -Weverything
57 #if defined(__clang__)
58 #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
59 #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
60 #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference is.
61 #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
62 #if __has_warning("-Wzero-as-null-pointer-constant")
63 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning : zero as null pointer constant              // some standard header variations use #define NULL 0
64 #endif
65 #if __has_warning("-Wcomma")
66 #pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
67 #endif
68 #if __has_warning("-Wreserved-id-macro")
69 #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
70 #endif
71 #if __has_warning("-Wdouble-promotion")
72 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
73 #endif
74 #elif defined(__GNUC__)
75 #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
76 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
77 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
78 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
79 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
80 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
81 #endif
82 
83 //-------------------------------------------------------------------------
84 // [SECTION] STB libraries implementation
85 //-------------------------------------------------------------------------
86 
87 // Compile time options:
88 //#define IMGUI_STB_NAMESPACE           ImStb
89 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
90 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
91 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
92 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
93 
94 #ifdef IMGUI_STB_NAMESPACE
95 namespace IMGUI_STB_NAMESPACE
96 {
97 #endif
98 
99 #ifdef _MSC_VER
100 #pragma warning (push)
101 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
102 #endif
103 
104 #if defined(__clang__)
105 #pragma clang diagnostic push
106 #pragma clang diagnostic ignored "-Wunused-function"
107 #pragma clang diagnostic ignored "-Wmissing-prototypes"
108 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
109 #pragma clang diagnostic ignored "-Wcast-qual"              // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
110 #endif
111 
112 #if defined(__GNUC__)
113 #pragma GCC diagnostic push
114 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
115 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
116 #endif
117 
118 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
119 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
120 #define STBRP_STATIC
121 #define STBRP_ASSERT(x)     IM_ASSERT(x)
122 #define STBRP_SORT          ImQsort
123 #define STB_RECT_PACK_IMPLEMENTATION
124 #endif
125 #ifdef IMGUI_STB_RECT_PACK_FILENAME
126 #include IMGUI_STB_RECT_PACK_FILENAME
127 #else
128 #include "imstb_rectpack.h"
129 #endif
130 #endif
131 
132 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
133 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
134 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
135 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
136 #define STBTT_assert(x)     IM_ASSERT(x)
137 #define STBTT_fmod(x,y)     ImFmod(x,y)
138 #define STBTT_sqrt(x)       ImSqrt(x)
139 #define STBTT_pow(x,y)      ImPow(x,y)
140 #define STBTT_fabs(x)       ImFabs(x)
141 #define STBTT_ifloor(x)     ((int)ImFloorStd(x))
142 #define STBTT_iceil(x)      ((int)ImCeil(x))
143 #define STBTT_STATIC
144 #define STB_TRUETYPE_IMPLEMENTATION
145 #else
146 #define STBTT_DEF extern
147 #endif
148 #ifdef IMGUI_STB_TRUETYPE_FILENAME
149 #include IMGUI_STB_TRUETYPE_FILENAME
150 #else
151 #include "imstb_truetype.h"
152 #endif
153 #endif
154 
155 #if defined(__GNUC__)
156 #pragma GCC diagnostic pop
157 #endif
158 
159 #if defined(__clang__)
160 #pragma clang diagnostic pop
161 #endif
162 
163 #if defined(_MSC_VER)
164 #pragma warning (pop)
165 #endif
166 
167 #ifdef IMGUI_STB_NAMESPACE
168 } // namespace ImStb
169 using namespace IMGUI_STB_NAMESPACE;
170 #endif
171 
172 //-----------------------------------------------------------------------------
173 // [SECTION] Style functions
174 //-----------------------------------------------------------------------------
175 
StyleColorsDark(ImGuiStyle * dst)176 void ImGui::StyleColorsDark(ImGuiStyle* dst)
177 {
178     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
179     ImVec4* colors = style->Colors;
180 
181     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
182     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
183     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
184     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
185     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
186     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
187     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
188     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
189     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
190     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
191     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
192     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
193     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
194     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
195     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
196     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
197     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
198     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
199     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
200     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
201     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
203     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
205     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
206     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
207     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
208     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
209     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
210     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
211     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
212     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
213     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
214     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
215     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
216     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
217     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
218     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
219     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
220     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
221     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
222     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
223     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
224     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
225     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
226     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
227     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
228     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
229 }
230 
StyleColorsClassic(ImGuiStyle * dst)231 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
232 {
233     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
234     ImVec4* colors = style->Colors;
235 
236     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
237     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
238     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
239     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
240     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
241     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
242     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
243     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
244     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
245     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
246     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
247     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
248     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
249     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
250     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
251     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
252     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
253     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
254     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
255     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
256     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
257     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
258     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
259     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
260     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
261     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
262     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
263     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
264     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
265     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
266     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
267     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
268     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
269     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
270     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
271     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
272     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
273     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
274     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
275     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
276     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
277     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
278     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
279     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
280     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
281     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
282     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
283     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
284 }
285 
286 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)287 void ImGui::StyleColorsLight(ImGuiStyle* dst)
288 {
289     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
290     ImVec4* colors = style->Colors;
291 
292     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
293     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
294     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
295     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
296     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
297     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
298     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
299     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
300     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
301     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
302     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
303     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
304     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
305     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
306     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
307     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
308     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
309     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
310     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
311     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
312     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
313     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
314     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
315     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
316     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
317     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
318     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
319     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
320     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
321     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
322     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
323     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
324     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
325     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
326     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
327     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
328     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
329     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
330     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
331     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
332     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
333     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
334     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
335     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
336     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
337     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
338     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
339     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
340 }
341 
342 //-----------------------------------------------------------------------------
343 // ImDrawList
344 //-----------------------------------------------------------------------------
345 
ImDrawListSharedData()346 ImDrawListSharedData::ImDrawListSharedData()
347 {
348     Font = NULL;
349     FontSize = 0.0f;
350     CurveTessellationTol = 0.0f;
351     ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
352     InitialFlags = ImDrawListFlags_None;
353 
354     // Const data
355     for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
356     {
357         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
358         CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
359     }
360 }
361 
Clear()362 void ImDrawList::Clear()
363 {
364     CmdBuffer.resize(0);
365     IdxBuffer.resize(0);
366     VtxBuffer.resize(0);
367     Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
368     _VtxCurrentOffset = 0;
369     _VtxCurrentIdx = 0;
370     _VtxWritePtr = NULL;
371     _IdxWritePtr = NULL;
372     _ClipRectStack.resize(0);
373     _TextureIdStack.resize(0);
374     _Path.resize(0);
375     _Splitter.Clear();
376 }
377 
ClearFreeMemory()378 void ImDrawList::ClearFreeMemory()
379 {
380     CmdBuffer.clear();
381     IdxBuffer.clear();
382     VtxBuffer.clear();
383     _VtxCurrentIdx = 0;
384     _VtxWritePtr = NULL;
385     _IdxWritePtr = NULL;
386     _ClipRectStack.clear();
387     _TextureIdStack.clear();
388     _Path.clear();
389     _Splitter.ClearFreeMemory();
390 }
391 
CloneOutput() const392 ImDrawList* ImDrawList::CloneOutput() const
393 {
394     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
395     dst->CmdBuffer = CmdBuffer;
396     dst->IdxBuffer = IdxBuffer;
397     dst->VtxBuffer = VtxBuffer;
398     dst->Flags = Flags;
399     return dst;
400 }
401 
402 // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
403 #define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen)
404 #define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
405 
AddDrawCmd()406 void ImDrawList::AddDrawCmd()
407 {
408     ImDrawCmd draw_cmd;
409     draw_cmd.ClipRect = GetCurrentClipRect();
410     draw_cmd.TextureId = GetCurrentTextureId();
411     draw_cmd.VtxOffset = _VtxCurrentOffset;
412     draw_cmd.IdxOffset = IdxBuffer.Size;
413 
414     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
415     CmdBuffer.push_back(draw_cmd);
416 }
417 
AddCallback(ImDrawCallback callback,void * callback_data)418 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
419 {
420     ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
421     if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
422     {
423         AddDrawCmd();
424         current_cmd = &CmdBuffer.back();
425     }
426     current_cmd->UserCallback = callback;
427     current_cmd->UserCallbackData = callback_data;
428 
429     AddDrawCmd(); // Force a new command after us (see comment below)
430 }
431 
432 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
433 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
UpdateClipRect()434 void ImDrawList::UpdateClipRect()
435 {
436     // If current command is used with different settings we need to add a new command
437     const ImVec4 curr_clip_rect = GetCurrentClipRect();
438     ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
439     if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
440     {
441         AddDrawCmd();
442         return;
443     }
444 
445     // Try to merge with previous command if it matches, else use current command
446     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
447     if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
448         CmdBuffer.pop_back();
449     else
450         curr_cmd->ClipRect = curr_clip_rect;
451 }
452 
UpdateTextureID()453 void ImDrawList::UpdateTextureID()
454 {
455     // If current command is used with different settings we need to add a new command
456     const ImTextureID curr_texture_id = GetCurrentTextureId();
457     ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
458     if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
459     {
460         AddDrawCmd();
461         return;
462     }
463 
464     // Try to merge with previous command if it matches, else use current command
465     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
466     if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
467         CmdBuffer.pop_back();
468     else
469         curr_cmd->TextureId = curr_texture_id;
470 }
471 
472 #undef GetCurrentClipRect
473 #undef GetCurrentTextureId
474 
475 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)476 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
477 {
478     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
479     if (intersect_with_current_clip_rect && _ClipRectStack.Size)
480     {
481         ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
482         if (cr.x < current.x) cr.x = current.x;
483         if (cr.y < current.y) cr.y = current.y;
484         if (cr.z > current.z) cr.z = current.z;
485         if (cr.w > current.w) cr.w = current.w;
486     }
487     cr.z = ImMax(cr.x, cr.z);
488     cr.w = ImMax(cr.y, cr.w);
489 
490     _ClipRectStack.push_back(cr);
491     UpdateClipRect();
492 }
493 
PushClipRectFullScreen()494 void ImDrawList::PushClipRectFullScreen()
495 {
496     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
497 }
498 
PopClipRect()499 void ImDrawList::PopClipRect()
500 {
501     IM_ASSERT(_ClipRectStack.Size > 0);
502     _ClipRectStack.pop_back();
503     UpdateClipRect();
504 }
505 
PushTextureID(ImTextureID texture_id)506 void ImDrawList::PushTextureID(ImTextureID texture_id)
507 {
508     _TextureIdStack.push_back(texture_id);
509     UpdateTextureID();
510 }
511 
PopTextureID()512 void ImDrawList::PopTextureID()
513 {
514     IM_ASSERT(_TextureIdStack.Size > 0);
515     _TextureIdStack.pop_back();
516     UpdateTextureID();
517 }
518 
519 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
PrimReserve(int idx_count,int vtx_count)520 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
521 {
522     // Large mesh support (when enabled)
523     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
524     {
525         _VtxCurrentOffset = VtxBuffer.Size;
526         _VtxCurrentIdx = 0;
527         AddDrawCmd();
528     }
529 
530     ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
531     draw_cmd.ElemCount += idx_count;
532 
533     int vtx_buffer_old_size = VtxBuffer.Size;
534     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
535     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
536 
537     int idx_buffer_old_size = IdxBuffer.Size;
538     IdxBuffer.resize(idx_buffer_old_size + idx_count);
539     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
540 }
541 
542 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)543 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
544 {
545     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
546     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
547     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
548     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
549     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
550     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
551     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
552     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
553     _VtxWritePtr += 4;
554     _VtxCurrentIdx += 4;
555     _IdxWritePtr += 6;
556 }
557 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
559 {
560     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
561     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
562     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
563     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
564     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
565     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
566     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
567     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
568     _VtxWritePtr += 4;
569     _VtxCurrentIdx += 4;
570     _IdxWritePtr += 6;
571 }
572 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)573 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
574 {
575     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
576     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
577     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
578     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
579     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
580     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
581     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
582     _VtxWritePtr += 4;
583     _VtxCurrentIdx += 4;
584     _IdxWritePtr += 6;
585 }
586 
587 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
588 // Those macros expects l-values.
589 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
590 #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; }
591 
592 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
593 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)594 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
595 {
596     if (points_count < 2)
597         return;
598 
599     const ImVec2 uv = _Data->TexUvWhitePixel;
600 
601     int count = points_count;
602     if (!closed)
603         count = points_count-1;
604 
605     const bool thick_line = thickness > 1.0f;
606     if (Flags & ImDrawListFlags_AntiAliasedLines)
607     {
608         // Anti-aliased stroke
609         const float AA_SIZE = 1.0f;
610         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
611 
612         const int idx_count = thick_line ? count*18 : count*12;
613         const int vtx_count = thick_line ? points_count*4 : points_count*3;
614         PrimReserve(idx_count, vtx_count);
615 
616         // Temporary buffer
617         ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
618         ImVec2* temp_points = temp_normals + points_count;
619 
620         for (int i1 = 0; i1 < count; i1++)
621         {
622             const int i2 = (i1+1) == points_count ? 0 : i1+1;
623             float dx = points[i2].x - points[i1].x;
624             float dy = points[i2].y - points[i1].y;
625             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
626             temp_normals[i1].x = dy;
627             temp_normals[i1].y = -dx;
628         }
629         if (!closed)
630             temp_normals[points_count-1] = temp_normals[points_count-2];
631 
632         if (!thick_line)
633         {
634             if (!closed)
635             {
636                 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
637                 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
638                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
639                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
640             }
641 
642             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
643             unsigned int idx1 = _VtxCurrentIdx;
644             for (int i1 = 0; i1 < count; i1++)
645             {
646                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
647                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
648 
649                 // Average normals
650                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
651                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
652                 IM_FIXNORMAL2F(dm_x, dm_y)
653                 dm_x *= AA_SIZE;
654                 dm_y *= AA_SIZE;
655 
656                 // Add temporary vertexes
657                 ImVec2* out_vtx = &temp_points[i2*2];
658                 out_vtx[0].x = points[i2].x + dm_x;
659                 out_vtx[0].y = points[i2].y + dm_y;
660                 out_vtx[1].x = points[i2].x - dm_x;
661                 out_vtx[1].y = points[i2].y - dm_y;
662 
663                 // Add indexes
664                 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
665                 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
666                 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
667                 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
668                 _IdxWritePtr += 12;
669 
670                 idx1 = idx2;
671             }
672 
673             // Add vertexes
674             for (int i = 0; i < points_count; i++)
675             {
676                 _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
677                 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
678                 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
679                 _VtxWritePtr += 3;
680             }
681         }
682         else
683         {
684             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
685             if (!closed)
686             {
687                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
688                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
689                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
690                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
691                 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
692                 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
693                 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
694                 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
695             }
696 
697             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
698             unsigned int idx1 = _VtxCurrentIdx;
699             for (int i1 = 0; i1 < count; i1++)
700             {
701                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
702                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
703 
704                 // Average normals
705                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
706                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
707                 IM_FIXNORMAL2F(dm_x, dm_y);
708                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
709                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
710                 float dm_in_x = dm_x * half_inner_thickness;
711                 float dm_in_y = dm_y * half_inner_thickness;
712 
713                 // Add temporary vertexes
714                 ImVec2* out_vtx = &temp_points[i2*4];
715                 out_vtx[0].x = points[i2].x + dm_out_x;
716                 out_vtx[0].y = points[i2].y + dm_out_y;
717                 out_vtx[1].x = points[i2].x + dm_in_x;
718                 out_vtx[1].y = points[i2].y + dm_in_y;
719                 out_vtx[2].x = points[i2].x - dm_in_x;
720                 out_vtx[2].y = points[i2].y - dm_in_y;
721                 out_vtx[3].x = points[i2].x - dm_out_x;
722                 out_vtx[3].y = points[i2].y - dm_out_y;
723 
724                 // Add indexes
725                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
726                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1);
727                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0);
728                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
729                 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
730                 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
731                 _IdxWritePtr += 18;
732 
733                 idx1 = idx2;
734             }
735 
736             // Add vertexes
737             for (int i = 0; i < points_count; i++)
738             {
739                 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
740                 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
741                 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
742                 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
743                 _VtxWritePtr += 4;
744             }
745         }
746         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
747     }
748     else
749     {
750         // Non Anti-aliased Stroke
751         const int idx_count = count*6;
752         const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges
753         PrimReserve(idx_count, vtx_count);
754 
755         for (int i1 = 0; i1 < count; i1++)
756         {
757             const int i2 = (i1+1) == points_count ? 0 : i1+1;
758             const ImVec2& p1 = points[i1];
759             const ImVec2& p2 = points[i2];
760 
761             float dx = p2.x - p1.x;
762             float dy = p2.y - p1.y;
763             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
764             dx *= (thickness * 0.5f);
765             dy *= (thickness * 0.5f);
766 
767             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
768             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
769             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
770             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
771             _VtxWritePtr += 4;
772 
773             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
774             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
775             _IdxWritePtr += 6;
776             _VtxCurrentIdx += 4;
777         }
778     }
779 }
780 
781 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)782 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
783 {
784     if (points_count < 3)
785         return;
786 
787     const ImVec2 uv = _Data->TexUvWhitePixel;
788 
789     if (Flags & ImDrawListFlags_AntiAliasedFill)
790     {
791         // Anti-aliased Fill
792         const float AA_SIZE = 1.0f;
793         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
794         const int idx_count = (points_count-2)*3 + points_count*6;
795         const int vtx_count = (points_count*2);
796         PrimReserve(idx_count, vtx_count);
797 
798         // Add indexes for fill
799         unsigned int vtx_inner_idx = _VtxCurrentIdx;
800         unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
801         for (int i = 2; i < points_count; i++)
802         {
803             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
804             _IdxWritePtr += 3;
805         }
806 
807         // Compute normals
808         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
809         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
810         {
811             const ImVec2& p0 = points[i0];
812             const ImVec2& p1 = points[i1];
813             float dx = p1.x - p0.x;
814             float dy = p1.y - p0.y;
815             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
816             temp_normals[i0].x = dy;
817             temp_normals[i0].y = -dx;
818         }
819 
820         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
821         {
822             // Average normals
823             const ImVec2& n0 = temp_normals[i0];
824             const ImVec2& n1 = temp_normals[i1];
825             float dm_x = (n0.x + n1.x) * 0.5f;
826             float dm_y = (n0.y + n1.y) * 0.5f;
827             IM_FIXNORMAL2F(dm_x, dm_y);
828             dm_x *= AA_SIZE * 0.5f;
829             dm_y *= AA_SIZE * 0.5f;
830 
831             // Add vertices
832             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
833             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
834             _VtxWritePtr += 2;
835 
836             // Add indexes for fringes
837             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
838             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
839             _IdxWritePtr += 6;
840         }
841         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
842     }
843     else
844     {
845         // Non Anti-aliased Fill
846         const int idx_count = (points_count-2)*3;
847         const int vtx_count = points_count;
848         PrimReserve(idx_count, vtx_count);
849         for (int i = 0; i < vtx_count; i++)
850         {
851             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
852             _VtxWritePtr++;
853         }
854         for (int i = 2; i < points_count; i++)
855         {
856             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
857             _IdxWritePtr += 3;
858         }
859         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
860     }
861 }
862 
PathArcToFast(const ImVec2 & center,float radius,int a_min_of_12,int a_max_of_12)863 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
864 {
865     if (radius == 0.0f || a_min_of_12 > a_max_of_12)
866     {
867         _Path.push_back(center);
868         return;
869     }
870     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
871     for (int a = a_min_of_12; a <= a_max_of_12; a++)
872     {
873         const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
874         _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
875     }
876 }
877 
PathArcTo(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)878 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
879 {
880     if (radius == 0.0f)
881     {
882         _Path.push_back(center);
883         return;
884     }
885 
886     // Note that we are adding a point at both a_min and a_max.
887     // If you are trying to draw a full closed circle you don't want the overlapping points!
888     _Path.reserve(_Path.Size + (num_segments + 1));
889     for (int i = 0; i <= num_segments; i++)
890     {
891         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
892         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
893     }
894 }
895 
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)896 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
897 {
898     float dx = x4 - x1;
899     float dy = y4 - y1;
900     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
901     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
902     d2 = (d2 >= 0) ? d2 : -d2;
903     d3 = (d3 >= 0) ? d3 : -d3;
904     if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
905     {
906         path->push_back(ImVec2(x4, y4));
907     }
908     else if (level < 10)
909     {
910         float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
911         float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
912         float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
913         float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
914         float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
915         float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
916 
917         PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1);
918         PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1);
919     }
920 }
921 
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)922 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
923 {
924     ImVec2 p1 = _Path.back();
925     if (num_segments == 0)
926     {
927         // Auto-tessellated
928         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
929     }
930     else
931     {
932         float t_step = 1.0f / (float)num_segments;
933         for (int i_step = 1; i_step <= num_segments; i_step++)
934         {
935             float t = t_step * i_step;
936             float u = 1.0f - t;
937             float w1 = u*u*u;
938             float w2 = 3*u*u*t;
939             float w3 = 3*u*t*t;
940             float w4 = t*t*t;
941             _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
942         }
943     }
944 }
945 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,ImDrawCornerFlags rounding_corners)946 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
947 {
948     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
949     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
950 
951     if (rounding <= 0.0f || rounding_corners == 0)
952     {
953         PathLineTo(a);
954         PathLineTo(ImVec2(b.x, a.y));
955         PathLineTo(b);
956         PathLineTo(ImVec2(a.x, b.y));
957     }
958     else
959     {
960         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
961         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
962         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
963         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
964         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
965         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
966         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
967         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
968     }
969 }
970 
AddLine(const ImVec2 & p1,const ImVec2 & p2,ImU32 col,float thickness)971 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
972 {
973     if ((col & IM_COL32_A_MASK) == 0)
974         return;
975     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
976     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
977     PathStroke(col, false, thickness);
978 }
979 
980 // p_min = upper-left, p_max = lower-right
981 // Note we don't render 1 pixels sized rectangles properly.
AddRect(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness)982 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
983 {
984     if ((col & IM_COL32_A_MASK) == 0)
985         return;
986     if (Flags & ImDrawListFlags_AntiAliasedLines)
987         PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.50f,0.50f), rounding, rounding_corners);
988     else
989         PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
990     PathStroke(col, true, thickness);
991 }
992 
AddRectFilled(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)993 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
994 {
995     if ((col & IM_COL32_A_MASK) == 0)
996         return;
997     if (rounding > 0.0f)
998     {
999         PathRect(p_min, p_max, rounding, rounding_corners);
1000         PathFillConvex(col);
1001     }
1002     else
1003     {
1004         PrimReserve(6, 4);
1005         PrimRect(p_min, p_max, col);
1006     }
1007 }
1008 
1009 // p_min = upper-left, p_max = lower-right
AddRectFilledMultiColor(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1010 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1011 {
1012     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1013         return;
1014 
1015     const ImVec2 uv = _Data->TexUvWhitePixel;
1016     PrimReserve(6, 4);
1017     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1018     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1019     PrimWriteVtx(p_min, uv, col_upr_left);
1020     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1021     PrimWriteVtx(p_max, uv, col_bot_right);
1022     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1023 }
1024 
AddQuad(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness)1025 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1026 {
1027     if ((col & IM_COL32_A_MASK) == 0)
1028         return;
1029 
1030     PathLineTo(p1);
1031     PathLineTo(p2);
1032     PathLineTo(p3);
1033     PathLineTo(p4);
1034     PathStroke(col, true, thickness);
1035 }
1036 
AddQuadFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col)1037 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1038 {
1039     if ((col & IM_COL32_A_MASK) == 0)
1040         return;
1041 
1042     PathLineTo(p1);
1043     PathLineTo(p2);
1044     PathLineTo(p3);
1045     PathLineTo(p4);
1046     PathFillConvex(col);
1047 }
1048 
AddTriangle(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness)1049 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1050 {
1051     if ((col & IM_COL32_A_MASK) == 0)
1052         return;
1053 
1054     PathLineTo(p1);
1055     PathLineTo(p2);
1056     PathLineTo(p3);
1057     PathStroke(col, true, thickness);
1058 }
1059 
AddTriangleFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col)1060 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1061 {
1062     if ((col & IM_COL32_A_MASK) == 0)
1063         return;
1064 
1065     PathLineTo(p1);
1066     PathLineTo(p2);
1067     PathLineTo(p3);
1068     PathFillConvex(col);
1069 }
1070 
AddCircle(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1071 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1072 {
1073     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1074         return;
1075 
1076     // Because we are filling a closed shape we remove 1 from the count of segments/points
1077     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1078     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1079     PathStroke(col, true, thickness);
1080 }
1081 
AddCircleFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1082 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1083 {
1084     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1085         return;
1086 
1087     // Because we are filling a closed shape we remove 1 from the count of segments/points
1088     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1089     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1090     PathFillConvex(col);
1091 }
1092 
AddBezierCurve(const ImVec2 & pos0,const ImVec2 & cp0,const ImVec2 & cp1,const ImVec2 & pos1,ImU32 col,float thickness,int num_segments)1093 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
1094 {
1095     if ((col & IM_COL32_A_MASK) == 0)
1096         return;
1097 
1098     PathLineTo(pos0);
1099     PathBezierCurveTo(cp0, cp1, pos1, num_segments);
1100     PathStroke(col, false, thickness);
1101 }
1102 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1103 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1104 {
1105     if ((col & IM_COL32_A_MASK) == 0)
1106         return;
1107 
1108     if (text_end == NULL)
1109         text_end = text_begin + strlen(text_begin);
1110     if (text_begin == text_end)
1111         return;
1112 
1113     // Pull default font/size from the shared ImDrawListSharedData instance
1114     if (font == NULL)
1115         font = _Data->Font;
1116     if (font_size == 0.0f)
1117         font_size = _Data->FontSize;
1118 
1119     IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1120 
1121     ImVec4 clip_rect = _ClipRectStack.back();
1122     if (cpu_fine_clip_rect)
1123     {
1124         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1125         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1126         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1127         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1128     }
1129     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1130 }
1131 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1132 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1133 {
1134     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1135 }
1136 
AddImage(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col)1137 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1138 {
1139     if ((col & IM_COL32_A_MASK) == 0)
1140         return;
1141 
1142     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1143     if (push_texture_id)
1144         PushTextureID(user_texture_id);
1145 
1146     PrimReserve(6, 4);
1147     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1148 
1149     if (push_texture_id)
1150         PopTextureID();
1151 }
1152 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,const ImVec2 & uv1,const ImVec2 & uv2,const ImVec2 & uv3,const ImVec2 & uv4,ImU32 col)1153 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1154 {
1155     if ((col & IM_COL32_A_MASK) == 0)
1156         return;
1157 
1158     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1159     if (push_texture_id)
1160         PushTextureID(user_texture_id);
1161 
1162     PrimReserve(6, 4);
1163     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1164 
1165     if (push_texture_id)
1166         PopTextureID();
1167 }
1168 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1169 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1170 {
1171     if ((col & IM_COL32_A_MASK) == 0)
1172         return;
1173 
1174     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1175     {
1176         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1177         return;
1178     }
1179 
1180     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1181     if (push_texture_id)
1182         PushTextureID(user_texture_id);
1183 
1184     int vert_start_idx = VtxBuffer.Size;
1185     PathRect(p_min, p_max, rounding, rounding_corners);
1186     PathFillConvex(col);
1187     int vert_end_idx = VtxBuffer.Size;
1188     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1189 
1190     if (push_texture_id)
1191         PopTextureID();
1192 }
1193 
1194 
1195 //-----------------------------------------------------------------------------
1196 // ImDrawListSplitter
1197 //-----------------------------------------------------------------------------
1198 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1199 //-----------------------------------------------------------------------------
1200 
ClearFreeMemory()1201 void ImDrawListSplitter::ClearFreeMemory()
1202 {
1203     for (int i = 0; i < _Channels.Size; i++)
1204     {
1205         if (i == _Current)
1206             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1207         _Channels[i]._CmdBuffer.clear();
1208         _Channels[i]._IdxBuffer.clear();
1209     }
1210     _Current = 0;
1211     _Count = 1;
1212     _Channels.clear();
1213 }
1214 
Split(ImDrawList * draw_list,int channels_count)1215 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1216 {
1217     IM_ASSERT(_Current == 0 && _Count <= 1);
1218     int old_channels_count = _Channels.Size;
1219     if (old_channels_count < channels_count)
1220         _Channels.resize(channels_count);
1221     _Count = channels_count;
1222 
1223     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1224     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1225     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1226     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1227     for (int i = 1; i < channels_count; i++)
1228     {
1229         if (i >= old_channels_count)
1230         {
1231             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1232         }
1233         else
1234         {
1235             _Channels[i]._CmdBuffer.resize(0);
1236             _Channels[i]._IdxBuffer.resize(0);
1237         }
1238         if (_Channels[i]._CmdBuffer.Size == 0)
1239         {
1240             ImDrawCmd draw_cmd;
1241             draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
1242             draw_cmd.TextureId = draw_list->_TextureIdStack.back();
1243             _Channels[i]._CmdBuffer.push_back(draw_cmd);
1244         }
1245     }
1246 }
1247 
CanMergeDrawCommands(ImDrawCmd * a,ImDrawCmd * b)1248 static inline bool CanMergeDrawCommands(ImDrawCmd* a, ImDrawCmd* b)
1249 {
1250     return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback;
1251 }
1252 
Merge(ImDrawList * draw_list)1253 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1254 {
1255     // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1256     if (_Count <= 1)
1257         return;
1258 
1259     SetCurrentChannel(draw_list, 0);
1260     if (draw_list->CmdBuffer.Size != 0 && draw_list->CmdBuffer.back().ElemCount == 0)
1261         draw_list->CmdBuffer.pop_back();
1262 
1263     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1264     int new_cmd_buffer_count = 0;
1265     int new_idx_buffer_count = 0;
1266     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1267     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1268     for (int i = 1; i < _Count; i++)
1269     {
1270         ImDrawChannel& ch = _Channels[i];
1271         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1272             ch._CmdBuffer.pop_back();
1273         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch._CmdBuffer[0]))
1274         {
1275             // Merge previous channel last draw command with current channel first draw command if matching.
1276             last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount;
1277             idx_offset += ch._CmdBuffer[0].ElemCount;
1278             ch._CmdBuffer.erase(ch._CmdBuffer.Data);
1279         }
1280         if (ch._CmdBuffer.Size > 0)
1281             last_cmd = &ch._CmdBuffer.back();
1282         new_cmd_buffer_count += ch._CmdBuffer.Size;
1283         new_idx_buffer_count += ch._IdxBuffer.Size;
1284         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1285         {
1286             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1287             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1288         }
1289     }
1290     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1291     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1292 
1293     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1294     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1295     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1296     for (int i = 1; i < _Count; i++)
1297     {
1298         ImDrawChannel& ch = _Channels[i];
1299         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1300         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1301     }
1302     draw_list->_IdxWritePtr = idx_write;
1303     draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
1304     draw_list->UpdateTextureID();
1305     _Count = 1;
1306 }
1307 
SetCurrentChannel(ImDrawList * draw_list,int idx)1308 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1309 {
1310     IM_ASSERT(idx >= 0 && idx < _Count);
1311     if (_Current == idx)
1312         return;
1313     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1314     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1315     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1316     _Current = idx;
1317     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1318     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1319     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1320 }
1321 
1322 //-----------------------------------------------------------------------------
1323 // [SECTION] ImDrawData
1324 //-----------------------------------------------------------------------------
1325 
1326 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1327 void ImDrawData::DeIndexAllBuffers()
1328 {
1329     ImVector<ImDrawVert> new_vtx_buffer;
1330     TotalVtxCount = TotalIdxCount = 0;
1331     for (int i = 0; i < CmdListsCount; i++)
1332     {
1333         ImDrawList* cmd_list = CmdLists[i];
1334         if (cmd_list->IdxBuffer.empty())
1335             continue;
1336         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1337         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1338             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1339         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1340         cmd_list->IdxBuffer.resize(0);
1341         TotalVtxCount += cmd_list->VtxBuffer.Size;
1342     }
1343 }
1344 
1345 // Helper to scale the ClipRect field of each ImDrawCmd.
1346 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1347 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1348 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1349 {
1350     for (int i = 0; i < CmdListsCount; i++)
1351     {
1352         ImDrawList* cmd_list = CmdLists[i];
1353         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1354         {
1355             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1356             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1357         }
1358     }
1359 }
1360 
1361 //-----------------------------------------------------------------------------
1362 // [SECTION] Helpers ShadeVertsXXX functions
1363 //-----------------------------------------------------------------------------
1364 
1365 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1366 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1367 {
1368     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1369     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1370     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1371     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1372     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1373     {
1374         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1375         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1376         int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1377         int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1378         int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1379         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1380     }
1381 }
1382 
1383 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1384 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1385 {
1386     const ImVec2 size = b - a;
1387     const ImVec2 uv_size = uv_b - uv_a;
1388     const ImVec2 scale = ImVec2(
1389         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1390         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1391 
1392     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1393     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1394     if (clamp)
1395     {
1396         const ImVec2 min = ImMin(uv_a, uv_b);
1397         const ImVec2 max = ImMax(uv_a, uv_b);
1398         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1399             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1400     }
1401     else
1402     {
1403         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1404             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1405     }
1406 }
1407 
1408 //-----------------------------------------------------------------------------
1409 // [SECTION] ImFontConfig
1410 //-----------------------------------------------------------------------------
1411 
ImFontConfig()1412 ImFontConfig::ImFontConfig()
1413 {
1414     FontData = NULL;
1415     FontDataSize = 0;
1416     FontDataOwnedByAtlas = true;
1417     FontNo = 0;
1418     SizePixels = 0.0f;
1419     OversampleH = 3; // FIXME: 2 may be a better default?
1420     OversampleV = 1;
1421     PixelSnapH = false;
1422     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1423     GlyphOffset = ImVec2(0.0f, 0.0f);
1424     GlyphRanges = NULL;
1425     GlyphMinAdvanceX = 0.0f;
1426     GlyphMaxAdvanceX = FLT_MAX;
1427     MergeMode = false;
1428     RasterizerFlags = 0x00;
1429     RasterizerMultiply = 1.0f;
1430     EllipsisChar = (ImWchar)-1;
1431     memset(Name, 0, sizeof(Name));
1432     DstFont = NULL;
1433 }
1434 
1435 //-----------------------------------------------------------------------------
1436 // [SECTION] ImFontAtlas
1437 //-----------------------------------------------------------------------------
1438 
1439 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1440 // The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1441 const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1442 const int FONT_ATLAS_DEFAULT_TEX_DATA_H      = 27;
1443 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1444 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1445 {
1446     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1447     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1448     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1449     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1450     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1451     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1452     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1453     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1454     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1455     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1456     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1457     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1458     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1459     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1460     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1461     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1462     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1463     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1464     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1465     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1466     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1467     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1468     "------------        -    X    -           X           -X.....................X-           ------------------"
1469     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1470     "                                                      -  X..X           X..X  -                             "
1471     "                                                      -   X.X           X.X   -                             "
1472     "                                                      -    XX           XX    -                             "
1473 };
1474 
1475 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1476 {
1477     // Pos ........ Size ......... Offset ......
1478     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1479     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1480     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1481     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1482     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1483     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1484     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1485     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1486 };
1487 
ImFontAtlas()1488 ImFontAtlas::ImFontAtlas()
1489 {
1490     Locked = false;
1491     Flags = ImFontAtlasFlags_None;
1492     TexID = (ImTextureID)NULL;
1493     TexDesiredWidth = 0;
1494     TexGlyphPadding = 1;
1495 
1496     TexPixelsAlpha8 = NULL;
1497     TexPixelsRGBA32 = NULL;
1498     TexWidth = TexHeight = 0;
1499     TexUvScale = ImVec2(0.0f, 0.0f);
1500     TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1501     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1502         CustomRectIds[n] = -1;
1503 }
1504 
~ImFontAtlas()1505 ImFontAtlas::~ImFontAtlas()
1506 {
1507     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1508     Clear();
1509 }
1510 
ClearInputData()1511 void    ImFontAtlas::ClearInputData()
1512 {
1513     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1514     for (int i = 0; i < ConfigData.Size; i++)
1515         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1516         {
1517             IM_FREE(ConfigData[i].FontData);
1518             ConfigData[i].FontData = NULL;
1519         }
1520 
1521     // When clearing this we lose access to the font name and other information used to build the font.
1522     for (int i = 0; i < Fonts.Size; i++)
1523         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1524         {
1525             Fonts[i]->ConfigData = NULL;
1526             Fonts[i]->ConfigDataCount = 0;
1527         }
1528     ConfigData.clear();
1529     CustomRects.clear();
1530     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1531         CustomRectIds[n] = -1;
1532 }
1533 
ClearTexData()1534 void    ImFontAtlas::ClearTexData()
1535 {
1536     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1537     if (TexPixelsAlpha8)
1538         IM_FREE(TexPixelsAlpha8);
1539     if (TexPixelsRGBA32)
1540         IM_FREE(TexPixelsRGBA32);
1541     TexPixelsAlpha8 = NULL;
1542     TexPixelsRGBA32 = NULL;
1543 }
1544 
ClearFonts()1545 void    ImFontAtlas::ClearFonts()
1546 {
1547     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1548     for (int i = 0; i < Fonts.Size; i++)
1549         IM_DELETE(Fonts[i]);
1550     Fonts.clear();
1551 }
1552 
Clear()1553 void    ImFontAtlas::Clear()
1554 {
1555     ClearInputData();
1556     ClearTexData();
1557     ClearFonts();
1558 }
1559 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1560 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1561 {
1562     // Build atlas on demand
1563     if (TexPixelsAlpha8 == NULL)
1564     {
1565         if (ConfigData.empty())
1566             AddFontDefault();
1567         Build();
1568     }
1569 
1570     *out_pixels = TexPixelsAlpha8;
1571     if (out_width) *out_width = TexWidth;
1572     if (out_height) *out_height = TexHeight;
1573     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1574 }
1575 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1576 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1577 {
1578     // Convert to RGBA32 format on demand
1579     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1580     if (!TexPixelsRGBA32)
1581     {
1582         unsigned char* pixels = NULL;
1583         GetTexDataAsAlpha8(&pixels, NULL, NULL);
1584         if (pixels)
1585         {
1586             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1587             const unsigned char* src = pixels;
1588             unsigned int* dst = TexPixelsRGBA32;
1589             for (int n = TexWidth * TexHeight; n > 0; n--)
1590                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1591         }
1592     }
1593 
1594     *out_pixels = (unsigned char*)TexPixelsRGBA32;
1595     if (out_width) *out_width = TexWidth;
1596     if (out_height) *out_height = TexHeight;
1597     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1598 }
1599 
AddFont(const ImFontConfig * font_cfg)1600 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1601 {
1602     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1603     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1604     IM_ASSERT(font_cfg->SizePixels > 0.0f);
1605 
1606     // Create new font
1607     if (!font_cfg->MergeMode)
1608         Fonts.push_back(IM_NEW(ImFont));
1609     else
1610         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1611 
1612     ConfigData.push_back(*font_cfg);
1613     ImFontConfig& new_font_cfg = ConfigData.back();
1614     if (new_font_cfg.DstFont == NULL)
1615         new_font_cfg.DstFont = Fonts.back();
1616     if (!new_font_cfg.FontDataOwnedByAtlas)
1617     {
1618         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1619         new_font_cfg.FontDataOwnedByAtlas = true;
1620         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1621     }
1622 
1623     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
1624         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
1625 
1626     // Invalidate texture
1627     ClearTexData();
1628     return new_font_cfg.DstFont;
1629 }
1630 
1631 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1632 static unsigned int stb_decompress_length(const unsigned char *input);
1633 static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1634 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1635 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1636 static void         Decode85(const unsigned char* src, unsigned char* dst)
1637 {
1638     while (*src)
1639     {
1640         unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1641         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1642         src += 5;
1643         dst += 4;
1644     }
1645 }
1646 
1647 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1648 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1649 {
1650     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1651     if (!font_cfg_template)
1652     {
1653         font_cfg.OversampleH = font_cfg.OversampleV = 1;
1654         font_cfg.PixelSnapH = true;
1655     }
1656     if (font_cfg.SizePixels <= 0.0f)
1657         font_cfg.SizePixels = 13.0f * 1.0f;
1658     if (font_cfg.Name[0] == '\0')
1659         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1660     font_cfg.EllipsisChar = (ImWchar)0x0085;
1661 
1662     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1663     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1664     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1665     font->DisplayOffset.y = 1.0f;
1666     return font;
1667 }
1668 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1669 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1670 {
1671     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1672     size_t data_size = 0;
1673     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1674     if (!data)
1675     {
1676         IM_ASSERT(0); // Could not load file.
1677         return NULL;
1678     }
1679     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1680     if (font_cfg.Name[0] == '\0')
1681     {
1682         // Store a short copy of filename into into the font name for convenience
1683         const char* p;
1684         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1685         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1686     }
1687     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1688 }
1689 
1690 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1691 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1692 {
1693     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1694     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1695     IM_ASSERT(font_cfg.FontData == NULL);
1696     font_cfg.FontData = ttf_data;
1697     font_cfg.FontDataSize = ttf_size;
1698     font_cfg.SizePixels = size_pixels;
1699     if (glyph_ranges)
1700         font_cfg.GlyphRanges = glyph_ranges;
1701     return AddFont(&font_cfg);
1702 }
1703 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1704 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1705 {
1706     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1707     unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
1708     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1709 
1710     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1711     IM_ASSERT(font_cfg.FontData == NULL);
1712     font_cfg.FontDataOwnedByAtlas = true;
1713     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1714 }
1715 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1716 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1717 {
1718     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1719     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
1720     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1721     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1722     IM_FREE(compressed_ttf);
1723     return font;
1724 }
1725 
AddCustomRectRegular(unsigned int id,int width,int height)1726 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1727 {
1728     // Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
1729     IM_ASSERT(id >= 0x110000);
1730     IM_ASSERT(width > 0 && width <= 0xFFFF);
1731     IM_ASSERT(height > 0 && height <= 0xFFFF);
1732     ImFontAtlasCustomRect r;
1733     r.ID = id;
1734     r.Width = (unsigned short)width;
1735     r.Height = (unsigned short)height;
1736     CustomRects.push_back(r);
1737     return CustomRects.Size - 1; // Return index
1738 }
1739 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1740 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1741 {
1742     IM_ASSERT(font != NULL);
1743     IM_ASSERT(width > 0 && width <= 0xFFFF);
1744     IM_ASSERT(height > 0 && height <= 0xFFFF);
1745     ImFontAtlasCustomRect r;
1746     r.ID = id;
1747     r.Width = (unsigned short)width;
1748     r.Height = (unsigned short)height;
1749     r.GlyphAdvanceX = advance_x;
1750     r.GlyphOffset = offset;
1751     r.Font = font;
1752     CustomRects.push_back(r);
1753     return CustomRects.Size - 1; // Return index
1754 }
1755 
CalcCustomRectUV(const ImFontAtlasCustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max) const1756 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
1757 {
1758     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
1759     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
1760     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1761     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1762 }
1763 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1764 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1765 {
1766     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1767         return false;
1768     if (Flags & ImFontAtlasFlags_NoMouseCursors)
1769         return false;
1770 
1771     IM_ASSERT(CustomRectIds[0] != -1);
1772     ImFontAtlasCustomRect& r = CustomRects[CustomRectIds[0]];
1773     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1774     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1775     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1776     *out_size = size;
1777     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1778     out_uv_border[0] = (pos) * TexUvScale;
1779     out_uv_border[1] = (pos + size) * TexUvScale;
1780     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1781     out_uv_fill[0] = (pos) * TexUvScale;
1782     out_uv_fill[1] = (pos + size) * TexUvScale;
1783     return true;
1784 }
1785 
Build()1786 bool    ImFontAtlas::Build()
1787 {
1788     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1789     return ImFontAtlasBuildWithStbTruetype(this);
1790 }
1791 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)1792 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1793 {
1794     for (unsigned int i = 0; i < 256; i++)
1795     {
1796         unsigned int value = (unsigned int)(i * in_brighten_factor);
1797         out_table[i] = value > 255 ? 255 : (value & 0xFF);
1798     }
1799 }
1800 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)1801 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1802 {
1803     unsigned char* data = pixels + x + y * stride;
1804     for (int j = h; j > 0; j--, data += stride)
1805         for (int i = 0; i < w; i++)
1806             data[i] = table[data[i]];
1807 }
1808 
1809 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
1810 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
1811 struct ImFontBuildSrcData
1812 {
1813     stbtt_fontinfo      FontInfo;
1814     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
1815     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
1816     stbtt_packedchar*   PackedChars;        // Output glyphs
1817     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
1818     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
1819     int                 GlyphsHighest;      // Highest requested codepoint
1820     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
1821     ImBoolVector        GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
1822     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
1823 };
1824 
1825 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
1826 struct ImFontBuildDstData
1827 {
1828     int                 SrcCount;           // Number of source fonts targeting this destination font.
1829     int                 GlyphsHighest;
1830     int                 GlyphsCount;
1831     ImBoolVector        GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
1832 };
1833 
UnpackBoolVectorToFlatIndexList(const ImBoolVector * in,ImVector<int> * out)1834 static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
1835 {
1836     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
1837     const int* it_begin = in->Storage.begin();
1838     const int* it_end = in->Storage.end();
1839     for (const int* it = it_begin; it < it_end; it++)
1840         if (int entries_32 = *it)
1841             for (int bit_n = 0; bit_n < 32; bit_n++)
1842                 if (entries_32 & (1u << bit_n))
1843                     out->push_back((int)((it - it_begin) << 5) + bit_n);
1844 }
1845 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)1846 bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1847 {
1848     IM_ASSERT(atlas->ConfigData.Size > 0);
1849 
1850     ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
1851 
1852     // Clear atlas
1853     atlas->TexID = (ImTextureID)NULL;
1854     atlas->TexWidth = atlas->TexHeight = 0;
1855     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1856     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1857     atlas->ClearTexData();
1858 
1859     // Temporary storage for building
1860     ImVector<ImFontBuildSrcData> src_tmp_array;
1861     ImVector<ImFontBuildDstData> dst_tmp_array;
1862     src_tmp_array.resize(atlas->ConfigData.Size);
1863     dst_tmp_array.resize(atlas->Fonts.Size);
1864     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
1865     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
1866 
1867     // 1. Initialize font loading structure, check font data validity
1868     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
1869     {
1870         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1871         ImFontConfig& cfg = atlas->ConfigData[src_i];
1872         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1873 
1874         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
1875         src_tmp.DstIndex = -1;
1876         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
1877             if (cfg.DstFont == atlas->Fonts[output_i])
1878                 src_tmp.DstIndex = output_i;
1879         IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
1880         if (src_tmp.DstIndex == -1)
1881             return false;
1882 
1883         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
1884         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1885         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1886         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1887             return false;
1888 
1889         // Measure highest codepoints
1890         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1891         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
1892         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1893             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
1894         dst_tmp.SrcCount++;
1895         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
1896     }
1897 
1898     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
1899     int total_glyphs_count = 0;
1900     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1901     {
1902         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1903         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1904         src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
1905         if (dst_tmp.GlyphsSet.Storage.empty())
1906             dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
1907 
1908         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1909             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
1910             {
1911                 if (dst_tmp.GlyphsSet.GetBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
1912                     continue;
1913                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
1914                     continue;
1915 
1916                 // Add to avail set/counters
1917                 src_tmp.GlyphsCount++;
1918                 dst_tmp.GlyphsCount++;
1919                 src_tmp.GlyphsSet.SetBit(codepoint, true);
1920                 dst_tmp.GlyphsSet.SetBit(codepoint, true);
1921                 total_glyphs_count++;
1922             }
1923     }
1924 
1925     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
1926     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1927     {
1928         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1929         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
1930         UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
1931         src_tmp.GlyphsSet.Clear();
1932         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
1933     }
1934     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
1935         dst_tmp_array[dst_i].GlyphsSet.Clear();
1936     dst_tmp_array.clear();
1937 
1938     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1939     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
1940     ImVector<stbrp_rect> buf_rects;
1941     ImVector<stbtt_packedchar> buf_packedchars;
1942     buf_rects.resize(total_glyphs_count);
1943     buf_packedchars.resize(total_glyphs_count);
1944     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
1945     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
1946 
1947     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
1948     int total_surface = 0;
1949     int buf_rects_out_n = 0;
1950     int buf_packedchars_out_n = 0;
1951     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1952     {
1953         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1954         if (src_tmp.GlyphsCount == 0)
1955             continue;
1956 
1957         src_tmp.Rects = &buf_rects[buf_rects_out_n];
1958         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
1959         buf_rects_out_n += src_tmp.GlyphsCount;
1960         buf_packedchars_out_n += src_tmp.GlyphsCount;
1961 
1962         // Convert our ranges in the format stb_truetype wants
1963         ImFontConfig& cfg = atlas->ConfigData[src_i];
1964         src_tmp.PackRange.font_size = cfg.SizePixels;
1965         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
1966         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
1967         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
1968         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
1969         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
1970         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
1971 
1972         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
1973         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
1974         const int padding = atlas->TexGlyphPadding;
1975         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
1976         {
1977             int x0, y0, x1, y1;
1978             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
1979             IM_ASSERT(glyph_index_in_font != 0);
1980             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
1981             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
1982             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
1983             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
1984         }
1985     }
1986 
1987     // We need a width for the skyline algorithm, any width!
1988     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1989     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
1990     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
1991     atlas->TexHeight = 0;
1992     if (atlas->TexDesiredWidth > 0)
1993         atlas->TexWidth = atlas->TexDesiredWidth;
1994     else
1995         atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
1996 
1997     // 5. Start packing
1998     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1999     const int TEX_HEIGHT_MAX = 1024 * 32;
2000     stbtt_pack_context spc = {};
2001     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2002     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2003 
2004     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2005     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2006     {
2007         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2008         if (src_tmp.GlyphsCount == 0)
2009             continue;
2010 
2011         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2012 
2013         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2014         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2015         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2016             if (src_tmp.Rects[glyph_i].was_packed)
2017                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2018     }
2019 
2020     // 7. Allocate texture
2021     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2022     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2023     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2024     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2025     spc.pixels = atlas->TexPixelsAlpha8;
2026     spc.height = atlas->TexHeight;
2027 
2028     // 8. Render/rasterize font characters into the texture
2029     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2030     {
2031         ImFontConfig& cfg = atlas->ConfigData[src_i];
2032         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2033         if (src_tmp.GlyphsCount == 0)
2034             continue;
2035 
2036         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2037 
2038         // Apply multiply operator
2039         if (cfg.RasterizerMultiply != 1.0f)
2040         {
2041             unsigned char multiply_table[256];
2042             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2043             stbrp_rect* r = &src_tmp.Rects[0];
2044             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2045                 if (r->was_packed)
2046                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2047         }
2048         src_tmp.Rects = NULL;
2049     }
2050 
2051     // End packing
2052     stbtt_PackEnd(&spc);
2053     buf_rects.clear();
2054 
2055     // 9. Setup ImFont and glyphs for runtime
2056     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2057     {
2058         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2059         if (src_tmp.GlyphsCount == 0)
2060             continue;
2061 
2062         ImFontConfig& cfg = atlas->ConfigData[src_i];
2063         ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
2064 
2065         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2066         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2067         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2068 
2069         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2070         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2071         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2072         const float font_off_x = cfg.GlyphOffset.x;
2073         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2074 
2075         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2076         {
2077             const int codepoint = src_tmp.GlyphsList[glyph_i];
2078             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2079 
2080             const float char_advance_x_org = pc.xadvance;
2081             const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
2082             float char_off_x = font_off_x;
2083             if (char_advance_x_org != char_advance_x_mod)
2084                 char_off_x += cfg.PixelSnapH ? ImFloor((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
2085 
2086             // Register glyph
2087             stbtt_aligned_quad q;
2088             float dummy_x = 0.0f, dummy_y = 0.0f;
2089             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
2090             dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
2091         }
2092     }
2093 
2094     // Cleanup temporary (ImVector doesn't honor destructor)
2095     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2096         src_tmp_array[src_i].~ImFontBuildSrcData();
2097 
2098     ImFontAtlasBuildFinish(atlas);
2099     return true;
2100 }
2101 
ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas * atlas)2102 void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
2103 {
2104     if (atlas->CustomRectIds[0] >= 0)
2105         return;
2106     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2107         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2108     else
2109         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
2110 }
2111 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2112 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2113 {
2114     if (!font_config->MergeMode)
2115     {
2116         font->ClearOutputData();
2117         font->FontSize = font_config->SizePixels;
2118         font->ConfigData = font_config;
2119         font->ContainerAtlas = atlas;
2120         font->Ascent = ascent;
2121         font->Descent = descent;
2122     }
2123     font->ConfigDataCount++;
2124 }
2125 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2126 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2127 {
2128     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2129     IM_ASSERT(pack_context != NULL);
2130 
2131     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2132     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2133 
2134     ImVector<stbrp_rect> pack_rects;
2135     pack_rects.resize(user_rects.Size);
2136     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2137     for (int i = 0; i < user_rects.Size; i++)
2138     {
2139         pack_rects[i].w = user_rects[i].Width;
2140         pack_rects[i].h = user_rects[i].Height;
2141     }
2142     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2143     for (int i = 0; i < pack_rects.Size; i++)
2144         if (pack_rects[i].was_packed)
2145         {
2146             user_rects[i].X = pack_rects[i].x;
2147             user_rects[i].Y = pack_rects[i].y;
2148             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2149             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2150         }
2151 }
2152 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2153 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2154 {
2155     IM_ASSERT(atlas->CustomRectIds[0] >= 0);
2156     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2157     ImFontAtlasCustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
2158     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
2159     IM_ASSERT(r.IsPacked());
2160 
2161     const int w = atlas->TexWidth;
2162     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2163     {
2164         // Render/copy pixels
2165         IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2166         for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
2167             for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
2168             {
2169                 const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
2170                 const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
2171                 atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
2172                 atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
2173             }
2174     }
2175     else
2176     {
2177         IM_ASSERT(r.Width == 2 && r.Height == 2);
2178         const int offset = (int)(r.X) + (int)(r.Y) * w;
2179         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2180     }
2181     atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2182 }
2183 
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2184 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2185 {
2186     // Render into our custom data block
2187     ImFontAtlasBuildRenderDefaultTexData(atlas);
2188 
2189     // Register custom rectangle glyphs
2190     for (int i = 0; i < atlas->CustomRects.Size; i++)
2191     {
2192         const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
2193         if (r.Font == NULL || r.ID >= 0x110000)
2194             continue;
2195 
2196         IM_ASSERT(r.Font->ContainerAtlas == atlas);
2197         ImVec2 uv0, uv1;
2198         atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2199         r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2200     }
2201 
2202     // Build all fonts lookup tables
2203     for (int i = 0; i < atlas->Fonts.Size; i++)
2204         if (atlas->Fonts[i]->DirtyLookupTables)
2205             atlas->Fonts[i]->BuildLookupTable();
2206 
2207     // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
2208     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
2209     // FIXME: Also note that 0x2026 is currently seldomly included in our font ranges. Because of this we are more likely to use three individual dots.
2210     for (int i = 0; i < atlas->Fonts.size(); i++)
2211     {
2212         ImFont* font = atlas->Fonts[i];
2213         if (font->EllipsisChar != (ImWchar)-1)
2214             continue;
2215         const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
2216         for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
2217             if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
2218             {
2219                 font->EllipsisChar = ellipsis_variants[j];
2220                 break;
2221             }
2222     }
2223 }
2224 
2225 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2226 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2227 {
2228     static const ImWchar ranges[] =
2229     {
2230         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2231         0,
2232     };
2233     return &ranges[0];
2234 }
2235 
GetGlyphRangesKorean()2236 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2237 {
2238     static const ImWchar ranges[] =
2239     {
2240         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2241         0x3131, 0x3163, // Korean alphabets
2242         0xAC00, 0xD79D, // Korean characters
2243         0,
2244     };
2245     return &ranges[0];
2246 }
2247 
GetGlyphRangesChineseFull()2248 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2249 {
2250     static const ImWchar ranges[] =
2251     {
2252         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2253         0x2000, 0x206F, // General Punctuation
2254         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2255         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2256         0xFF00, 0xFFEF, // Half-width characters
2257         0x4e00, 0x9FAF, // CJK Ideograms
2258         0,
2259     };
2260     return &ranges[0];
2261 }
2262 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2263 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2264 {
2265     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2266     {
2267         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2268         base_codepoint += accumulative_offsets[n];
2269     }
2270     out_ranges[0] = 0;
2271 }
2272 
2273 //-------------------------------------------------------------------------
2274 // [SECTION] ImFontAtlas glyph ranges helpers
2275 //-------------------------------------------------------------------------
2276 
GetGlyphRangesChineseSimplifiedCommon()2277 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2278 {
2279     // Store 2500 regularly used characters for Simplified Chinese.
2280     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2281     // This table covers 97.97% of all characters used during the month in July, 1987.
2282     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2283     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2284     static const short accumulative_offsets_from_0x4E00[] =
2285     {
2286         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2287         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2288         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2289         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2290         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2291         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2292         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2293         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2294         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2295         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2296         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2297         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2298         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2299         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2300         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2301         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2302         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2303         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2304         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2305         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2306         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2307         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2308         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2309         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2310         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2311         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2312         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2313         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2314         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2315         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2316         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2317         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2318         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2319         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2320         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2321         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2322         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2323         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2324         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2325         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2326     };
2327     static ImWchar base_ranges[] = // not zero-terminated
2328     {
2329         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2330         0x2000, 0x206F, // General Punctuation
2331         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2332         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2333         0xFF00, 0xFFEF  // Half-width characters
2334     };
2335     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2336     if (!full_ranges[0])
2337     {
2338         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2339         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2340     }
2341     return &full_ranges[0];
2342 }
2343 
GetGlyphRangesJapanese()2344 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2345 {
2346     // 1946 common ideograms code points for Japanese
2347     // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2348     // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2349     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2350     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2351     static const short accumulative_offsets_from_0x4E00[] =
2352     {
2353         0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2354         5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2355         2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2356         2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2357         20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2358         4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2359         3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2360         8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2361         3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2362         15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2363         1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2364         12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2365         22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2366         5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2367         1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2368         1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2369         11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2370         15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2371         5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2372         3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2373         18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2374         27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2375         1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2376         1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2377         10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2378         179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2379         3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2380         3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2381         3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2382         4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2383         1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2384         51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2385     };
2386     static ImWchar base_ranges[] = // not zero-terminated
2387     {
2388         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2389         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2390         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2391         0xFF00, 0xFFEF  // Half-width characters
2392     };
2393     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2394     if (!full_ranges[0])
2395     {
2396         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2397         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2398     }
2399     return &full_ranges[0];
2400 }
2401 
GetGlyphRangesCyrillic()2402 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2403 {
2404     static const ImWchar ranges[] =
2405     {
2406         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2407         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2408         0x2DE0, 0x2DFF, // Cyrillic Extended-A
2409         0xA640, 0xA69F, // Cyrillic Extended-B
2410         0,
2411     };
2412     return &ranges[0];
2413 }
2414 
GetGlyphRangesThai()2415 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2416 {
2417     static const ImWchar ranges[] =
2418     {
2419         0x0020, 0x00FF, // Basic Latin
2420         0x2010, 0x205E, // Punctuations
2421         0x0E00, 0x0E7F, // Thai
2422         0,
2423     };
2424     return &ranges[0];
2425 }
2426 
GetGlyphRangesVietnamese()2427 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
2428 {
2429     static const ImWchar ranges[] =
2430     {
2431         0x0020, 0x00FF, // Basic Latin
2432         0x0102, 0x0103,
2433         0x0110, 0x0111,
2434         0x0128, 0x0129,
2435         0x0168, 0x0169,
2436         0x01A0, 0x01A1,
2437         0x01AF, 0x01B0,
2438         0x1EA0, 0x1EF9,
2439         0,
2440     };
2441     return &ranges[0];
2442 }
2443 
2444 //-----------------------------------------------------------------------------
2445 // [SECTION] ImFontGlyphRangesBuilder
2446 //-----------------------------------------------------------------------------
2447 
AddText(const char * text,const char * text_end)2448 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2449 {
2450     while (text_end ? (text < text_end) : *text)
2451     {
2452         unsigned int c = 0;
2453         int c_len = ImTextCharFromUtf8(&c, text, text_end);
2454         text += c_len;
2455         if (c_len == 0)
2456             break;
2457         if (c <= IM_UNICODE_CODEPOINT_MAX)
2458             AddChar((ImWchar)c);
2459     }
2460 }
2461 
AddRanges(const ImWchar * ranges)2462 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2463 {
2464     for (; ranges[0]; ranges += 2)
2465         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2466             AddChar(c);
2467 }
2468 
BuildRanges(ImVector<ImWchar> * out_ranges)2469 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2470 {
2471     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
2472     for (int n = 0; n <= max_codepoint; n++)
2473         if (GetBit(n))
2474         {
2475             out_ranges->push_back((ImWchar)n);
2476             while (n < max_codepoint && GetBit(n + 1))
2477                 n++;
2478             out_ranges->push_back((ImWchar)n);
2479         }
2480     out_ranges->push_back(0);
2481 }
2482 
2483 //-----------------------------------------------------------------------------
2484 // [SECTION] ImFont
2485 //-----------------------------------------------------------------------------
2486 
ImFont()2487 ImFont::ImFont()
2488 {
2489     FontSize = 0.0f;
2490     FallbackAdvanceX = 0.0f;
2491     FallbackChar = (ImWchar)'?';
2492     EllipsisChar = (ImWchar)-1;
2493     DisplayOffset = ImVec2(0.0f, 0.0f);
2494     FallbackGlyph = NULL;
2495     ContainerAtlas = NULL;
2496     ConfigData = NULL;
2497     ConfigDataCount = 0;
2498     DirtyLookupTables = false;
2499     Scale = 1.0f;
2500     Ascent = Descent = 0.0f;
2501     MetricsTotalSurface = 0;
2502 }
2503 
~ImFont()2504 ImFont::~ImFont()
2505 {
2506     ClearOutputData();
2507 }
2508 
ClearOutputData()2509 void    ImFont::ClearOutputData()
2510 {
2511     FontSize = 0.0f;
2512     FallbackAdvanceX = 0.0f;
2513     Glyphs.clear();
2514     IndexAdvanceX.clear();
2515     IndexLookup.clear();
2516     FallbackGlyph = NULL;
2517     ContainerAtlas = NULL;
2518     DirtyLookupTables = true;
2519     Ascent = Descent = 0.0f;
2520     MetricsTotalSurface = 0;
2521 }
2522 
BuildLookupTable()2523 void ImFont::BuildLookupTable()
2524 {
2525     int max_codepoint = 0;
2526     for (int i = 0; i != Glyphs.Size; i++)
2527         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2528 
2529     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2530     IndexAdvanceX.clear();
2531     IndexLookup.clear();
2532     DirtyLookupTables = false;
2533     GrowIndex(max_codepoint + 1);
2534     for (int i = 0; i < Glyphs.Size; i++)
2535     {
2536         int codepoint = (int)Glyphs[i].Codepoint;
2537         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2538         IndexLookup[codepoint] = (ImWchar)i;
2539     }
2540 
2541     // Create a glyph to handle TAB
2542     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2543     if (FindGlyph((ImWchar)' '))
2544     {
2545         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
2546             Glyphs.resize(Glyphs.Size + 1);
2547         ImFontGlyph& tab_glyph = Glyphs.back();
2548         tab_glyph = *FindGlyph((ImWchar)' ');
2549         tab_glyph.Codepoint = '\t';
2550         tab_glyph.AdvanceX *= IM_TABSIZE;
2551         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2552         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2553     }
2554 
2555     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2556     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2557     for (int i = 0; i < max_codepoint + 1; i++)
2558         if (IndexAdvanceX[i] < 0.0f)
2559             IndexAdvanceX[i] = FallbackAdvanceX;
2560 }
2561 
SetFallbackChar(ImWchar c)2562 void ImFont::SetFallbackChar(ImWchar c)
2563 {
2564     FallbackChar = c;
2565     BuildLookupTable();
2566 }
2567 
GrowIndex(int new_size)2568 void ImFont::GrowIndex(int new_size)
2569 {
2570     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2571     if (new_size <= IndexLookup.Size)
2572         return;
2573     IndexAdvanceX.resize(new_size, -1.0f);
2574     IndexLookup.resize(new_size, (ImWchar)-1);
2575 }
2576 
2577 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2578 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
AddGlyph(ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2579 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2580 {
2581     Glyphs.resize(Glyphs.Size + 1);
2582     ImFontGlyph& glyph = Glyphs.back();
2583     glyph.Codepoint = (ImWchar)codepoint;
2584     glyph.X0 = x0;
2585     glyph.Y0 = y0;
2586     glyph.X1 = x1;
2587     glyph.Y1 = y1;
2588     glyph.U0 = u0;
2589     glyph.V0 = v0;
2590     glyph.U1 = u1;
2591     glyph.V1 = v1;
2592     glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX
2593 
2594     if (ConfigData->PixelSnapH)
2595         glyph.AdvanceX = IM_ROUND(glyph.AdvanceX);
2596 
2597     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2598     DirtyLookupTables = true;
2599     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2600 }
2601 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2602 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2603 {
2604     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2605     unsigned int index_size = (unsigned int)IndexLookup.Size;
2606 
2607     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2608         return;
2609     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2610         return;
2611 
2612     GrowIndex(dst + 1);
2613     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2614     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2615 }
2616 
FindGlyph(ImWchar c,bool report_missing) const2617 const ImFontGlyph* ImFont::FindGlyph(ImWchar c, bool report_missing) const
2618 {
2619     if (c >= IndexLookup.Size) {
2620         if (report_missing)
2621             if (!MissingGlyphs.contains(c))
2622                 MissingGlyphs.push_back(c);
2623         return FallbackGlyph;
2624     }
2625     const ImWchar i = IndexLookup.Data[c];
2626     if (i == (ImWchar)-1) {
2627 		if (report_missing)
2628 			if (!MissingGlyphs.contains(c))
2629 				MissingGlyphs.push_back(c);
2630 		return FallbackGlyph;
2631     }
2632     return &Glyphs.Data[i];
2633 }
2634 
FindGlyphNoFallback(ImWchar c) const2635 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2636 {
2637     if (c >= IndexLookup.Size)
2638         return NULL;
2639     const ImWchar i = IndexLookup.Data[c];
2640     if (i == (ImWchar)-1)
2641         return NULL;
2642     return &Glyphs.Data[i];
2643 }
2644 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2645 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2646 {
2647     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2648     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2649 
2650     // For references, possible wrap point marked with ^
2651     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
2652     //      ^    ^    ^   ^   ^__    ^    ^
2653 
2654     // List of hardcoded separators: .,;!?'"
2655 
2656     // Skip extra blanks after a line returns (that includes not counting them in width computation)
2657     // e.g. "Hello    world" --> "Hello" "World"
2658 
2659     // Cut words that cannot possibly fit within one line.
2660     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2661 
2662     float line_width = 0.0f;
2663     float word_width = 0.0f;
2664     float blank_width = 0.0f;
2665     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2666 
2667     const char* word_end = text;
2668     const char* prev_word_end = NULL;
2669     bool inside_word = true;
2670 
2671     const char* s = text;
2672     while (s < text_end)
2673     {
2674         unsigned int c = (unsigned int)*s;
2675         const char* next_s;
2676         if (c < 0x80)
2677             next_s = s + 1;
2678         else
2679             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2680         if (c == 0)
2681             break;
2682 
2683         if (c < 32)
2684         {
2685             if (c == '\n')
2686             {
2687                 line_width = word_width = blank_width = 0.0f;
2688                 inside_word = true;
2689                 s = next_s;
2690                 continue;
2691             }
2692             if (c == '\r')
2693             {
2694                 s = next_s;
2695                 continue;
2696             }
2697         }
2698 
2699         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
2700         if (ImCharIsBlankW(c))
2701         {
2702             if (inside_word)
2703             {
2704                 line_width += blank_width;
2705                 blank_width = 0.0f;
2706                 word_end = s;
2707             }
2708             blank_width += char_width;
2709             inside_word = false;
2710         }
2711         else
2712         {
2713             word_width += char_width;
2714             if (inside_word)
2715             {
2716                 word_end = next_s;
2717             }
2718             else
2719             {
2720                 prev_word_end = word_end;
2721                 line_width += word_width + blank_width;
2722                 word_width = blank_width = 0.0f;
2723             }
2724 
2725             // Allow wrapping after punctuation.
2726             inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2727         }
2728 
2729         // We ignore blank width at the end of the line (they can be skipped)
2730         if (line_width + word_width > wrap_width)
2731         {
2732             // Words that cannot possibly fit within an entire line will be cut anywhere.
2733             if (word_width < wrap_width)
2734                 s = prev_word_end ? prev_word_end : word_end;
2735             break;
2736         }
2737 
2738         s = next_s;
2739     }
2740 
2741     return s;
2742 }
2743 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const2744 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2745 {
2746     if (!text_end)
2747         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2748 
2749     const float line_height = size;
2750     const float scale = size / FontSize;
2751 
2752     ImVec2 text_size = ImVec2(0,0);
2753     float line_width = 0.0f;
2754 
2755     const bool word_wrap_enabled = (wrap_width > 0.0f);
2756     const char* word_wrap_eol = NULL;
2757 
2758     const char* s = text_begin;
2759     while (s < text_end)
2760     {
2761         if (word_wrap_enabled)
2762         {
2763             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2764             if (!word_wrap_eol)
2765             {
2766                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2767                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2768                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2769             }
2770 
2771             if (s >= word_wrap_eol)
2772             {
2773                 if (text_size.x < line_width)
2774                     text_size.x = line_width;
2775                 text_size.y += line_height;
2776                 line_width = 0.0f;
2777                 word_wrap_eol = NULL;
2778 
2779                 // Wrapping skips upcoming blanks
2780                 while (s < text_end)
2781                 {
2782                     const char c = *s;
2783                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2784                 }
2785                 continue;
2786             }
2787         }
2788 
2789         // Decode and advance source
2790         const char* prev_s = s;
2791         unsigned int c = (unsigned int)*s;
2792         if (c < 0x80)
2793         {
2794             s += 1;
2795         }
2796         else
2797         {
2798             s += ImTextCharFromUtf8(&c, s, text_end);
2799             if (c == 0) // Malformed UTF-8?
2800                 break;
2801         }
2802 
2803         if (c < 32)
2804         {
2805             if (c == '\n')
2806             {
2807                 text_size.x = ImMax(text_size.x, line_width);
2808                 text_size.y += line_height;
2809                 line_width = 0.0f;
2810                 continue;
2811             }
2812             if (c == '\r')
2813                 continue;
2814         }
2815 
2816         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
2817         if (line_width + char_width >= max_width)
2818         {
2819             s = prev_s;
2820             break;
2821         }
2822 
2823         line_width += char_width;
2824     }
2825 
2826     if (text_size.x < line_width)
2827         text_size.x = line_width;
2828 
2829     if (line_width > 0 || text_size.y == 0.0f)
2830         text_size.y += line_height;
2831 
2832     if (remaining)
2833         *remaining = s;
2834 
2835     return text_size;
2836 }
2837 
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const2838 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2839 {
2840     if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2841         return;
2842     if (const ImFontGlyph* glyph = FindGlyph(c, true))
2843     {
2844         float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2845         pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
2846         pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
2847         draw_list->PrimReserve(6, 4);
2848         draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2849     }
2850 }
2851 
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const2852 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2853 {
2854     if (!text_end)
2855         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
2856 
2857     // Align to be pixel perfect
2858     pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
2859     pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
2860     float x = pos.x;
2861     float y = pos.y;
2862     if (y > clip_rect.w)
2863         return;
2864 
2865     const float scale = size / FontSize;
2866     const float line_height = FontSize * scale;
2867     const bool word_wrap_enabled = (wrap_width > 0.0f);
2868     const char* word_wrap_eol = NULL;
2869 
2870     // Fast-forward to first visible line
2871     const char* s = text_begin;
2872     if (y + line_height < clip_rect.y && !word_wrap_enabled)
2873         while (y + line_height < clip_rect.y && s < text_end)
2874         {
2875             s = (const char*)memchr(s, '\n', text_end - s);
2876             s = s ? s + 1 : text_end;
2877             y += line_height;
2878         }
2879 
2880     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
2881     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
2882     if (text_end - s > 10000 && !word_wrap_enabled)
2883     {
2884         const char* s_end = s;
2885         float y_end = y;
2886         while (y_end < clip_rect.w && s_end < text_end)
2887         {
2888             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
2889             s_end = s_end ? s_end + 1 : text_end;
2890             y_end += line_height;
2891         }
2892         text_end = s_end;
2893     }
2894     if (s == text_end)
2895         return;
2896 
2897     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2898     const int vtx_count_max = (int)(text_end - s) * 4;
2899     const int idx_count_max = (int)(text_end - s) * 6;
2900     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2901     draw_list->PrimReserve(idx_count_max, vtx_count_max);
2902 
2903     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2904     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2905     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2906 
2907     while (s < text_end)
2908     {
2909         if (word_wrap_enabled)
2910         {
2911             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2912             if (!word_wrap_eol)
2913             {
2914                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2915                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2916                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2917             }
2918 
2919             if (s >= word_wrap_eol)
2920             {
2921                 x = pos.x;
2922                 y += line_height;
2923                 word_wrap_eol = NULL;
2924 
2925                 // Wrapping skips upcoming blanks
2926                 while (s < text_end)
2927                 {
2928                     const char c = *s;
2929                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2930                 }
2931                 continue;
2932             }
2933         }
2934 
2935         // Decode and advance source
2936         unsigned int c = (unsigned int)*s;
2937         if (c < 0x80)
2938         {
2939             s += 1;
2940         }
2941         else
2942         {
2943             s += ImTextCharFromUtf8(&c, s, text_end);
2944             if (c == 0) // Malformed UTF-8?
2945                 break;
2946         }
2947 
2948         if (c < 32)
2949         {
2950             if (c == '\n')
2951             {
2952                 x = pos.x;
2953                 y += line_height;
2954                 if (y > clip_rect.w)
2955                     break; // break out of main loop
2956                 continue;
2957             }
2958             if (c == '\r')
2959                 continue;
2960         }
2961 
2962         float char_width = 0.0f;
2963         if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c, true))
2964         {
2965             char_width = glyph->AdvanceX * scale;
2966 
2967             // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2968             if (c != ' ' && c != '\t')
2969             {
2970                 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2971                 float x1 = x + glyph->X0 * scale;
2972                 float x2 = x + glyph->X1 * scale;
2973                 float y1 = y + glyph->Y0 * scale;
2974                 float y2 = y + glyph->Y1 * scale;
2975                 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2976                 {
2977                     // Render a character
2978                     float u1 = glyph->U0;
2979                     float v1 = glyph->V0;
2980                     float u2 = glyph->U1;
2981                     float v2 = glyph->V1;
2982 
2983                     // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2984                     if (cpu_fine_clip)
2985                     {
2986                         if (x1 < clip_rect.x)
2987                         {
2988                             u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2989                             x1 = clip_rect.x;
2990                         }
2991                         if (y1 < clip_rect.y)
2992                         {
2993                             v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2994                             y1 = clip_rect.y;
2995                         }
2996                         if (x2 > clip_rect.z)
2997                         {
2998                             u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2999                             x2 = clip_rect.z;
3000                         }
3001                         if (y2 > clip_rect.w)
3002                         {
3003                             v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3004                             y2 = clip_rect.w;
3005                         }
3006                         if (y1 >= y2)
3007                         {
3008                             x += char_width;
3009                             continue;
3010                         }
3011                     }
3012 
3013                     // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3014                     {
3015                         idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3016                         idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3017                         vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3018                         vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3019                         vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3020                         vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3021                         vtx_write += 4;
3022                         vtx_current_idx += 4;
3023                         idx_write += 6;
3024                     }
3025                 }
3026             }
3027         }
3028 
3029         x += char_width;
3030     }
3031 
3032     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3033     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3034     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3035     draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3036     draw_list->_VtxWritePtr = vtx_write;
3037     draw_list->_IdxWritePtr = idx_write;
3038     draw_list->_VtxCurrentIdx = vtx_current_idx;
3039 }
3040 
3041 //-----------------------------------------------------------------------------
3042 // [SECTION] Internal Render Helpers
3043 // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
3044 //-----------------------------------------------------------------------------
3045 // - RenderMouseCursor()
3046 // - RenderArrowPointingAt()
3047 // - RenderRectFilledRangeH()
3048 //-----------------------------------------------------------------------------
3049 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow)3050 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3051 {
3052     if (mouse_cursor == ImGuiMouseCursor_None)
3053         return;
3054     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3055 
3056     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3057     ImVec2 offset, size, uv[4];
3058     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3059     {
3060         pos -= offset;
3061         const ImTextureID tex_id = font_atlas->TexID;
3062         draw_list->PushTextureID(tex_id);
3063         draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
3064         draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
3065         draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[2], uv[3], col_border);
3066         draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[0], uv[1], col_fill);
3067         draw_list->PopTextureID();
3068     }
3069 }
3070 
3071 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)3072 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3073 {
3074     switch (direction)
3075     {
3076     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3077     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3078     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3079     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3080     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3081     }
3082 }
3083 
ImAcos01(float x)3084 static inline float ImAcos01(float x)
3085 {
3086     if (x <= 0.0f) return IM_PI * 0.5f;
3087     if (x >= 1.0f) return 0.0f;
3088     return ImAcos(x);
3089     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3090 }
3091 
3092 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3093 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3094 {
3095     if (x_end_norm == x_start_norm)
3096         return;
3097     if (x_start_norm > x_end_norm)
3098         ImSwap(x_start_norm, x_end_norm);
3099 
3100     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3101     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3102     if (rounding == 0.0f)
3103     {
3104         draw_list->AddRectFilled(p0, p1, col, 0.0f);
3105         return;
3106     }
3107 
3108     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3109     const float inv_rounding = 1.0f / rounding;
3110     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3111     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3112     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3113     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3114     if (arc0_b == arc0_e)
3115     {
3116         draw_list->PathLineTo(ImVec2(x0, p1.y));
3117         draw_list->PathLineTo(ImVec2(x0, p0.y));
3118     }
3119     else if (arc0_b == 0.0f && arc0_e == half_pi)
3120     {
3121         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3122         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3123     }
3124     else
3125     {
3126         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3127         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3128     }
3129     if (p1.x > rect.Min.x + rounding)
3130     {
3131         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3132         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3133         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3134         if (arc1_b == arc1_e)
3135         {
3136             draw_list->PathLineTo(ImVec2(x1, p0.y));
3137             draw_list->PathLineTo(ImVec2(x1, p1.y));
3138         }
3139         else if (arc1_b == 0.0f && arc1_e == half_pi)
3140         {
3141             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3142             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3143         }
3144         else
3145         {
3146             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3147             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3148         }
3149     }
3150     draw_list->PathFillConvex(col);
3151 }
3152 
3153 //-----------------------------------------------------------------------------
3154 // [SECTION] Decompression code
3155 //-----------------------------------------------------------------------------
3156 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3157 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3158 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3159 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3160 //-----------------------------------------------------------------------------
3161 
stb_decompress_length(const unsigned char * input)3162 static unsigned int stb_decompress_length(const unsigned char *input)
3163 {
3164     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3165 }
3166 
3167 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3168 static const unsigned char *stb__barrier_in_b;
3169 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3170 static void stb__match(const unsigned char *data, unsigned int length)
3171 {
3172     // INVERSE of memmove... write each byte before copying the next...
3173     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3174     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3175     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3176     while (length--) *stb__dout++ = *data++;
3177 }
3178 
stb__lit(const unsigned char * data,unsigned int length)3179 static void stb__lit(const unsigned char *data, unsigned int length)
3180 {
3181     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3182     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3183     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3184     memcpy(stb__dout, data, length);
3185     stb__dout += length;
3186 }
3187 
3188 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
3189 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
3190 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
3191 
stb_decompress_token(const unsigned char * i)3192 static const unsigned char *stb_decompress_token(const unsigned char *i)
3193 {
3194     if (*i >= 0x20) { // use fewer if's for cases that expand small
3195         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3196         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3197         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3198     } else { // more ifs for cases that expand large, since overhead is amortized
3199         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3200         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3201         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3202         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3203         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3204         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3205     }
3206     return i;
3207 }
3208 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3209 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3210 {
3211     const unsigned long ADLER_MOD = 65521;
3212     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3213     unsigned long blocklen = buflen % 5552;
3214 
3215     unsigned long i;
3216     while (buflen) {
3217         for (i=0; i + 7 < blocklen; i += 8) {
3218             s1 += buffer[0], s2 += s1;
3219             s1 += buffer[1], s2 += s1;
3220             s1 += buffer[2], s2 += s1;
3221             s1 += buffer[3], s2 += s1;
3222             s1 += buffer[4], s2 += s1;
3223             s1 += buffer[5], s2 += s1;
3224             s1 += buffer[6], s2 += s1;
3225             s1 += buffer[7], s2 += s1;
3226 
3227             buffer += 8;
3228         }
3229 
3230         for (; i < blocklen; ++i)
3231             s1 += *buffer++, s2 += s1;
3232 
3233         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3234         buflen -= blocklen;
3235         blocklen = 5552;
3236     }
3237     return (unsigned int)(s2 << 16) + (unsigned int)s1;
3238 }
3239 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3240 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3241 {
3242     if (stb__in4(0) != 0x57bC0000) return 0;
3243     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3244     const unsigned int olen = stb_decompress_length(i);
3245     stb__barrier_in_b = i;
3246     stb__barrier_out_e = output + olen;
3247     stb__barrier_out_b = output;
3248     i += 16;
3249 
3250     stb__dout = output;
3251     for (;;) {
3252         const unsigned char *old_i = i;
3253         i = stb_decompress_token(i);
3254         if (i == old_i) {
3255             if (*i == 0x05 && i[1] == 0xfa) {
3256                 IM_ASSERT(stb__dout == output + olen);
3257                 if (stb__dout != output + olen) return 0;
3258                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3259                     return 0;
3260                 return olen;
3261             } else {
3262                 IM_ASSERT(0); /* NOTREACHED */
3263                 return 0;
3264             }
3265         }
3266         IM_ASSERT(stb__dout <= output + olen);
3267         if (stb__dout > output + olen)
3268             return 0;
3269     }
3270 }
3271 
3272 //-----------------------------------------------------------------------------
3273 // [SECTION] Default font data (ProggyClean.ttf)
3274 //-----------------------------------------------------------------------------
3275 // ProggyClean.ttf
3276 // Copyright (c) 2004, 2005 Tristan Grimmer
3277 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3278 // Download and more information at http://upperbounds.net
3279 //-----------------------------------------------------------------------------
3280 // File: 'ProggyClean.ttf' (41208 bytes)
3281 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3282 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3283 //-----------------------------------------------------------------------------
3284 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3285     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3286     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3287     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3288     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3289     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3290     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3291     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3292     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3293     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3294     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3295     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3296     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3297     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3298     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3299     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3300     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3301     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3302     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3303     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3304     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3305     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3306     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3307     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3308     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3309     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3310     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3311     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3312     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3313     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3314     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3315     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3316     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3317     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3318     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3319     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3320     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3321     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3322     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3323     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3324     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3325     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3326     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3327     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3328     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3329     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3330     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3331     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3332     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3333     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3334     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3335     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3336     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3337     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3338     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3339     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3340     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3341     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3342     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3343     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3344     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3345     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3346     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3347     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3348     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3349     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3350     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3351     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3352     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3353     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3354     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3355     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3356     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3357     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3358     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3359     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3360     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3361     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3362     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3363     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3364     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3365     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3366     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3367     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3368     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3369     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3370     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3371 
GetDefaultCompressedFontDataTTFBase85()3372 static const char* GetDefaultCompressedFontDataTTFBase85()
3373 {
3374     return proggy_clean_ttf_compressed_data_base85;
3375 }
3376