1 #include "simulation/ElementCommon.h"
2 
3 static int update(UPDATE_FUNC_ARGS);
4 static int graphics(GRAPHICS_FUNC_ARGS);
5 
Element_EXOT()6 void Element::Element_EXOT()
7 {
8 	Identifier = "DEFAULT_PT_EXOT";
9 	Name = "EXOT";
10 	Colour = PIXPACK(0x247BFE);
11 	MenuVisible = 1;
12 	MenuSection = SC_NUCLEAR;
13 	Enabled = 1;
14 
15 	Advection = 0.3f;
16 	AirDrag = 0.02f * CFDS;
17 	AirLoss = 0.95f;
18 	Loss = 0.80f;
19 	Collision = 0.0f;
20 	Gravity = 0.15f;
21 	Diffusion = 0.00f;
22 	HotAir = 0.0003f	* CFDS;
23 	Falldown = 2;
24 
25 	Flammable = 0;
26 	Explosive = 0;
27 	Meltable = 0;
28 	Hardness = 2;
29 
30 	Weight = 46;
31 
32 	DefaultProperties.temp = R_TEMP - 2.0f + 273.15f;
33 	HeatConduct = 250;
34 	Description = "Exotic matter. Explodes with excess exposure to electrons. Has many other odd reactions.";
35 
36 	Properties = TYPE_LIQUID|PROP_NEUTPASS;
37 
38 	LowPressure = IPL;
39 	LowPressureTransition = NT;
40 	HighPressure = IPH;
41 	HighPressureTransition = NT;
42 	LowTemperature = ITL;
43 	LowTemperatureTransition = NT;
44 	HighTemperature = ITH;
45 	HighTemperatureTransition = NT;
46 
47 	DefaultProperties.life = 1000;
48 	DefaultProperties.tmp = 244;
49 
50 	Update = &update;
51 	Graphics = &graphics;
52 }
53 
update(UPDATE_FUNC_ARGS)54 static int update(UPDATE_FUNC_ARGS)
55 {
56 	int r, rt, rx, ry, trade, tym;
57 	for (rx=-2; rx<=2; rx++)
58 		for (ry=-2; ry<=2; ry++)
59 			if (BOUNDS_CHECK && (rx || ry))
60 			{
61 				r = pmap[y+ry][x+rx];
62 				if (!r)
63 					continue;
64 				rt = TYP(r);
65 				if (rt == PT_WARP)
66 				{
67 					if (parts[ID(r)].tmp2>2000 && RNG::Ref().chance(1, 100))
68 					{
69 						parts[i].tmp2 += 100;
70 					}
71 				}
72 				else if (rt == PT_EXOT)
73 				{
74 					if (parts[ID(r)].ctype == PT_PROT)
75 						parts[i].ctype = PT_PROT;
76 					if (parts[ID(r)].life == 1500 && RNG::Ref().chance(1, 1000))
77 						parts[i].life = 1500;
78 				}
79 				else if (rt == PT_LAVA)
80 				{
81 					//turn molten TTAN or molten GOLD to molten VIBR
82 					if (parts[ID(r)].ctype == PT_TTAN || parts[ID(r)].ctype == PT_GOLD)
83 					{
84 						if (RNG::Ref().chance(1, 10))
85 						{
86 							parts[ID(r)].ctype = PT_VIBR;
87 							sim->kill_part(i);
88 							return 1;
89 						}
90 					}
91 					//molten VIBR will kill the leftover EXOT though, so the VIBR isn't killed later
92 					else if (parts[ID(r)].ctype == PT_VIBR)
93 					{
94 						if (RNG::Ref().chance(1, 1000))
95 						{
96 							sim->kill_part(i);
97 							return 1;
98 						}
99 					}
100 				}
101 				if (parts[i].tmp > 245 && parts[i].life > 1337)
102 					if (rt!=PT_EXOT && rt!=PT_BREC && rt!=PT_DMND && rt!=PT_CLNE && rt!=PT_PRTI && rt!=PT_PRTO && rt!=PT_PCLN && rt!=PT_VOID && rt!=PT_NBHL && rt!=PT_WARP)
103 					{
104 						sim->create_part(i, x, y, rt);
105 						return 1;
106 					}
107 			}
108 
109 	parts[i].tmp--;
110 	parts[i].tmp2--;
111 	//reset tmp every 250 frames, gives EXOT it's slow flashing effect
112 	if (parts[i].tmp < 1 || parts[i].tmp > 250)
113 		parts[i].tmp = 250;
114 
115 	if (parts[i].tmp2 < 1)
116 		parts[i].tmp2 = 1;
117 	else if (parts[i].tmp2 > 6000)
118 	{
119 		parts[i].tmp2 = 10000;
120 		if (parts[i].life < 1001)
121 		{
122 			sim->part_change_type(i, x, y, PT_WARP);
123 			return 1;
124 		}
125 	}
126 	else if(parts[i].life < 1001)
127 		sim->pv[y/CELL][x/CELL] += (parts[i].tmp2*CFDS)/160000;
128 
129 	if (sim->pv[y/CELL][x/CELL]>200 && parts[i].temp>9000 && parts[i].tmp2>200)
130 	{
131 		parts[i].tmp2 = 6000;
132 		sim->part_change_type(i, x, y, PT_WARP);
133 		return 1;
134 	}
135 	if (parts[i].tmp2 > 100)
136 	{
137 		for (trade = 0; trade < 9; trade++)
138 		{
139 			rx = RNG::Ref().between(-2, 2);
140 			ry = RNG::Ref().between(-2, 2);
141 			if (BOUNDS_CHECK && (rx || ry))
142 			{
143 				r = pmap[y+ry][x+rx];
144 				if (!r)
145 					continue;
146 				if (TYP(r)==PT_EXOT && (parts[i].tmp2 > parts[ID(r)].tmp2) && parts[ID(r)].tmp2 >= 0) //diffusion
147 				{
148 					tym = parts[i].tmp2 - parts[ID(r)].tmp2;
149 					if (tym == 1)
150 					{
151 						parts[ID(r)].tmp2++;
152 						parts[i].tmp2--;
153 						break;
154 					}
155 					if (tym > 0)
156 					{
157 						parts[ID(r)].tmp2 += tym/2;
158 						parts[i].tmp2 -= tym/2;
159 						break;
160 					}
161 				}
162 			}
163 		}
164 	}
165 	if (parts[i].ctype == PT_PROT)
166 	{
167 		if (parts[i].temp < 50.0f)
168 		{
169 			sim->create_part(i, x, y, PT_CFLM);
170 			return 1;
171 		}
172 		else
173 			parts[i].temp -= 1.0f;
174 	}
175 	else if (parts[i].temp < 273.15f)
176 	{
177 		parts[i].vx = 0;
178 		parts[i].vy = 0;
179 		sim->pv[y/CELL][x/CELL] -= 0.01;
180 		parts[i].tmp--;
181 	}
182 	return 0;
183 }
184 
graphics(GRAPHICS_FUNC_ARGS)185 static int graphics(GRAPHICS_FUNC_ARGS)
186 {
187 	int q = cpart->temp;
188 	int b = cpart->tmp;
189 	int c = cpart->tmp2;
190 	if (cpart->life < 1001)
191 	{
192 		if (RNG::Ref().chance(cpart->tmp2 - 1, 1000))
193 		{
194 			float frequency = 0.04045;
195 			*colr = (sin(frequency*c + 4) * 127 + 150);
196 			*colg = (sin(frequency*c + 6) * 127 + 150);
197 			*colb = (sin(frequency*c + 8) * 127 + 150);
198 
199 			*firea = 100;
200 			*firer = 0;
201 			*fireg = 0;
202 			*fireb = 0;
203 
204 			*pixel_mode |= PMODE_FLAT;
205 			*pixel_mode |= PMODE_FLARE;
206 		}
207 		else
208 		{
209 			float frequency = 0.00045;
210 			*colr = (sin(frequency*q + 4) * 127 + (b/1.7));
211 			*colg = (sin(frequency*q + 6) * 127 + (b/1.7));
212 			*colb = (sin(frequency*q + 8) * 127 + (b/1.7));
213 			*cola = cpart->tmp / 6;
214 
215 			*firea = *cola;
216 			*firer = *colr;
217 			*fireg = *colg;
218 			*fireb = *colb;
219 
220 			*pixel_mode |= FIRE_ADD;
221 			*pixel_mode |= PMODE_BLUR;
222 		}
223 	}
224 	else
225 	{
226 		float frequency = 0.01300;
227 		*colr = (sin(frequency*q + 6.00) * 127 + ((b/2.9) + 80));
228 		*colg = (sin(frequency*q + 6.00) * 127 + ((b/2.9) + 80));
229 		*colb = (sin(frequency*q + 6.00) * 127 + ((b/2.9) + 80));
230 		*cola = cpart->tmp / 6;
231 		*firea = *cola;
232 		*firer = *colr;
233 		*fireg = *colg;
234 		*fireb = *colb;
235 		*pixel_mode |= FIRE_ADD;
236 		*pixel_mode |= PMODE_BLUR;
237 	}
238 	return 0;
239 }
240