1 #include "simulation/ElementCommon.h"
2
Element_LOVE()3 void Element::Element_LOVE()
4 {
5 Identifier = "DEFAULT_PT_LOVE";
6 Name = "LOVE";
7 Colour = PIXPACK(0xFF30FF);
8 MenuVisible = 1;
9 MenuSection = SC_CRACKER2;
10 Enabled = 1;
11
12 Advection = 0.0f;
13 AirDrag = 0.00f * CFDS;
14 AirLoss = 0.00f;
15 Loss = 0.00f;
16 Collision = 0.0f;
17 Gravity = 0.0f;
18 Diffusion = 0.0f;
19 HotAir = 0.000f * CFDS;
20 Falldown = 0;
21
22 Flammable = 0;
23 Explosive = 0;
24 Meltable = 0;
25 Hardness = 0;
26
27 Weight = 100;
28
29 DefaultProperties.temp = 373.0f;
30 HeatConduct = 40;
31 Description = "Love...";
32
33 Properties = TYPE_SOLID;
34
35 LowPressure = IPL;
36 LowPressureTransition = NT;
37 HighPressure = IPH;
38 HighPressureTransition = NT;
39 LowTemperature = ITL;
40 LowTemperatureTransition = NT;
41 HighTemperature = ITH;
42 HighTemperatureTransition = NT;
43 }
44
45 int Element_LOVE_RuleTable[9][9] =
46 {
47 {0,0,1,1,0,0,0,0,0},
48 {0,1,0,0,1,1,0,0,0},
49 {1,0,0,0,0,0,1,0,0},
50 {1,0,0,0,0,0,0,1,0},
51 {0,1,0,0,0,0,0,0,1},
52 {1,0,0,0,0,0,0,1,0},
53 {1,0,0,0,0,0,1,0,0},
54 {0,1,0,0,1,1,0,0,0},
55 {0,0,1,1,0,0,0,0,0},
56 };
57
58 int Element_LOVE_love[XRES/9][YRES/9];
59