1 /*
2 * PROPRIETARY INFORMATION. This software is proprietary to POWDER
3 * Development, and is not to be reproduced, transmitted, or disclosed
4 * in any way without written permission.
5 *
6 * Produced by: Jeff Lait
7 *
8 * POWDER Development
9 *
10 * NAME: assert.cpp ( POWDER Library, C++ )
11 *
12 * COMMENTS:
13 * This implements the UT_ASSERT methods for POWDER. These are
14 * a bit more complex than your usual int3 as you don't have
15 * a debugger on the hardware.
16 */
17
18 #include "assert.h"
19 //
20 // Assert implementation
21 //
22
23 #include "assert.h"
24 #include <stdio.h>
25 #include "control.h"
26 #include "gfxengine.h"
27 #include "buf.h"
28
29 #ifdef USING_SDL
30 #include <assert.h>
31 #endif
32
33 // THis is a blank line so we can undo the assert message.
34 #define blank " "
35
36 void
triggerassert(int cond,const char * msg,int line,const char * file)37 triggerassert(int cond, const char *msg, int line, const char *file)
38 {
39 #ifdef HAS_PRINTF
40 if (!cond)
41 {
42 printf("Assertion failure: File %s, Line %d\n", file, line);
43 assert(0);
44 }
45 #else
46 if (!cond)
47 {
48 BUF buf;
49
50 // Print the message...
51 gfx_printtext(0, 10, msg);
52 buf.sprintf("%s: %d", file, line);
53 gfx_printtext(0, 11, buf);
54
55 // Wait for R & L to go low. This way if an assert occurs while
56 // the user has double pressed, it doesn't go away quickly.
57 while (ctrl_rawpressed(BUTTON_R) ||
58 ctrl_rawpressed(BUTTON_L))
59 {
60 }
61 // Wait for R & L to go high.
62 while (!ctrl_rawpressed(BUTTON_R) ||
63 !ctrl_rawpressed(BUTTON_L))
64 {
65 }
66 // Wait for them to go low again...
67 while (ctrl_rawpressed(BUTTON_R) ||
68 ctrl_rawpressed(BUTTON_L))
69 {
70 }
71
72 // Clear out the assert...
73 gfx_printtext(0, 10, blank);
74 gfx_printtext(0, 11, blank);
75
76 // Now we return to our regularly scheduled program, which will
77 // likely crash.
78 }
79 #endif
80 }
81