1 /*
2  * PROPRIETARY INFORMATION.  This software is proprietary to POWDER
3  * Development, and is not to be reproduced, transmitted, or disclosed
4  * in any way without written permission.
5  *
6  * Produced by:	Jeff Lait
7  *
8  *      	POWDER Development
9  *
10  * NAME:        bmp.h ( bmp Library, C++ )
11  *
12  * COMMENTS:
13  */
14 
15 #ifndef __bmp__
16 #define __bmp__
17 
18 /// Attempts to read external tileset from gfx subdirectory.
19 /// Returns true if loaded.
20 bool
21 bmp_loadExtraTileset();
22 
23 // Loads the given named bitmap.
24 // Returns 0 on failure.
25 // If success, the buffer has been new[]ed and has 15bit RGB data.
26 // w & h have been assigned to the width and height.
27 // If quiet is set, supresses failure to open errors.
28 unsigned short *
29 bmp_load(const char *name, int &w, int &h, bool quiet);
30 
31 #endif
32 
33