1 /* 2 * PROPRIETARY INFORMATION. This software is proprietary to POWDER 3 * Development, and is not to be reproduced, transmitted, or disclosed 4 * in any way without written permission. 5 * 6 * Produced by: Jeff Lait 7 * 8 * POWDER Development 9 * 10 * NAME: bmp.h ( bmp Library, C++ ) 11 * 12 * COMMENTS: 13 */ 14 15 #ifndef __bmp__ 16 #define __bmp__ 17 18 /// Attempts to read external tileset from gfx subdirectory. 19 /// Returns true if loaded. 20 bool 21 bmp_loadExtraTileset(); 22 23 // Loads the given named bitmap. 24 // Returns 0 on failure. 25 // If success, the buffer has been new[]ed and has 15bit RGB data. 26 // w & h have been assigned to the width and height. 27 // If quiet is set, supresses failure to open errors. 28 unsigned short * 29 bmp_load(const char *name, int &w, int &h, bool quiet); 30 31 #endif 32 33