1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * Put all global state variables here. 31 * 32 *----------------------------------------------------------------------------- 33 */ 34 35 #ifdef __GNUG__ 36 #pragma implementation "doomstat.h" 37 #endif 38 #include "doomstat.h" 39 40 // Game Mode - identify IWAD as shareware, retail etc. 41 GameMode_t gamemode = indetermined; 42 GameMission_t gamemission = doom; 43 44 // Language. 45 Language_t language = english; 46 47 // Set if homebrew PWAD stuff has been added. 48 dboolean modifiedgame; 49 50 //----------------------------------------------------------------------------- 51 52 // CPhipps - compatibility vars 53 complevel_t compatibility_level, default_compatibility_level; 54 55 //e6y: hacked exe to emulate 56 GameExe_t game_exe; 57 58 // e6y 59 // it's required for demos recorded in "demo compatibility" mode by boom201 for example 60 extern int demover; 61 62 int comp[COMP_TOTAL], default_comp[COMP_TOTAL]; // killough 10/98 63 64 // v1.1-like pitched sounds 65 int pitched_sounds; // killough 66 67 int default_translucency; // config file says // phares 68 dboolean general_translucency; // true if translucency is ok // phares 69 70 int demo_insurance, default_demo_insurance; // killough 1/16/98 71 72 int allow_pushers = 1; // MT_PUSH Things // phares 3/10/98 73 int default_allow_pushers; // killough 3/1/98: make local to each game 74 75 int variable_friction = 1; // ice & mud // phares 3/10/98 76 int default_variable_friction; // killough 3/1/98: make local to each game 77 78 int weapon_recoil; // weapon recoil // phares 79 int default_weapon_recoil; // killough 3/1/98: make local to each game 80 81 int player_bobbing; // whether player bobs or not // phares 2/25/98 82 int default_player_bobbing; // killough 3/1/98: make local to each game 83 84 int monsters_remember; // killough 3/1/98 85 int default_monsters_remember; 86 87 int monster_infighting=1; // killough 7/19/98: monster<=>monster attacks 88 int default_monster_infighting=1; 89 90 int monster_friction=1; // killough 10/98: monsters affected by friction 91 int default_monster_friction=1; 92 93 #ifdef DOGS 94 int dogs, default_dogs; // killough 7/19/98: Marine's best friend :) 95 int dog_jumping, default_dog_jumping; // killough 10/98 96 #endif 97 98 // killough 8/8/98: distance friends tend to move towards players 99 int distfriend = 128, default_distfriend = 128; 100 101 // killough 9/8/98: whether monsters are allowed to strafe or retreat 102 int monster_backing, default_monster_backing; 103 104 // killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers) 105 int monster_avoid_hazards, default_monster_avoid_hazards; 106 107 // killough 9/9/98: whether monsters help friends 108 int help_friends, default_help_friends; 109 110 int flashing_hom; // killough 10/98 111 112 int doom_weapon_toggles; // killough 10/98 113 114 int monkeys, default_monkeys; 115 116