1Entrys marked by a * are fixed. 2 3-------------------------------------------------------------------------- 433. (2000/12/24) Single key quit 5 6Colin: opulent wants the old 'q quits demo recording' feature back. 7 I suggest making it a configurable key setting, not bound to any 8 key by default. 9Proff: For 2.2.4? 10 11-------------------------------------------------------------------------- 1234. (2002/07/28) Fix documentation 13 14Proff: 15- add mp3 stuff 16- add new opengl options 17- update FAQ? 18 19-------------------------------------------------------------------------- 20*35. (2002/07/28) Fix OpenGL segfault on Linux 21 22Proff: 23Possibly caused by using gluImageScale when paletted textures used. 24Either write my own scaling functions, which would allow mipmapping 25for paletted textures, or just kick the scaling. I'm for the first 26if I get the time. Small fix would be disabling gluImageScale when 27paletted textures used. 28Proff: Will hopefully be fixed in 2.3.x 29 30-------------------------------------------------------------------------- 31*36. (2002/07/28) Add option to move backward with second mousebutton 32 33Proff: like it was in my old prboom version 34Proff: 2.3.x 35 36-------------------------------------------------------------------------- 37 38List of revisions from PrBoom 2.3: 39 40[!] - cph needs to check 41[+] - already merged 42[ ] - empty or not wanted 43[-] - interesting but not merged yet 44 45+ r597 | Add player number to spawn as a parameter to P_SpawnPlayer, repl 46+ r598 | Improved P_InterceptVector that isn't subject to overflows Remov 47+ r599 | Check whether usleep(3) is supported, and fall back on select(2) 48+ r602 | Changed long long to int_64_t. 49- r603 | Added chasecam patch and fixed long long problems. Worked withou 50 Chasecam 51- r604 | Added p_chase.* 52 Chasecam 53 r605 | Support saving games at all compat levels - this will be necessa 54+ r606 | Linux byteorder.h macros are unsigned, so we must force them to 55 r607 | Linux byteorder.h macros are unsigned, so we must force them to 56- r608 | Nice catch Quasar` - fix sprite clipping for cameras in underwat 57 Chasecam 58 r609 | Minor fix 59 r610 | General cleanup of EV_BuildStairs Fix scanning for multiple stai 60 r611 | Separate demo sync stuff into its own section Add Final Doom tel 61 r612 | Fix dropoff flag for Boom demos 62 r613 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f 63+ r614 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f 64 r615 | Bump version number 65 r616 | Merge rewritten R_DrawSpan from the dev tree 66 r617 | Final demo support refinements, inc. -complevel (which was docum 67 r618 | Include spec file in the tarball, and build RPM with -ta 68 r619 | From the 2.3.x tree: Cleaned up sound code. I_StartSound gets ch 69 r620 | Bump version number. 70 r621 | Various things for 2.2.2 71 r622 | Update with WAD generated from the dev tree, no v1.2 compat save 72 r623 | Imported doublebuffering and fullscreen toggle from dev tree. 73 r624 | Put samplerate a little bit down, because when timidity is used 74 r625 | Update boom.cfg.5 with new video options, from Proff Man page fi 75 r626 | This commit was manufactured by cvs2svn to create tag 'prboom_2_ 76 r627 | Released 2.2.2 77+ r628 | comp_stairs fix and EV_BuildStairs cleanup from stable branch 78+ r629 | Boom dropoff compat fix, from stable branch 79+ r630 | *** empty log message *** 80+ r631 | Merge newer version from stable branch Switch to %configure and 81+ r632 | Very minor spacing fixes 82+ r633 | Must distribute prboom.txt so the make can pass prboom.wad 83 r634 | Distros have caught up with us and are shipping SDL 1.2 now Clea 84 r635 | Fix typo 85+ r636 | Rationalise the light level calcs for sprites and walls - new fu 86+ r637 | SDL video corectness fix - use SDL_MUSTLOCK to determine if we h 87+ r638 | We need malloc wrappers to do error handling etc; just go back t 88+ r639 | New I_Read wrapper for read(2) - partial read handling - error h 89+ r640 | Clear curline after use, so preventing R_ColourMap applying it t 90 r641 | New savegame format revision, save compat level in saves so we c 91+ r642 | Get rid of the SIGPIPE handler - it's been unused since we switc 92+ r643 | Merge in Proff's port of the BEX extensions from Eternity for mu 93+ r644 | Fix some d_deh.c compile warnings Make lots of internal processi 94+ r645 | Eliminate another static buffer in favour of doom_printf 95+ r646 | Doom v1.2 did not animate 2s middle textures (cf levels/d-f/dmsp 96 r647 | We always compile with SDL_mixer these days, so drop all the ho 97 (will break Mac) 98+ r648 | Clean up POSIX build process - remove obsolete stuff about no-ne 99+ r649 | Clarify the base[xy]scale logic a bit, use correct global variab 100+ r650 | Eliminate some redundant variables and calculations in R_StoreWa 101+ r651 | Remove sprite{width,offset,topoffset}, these were just caches of 102 r652 | Fixed latest changes for Visual C++. 103 (not necessary) 104 r653 | Added the new menu code from SMMU. 105 (we don't want the new menu code) 106 r654 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b 107 r655 | Fix typo causing keypad 5 to map to PAD0 108+ r656 | Fix keypad 5 Use SDL_SetPalette (SDL1.2 feature which allows us 109 r657 | Update POSIX Makefile for new menu system files Remove obsoleted 110 (the useful stuff is already in) 111 r658 | Fix running with no existing config file (but the currently comm 112 (g_bind is not used) 113 r659 | Removed unused I_ConTextAttr. 114 r660 | I'm stupid or somewhat, I_ConTextAttr IS used. I should check th 115+ r661 | For consistency, keep all linked thinkers on a class list - have 116+ r662 | Remove duplicate extern for thinkercap from doomstat.h Move comm 117+ r663 | Remove old Linux joystick code 118 r667 | Move config file stuff to g_config.c Split out code for specific 119 (g_config) 120 r668 | Added g_config to VisualC project files. 121 (g_config) 122 r669 | Added g_config.h. 123 (g_config) 124+ r670 | Minor cleanup 125 r671 | Makefile change for g_config.[ch], which I forgot to commit yest 126 (g_config) 127 r672 | This commit was manufactured by cvs2svn to create branch 'axes_s 128 r673 | Robert Sherwood's axes patch 129 r674 | G_SaveDefaults callback set up only after G_LoadDefaults done Ad 130+ r675 | Removed Dreamcast stuff which doesn't belong here. 131 r676 | Updated Dreamcast stuff (some bugs left). 132 (Dreamcast) 133 r677 | Updated/cleaned up Dreamcast stuff (some bugs left). Fixed some 134 (Dreamcast) 135 r678 | Updated/cleaned up Dreamcast stuff. Works now, the bugs weren't 136 (Dreamcast) 137 r679 | Added sound to Dreamcast version. 138 (Dreamcast) 139 r680 | Fixed tolower(*s++) bug. 140 (Binding/Console) 141 r681 | Fixed D_DoomExeDir for Dreamcast. 142 (Dreamcast) 143 r682 | Added keyboard support for Dreamcast. 144 (Dreamcast) 145 r683 | From rsherwood: Axes now scale against the appropriate values (i 146 r684 | Added "Installation From CVS" (Steven Elliott). 147+ r685 | Added "Installation From CVS" (Steven Elliott). 148 (was already merged) 149 r686 | P_SpawnPlayer must only be called with mthing_t's from the playe 150+ r687 | On the right branch this time, merge the fix for my player start 151 (was already merged) 152 688-707 153 r708 | Updated. 154 (TODO) 155+ r709 | Intermission screen demo sync bug fixed Also fix a possible time 156 (was already merged) 157 r710 | Added additional check for extensions. 158 r711 | Fix for compiling prboom_server on windows. 159+ r712 | Fixed some z_zone related problems. 160 (was already merged) 161+ r713 | Fix WAD bugs that can cause crashes even in demo compatibility m 162 (was already merged) 163 r714 | New config file name prboom.config for both GL and non-GL versio 164 (new config format) 165+ r715 | Pull forward fixes from stable tree: Fix numeric keypad. Kill th 166 (was already merged) 167+ r716 | Another fix fromt he stable branch: Fix fastparm and respawnparm 168 (was already merged) 169 r717 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b 170 r718 | Crop some old bits Update on progress Add comp_sound idea 171 r719 | Update some email addresses 172 r720 | *** empty log message *** 173 r721 | Correct compatibility levels comment 174 r722 | Import items from 2.2.2 and 2.2.3 175 r723 | pedantic html fix 176 r724 | Add super shotgun/A_CheckReload fix. 177+ r725 | Fix file handle leak in R_InitTranMap when called before WADs lo 178+ r726 | Make A_CheckReload actually work. Compatibility optioned for old 179 (was already merged) 180 r727 | Fix typo. 181+ r728 | Some patches from selliot to improve handling of missing monster 182+ r729 | Make M_ReadFile return -1 on error, so we can distniguish an emp 183 (parts were missing) 184+ r730 | LOL, backslash escaping, what was I thinking, the windows users 185 (was already merged) 186- r731 | Initialise gamestate so it's not GS_LEVEL. This stops a SEGV if 187 (Chasecam) 188- r732 | Merged in the axes stuff. It's a more general replacement of the 189 (Generalise axes handling for input devices) 190+ r733 | Clear player mobj's at level end - they're allocated PU_LEVEL so 191+ r734 | Add back in horrible kludge used in 2.2.x to stop desyncs in the 192 (was already merged) 193 r735 | i_joy.c is gone 194+ r736 | Removed now unused X11 and OSS. 195+ r737 | New comp_sound compatibility option: - player only ever hears th 196 (was already merged) 197 r738 | *** empty log message *** 198 r739 | Updated. 199+ r740 | Moved D_DoomExeDir and FindWADFile to i_system. Renamed to I_Doo 200 (cleaned up) 201+ r741 | -forceoldbsp is valid for non-GL builds 202 (was already merged) 203+ r742 | Fix comp_skymap. Looks like I just overlooked this one when I di 204 (was already merged) 205+ r743 | Added the MP3 loading. MP3 will only be loaded if the music lump 206 (was already merged) 207 r744 | Load default config from a wad if config file not found. 208 (new config format) 209 r745 | Strings in menuitem_t will be const 210 r746 | Add the latest new compatibility levels. 211 (console) 212 r747 | Enable gamma correction with new config system. 213 (console) 214 r748 | Extension usage from 2.2.x. 215 (from 2.2) 216- r749 | Save sensitivity settings. 217 (axes) 218 r750 | Small fix for keybinding names. 219 (binding) 220 r751 | Credits. 221 (new menu stuff) 222 r752 | Fix version strings. 223 r753 | Updated. 224 r754 | Hopefully fix some Linux/NVidia problems. 225 r755 | *** empty log message *** 226 r756 | Minor corrections 227 r757 | More corrections 228 r758 | Another HTML fix. 229 r759 | Move ssg fix to the right section. 230 r760 | Add DivlineSide coord-swapping bug. Add more info on p_sight.c d 231+ r761 | Fix swapped coord in LOS calcs involving east-west walls (this 232 (from 2.2) 233+ r762 | Auto-fix WAD bug where 1S line uses negative sidedef number othe 234 r763 | Add back screenshot capability. 235 (menu) 236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod 237+ r765 | Remove tmflags, redundant. Preserve tmx & tmy over calls to P_Cr 238 (was already merged) 239 r766 | Revised P_CreateSecNodeList details. 240+ r767 | Added fix for 800x600 bug by John Popplewell, but currently put 241 r768 | Enabled fix for 800x600 bug by John Popplewell. Finetuned the va 242 (skipped, related to previous) 243 r769 | Removed debug hack. 244 r770 | Added statusbar console variables. Worked a little bit on the me 245 (menu, console) 246 r771 | Added hud and cheat console variables. Worked a little bit on th 247+ r772 | Better invulnerability drawing for normal OpenGL (not paletted). 248 (2.2) 249- r773 | Added better dynamic OpenGL loader (Linux makefiles need updates 250 (Dynamic OpenGL) 251- r774 | Tried fixing release bug in tesselator. Not sucessful yet. 252 (Tesselator) 253 r775 | Sorting config file output (Lucas Pope). 254 (config) 255 r776 | Small bugfix for VC7. isprint doesn't like anything above 255 (L 256 (binding) 257 r777 | Disabling gluTesselator till it's fixed. 258 (Tesselator) 259- r778 | New and unified software rendering by Lucas Pope. This adds 16 a 260 (renderer) 261 r779 | Accidently added this in the last update. This is the new sound 262- r780 | Added fix for 800x600 bug by John Popplewell which wasn't in the 263 (renderer) 264- r781 | Unified patch rendering (filtering etc) (Lucas Pope). 265 (renderer) 266 r782 | Added more console commands. 267 (console) 268 r783 | Added more console commands. Fixed OpenGL mode. 269 (console) 270- r784 | Implemented on the fly video mode changing (8,16,32 bit). 271 (renderer) 272 r785 | updated 273 r786 | added s_samplerate console var 274 (console) 275 r787 | enclosed the signal handlers with #ifndef _DEBUG 276 r788 | small comment change 277 (binding) 278- r789 | added the RDRAW_FILTER_ROUNDED filter method that combines the s 279 (renderer) 280- r790 | added RDRAW_FILTER_ROUNDED support 281 (renderer) 282 r791 | Reverted back to old sound code, due to some problems. 283- r792 | fixed V_PlotPatch clipping, still not perfect, but better. also 284 (renderer) 285- r793 | added bufferWidth/Height and convertToBGRA parameters for the V_ 286 (renderer) 287- r794 | Fixed some bugs in the V_GetPlotted* function family. 288 (renderer) 289- r795 | just some small little fixes 290 (renderer) 291- r796 | Using new V_GetPlotted functions for the OpenGL texture generati 292 (renderer) 293- r797 | Fix include filename case for compilation on Linux 294 (renderer) 295- r798 | __cdecl presumably only needed on Win32; not available with gcc 296 (renderer) 297- r799 | Case sensitive filename fixes 298 (renderer) 299- r800 | Removed __cdecl. 300 (renderer) 301 r801 | showMessages now defaults to on. 302 (console) 303- r802 | Fixed OpenGL/Software clash. 304 (renderer) 305- r803 | Made OpenGL library name configurable. Added dynamic screen reso 306 (renderer) 307- r804 | Removed test code. 308 (renderer) 309- r805 | Moved DrawLine from am_map to v_video. Added all wrappers for Op 310 (renderer) 311- r806 | Fixed resizing in windowed mode. 312 (renderer) 313- r807 | Fixed warnings about different const modifier. Added small check 314 (renderer) 315- r808 | Fixed some bugs (release version now works). Touched the memory 316 (renderer) 317 r809 | String const fix 318 (console) 319 r810 | Minor fixes 320 (menu) 321- r811 | Removed all references to V_DrawMemPatch. 322 (renderer) 323 r812 | More const fixes. 324 (console) 325- r813 | Screenshot is now a video system function. 326 (renderer) 327- r814 | Removed GL_DOOM. 328 (renderer) 329- r815 | Removed all remaining GL_DOOMs before full unification. 330 (renderer) 331- r816 | Unified software and OpenGL into one executable. Nothing changed 332 (renderer) 333+ r817 | cleaned up the PAUSE patch rendering 334+ r818 | fixed a major bug that caused any deh patch that modified a mons 335 (was already merged) 336 r819 | Made slowturntics variable. 337 (console) 338 r820 | Merge "time" portability fix fom dev branch (wi_stuff.c:1.6->1.7 339 r821 | Bump version numbers Add link to HP-UX compilation instructions 340- r822 | Fix inlining, min/max macros for gcc 341 (renderer) 342 r823 | Add gl_dyn.c, r_filter.h 343- r824 | new TPatch format, VIDD integration, many fixed video issues 344 (renderer) 345- r825 | new TPatch format, VIDD integration 346 (renderer) 347- r826 | Fixed OpenGL calls to the new patch functions. Updated VisualC++ 348 (renderer) 349- r827 | Newlines at EOF to passify gcc. 350 (renderer) 351+ r828 | Remove duplicate BuildBEXTables (well spotted, Quasar`). 352 (was already merged) 353- r829 | Add r_patch.c. 354 (renderer) 355 r830 | BEX-equivalent strings output should have spaces around the = ( 356+ r831 | BEX-equivalent strings output should have spaces around the = ( 357 (was already merged) 358- r832 | Removed debug code. 359 (renderer) 360- r833 | More error checking. 361 (renderer) 362- r834 | Some code reorganisation. Added infinitePerspective which replac 363 (renderer) 364 r835 | Some code reorganisation. 365 r836 | Don't use paletted textures as default. 366 r837 | backported from 2.3.x: fixed a major bug that caused any deh pat 367- r838 | Removed glu tesselation code, as it doesn't work properly and is 368 (renderer) 369 r839 | Don't use paletted textures as default. 370 r840 | Backported better invulnerability drawing for normal OpenGL (not 371 r841 | Removed glu tesselation code, as it doesn't work properly and is 372 r842 | Updated. 373 r843 | Bumped version number. 374 r844 | Commit Mead's/my countable item automap highlighting. 375 r845 | Fix SEGV on failed lookup for BEX codepointer. 376 r846 | Always rangecheck patch drawing to the framebuffer, we have no g 377 r847 | Respawn frame bug "reported" on DW forums by Graf Zahl. 378 r848 | Don't treat linedef types in the 0x8000-0xffff range as generali 379 r849 | Fix DEH_MOBJINFOMAX. 380 r850 | Removed need for far clipping plane. 381 r851 | Updated and added some details. 382 r852 | Added some stuff from 2.2.x. 383 r853 | Update and cleanup. 384 r854 | Clean up some code indenting. 385 r855 | Split visplane duplication into new function. Fix sky-over-sky H 386+ r856 | From prboom_stable_2_2: Split visplane duplication into new func 387 (2.2) 388 r857 | Updated. 389 r858 | Fix erroneous extra shot noise when chaingun runs out of ammFix 390+ r859 | Fix chaingun bullet-noise-after-last-bullet bug. 391 (was already merged) 392 r860 | Compatibility option the chaingun sound fix (Bahdko made me, hon 393 r861 | Add chaingun extra shot sound fix. HTML cleanups. Obscure email 394 r862 | Obscure email addresses against spam harvesting. 395 r863 | Another email link obscured. 396 r864 | Fix for crash when trying to load empty slot. 397 (menu) 398 r865 | Removed $Id: $ lines. This is for the future switch to subversio 399 r866 | Removed $Id: $ lines. This is for the future switch to subversio 400 r867 | Wow, I totally messed up the last checkin. At all places where a 401 r868 | Wow, I totally messed up the last checkin. At all places where a 402 r869 | Fixed compiling of prboom_server. 403 r870 | Wow, I totally messed up the last checkin. At all places where a 404- r871 | Fixed double dcvars.translation mapping in 16 and 32 bit. 405 (renderer) 406- r872 | Fixed tranlation mapping for rounding filter in 8 bit. 407 (renderer) 408 r873 | Added r_patchfilter and r_patchslope console variables. 409 (console) 410- r874 | Patch drawing defaults to point filter and square borders as thi 411 (renderer) 412 r875 | Fix crash when doing timedemo from the menu. 413 (menu) 414- r876 | Added translucent patch drawing (used in video settings menu). 415 (renderer) 416- r877 | Added more menu graphics from smmu. 417 (menu graphics) 418 r878 | Added r_homflash console command. 419 (console) 420 r879 | Use smaller slider graphics from smmu. Boolean values are switch 421 (menu) 422 r880 | Output of lprintf now also goes to console. 423 (console) 424 r881 | Added names for keypad keys. 425 (binding) 426- r882 | Renamed r_videomode to r_rendermode. The r_width, r_height and r 427 (rendering) 428 r883 | Video settings menu is much more complete (OpenGL stuff missing) 429 (menu) 430 r884 | Updated. 431+ r885 | Made I_SoundInit callable more that once. 432 r886 | The snd_samplerate command is toggleable and only allows values 433 (console) 434 r887 | Fixed sound menu. 435 (menu) 436 r888 | Added use_mouse console variable. 437 (console) 438 r889 | Fixed compilation warning related to defdemoname. Made G_Compati 439 (console) 440 r890 | Moved default_compatibility_level and compatibility_level consol 441 (console) 442 r891 | Some small changes. Split up compatibility into two pages. 443 (menu) 444 r892 | Added p_cmd.c and made small related changes. This adds monster 445 (console) 446 r893 | Removed cvs log. 447 r894 | Removed non OpenGL versions. 448- r895 | Added OpenGL console commands. Added OpenGL settings to video me 449 (renderer) 450- r896 | Added ViddSys. Added viddsys project for VisualC6. Enabled vidd 451 (VIDD) 452 r897 | Added some stuff. 453 r898 | Removed unused stuff. 454 (console) 455 r899 | Reworked the menus a bit. Disabled some non working stuff for no 456 (menu) 457 r900 | Moved demo stuff from g_game to g_demo. 458 (g_demo) 459- r901 | Implemented iwad console command for on the fly iwad switching. 460 (IWAD switching) 461- r902 | Documentation for vidd. 462 (VIDD) 463 r903 | Fix drawing when console is fullscreen. 464 (console) 465 r904 | Added C_RunTextCmdf. Added c_addcommand_stats console command wh 466 (console) 467 r905 | Changed to use C_RunTextCmdf. 468 (menu) 469 r906 | Added iwad selection in "features->load wad". 470 (menu) 471- r907 | Changed iwad from console command to console string and prevent 472 (IWAD switching) 473 r908 | Using g_iwad (from iwad console string) for default iwad when no 474 (IWAD switching, menu) 475- r909 | Sound functions take const mobj_t * instead of void * for locati 476 (VIDD) 477 r910 | Moved includes bacuase of some changes in the header files. 478- r911 | Sound functions take const mobj_t * instead of void * for locati 479 (IWAD switching) 480 r912 | Added c_net from smmu. 481 (net from smmu) 482 r913 | Added fraggle script files from smmu, but didn't integrate it in 483 (fraggle script) 484- r914 | Made wall and floor filters seperatly selectable (to allow round 485 (renderer) 486- r915 | Added Lucas Pope to credits. 487 (renderer) 488 r916 | Several small changes to let fraggle script stuff compile. Added 489 (fraggle script) 490 r917 | Added fraggle script files. Moved some files into project subfol 491 (fraggle script) 492- r918 | Three font graphics from SMMU added. 493 (font graphics) 494- r919 | Merging more stuff from SMMU: v_misc added and moved font handli 495 (font handling - better get it from Eternity) 496- r920 | Using the new V_Text* functions here instead of implementing ess 497 (font handling) 498 r921 | Removed unused externs. 499 r922 | Some cleanup. Using V_IsPrint to check if char is printable. Add 500 (console) 501- r923 | Initialize the font in v_misc. 502 (font handling) 503 r924 | For iwad switching: Initialize patches (R_Init) before any call 504 r925 | Definitions for silentmove sector flags. 505 r926 | Added totalfrags in preparation for the coming smmu hud code. 506 (smmu hud) 507 r927 | Added lightlevel_t. Added prototypes for new functions from smmu 508 (fraggle script) 509 r928 | Fixed type cast compiler warnings. 510 (fraggle script) 511 r929 | Using the recently added V_DrawBox function. 512 (menu) 513 r930 | Prevent adding a command twice, as this causes an endless loop l 514 (console) 515- r931 | Typecast to prevent warning. 516 (renderer) 517 r932 | Added linedefs for scripting from smmu. 518 (fraggle script) 519 r933 | Last log entry is wrong. This added silentmove. 520 (fraggle script) 521- r934 | Adding silentmove and using plat_up, plat_stop and palt_down con 522 (some constants) 523- r935 | Added T_LightFade and P_FadeLight from smmu. 524 (P_FadeLight) 525 r936 | Enabled T_AddCommands and V_AddCommands. Some moving around of * 526 (console) 527 r937 | New hud from smmu with some small related changes. The fullscree 528 (HUD) 529 r938 | Removed cvs log. 530- r939 | Removed message from player_t, use doom_printf or player_printf 531 (Removed message from player_t, use doom_printf or player_printf instead) 532- r940 | Fix chasecam when teleporting. 533 (chasecam) 534- r941 | Added r_blockmap. 535 (blockmap) 536- r942 | Some code cleanups and documentation fixes. Very small changes f 537 (several changes) 538- r943 | Enabled V_FPSDrawer: 539 (FPS drawer) 540 r944 | Added and enabled more smmu stuff. 541 (smmu) 542- r945 | Fixed V_WriteTextXYGapFont call from using v_font to supplied fo 543 (font) 544 r946 | Small cleanups and added some variables from smmu. 545- r947 | prboom.wad now loaded together with iwad. Using IndentifyVersion 546 (IWAD switching) 547 r948 | Added deh_loaded variable from smmu. 548 (console) 549 r949 | gravity is now a variable. 550 (gravity variable) 551 r950 | Renamed G_DeferedInitNew to G_DeferedInitNewNum and G_InitNew to 552 (hubs) 553 r951 | Moved G_Ticker to the end of the file. 554 r952 | Added p_info and p_hubs from smmu. 555 (hubs) 556 r953 | Some definitions (intermission camera related) and the barest mi 557 (intermission camera) 558 r954 | Check if soundfx is enabled in S_StopSounds to fix crash. 559 r955 | Moved "extern int screenblocks;" to r_main.h 560 r956 | Removed now unused extern int key_* definitions. Added G_Scrambl 561- r957 | Print errors to console instead of calling I_Error. 562 (renderer) 563 r958 | Put code from g_game (G_DoLoadLevel) to init the sky texture nam 564 (smmu) 565 r959 | More things from smmu in P_SetupLevel. 566 (smmu) 567 r960 | Removed unused key_* definitions. Moved key_map_* definitions to 568- r961 | Z_PrintStats is Z_DrawStats now and called from HU_Drawer. It's 569 (font) 570 r962 | MAXLOADWADS now 2 again, cause prboom is implicitely loaded. 571- r963 | bodyqueue fix from mbf. 572 (bodyqueue) 573 r964 | New sound code from smmu. 574 (smmu - sound) 575 r965 | Reenabled quit sounds. Added i_endoom_delay to change delay when 576- r966 | Small changes and additions from smmu. 577 (chasecam) 578 r967 | P_SetupLevel and G_InitNew take a levelname instead of gameepiso 579 (smmu) 580 r968 | Added death messages from smmu. 581 (smmu) 582 r969 | Bump version number for autoconf. 583 r970 | Sprite offsets must be flipped for flipped sprites. Thanks to fr 584 r971 | Further improve the P_CreateSecNodeList global variable cleanups 585 r972 | Fix endianness issues in tic field of network packets. Should be 586 r973 | cf http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=174541 Remov 587 r974 | Get line lengths right in README.command-line 588 r975 | Added more intermission code from smmu. Made some functions stat 589 (smmu) 590 r976 | Added use_startmap and startlevel. Added functions for dynamic w 591 (smmu) 592 r977 | Enabled some smmu stuff which didn't work before. 593 (smmu) 594 r978 | Removed ChangeLog as it's generated. 595 r979 | Reintroduce -nomouse option; essential for debugging. 596 r980 | Add comp_sound stuff, backported from the development version. 597 r981 | Set compatiility options correctly in netgames in old compatibil 598 r982 | Add support to network game server for reading config files. It 599 r983 | Added explanation for AM_PATH_SDL problem to compile from cvs se 600 r984 | Added explanation for AM_PATH_SDL problem to compile from cvs se 601 r985 | Added correct eol property. 602 r986 | Added correct eol property. 603 r987 | Fixed Makefile.am. Small posix related fixes. 604 r988 | Added Visual Studio .NET project files. 605 r989 | Added tab before each line of files. 606 r990 | More Makefile and posix fixes. 607 r991 | Posix fixes for OpenGL. Now always compiled in, as there are no 608 r992 | Makefiles are weird. Replaced tabs with spaces in file list. 609 r993 | Added VISUALCNET to distribution. 610 r994 | Added inl and vidd directorys to makefiles. 611 r995 | Fix end of line. 612 r996 | Fix case. 613 r997 | Fix case. 614 r998 | Added src/inl/Makefile and src/vidd/Makefile. 615 r999 | Fix end of line. 616 r1000 | Removed trailing slashes in I_DoomExeDir. 617 r1001 | Moved includes from gl_intern.h to gl_main.c and gl_texture.c. P 618 r1002 | Remove ChangeLog from distribution tarball - we don't have one. 619 r1003 | Remove readme.txt from distribution, as it is not in the reposit 620 r1004 | Sanity checking for netcmd numbers. Add more entries to netcmd e 621 (console, net) 622- r1005 | Endian fixes. 623 (renderer) 624 r1006 | Removed PFNGLCOLORTABLEEXTPROC definition and added FAQ entry. 625 r1007 | Added GL_DOOM define. 626- r1008 | More endian fixes. 627 (renderer) 628 r1009 | Reorder comp_sound to match 2.2.4. 629+ r1010 | Import fixes from stable tree, revisions 823,825,827: - Respawn 630 (2.2) 631+ r1011 | Port forward fraggle's sprite offset flipping fix. Clean up and 632 (sprite clipping fix) 633+ r1012 | Port forward the fix for global variable overwriting (tmbbox) in 634 (2.2) 635 r1013 | New address for Barry Mead. 636 r1014 | Fix non-GL_Doom compilation. 637 r1015 | Allow s_sound.c to specify volume with greater precision. This a 638 r1016 | Work around defect in SDLNet_UDP_Bind channel support. 639 r1017 | Add a feedback mechanism to keep clients more accurately synchro 640 r1018 | Upadte email address and download address. 641 r1019 | Remove direct smpeg dependency - it should be pulled in automati 642 r1020 | Remove debugging accidentally committed yesterday, and update NE 643 r1021 | Add weapon pickup sounds, sprite flipping, and updated p_map.c f 644 r1022 | Protect another email address. 645 r1023 | Hide another email. 646 r1024 | Update for 2.2.4 release. 647+ r1025 | Bring forward generalised line range fix from 2.2.x branch. 648 (2.2) 649 r1026 | Fix xtratics - it was generating negative tic #s and the server 650 r1027 | Added Makefile.am for extra files in generated tar. 651 r1028 | Tag the 2.2.4 release. 652 r1029 | Added more missing files to the Makefiles. 653 r1030 | Added missing GenEnd. 654+ r1031 | Updates to spec file (from 2.2.4). 655 (2.2) 656+ r1032 | Do not link smpeg (ported from 2.2.4). 657 (2.2) 658+ r1033 | From 2.2.4, less strict automake checks. 659 (2.2) 660+ r1034 | Port back-off support from 2.2.4. Port endianness fixes from 2.2 661 (2.2) 662+ r1035 | As in 2.2.4, removed ChangeLog. 663 (2.2) 664+ r1036 | Improve accuracy of sound calculations (sound range fix ported f 665 (2.2) 666+ r1037 | Update NEWS with final 2.2.4 list. 667 (2.2) 668 r1038 | Tagging PrBoom 2.3.0 669 r1039 | PrBoom 2.3.0 released. 670 r1040 | Explain a bit that this is a rough'n'ready beta release. Solicit 671 r1041 | Windows release was bad. 672 r1042 | Some feedback. 673 r1043 | Updated. 674 r1044 | Correct the off-screen checking in HUlib_drawTextLine. This stop 675 r1045 | Bumped version number. 676 r1046 | Fix config.h for Windows. All references to "../config.h" were r 677 r1047 | Fix eol. 678 r1048 | Report error if port bind failed. Sanity checking on player numb 679 r1049 | Load OpenGL libraries only when needed. 680- r1050 | I think this description of the networking is worth saving. 681 (network explanation) 682 r1051 | Take screenshot - f12 Quit - f10 Gama correction - f11 683 (config) 684 r1052 | Added autorun to menu. Updated todo. 685 (menu) 686 r1053 | Moved and added stuff for redesign. 687 r1054 | Forgot to rename. 688 r1055 | Mostly working like the old pages. I have to fix the tool first. 689 r1056 | With SimpleTAL 3.5, a small hack in pubtal and some small fixes 690 r1057 | Add navigation and reordered some things. 691 r1058 | Added hover effect for links. 692 r1059 | Added missing template. 693 r1060 | A very small readme on how to build the website. 694 r1061 | Nicer rollover effect. 695 r1062 | Fix eol. I finally found the option to prevent my editor from me 696 r1063 | Fix eol. I finally found the option to prevent my editor from me 697- r1064 | More endian fixes. Now it works on big endian systems as far as 698 (renderer) 699 r1065 | Fixed ignore-filter. 700 r1066 | Not needed anymore. 701+ r1067 | Obvious bug in my attempts to fix the T_VerticalDoor corruption 702 (2.2) 703 r1068 | Fix overzealous safety check added in last update. 704 r1069 | If server is closed before game start, exit the client too. 705 r1070 | We should call D_QuitNetGame for any client exit after the serve 706 r1071 | Better management of players joining and quitting during startup 707 r1072 | Demo players are after this: total live monsters count in the HU 708 r1073 | Set savegame root. 709 r1074 | fake_contrast should be on by default (used to be on but configu 710 r1075 | Bump version number. 711 r1076 | Marked hub and script related stuff with ifdefs. 712 (hub) 713- r1077 | Fixed textcolours array, this caused segfaults. 714 (font) 715- r1078 | Fix prboom.wad not found [Patch 949349]. 716 (IWAD switching) 717- r1079 | Fix texture pegging for upper textures [Patch 897801] [Bug 59999 718 (renderer) 719 r1080 | Set svn:eol-style property. 720 r1081 | Set svn:eol-style property. 721 r1082 | Make line_t junk static in A_LineEffect. 722+ r1083 | Make line_t junk static in A_LineEffect [Bug 946686]. 723 (2.2) 724 r1084 | Fix for new GCC warnings. 725- r1085 | Wrap extremely long lines. 726 (renderer) 727 r1086 | Fix Bug #845129. Filenames with dots didn't work properly (and s 728- r1087 | Fixed Bug #929248. Buffer overflow in F_TextWrite. 729 (font) 730 r1088 | Added SDLK_CARET as console key. 731 r1089 | Fix compilation. 732- r1090 | (Partly) fix bug #851055. (Re)implemented multipatch textures. D 733 (renderer) 734- r1091 | Fix bug #810700. It was some rounding error introduced with the 735 (renderer) 736- r1092 | Limit the posts of a patch to the limits of the texture. As a si 737 (renderer) 738- r1093 | Removed some unused code. I think this got obsolete with the new 739 (renderer) 740 r1094 | Added an ifdef USE_ULL_SUFFIX. This should be added with a test 741 r1095 | Fix bug #826682. Unavailable IWADs get disabled. 742 (menu, iwad switching) 743 r1096 | Fix savegames (Bug #896092). 744 (smmu savegames) 745- r1097 | Fix multiple-patches-on-one-column textures (Bug #851055). 746 (renderer) 747 r1098 | Bump version number. 748 r1099 | Load OpenGL library only once. 749 r1100 | Fix bug #926548 and enhance widgets with the possibility to choo 750 (hud) 751 r1101 | Fix bug #810562. Bounded keys weren't checked when playing demo. 752 (binding) 753 r1102 | Tried to achive savegame compatibility with 2.2.x, but failed. T 754 (smmu savegame) 755 r1103 | Update email address. 756 r1104 | Use SDL_MUSTLOCK to determine whether si render direct to buffer 757 r1105 | Bump version number. 758 r1106 | A few minor fixes so far. 759 r1107 | Fix --enable-dogs 760 r1108 | Cheatcodes didn't work anymore and this change wasn't necessary 761 (binding) 762 r1109 | Updated. 763- r1110 | Removed W_UnlockLump* calls made obsolte by the new renderer. 764 (renderer) 765 r1111 | Added a sanity check to prevent problems. 766 r1112 | Prevent compiler warning. 767 r1113 | Fix position of automap text widgets when using high-res. 768 (hud) 769 r1114 | Added devparm as console command. 770 (console) 771- r1115 | Made R_GetTextureColumn simpler by using the new R_GetTextureCom 772 (renderer) 773- r1116 | Added missing R_GetTextureColumn call for dcvars.prevcolumn. 774 (renderer) 775- r1117 | Use user pointer on Z_Malloc. 776 (renderer) 777- r1118 | Use normal malloc instead of Z_Malloc. 778 (renderer) 779 r1119 | Fix compiler warnings and a weird compiler error in Visual Studi 780 (VIDD) 781 r1120 | Updated to Visual Studio .NET 2003. 782 r1121 | Added test for ULL number suffix. 783 r1122 | Import r418 from trunk: Simplify event handling, logic is all in 784 r1123 | Update for new dmalloc API. 785 r1124 | Import r1115 from trunk, fixing dmalloc support. More consistent 786 r1125 | Merge r941 from trunk (plus Lee's comments from MBF): bodyqueue 787 r1126 | Import r707 from trunk, for bug #592350: Use M_ReadFile for Find 788 r1127 | Import r417 from trunk: No need for screenshot to be a gameactio 789- r1128 | Fix texture offset when using linear filter in software mode. 790 (renderer) 791- r1129 | Fixed bug #834202. Translucency setting wasn't saved. Patches ar 792 (renderer) 793 r1130 | Fixed several compiler warnings. 794 r1131 | Import r514 from trunk: Better inline asm from Eternity. 795 r1132 | Fast forward to given map # in demo playback. 796 r1133 | Fix desync caused by timing differences in intermission screen w 797+ r1134 | Intermission screen desync on secrets counter. for e.g. 30cn3519 798 (2.2) 799 r1135 | Another demo sync fix for Boom. 800 r1136 | monkeys, traditional_menu, sts_always_red and weapon_recoil set 801 r1137 | Import r712 from trunk (needed to complement r418 imported yeste 802- r1138 | Imported new colour translation code from SMMU/Eternity. 803 (renderer) 804 r1139 | Fixed a few warnings. Let z_zone.c compile on windows. Add defau 805 r1140 | Import r708 from trunk, needed to complement r707 imported yeste 806 r1141 | Ripped out tranmap caching. 807- r1142 | Don't initialise sound before I_Init(). 808 (init sound) 809 r1143 | Import 2.3.x prboom.wad. 810 r1144 | Blazing door hitting an obstacle should make a blazing door soun 811- r1145 | Blazing door closing and hitting something should make a blazing 812 (blazing door sound) 813+ r1146 | Live monster counter for HUD, imported from stable_2.2 r1064. 814 (2.2) 815 r1147 | Another blazing door noise bug. 816+ r1148 | The new simplified z_zone implementation. It's just a wrapper ar 817 (z_zone) 818 r1149 | #include "z_zone.h", for malloc. 819+ r1150 | Clear tmthing after each tic - could be referencing a freed obje 820 (z_zone) 821+ r1151 | Demo fast forward to given map #, from stable_2.2. 822 (2.2) 823 r1152 | Fix autoconf warning. 824+ r1153 | Live monster counter now worksa with archville resurrections. 825 (2.2) 826 r1154 | Live monster counter now counts archville resurrections. 827+ r1155 | Fix r1142: need p_map.h for P_Map*. 828 (z_zone) 829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if 830- r1157 | Made patches and texture composites of the new software renderer 831 (renderer) 832+ r1158 | Added memory_size variable, which is the threshold at which purg 833 (z_zone) 834+ r1159 | Fixed long standing backspace printing bug on windows. 835 (was already merged) 836 r1160 | Fixed long standing backspace printing bug on windows. 837+ r1161 | Fixed missing 0 at end of string. 838 (was already merged) 839 r1162 | Fixed missing 0 at end of string. 840 r1163 | Add \n when printing HUD messages to console. 841 (console) 842+ r1164 | Fixed rather big memory leak. 843 (was already merged) 844 r1165 | Fixed rather big memory leak. 845- r1166 | Set edgeSloping when combining posts. 846 (renderer) 847 r1167 | Fixed config for new PubTal. Changed CSS a little bit. 848 r1168 | Generalised doors now make sounds appropriate to their speed. Th 849- r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i 850 (sounds) 851- r1170 | More original Doom like default settings. 852 (default settings) 853 r1171 | Padding for short REJECT lumps (fixes rq22-318.lmp and probably 854 r1172 | Make it possible to abort network checking on windows. 855- r1173 | Make it possible to abort network checking on windows. 856 (networking on windows) 857- r1174 | Completely removed G_ChangedPlayerColour. 858 (G_ChangedPlayerColor) 859- r1175 | Added portable snprintf. Compile with warnings as errors on wind 860 (psnprintf) 861- r1176 | Made some buffers bigger, so they will not overrun. 862 (buffers) 863- r1177 | Small enhancements and bugfixes from Eternity. Fix indentation. 864 (renderer) 865 r1178 | Removed limit on aliases (from Eternity). Small enhancements and 866 (console) 867- r1179 | Unify V_WriteText* and V_StringWidth* functions. 868 (font) 869 r1180 | Small enhancements and bugfixes from Eternity. Fix indentation. 870 (console) 871 r1181 | Fix compilation with gcc 3.4.x - inconsistency between header an 872 r1182 | Add calls to SMMU/Eternity net code. 873 (net) 874 r1183 | Fix dist target for newer autoconf. 875 r1184 | Enhanced Edition v1.9 demo support. 876 r1185 | Fix compilation of server. 877 (net) 878 r1186 | Implemented printing of tabs. 879+ r1187 | Implemented printing of tabs. 880 (was already merged) 881 r1188 | Fix crash when player respawns in multiplayer due to new P_MapSt 882 r1189 | Small fix from Eternity. Small code cleanups. Fix compilation of 883 (net) 884- r1190 | Fix bug #810566. Music stops playing after sound settings change 885 (sound) 886+ r1191 | Fix player respawn crashes with new P_MapStart/End 887 (z_zone) 888 r1192 | Updated. 889 r1193 | Bug fixes from Eternity. Small code cleanups. Enabled some more 890 (smmu fixes from eternity) 891 r1194 | Bugfixes from Eternity. Small code cleanups. Enabled more stuff. 892 (smmu fixes from eternity) 893+ r1195 | Renamed namespace to li_namespace. 894 (was already merged) 895+ r1196 | Removed stealth monsters, they weren't supported in the renderer 896+ r1197 | Ripped out the remaining stealth monster bits. The flags in p_mo 897 r1198 | Added psnprntf.* and m_fcvt.*. 898 r1199 | Added pastebin. 899 r1200 | Start level code also uses P_Map* and must be wrapped (else P_Ma 900+ r1201 | Start level code also uses P_Map* and must be wrapped (else P_Ma 901 (2.2) 902 r1202 | Small changes to css. Moved passwords outside of pastebin.php. R 903- r1203 | Don't use systems snprintf as replacement for psnprintf. 904 (psnprintf) 905- r1204 | Use psnprintf instead of snprintf or sprintf. 906 (psnprintf) 907 r1205 | Fix for newer autoconf. 908! r1206 | Fix prboom_3_compatibility savegames. 909 (savegame) 910+ r1207 | Longtics/EE support ported from stable_2.2. 911 (2.2) 912 r1208 | doom2.exe only used the first 10 deathmatch starts. 913+ r1209 | doom2.exe only used the first 10 deathmatch starts. 914 (was already merged) 915 r1210 | Transmit data for tic 0. This probably caused the first-tic desy 916 r1211 | Experimental proxy server between ipxsetup.exe's IPX networking 917 r1212 | Works now - fixed packet sizes and tic wrapping calcs. 918 r1213 | Make the backoff stronger, needed to need down the lag with doom 919 r1214 | Pack and pad the packet header struct, and ensure that the paddi 920 r1215 | Make demo noise a bit less intrusive. 921 r1216 | Prevent SEGV if server incorrectly give a bad consoleplayer numb 922 r1217 | Extra confirmation phase, to deal with clients that quit or lose 923 r1218 | MF_BLOCKMAP missing from Doom -> PrBoom flags conversion, and th 924 r1219 | non-SDL_net net code is gone. Remove makefile conditionals, as t 925 r1220 | Move GL_DOOM and COMPILE_VIDD from project settings to config.h. 926- r1221 | Avoid crash when prboom.wad is not found. 927 (IWAD switching) 928- r1222 | Avoid crash when the opengl extension string is too long. 929 (renderer) 930- r1223 | Fix printing of opengl extension. The length was calculated inco 931 (renderer) 932+ r1224 | Another fix for tabulators in the windows console window. 933 (was already merged) 934 r1225 | Backport of the fix for printing opengl extensions and the tabul 935 r1226 | Fix up .NET project files. 936 r1227 | updated. 937- r1228 | Fix compilation of prboom_server. 938 (psnprintf) 939 r1229 | Fix compilation of prboom_server. 940 r1230 | EE got called v1.91 941 r1231 | EE got called v1.91 942+ r1232 | Fix dehacked mobj bits conversion, cf r1218 from stable branch a 943 (was already merged) 944 r1233 | monster_backing off by default too. 945 r1234 | Fix my email address. 946 r1235 | Bring my email addresses up to date. 947 r1236 | PrBoom 2.2.5. 948 r1237 | PrBoom 2.3.0. 949 r1238 | Small fix to prevent unwanted newlines. 950 r1239 | Created tag for PrBoom 2.2.5. 951 r1240 | Bump version number. 952 r1241 | autoconf and rpm disagree about the use of an explicit platform 953 r1242 | Created tag for PrBoom 2.3.1. 954 r1243 | Bumped version number. 955 r1244 | Fix intermission screen splat/YaH code, which was crashing due t 956+ r1245 | Fix off-screen you-are-here's on Inferno intermission screens. 957 (was already merged) 958- r1246 | Don't play music when volume is 0. 959 (music volume 0) 960+ r1247 | Fix fuzz drawing for hi-re. 961 (was already merged) 962 r1248 | Fix fuzz drawing for hi-re. 963- r1249 | Fixed patch drawing with VPT_FLIP. 964 (renderer) 965 r1250 | updated. 966 r1251 | Fix hang when one network client exits. 967 r1252 | Update default server parameters to match the client. 968 r1253 | Fix some serious memory leaks. 969 r1254 | and news for the mem leak. 970 r1255 | Nicer diagnostics of player states. 971 r1256 | Fix NOSECTOR and NOBLOCKMAP effects in old dehacked patches. 972+ r1257 | Fix nosector/noblockmap mixup. 973 (was already merged) 974 r1258 | and the NEWS item for the deh fix. 975- r1259 | Set default netgame options the same as the default prboom.confi 976 (defaults) 977 r1260 | Fixed player spawn sound. 978+ r1261 | Fixed player spawn sound. 979 (was already merged) 980 r1262 | Player reborn TFOG bug. 981- r1263 | No oof sound on open 2S lines when comp_sound. 982 (sounds) 983+ r1264 | Quick hack to enable network client to ride over temporary loss 984 (was already merged) 985 r1265 | Use g_game.h instead of redefining stuff. Backspace repeat. 986+ r1266 | Bring into line with intended protocol, from stable branch. 987 (2.2) 988+ r1267 | Bring slightly more into line with my work from 2.2.x. r1048+r10 989 (was already merged) 990 r1268 | Created bundle folder remotely. 991 r1269 | Created bundle for prboom2. 992+ r1270 | Make I_WaitForPacket more useful, have a timeout. 993 (2.2) 994 r1271 | Repeat init packet - it might get lost or server is slow startin 995+ r1272 | fix last commit. 996 (was already merged) 997+ r1273 | Return time to next tick. 998 (2.2) 999- r1274 | Enable key repeat. 1000 (key repeat) 1001 r1275 | Remove unused consdata in ticcmd. 1002 (console) 1003 r1276 | Treat warnings as errors. 1004 r1277 | Fix some warnings. 1005 r1278 | Don't what I mean, not what I say :-). Don't call SDL_GetTicks t 1006 r1279 | More intelligent timing in TryRunTics. 1007 r1280 | Smarter delays in TryRunTics. Also, listen for network packets w 1008 r1281 | Use packet_set for PKT_TICC. 1009 r1282 | Shorter delay while waiting on packet, so windows users have the 1010 r1283 | Fix tntem cheat. 1011- r1284 | Fix HOM detection drawing. 1012 (renderer) 1013- r1309 | Fix bug [1046368] and patch [1199312]. 1014 () 1015DONE! 1016 1017-------------------------------------------------------------------------- 1018 1019PrBoom-plus revisions since "Stuff to port from prboom-plus" 1020<http://sourceforge.net/mailarchive/message.php?msg_name=BE37299E-8C02-48FA-924B-6E9F8C5CCDC8%40gmx.net> 1021 1022 unexamined 1023+ done 1024% partially done 1025- of interest 1026? not sure 1027x not of interest 1028 ! needs attention 1029 1030+ r2312 | fix of hanging decoration disappearing in Batman Doom MAP02 1031? r2313 | comp[comp_oofsound] - done 1032+ r2319 | the global variable r_NoInterpolate is not necessary any more (s 1033+ r2320 | don't thrash cpu during pausing (should be applied to prboom) 1034+ r2321 | do nothing if a pause has been pressed during playback. pausing 1035x r2322 | "-auto" for autoloading of wads according to the lmp file-name 1036?! r2323 | correction of smart items clipping code: not a fully dead corpse 1037?! r2324 | heh, previous commiting was unsaved version.fixed 1038?! r2325 | there are three modes of sprite clipping in opengl: 1039?! r2326 | gl_sprite_offset moved to globals; things with MF_MISSILE should 1040?! r2327 | some comment changed 1041+ r2328 | fixed(?) cph's bug(?) introduced in r1431 1042+ r2329 | fix for 2328. maybe better possible 1043x r2330 | bug with def_arr type (Z_Realloc do not fill additional region o 1044+ r2331 | comp_doorstuck should be forced for boom201 compatibility (at le 1045x r2332 | launcher 1046+ r2333 | cph's one more bug: The current behaviour with comp_666 is that 1047+ r2334 | Check for prevention of possible collisions between level of com 1048+ r2335 | revert to r2333 1049+ r2336 | Additional check of gameepisode in A_BossDeath is added, because 1050?! r2337 | small fix for opengl, sky and mouselook 1051x r2338 | progress bar during demo playback works during skipping 1052x r2339 | minimization of distinctions with trunk 1053x r2341 | Merged r2304:2340 from trunk 1054- r2342 | Optional removal of a quit sound delay (it is old Prboom-Plus's 1055- r2344 | Improved support for Doom v1.2: 1056x r2345 | - the progress bar did not work correctly for demos with more th 1057x r2346 | Predefined translucency setting (comp_translucency) should not o 1058x r2347 | Prevention of division by zero in G_DoPlayDemo() if players coun 1059+ r2348 | Handling of unrecognized demo formats 1060+ r2349 | fix for r2348 (Doom v1.2 demos) 1061+ r2350 | comments 1062x r2351 | Files for -auto should be searched in all standard places: curre 1063x r2352 | Sometimes the figures for kills, items, etc., stop getting updat 1064? r2353 | warning C4018: '==' : signed/unsigned mismatch 1065x r2356 | to avoid conflicts prboom-plus.wad should be added with full pat 1066x r2357 | launcher 1067x r2358 | launcher again 1068x r2359 | launcher again again 1069x r2360 | added I_vWarning() function 1070? r2361 | I_FindFile: searching exe dir before current dir, check wfname a 1071+ r2362 | Better compatibility with boom v2.01. There are no more desync o 1072+ r2363 | fix for r2362 1073+ r2364 | demover is global now. it's required for demos recorded in "demo 1074+ r2365 | Three separate definitions of max and min are moved in doomtype. 1075x r2366 | Compilation fixes: 1076+ r2367 | max, min are renamed to MAX, MIN to avoid all possible warnings 1077+ r2368 | removing unnecessary code (after r2367) 1078?! r2369 | spriteclip code shouldn't be applied to things with MF_NOGRAVITY 1079x r2370 | Removed files and folders with compiled pcre libs 1080x r2371 | pcre projects are added to main solution 1081? r2372 | New savegame format with continuous numbering. Now it is not nec 1082? r2373 | missed PACKAGEVERSION in VisualC6\config.h 1083? r2374 | ALL_IN_ONE define for having PrBoom-Plus.wad in the exe (win32 o 1084? r2375 | fix compilation 1085x r2376 | Merged r2340:2355 from trunk 1086+ r2377 | Fixed mbf_compatibility incompatibility. There is no more desync 1087x r2378 | Demo Progress Bar during skipping will be updated not more often 1088x r2380 | All-in-one doesn't find resource wad when using -auto 1089+ r2381 | "All boss types can trigger tag 666 at ExM8" -> "Emulate pre-Ult 1090+ r2382 | There is no more crashes on boom200 demos (wrongly header readin 1091+! r2383 | Animated middle textures with a zero index should be forced. 1092?! r2384 | New mouse code without SDL lags. Win32 mouse handling was remove 1093+ r2385 | non traditional menu was removed to avoid bugs with Alien Vendet 1094?! r2386 | New mouse code: Sounds as nonsense, but SDL mouse lags are depen 1095? r2387 | do not clear events queue at the start (like vanilla) 1096?! r2388 | some comments about new mouse code 1097?! r2389 | There is no more win32 specific code in new mouse code. Now it w 1098x r2390 | launcher: wrong strings in history combo 1099- r2391 | sound_noquitsound is renamed to misc_fastexit 1100?! r2392 | missed SDL_WM_GrabInput(SDL_GRAB_OFF) 1101+ r2393 | do not process mouse input in menu because it's buggy and annoyi 1102x r2394 | Merged r2355:2379 from trunk 1103% r2395 | fix some compilation problems on MAC and POSIX 1104?! r2396 | very small improvement 1105+ r2397 | Fixed Boom incompatibilities. There are no more desyncs on Donce 1106+ r2398 | Fixed Boom incompatibilities. Original friction and bobbing code 1107x r2399 | bump version to 2.4.8.2 1108x r2400 | REJECT overflow cannot be emulated if the REJECT size is not div 1109x r2401 | Not used function (RejectOverrunAddInt) has been removed 1110?! r2402 | Boom's color maps are supported in OpenGL mode 1111?! r2403 | Boom's colormaps: some comments are added 1112?! r2404 | Effect of invulnerability uses a colormap instead of hard-coding 1113?! r2405 | comp[comp_skymap] works in OpenGL mode now; 1114x r2406 | "Paper Items" setting is not applied to hanging things. 1115x r2407 | always grab the mouse in camera mode when playing levels and men 1116- r2408 | [-] PrBoom bug: %DOOMWADDIR% had no effect for PWADs. 1117?! r2409 | Boom's colormaps in OpenGL: fix crash in gld_Precache 1118-! r2410 | New mus -> mid conversion code thanks to Ben Ryves <benryves@ben 1119?! r2411 | [-] new invulnerability/colormap handling in 1120-! r2412 | some new files are removed before readding with corrected eol st 1121-! r2413 | New mus2mid conversion code. All tabs are replaced with spaces. 1122-! r2414 | Fixed eol style of files 1123? r2415 | fix compilation with vc2005 1124x r2416 | check of bounds of the matched part in autoplaydemo mode for cor 1125x r2417 | PCRE_NOTBOL flag is removed from regexec(). Not needed. 1126-! r2418 | A bug with the new music code: midi files (i.e. directly placed 1127x r2421 | fix warning with vc6 1128x r2422 | Merged r2379:2420 from trunk 1129+ r2424 | [-] Strip of rendered graphics appears under status bar 1130+ r2425 | fix for r2424 and OpenGL 1131x r2426 | Merged r2420:2423 from trunk 1132+ r2430 | fix for r2424 and MP: SP status bar displayed for DM 1133?! r2431 | Attempt to fix the bug #1653750: With OpenGL rendering, many of 1134-! r2432 | Make it compile on Mac OS X again. Music is disabled for now. 1135-! r2433 | Make music work again. 1136-! r2440 | better math: there are no more strips of rendered graphics (at 6 1137- r2441 | Fixed incompatibility with original EXE's (complevels 0..6) on l 1138? r2442 | Dynamic calculation of PACKAGEVERSION 1139x r2443 | duplicated code after old merge 1140? r2444 | global BETWEEN define 1141+ r2445 | In PRBoom the player's weapon is displayed much darker than in o 1142 r2446 | Boom's colormaps in OpenGL: fix for idbeholdl+idbeholdv 1143 r2449 | PrBoom-Plus bug: When radsuit ends, palette changes w/o warning 1144 r2450 | When playing back with -recordfromto, and before resuming record 1145 r2451 | Issue with lines (boxes) that appear around the elements that ch 1146 r2452 | small optimization of gld_InitGLVersion() 1147 r2453 | Post-process the texture data after the buffer has been created. 1148 r2460 | Fixes to the posix build system: 1149 r2462 | Improved support for Doom v1.2 1150 r2463 | Reorganization of the code for looking for bex/deh patches in al 1151 r2466 | Make "Not all required files are found" more user-friendly 1152 r2467 | [-] When a file with the bex extension is used in an autoloading 1153 r2468 | Correction for DEHs which swap the values of two strings. 1154 r2469 | interpolation for weapon bobbing 1155 r2470 | Two-pass method for better usability of automap: 1156 r2471 | New command-line switch "-emulate prboom_ver" for emulation of o 1157 r2473 | Kills/Items/Secrets percentage reported wrong if too high 1158 r2474 | -emulate and -force_* command-line switches work only during dem 1159 r2475 | comp_sound has been merged with comp_oofsound and moved to the c 1160 r2476 | - "Zombie players can exit levels" 1161 r2479 | bugs if USE_VERTEX_ARRAYS not defined 1162 r2480 | Add PC speaker code from chocolate-doom 1163 r2481 | added pcsound library 1164 r2482 | Boom's colormaps in OpenGL: memory leak 1165 r2483 | Do not clear video memory after loading on same level 1166 r2484 | (f)printf => lprintf in PCSOUND files 1167 r2485 | bug introduced in r2482 - wrong indexes were used 1168 r2486 | PrBoom bug: Par times are not shown 1169 r2487 | Sometimes the pistol sounds that play while the tallies are bein 1170 r2488 | Has made compatible my correction of par times (r2486) with "-au 1171 r2489 | fix "-emulation" code 1172 r2490 | let's show the warning if savegame is from the previous version 1173 r2491 | has made dynamic changing of gamespeed more smooth 1174 r2492 | "-force_lxdoom_demo_compatibility" comman-line switch for emulat 1175 r2493 | On ExM8 of movie runs, the total time is often displayed wrong. 1176 r2494 | -force_lxdoom_demo_compatibility: there are no more desynchs on 1177 r2495 | The ultimate 'ATI sucks' fix: Some of ATIs graphics cards are so 1178 r2496 | big comment for r2473: 1179 r2497 | fix for demoprogressbar with veeeeeeery long demos on high resol 1180 r2498 | fix compilation problems 1181 r2499 | gl_render_precise variable for control of the new seamless code 1182 r2500 | Move the window to the screen center if stupid SDL create it in 1183 r2501 | Fix crash when the program wants to S_AdjustSoundParams() for pl 1184 r2502 | The local variable should be used in G_ReadDemoHeader() instead 1185 r2503 | check for overrun in G_ReadDemoHeader() 1186 r2504 | allow -recordfromto for all levels of compatibility 1187 r2505 | "-emulate prboom_ver" includes bug with direct switch to SSG in 1188 r2506 | huge speedup (up to 10x) on levels with sectors which have many 1189 r2507 | fix for r2506 1190 r2508 | -emultae prboom-ver stuff: few new entries are added 1191 r2509 | Monsters spawned by Icon of Sin should not be countable for tota 1192 r2510 | comment for previous commit (r2509) 1193 r2511 | S_DISABLE and CR_DISABLE for disabled items in menu to avoid bug 1194 r2512 | Sound initialization was broken in r2508 if "-skipsec" command-l 1195 r2513 | Attempt to revert some old changes made in prboom+. Probably all 1196 r2514 | A lot of cleanups, speedups and bugfixes in render: 1197 r2515 | Avoid crashes at end of demos if DEMOMARKER (0x80) does not exis 1198 r2516 | fix for r2515 1199 r2517 | fix for r2506 (huge speedup on levels with sectors which have ma 1200 r2518 | Fox for "The ultimate 'ATI sucks' fix" (r2495) 1201 r2519 | fix compilation problems 1202 r2520 | Compatibility with common mapping errors "linedefs w/o tags appl 1203 r2521 | M_DoScreenShot did not work with "-videodriver directx" on fulls 1204 r2522 | Optimization of "quality" mode of "rendering quality" setting. V 1205 r2523 | fix compilation problems 1206 r2524 | Do not use seamless code ("quality" mode) in software mode 1207 r2525 | missed M_ChangeGLRenderPrecise call 1208 r2526 | In GL mode, the IDRATE info for sprites is always displayed as 0 1209 r2527 | Try to fix building prboom-plus under linux again. 1210 r2528 | Optimization of "quality" mode of "rendering quality" setting. F 1211 r2529 | fix r2513: statusbar were not updated in automap mode on softwar 1212 r2530 | There is no more visual glitches with sky on Icarus map14 and He 1213 r2531 | nothing. comment. 1214 r2532 | Fix of no warning (flashes between shadowed and solid) when invi 1215 r2533 | PrBoom bug: When putting -devparm in the command line, prboom-pl 1216 r2534 | Do not rebuild blockmap on the same level (after save/load) 1217 r2535 | Blinking during demoskip on fullscreen 1218 r2536 | Don't thrash cpu if the window doesnt have focus 1219 r2537 | Original P_FindNextHighestFloor() is restored for demo_compatibi 1220 r2538 | Ability to force -nomonsters and -respawn for playback of 1.2 de 1221 r2539 | 1. gl_boom_colormaps config's variable to reduce memory use 1222 r2540 | USE_GLU_IMAGESCALE is temporarily enabled to avoid some bugs 1223 r2541 | optimization: make heightlist static to avoid malloc/free pair i 1224 r2543 | DemoProgresBar continued to be displayed for in-wad demos (demo1 1225 r2544 | There are TWO bugs in the ouch face code. Not only was the condi 1226 r2545 | Move mouse sensitivity menu upwards a little to avoid overlap wi 1227 r2546 | The bug in algorithm of splitting of a sector into the closed co 1228 r2547 | There is a new command-line switch "-shorttics". This makes it p 1229 r2548 | fix compilation problem 1230 r2549 | Fix compilation on Mac OS X. 1231 r2550 | fix sound origin for large levels 1232 r2551 | fix previous revision r2550 1233 r2552 | Premature program exit during map26 in 4-player coop demo 29uv4p 1234 r2553 | dded two new precalculated float fields in GLTexture struct 1235 r2554 | Wrong calculation of x2 coordinate of a weapon in gld_DrawWeapon 1236 r2555 | fix for r2554 1237 r2556 | M_ChangeFOV() and M_ChangeGLRenderPrecise() should be under cond 1238 r2557 | two video pages should be cleared in gld_Init to avoid blink dur 1239 r2558 | Remove any line which has a clone with the same vertexes and ori 1240 r2559 | "Allow Boom colormaps" setting => "Allow colormaps" 1241 r2560 | wipe screen effect in OpenGL 1242 r2561 | wipe screen effect in OpenGL: fix memory overflow 1243 r2562 | fixed slowdown during screen melt at 1024x768 on some systems 1244 r2563 | fix menu bug after r2560 (wipe screen effect in OpenGL) 1245 r2564 | Changes in algorithm of GL wipe. Now it works more quickly, requ 1246 r2565 | Add gl_wipe.c to src/Makefile.am 1247 r2566 | Transferred sky texture on scrolled wall was not scrolled if mou 1248 r2567 | merge R_CheckTextureNumForName from prboom 1249 r2568 | Fix compilation on Mac OS X: add gl_wipe.c to src/MAC/Rakefile 1250 r2569 | vertical scroll on transferred sky texture works now too (if mou 1251 r2570 | scroll stuff from the latest revisions is temporally disabled 1252 r2571 | scroll on transferred sky texture is enabled again 1253 r2572 | [-] GL wipe: white screen during final screen animation in some 1254 r2573 | sky property-transfer linedef types should be applied only for M 1255 r2574 | sky transfer under prboom_comp now 1256 r2575 | Reuse of a current palette to avoid black screen at software ful 1257 r2576 | unnecessary (duplicated) call of UpdateGrab() is removed from D_ 1258 r2577 | More adequate warning of possibility of desynch in compatibility 1259 r2578 | from chocolate-doom r958: Initialise tracksize variable before m 1260 r2580 | hires textures 1261 r2581 | hires: 1262 r2582 | hires patches 1263 r2583 | fake colormaps for hires patches 1264 r2584 | fix progress of load hires on fullscreen 1265 r2585 | hires: fix for hires patches and sts_always_red; optimization of 1266 r2586 | hires: another fix for progress bar 1267 r2587 | all gluBuild2DMipmaps entries had wrong second parameter: gl_tex 1268 r2588 | caching of non power of two hires textures. it speed up loading 1269 r2589 | Import the clipper code from gzdoom. Thanks to GrafZahl. PrBoom 1270 r2592 | new defaults 1271 r2593 | Type of useType in gl_hires.c/gld_HiresGetTextureName was unknow 1272 r2594 | HAVE_LIBSDL_IMAGE stuff: sources now are compilable even if you 1273 r2595 | configure.in: Test for SDL_image being installed. 1274 r2600 | duplicated items are removed in prboom-plus.wad 1275 r2601 | fix compilation problems with msvc2005 1276 r2602 | another fix compilation problems with msvc2005 1277 r2603 | definition for hires textures on MAC 1278 r2605 | plus needs SDL_image 1279 r2606 | Don't redefine M_PI when already defined; reduces compiler spew 1280 r2607 | Find hires textures on more platforms and with less case sensiti 1281 r2608 | Find hires textures in lowercase in cases of case-sensitive file 1282 r2609 | fix SEGV in HU_Start() when gamemap is not initialized 1283 r2610 | update docs 1284 r2611 | History is no longer stored on the Internet 1285 r2612 | strlwr is not portable 1286 r2613 | Update doc/Makefile.am to include prboom-plus-* documentation fi 1287 r2614 | Check for strlwr in configure.in (used in gl_hires.c) 1288 r2615 | Fixed crash in M_ResetDefaults(). 1289 r2616 | fixed bug if translucency percentage is less than 50, then all t 1290 r2618 | Disabling transparency in OpenGL for original sprites which are 1291 r2619 | typo 1292 r2620 | allowing to bind mouse buttons through in-game menu was broken i 1293 r2621 | fix bug during recording non-compatible demos (complevel >= 9) w 1294 r2622 | do not update progress of loading hires more often than 35 times 1295 r2623 | Support for DDS format of hires textures. DDSes can be loaded wi 1296 r2624 | config.h: do not link SDL_image.lib if HAVE_LIBSDL_IMAGE is not 1297 r2625 | do not update progress of hires loading if no real hires was loa 1298 r2626 | configurable level of aniso (from in-game menu Off..16x) 1299 r2627 | Better distinguish the PrBoom launcher from the PrBoom Plus one 1300 r2628 | execution time of gld_Precache() -> stdout.txt 1301 r2629 | Mouse look did not work on automap in overlay mode. 1302 r2630 | Do not try to find hires textures in non existing dirs over and 1303 r2631 | universal SNPRINTF instead of 1304 r2632 | Applying SNPRINTF for whole code 1305 r2633 | small fix for SNPRINTF (defines) 1306 r2634 | wrong index in launcher. how it worked earlier? 1307 r2635 | Technique of rendering to texture; Real black and white effect f 1308 r2636 | some compatibility stuff with new invul effect and old hardware 1309 r2637 | More 'real' invul effect without using colormaps (needs opengl 1 1310 r2638 | More informative message if frame buffer object (FBO) has not be 1311 r2639 | GL_RGBA8 for SceneImageTextureFBO instead of gl_tex_format. Is i 1312 r2640 | Do not try to create a frame buffer if GL_EXT_framebuffer_object 1313+ r2641 | Ability to use only the allowed CPUs. For example it is necessar 1314+ r2642 | %d for GetLastError() instead of %s of course 1315 r2643 | gl_compatibility variable; all OpenGL extentions will be disable 1316 r2644 | FBO: cleanup 1317 r2645 | An alternative way of drawing the sky was added (gl_drawskys == 1318 r2646 | Solution for Visual Studio 2008. 1319 r2647 | Bump version number to 2.4.8.3 1320 r2648 | OpenGL: Fake contrast should add/remove one light level for wall 1321 r2649 | Fix condition for bringing up the launcher if SHIFT key is press 1322 r2650 | fix Visual Studio 2008 solution 1323 r2651 | help_friends is zero by default now, because it super slow. I ha 1324 r2652 | wrong GL_TEXTURE_MAG_FILTER for detail texture 1325 r2653 | fixed bug in gl wipe 1326 r2654 | Fix bug in new clipper code. Some unnecessary lines were drawn. 1327 r2655 | Do not use FBO for all frames. Should be used only if motion blu 1328 r2656 | Never grab the mouse when window does not have focus 1329 r2657 | Check and fix wrong references to non-existent vertexes in SEGS 1330 r2658 | More informative warning for previous revision 1331 r2659 | Disable demo recording on levels with invalid nodes (see previou 1332 r2660 | fix for error quit message in r2659 1333 r2661 | More precise rotation of sprite if render_paperitems is equal to 1334 r2662 | Additional sector light mode was added (Options\General\Sector L 1335 r2665 | Fix compilation on Mac OS X 10.5 when using 10.4u SDK. 1336 r2667 | _exit() instead of ExitProcess() for "-resetgamma" 1337 r2668 | Restore of startup gamma if window loses focus 1338 r2669 | fix compilation problems 1339 r2672 | Unknown gl nodes will be ignored instead of I_Error message 1340 r2673 | Avoid zdoom's code in additional sector light mode. Now it is fr 1341 r2674 | optimization of sprite rotation 1342 r2675 | Restoring original visual behaviour for demo_compatibility. View 1343 r2676 | Ability to play wads with wrong flat names. Unknown flats will b 1344 r2677 | Make missing sounds non-fatal. Makes sense for doom.wad v1.2 for 1345 r2678 | fix bug of r2674 1346 r2679 | Revert r2530. Icarus map14 and Hell Revialed map20 will have pro 1347 r2680 | Refactor the intercepts overrun code so that it should work prop 1348 r2681 | Launcher (win32): Now you can associate the current EXE with DOO 1349 r2682 | New logic in music detection code from chocolate-doom. 1350 r2683 | sky property-transfer linedef types will be applied for boom com 1351 r2684 | Try to fix SmoothEdges on big endian systems; fixes sprite issue 1352 r2685 | refix SmoothEdges for little endian and tabs replaced with space 1353 r2686 | Fix bug with sky in the bottom part of an imaginary skybox aroun 1354 r2687 | opengl: more correct (similar to software) drawing of skies with 1355 r2688 | Clear the screen to black in V_AllocScreen(). Makes sense for wi 1356 r2689 | there is no restriction for length of midies. fix for r2682 1357 r2690 | process_affinity_mask is 1 by default 1358 r2691 | another try to fix problem with sky on map14 @ Icarus.wad sector 1359 r2696 | Fixed some warnings about uninitialized/unused variables and shu 1360 r2700 | Merged r2423:2699 from trunk (hicolor) 1361 r2701 | Advanced syntax for -geom command-line switch 1362 r2702 | Fix compilation. GCC doesn't like casted lvalues: (byte *)psrc - 1363 r2705 | fix for latest merge r2700 and r2440 1364 r2707 | added description to r_screenmultiply.c.h; 1365 r2708 | Screens works now for non 8-bit modes in software (16-bit, 32-bi 1366 r2712 | dogs 1367 r2719 | Merged r2699:2718 from trunk 1368 r2723 | Speed up in R_PointToAngleEx() in software mode 1369 r2726 | Merged r2718:2725 from trunk 1370 r2727 | gl_render_precise now is known as render_precise and applies to 1371 r2728 | comment added for r2727 1372 r2729 | better code for r2723 1373 r2730 | lower memory usage if glcolormaps are used 1374 r2731 | Clean the memory from GL textures, etc in I_ShutdownGraphics 1375 r2732 | Simplification of the code for the previous revision r2731 1376 r2733 | Speedup of level reloading in OpenGL mode 1377 r2735 | Fixed error in OpenGL if upper texture on the linedef with "Tran 1378 r2742 | Merged r2725:2741 from trunk 1379 r2743 | Fixed bug with GL gamma in GZDoom mode for some buggy drivers: 1380 r2744 | Use MEM_SEEK_SET for memio, not SEEK_SET (from chocolate-doom an 1381 r2755 | Fix for r2733 (Speedup of level reloading in OpenGL mode): 1382 r2756 | Remove duplicate declaration of G_ReadDemoHeader in e6y.h 1383 r2757 | Fix {m,c}alloc_IfSameLevel build failure 1384 r2758 | comperr_hangsolid: Pretend there's a fake ceiling under a body 1385 r2761 | explicit type was missed in r2733 1386 r2762 | Removal of duplicates from cfg. 1387 r2763 | Fix for r2682: non-MUS/MIDI music (MOD, S3M, etc) was broken the 1388 r2764 | Fixed crash (Not enough storage is available to process this com 1389 r2765 | Fixed crash if numbers of wads/lmps/dehs is greater than 100. 1390 r2766 | Fix vanilla unprecise calculation (vibrations) of the texture co 1391 r2767 | Fix wrong processing of the "Blue Armor Class" string from a DEH 1392 r2768 | Fix wrong processing of the "Green Armor Class" string from a DE 1393 r2769 | comments for the previous two revisions 1394 r2770 | Ability to play demos recorded with old prbooms with wrong proce 1395 r2771 | Previous fixes for wrong processing of armor classes from a deh 1396 r2772 | Pump the event loop (SDL_PumpEvents) in I_InitInputs() before fi 1397 r2773 | New 'mixed' lighting mode for opengl. It uses gamma ramps like i 1398 r2774 | hardware gamma stuff has been moved to gl_gamma.c 1399 r2775 | Fix build failure, add new file gl_gamma.c to src/Makefile.am 1400 r2776 | Fix compilation with MSVC2008 1401 r2777 | There is no more necessity to restart glboom after change of tex 1402 r2778 | Fix compilation problems for nongl configurations 1403 r2779 | More accurate patch drawing. Predefined arrays are used instead 1404 r2780 | fix gamma in glboom mode (introduced in r2773, r2774) 1405 r2781 | refix "Respawn frame" part of r2117 1406 r2782 | "Flashing HOM indicator" option did nothing. Fixed. 1407 r2783 | Ability to use negative numbers with -skipsec switch. "-skipsec 1408 r2784 | Fixed crash in case if WI_drawOnLnode will try to get access to 1409 r2785 | Added demo compatibility with chex.exe 1410 r2786 | The latest column of patches was not drawn. Introduced in r2779 1411 r2787 | The level of compatibility at which fix for comp_stairs should b 1412 r2788 | fixed stupid mistake in chex stuff (r2785) 1413 r2789 | key_setup was not saved in cfg 1414 r2790 | detection of more unsupported demo formats 1415 r2791 | Texture bug. GL only. Example in ksutra.wad map15, "COOL!" area. 1416 r2792 | videodriver name now saved in cfg 1417 r2793 | The fourth episode for pre ultimate doom complevels is not allow 1418 r2794 | More precise weapon drawing in GL: there is no more line of grap 1419 r2795 | make GL stuff from the previous revision (r2794) under GL_DOOM d 1420 r2796 | One more 'ATI sucks' revision. 1421 r2797 | fixed anisotropic filtering. 16x now is 16x instead of 4x 1422 r2798 | Prepare for release 2.4.8.3. 1423 r2799 | missed change log entries 1424 r2801 | Text mode emulation code from Chocolate-Doom 1425 r2802 | New application icon and loading it through SDL 1426 r2803 | Updated MSVC project files for using text mode emulation code 1427 r2804 | ENDOOM support using text mode emulation 1428 r2805 | missed icon.c and python script from chocolate-doom for generati 1429 r2806 | Add textscreen to autotools 1430 r2807 | Add icon.c and doomkeys.h to autotools 1431 r2808 | quick and lazy fix for memory overrun introduced in r2779 1432 r2809 | Restore version banner output on exit 1433 r2810 | -r2766 1434 r2811 | Separate out list of extensions to be added to music_tmp 1435 r2812 | Construct temporary filename from music_tmp with extension added 1436 r2813 | I_ShutdownMusic: delete music_tmp and all its possible extension 1437 r2814 | Minor music_tmp-related fixes 1438 r2815 | prevent recursive exits 1439 r2816 | stop music before shutdown 1440 r2817 | New algorithm for detection of fake flats and ceilings. It is mu 1441 r2818 | Fix build failure, add new file gl_missingtexture.c to src/Makef 1442 r2819 | r2817+: better handling of fake floors/ceilings for sectors with 1443 r2820 | bump version to 2.4.8.4 1444 r2821 | Update docs and change log 1445 r2822 | Fixed compilation on Mac? 1446 r2823 | added gl_gamma to Rakefile 1447 r2824 | Shift Mac build to 10.5 target 1448 r2825 | Remove headers from mac build 1449 r2827 | bump version to 2.4.8.5 1450 r2828 | Fixed crash when nodes used for in-wad demo playback are not equ 1451+ r2829 | Set processor affinity under non-Windows platforms using the POS 1452+ r2830 | random symbol after #endif 1453+ r2831 | I_SetAffinityMask() has moved to i_main.c from e6y.c 1454+ r2832 | Fix compilation on *nix 1455 r2833 | Eating of Alt-Tab event to prevent switching to the automap afte 1456 r2834 | Stupid bug in deh processing. Thanks Death-Destiny for the hint 1457 r2835 | Fixed old bug in searching responsefile. 1458 r2836 | fixed crash with @responsefile 1459 r2837 | change log for 2.4.8.5 1460 r2838 | bump version to 2.4.8.6 1461+ r2839 | For now, set a no-op I_SetAffinityMask for the Mac 1462 r2850 | Resolution limitation is removed. Memory usage has decreased as 1463 r2852 | fixed crash if screenblocks is not equal to 11 (introduced in th 1464 r2853 | fixed hi-color modes for r2850 1465 r2863 | fixed bug with caching planes heights (introduced in r2850) 1466 r2864 | "PrBoom-Plus" -> PACKAGE_TITLE 1467 r2865 | Temporarily define PACKAGE_TITLE in configure.in and MAC/config. 1468 r2866 | launcher_enable variable now has three values: "never", "smart" 1469 r2891 | Status Bar was affected by light level of the sector on some on- 1470+ r2892 | Fixed crash with FixedDiv(-2147483648,x) 1471+ r2893 | added comment for the previous revision r2892 to know what happe 1472+ r2894 | 2892++ (more detailed comment for crash in FixedDiv) 1473 r2907 | Unused ConvertMus() is removed. There are no more compiling erro 1474 r2912 | fix for r2793: do not try to show the fourth episode in menu for 1475 r2913 | Trying to optimise screen pitch for reducing of CPU cache misses 1476 r2914 | changed formatting of stdout for the previous revision (r2913) 1477 r2915 | fixed bug in r2817? 1478 r2916 | another try of r2766: Fix vanilla unprecise calculation (vibrati 1479 r2917 | fixed wipe in software 1480 1481-------------------------------------------------------------------------- 1482 1483Unresolved issues mentioned in the Doomworld thread since 2.4.7 1484http://www.doomworld.com/vb/source-ports/23525-prboom-issues-thread/ 1485 1486- http://www.doomworld.com/vb/post/644107 1487 mbf options lumps (bad idea, dehacked changing cheats is annoying enough) 1488- http://www.doomworld.com/vb/post/648619 1489 suggestion to steal chocolate-doom's netgame code 1490- http://www.doomworld.com/vb/post/654924 1491 cheat codes don't work in -altdeath in single player but do in vanilla 1492- http://www.doomworld.com/vb/post/699446 1493 http://www.doomworld.com/vb/post/700314 1494 http://www.doomworld.com/vb/post/712531 1495 several different people complaining about the music 1496