1Version 0.0.5 May 2013
2
3- new Swedish and Esperanto translation and updated French translation many
4  thanks to the translators
5- AROS support inside the code
6- minor usability improvements in the menu sytem
7- slightly lower requirements on libpng and lua versions
8
9Version 0.0.4 January 2013
10
11- profiles so that more than one player can play the game on the same computer
12  using the same account
13- 2 solve states. When a level is solved not meeting the time constraint it
14  still gets marked as solved, but with a different marker
15- Italian translation (we have up to date translations for Czech, German,
16  Spanish and Italian and incomplete translations for French and Russian)
17- 3 new music pieces (only one theme music and a title music is now missing)
18- support lua 5.2
19- fixes to typos
20- expect for a proper level solution that dominos don't lean against a step
21  this makes level 64 harder, enforced level 64 to play again by removing a
22  useless ladder
23- pushover can now quit using the window close button on the window header
24- speed-up the fade-in animation when a level is started
25- new type of domino: counter blocker, but with no levels using it, yet
26- improved help window, better suited for translation and improved texts for
27  the dominos
28- a few new levels in A&V
29- mission and level names are now translated
30- fix to the background images of 3 dungeon levels
31
32Version 0.0.3 May 2011
33
34- New graphics for dungeon, toxcity and electronic theme, new graphics for menu boxes
35- French and Spanish translation
36- 2 New stones and some new levels for them
37- cleanup in configuration script
38- fix crash in levle end check, when a domino reach the edge of the screen
39- fullscreen with command line parameter -f
40- cosmetic fixes to some themes, text output, better help window
41- icons for the game
42
43Version 0.0.2 Dec 2009
44
45- internationalisation with translation into German, and starting translations for Russian and Czech
46- replacement graphics for half of the themes, new composed music for half of the themes
47- some little fixes to level end recognition, and a proper message when things go wrong
48- make game mechanics match even closer to the original game
49- import the solutions recordings provided with the original levels, nearly all of them can be done
50- sound can now be toggled
51- hopefully fix an endian problem when loading graphic files (no testers)
52- some new levels in the A&V levelset
53