1Version 0.0.5 May 2013 2 3- new Swedish and Esperanto translation and updated French translation many 4 thanks to the translators 5- AROS support inside the code 6- minor usability improvements in the menu sytem 7- slightly lower requirements on libpng and lua versions 8 9Version 0.0.4 January 2013 10 11- profiles so that more than one player can play the game on the same computer 12 using the same account 13- 2 solve states. When a level is solved not meeting the time constraint it 14 still gets marked as solved, but with a different marker 15- Italian translation (we have up to date translations for Czech, German, 16 Spanish and Italian and incomplete translations for French and Russian) 17- 3 new music pieces (only one theme music and a title music is now missing) 18- support lua 5.2 19- fixes to typos 20- expect for a proper level solution that dominos don't lean against a step 21 this makes level 64 harder, enforced level 64 to play again by removing a 22 useless ladder 23- pushover can now quit using the window close button on the window header 24- speed-up the fade-in animation when a level is started 25- new type of domino: counter blocker, but with no levels using it, yet 26- improved help window, better suited for translation and improved texts for 27 the dominos 28- a few new levels in A&V 29- mission and level names are now translated 30- fix to the background images of 3 dungeon levels 31 32Version 0.0.3 May 2011 33 34- New graphics for dungeon, toxcity and electronic theme, new graphics for menu boxes 35- French and Spanish translation 36- 2 New stones and some new levels for them 37- cleanup in configuration script 38- fix crash in levle end check, when a domino reach the edge of the screen 39- fullscreen with command line parameter -f 40- cosmetic fixes to some themes, text output, better help window 41- icons for the game 42 43Version 0.0.2 Dec 2009 44 45- internationalisation with translation into German, and starting translations for Russian and Czech 46- replacement graphics for half of the themes, new composed music for half of the themes 47- some little fixes to level end recognition, and a proper message when things go wrong 48- make game mechanics match even closer to the original game 49- import the solutions recordings provided with the original levels, nearly all of them can be done 50- sound can now be toggled 51- hopefully fix an endian problem when loading graphic files (no testers) 52- some new levels in the A&V levelset 53