1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19 */
20
21 #include "g_local.h"
22
23 typedef struct
24 {
25 char *name;
26 void (*spawn)(edict_t *ent);
27 } spawn_t;
28
29
30 void SP_item_health (edict_t *self);
31 void SP_item_health_small (edict_t *self);
32 void SP_item_health_large (edict_t *self);
33 void SP_item_health_mega (edict_t *self);
34
35 void SP_info_player_start (edict_t *ent);
36 void SP_info_player_deathmatch (edict_t *ent);
37 void SP_info_player_coop (edict_t *ent);
38 void SP_info_player_intermission (edict_t *ent);
39
40 void SP_func_plat (edict_t *ent);
41 void SP_func_rotating (edict_t *ent);
42 void SP_func_button (edict_t *ent);
43 void SP_func_door (edict_t *ent);
44 void SP_func_door_secret (edict_t *ent);
45 void SP_func_door_rotating (edict_t *ent);
46 void SP_func_water (edict_t *ent);
47 void SP_func_train (edict_t *ent);
48 void SP_func_conveyor (edict_t *self);
49 void SP_func_wall (edict_t *self);
50 void SP_func_object (edict_t *self);
51 void SP_func_explosive (edict_t *self);
52 void SP_func_timer (edict_t *self);
53 void SP_func_areaportal (edict_t *ent);
54 void SP_func_clock (edict_t *ent);
55 void SP_func_killbox (edict_t *ent);
56
57 void SP_trigger_always (edict_t *ent);
58 void SP_trigger_once (edict_t *ent);
59 void SP_trigger_multiple (edict_t *ent);
60 void SP_trigger_relay (edict_t *ent);
61 void SP_trigger_push (edict_t *ent);
62 void SP_trigger_hurt (edict_t *ent);
63 void SP_trigger_key (edict_t *ent);
64 void SP_trigger_counter (edict_t *ent);
65 void SP_trigger_elevator (edict_t *ent);
66 void SP_trigger_gravity (edict_t *ent);
67 void SP_trigger_monsterjump (edict_t *ent);
68
69 void SP_target_temp_entity (edict_t *ent);
70 void SP_target_speaker (edict_t *ent);
71 void SP_target_explosion (edict_t *ent);
72 void SP_target_changelevel (edict_t *ent);
73 void SP_target_secret (edict_t *ent);
74 void SP_target_goal (edict_t *ent);
75 void SP_target_splash (edict_t *ent);
76 void SP_target_spawner (edict_t *ent);
77 void SP_target_blaster (edict_t *ent);
78 void SP_target_crosslevel_trigger (edict_t *ent);
79 void SP_target_crosslevel_target (edict_t *ent);
80 void SP_target_laser (edict_t *self);
81 void SP_target_help (edict_t *ent);
82 void SP_target_actor (edict_t *ent);
83 void SP_target_lightramp (edict_t *self);
84 void SP_target_earthquake (edict_t *ent);
85 void SP_target_character (edict_t *ent);
86 void SP_target_string (edict_t *ent);
87
88 void SP_worldspawn (edict_t *ent);
89 void SP_viewthing (edict_t *ent);
90
91 void SP_light (edict_t *self);
92 void SP_light_mine1 (edict_t *ent);
93 void SP_light_mine2 (edict_t *ent);
94 void SP_info_null (edict_t *self);
95 void SP_info_notnull (edict_t *self);
96 void SP_path_corner (edict_t *self);
97 void SP_point_combat (edict_t *self);
98
99 void SP_misc_explobox (edict_t *self);
100 void SP_misc_banner (edict_t *self);
101 void SP_misc_satellite_dish (edict_t *self);
102 void SP_misc_actor (edict_t *self);
103 void SP_misc_gib_arm (edict_t *self);
104 void SP_misc_gib_leg (edict_t *self);
105 void SP_misc_gib_head (edict_t *self);
106 void SP_misc_insane (edict_t *self);
107 void SP_misc_deadsoldier (edict_t *self);
108 void SP_misc_viper (edict_t *self);
109 void SP_misc_viper_bomb (edict_t *self);
110 void SP_misc_bigviper (edict_t *self);
111 void SP_misc_strogg_ship (edict_t *self);
112 void SP_misc_teleporter (edict_t *self);
113 void SP_misc_teleporter_dest (edict_t *self);
114 void SP_misc_blackhole (edict_t *self);
115 void SP_misc_eastertank (edict_t *self);
116 void SP_misc_easterchick (edict_t *self);
117 void SP_misc_easterchick2 (edict_t *self);
118
119 void SP_monster_berserk (edict_t *self);
120 void SP_monster_gladiator (edict_t *self);
121 void SP_monster_gunner (edict_t *self);
122 void SP_monster_infantry (edict_t *self);
123 void SP_monster_soldier_light (edict_t *self);
124 void SP_monster_soldier (edict_t *self);
125 void SP_monster_soldier_ss (edict_t *self);
126 void SP_monster_tank (edict_t *self);
127 void SP_monster_medic (edict_t *self);
128 void SP_monster_flipper (edict_t *self);
129 void SP_monster_chick (edict_t *self);
130 void SP_monster_parasite (edict_t *self);
131 void SP_monster_flyer (edict_t *self);
132 void SP_monster_brain (edict_t *self);
133 void SP_monster_floater (edict_t *self);
134 void SP_monster_hover (edict_t *self);
135 void SP_monster_mutant (edict_t *self);
136 void SP_monster_supertank (edict_t *self);
137 void SP_monster_boss2 (edict_t *self);
138 void SP_monster_jorg (edict_t *self);
139 void SP_monster_boss3_stand (edict_t *self);
140
141 void SP_monster_commander_body (edict_t *self);
142
143 void SP_turret_breach (edict_t *self);
144 void SP_turret_base (edict_t *self);
145 void SP_turret_driver (edict_t *self);
146
147
148 spawn_t spawns[] = {
149 {"item_health", SP_item_health},
150 {"item_health_small", SP_item_health_small},
151 {"item_health_large", SP_item_health_large},
152 {"item_health_mega", SP_item_health_mega},
153
154 {"info_player_start", SP_info_player_start},
155 {"info_player_deathmatch", SP_info_player_deathmatch},
156 {"info_player_coop", SP_info_player_coop},
157 {"info_player_intermission", SP_info_player_intermission},
158
159 {"func_plat", SP_func_plat},
160 {"func_button", SP_func_button},
161 {"func_door", SP_func_door},
162 {"func_door_secret", SP_func_door_secret},
163 {"func_door_rotating", SP_func_door_rotating},
164 {"func_rotating", SP_func_rotating},
165 {"func_train", SP_func_train},
166 {"func_water", SP_func_water},
167 {"func_conveyor", SP_func_conveyor},
168 {"func_areaportal", SP_func_areaportal},
169 {"func_clock", SP_func_clock},
170 {"func_wall", SP_func_wall},
171 {"func_object", SP_func_object},
172 {"func_timer", SP_func_timer},
173 {"func_explosive", SP_func_explosive},
174 {"func_killbox", SP_func_killbox},
175
176 {"trigger_always", SP_trigger_always},
177 {"trigger_once", SP_trigger_once},
178 {"trigger_multiple", SP_trigger_multiple},
179 {"trigger_relay", SP_trigger_relay},
180 {"trigger_push", SP_trigger_push},
181 {"trigger_hurt", SP_trigger_hurt},
182 {"trigger_key", SP_trigger_key},
183 {"trigger_counter", SP_trigger_counter},
184 {"trigger_elevator", SP_trigger_elevator},
185 {"trigger_gravity", SP_trigger_gravity},
186 {"trigger_monsterjump", SP_trigger_monsterjump},
187
188 {"target_temp_entity", SP_target_temp_entity},
189 {"target_speaker", SP_target_speaker},
190 {"target_explosion", SP_target_explosion},
191 {"target_changelevel", SP_target_changelevel},
192 {"target_secret", SP_target_secret},
193 {"target_goal", SP_target_goal},
194 {"target_splash", SP_target_splash},
195 {"target_spawner", SP_target_spawner},
196 {"target_blaster", SP_target_blaster},
197 {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
198 {"target_crosslevel_target", SP_target_crosslevel_target},
199 {"target_laser", SP_target_laser},
200 {"target_help", SP_target_help},
201 {"target_actor", SP_target_actor},
202 {"target_lightramp", SP_target_lightramp},
203 {"target_earthquake", SP_target_earthquake},
204 {"target_character", SP_target_character},
205 {"target_string", SP_target_string},
206
207 {"worldspawn", SP_worldspawn},
208 {"viewthing", SP_viewthing},
209
210 {"light", SP_light},
211 {"light_mine1", SP_light_mine1},
212 {"light_mine2", SP_light_mine2},
213 {"info_null", SP_info_null},
214 {"func_group", SP_info_null},
215 {"info_notnull", SP_info_notnull},
216 {"path_corner", SP_path_corner},
217 {"point_combat", SP_point_combat},
218
219 {"misc_explobox", SP_misc_explobox},
220 {"misc_banner", SP_misc_banner},
221 {"misc_satellite_dish", SP_misc_satellite_dish},
222 {"misc_actor", SP_misc_actor},
223 {"misc_gib_arm", SP_misc_gib_arm},
224 {"misc_gib_leg", SP_misc_gib_leg},
225 {"misc_gib_head", SP_misc_gib_head},
226 {"misc_insane", SP_misc_insane},
227 {"misc_deadsoldier", SP_misc_deadsoldier},
228 {"misc_viper", SP_misc_viper},
229 {"misc_viper_bomb", SP_misc_viper_bomb},
230 {"misc_bigviper", SP_misc_bigviper},
231 {"misc_strogg_ship", SP_misc_strogg_ship},
232 {"misc_teleporter", SP_misc_teleporter},
233 {"misc_teleporter_dest", SP_misc_teleporter_dest},
234 {"misc_blackhole", SP_misc_blackhole},
235 {"misc_eastertank", SP_misc_eastertank},
236 {"misc_easterchick", SP_misc_easterchick},
237 {"misc_easterchick2", SP_misc_easterchick2},
238
239 {"monster_berserk", SP_monster_berserk},
240 {"monster_gladiator", SP_monster_gladiator},
241 {"monster_gunner", SP_monster_gunner},
242 {"monster_infantry", SP_monster_infantry},
243 {"monster_soldier_light", SP_monster_soldier_light},
244 {"monster_soldier", SP_monster_soldier},
245 {"monster_soldier_ss", SP_monster_soldier_ss},
246 {"monster_tank", SP_monster_tank},
247 {"monster_tank_commander", SP_monster_tank},
248 {"monster_medic", SP_monster_medic},
249 {"monster_flipper", SP_monster_flipper},
250 {"monster_chick", SP_monster_chick},
251 {"monster_parasite", SP_monster_parasite},
252 {"monster_flyer", SP_monster_flyer},
253 {"monster_brain", SP_monster_brain},
254 {"monster_floater", SP_monster_floater},
255 {"monster_hover", SP_monster_hover},
256 {"monster_mutant", SP_monster_mutant},
257 {"monster_supertank", SP_monster_supertank},
258 {"monster_boss2", SP_monster_boss2},
259 {"monster_boss3_stand", SP_monster_boss3_stand},
260 {"monster_jorg", SP_monster_jorg},
261
262 {"monster_commander_body", SP_monster_commander_body},
263
264 {"turret_breach", SP_turret_breach},
265 {"turret_base", SP_turret_base},
266 {"turret_driver", SP_turret_driver},
267
268 {NULL, NULL}
269 };
270
271 /*
272 ===============
273 ED_CallSpawn
274
275 Finds the spawn function for the entity and calls it
276 ===============
277 */
ED_CallSpawn(edict_t * ent)278 void ED_CallSpawn (edict_t *ent)
279 {
280 spawn_t *s;
281 gitem_t *item;
282 int i;
283
284 if (!ent->classname)
285 {
286 gi.dprintf ("ED_CallSpawn: NULL classname\n");
287 return;
288 }
289
290 // check item spawn functions
291 for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
292 {
293 if (!item->classname)
294 continue;
295 if (!strcmp(item->classname, ent->classname))
296 { // found it
297 SpawnItem (ent, item);
298 return;
299 }
300 }
301
302 // check normal spawn functions
303 for (s=spawns ; s->name ; s++)
304 {
305 if (!strcmp(s->name, ent->classname))
306 { // found it
307 s->spawn (ent);
308 return;
309 }
310 }
311 gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
312 }
313
314 /*
315 =============
316 ED_NewString
317 =============
318 */
ED_NewString(char * string)319 char *ED_NewString (char *string)
320 {
321 char *newb, *new_p;
322 int i,l;
323
324 l = strlen(string) + 1;
325
326 newb = gi.TagMalloc (l, TAG_LEVEL);
327
328 new_p = newb;
329
330 for (i=0 ; i< l ; i++)
331 {
332 if (string[i] == '\\' && i < l-1)
333 {
334 i++;
335 if (string[i] == 'n')
336 *new_p++ = '\n';
337 else
338 *new_p++ = '\\';
339 }
340 else
341 *new_p++ = string[i];
342 }
343
344 return newb;
345 }
346
347
348
349
350 /*
351 ===============
352 ED_ParseField
353
354 Takes a key/value pair and sets the binary values
355 in an edict
356 ===============
357 */
ED_ParseField(char * key,char * value,edict_t * ent)358 void ED_ParseField (char *key, char *value, edict_t *ent)
359 {
360 field_t *f;
361 byte *b;
362 float v;
363 vec3_t vec;
364
365 for (f=fields ; f->name ; f++)
366 {
367 if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
368 { // found it
369 if (f->flags & FFL_SPAWNTEMP)
370 b = (byte *)&st;
371 else
372 b = (byte *)ent;
373
374 switch (f->type)
375 {
376 case F_LSTRING:
377 *(char **)(b+f->ofs) = ED_NewString (value);
378 break;
379 case F_VECTOR:
380 sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
381 ((float *)(b+f->ofs))[0] = vec[0];
382 ((float *)(b+f->ofs))[1] = vec[1];
383 ((float *)(b+f->ofs))[2] = vec[2];
384 break;
385 case F_INT:
386 *(int *)(b+f->ofs) = atoi(value);
387 break;
388 case F_FLOAT:
389 *(float *)(b+f->ofs) = atof(value);
390 break;
391 case F_ANGLEHACK:
392 v = atof(value);
393 ((float *)(b+f->ofs))[0] = 0;
394 ((float *)(b+f->ofs))[1] = v;
395 ((float *)(b+f->ofs))[2] = 0;
396 break;
397 case F_IGNORE:
398 break;
399 default:
400 break;
401 }
402 return;
403 }
404 }
405 gi.dprintf ("%s is not a field\n", key);
406 }
407
408 /*
409 ====================
410 ED_ParseEdict
411
412 Parses an edict out of the given string, returning the new position
413 ed should be a properly initialized empty edict.
414 ====================
415 */
ED_ParseEdict(char * data,edict_t * ent)416 char *ED_ParseEdict (char *data, edict_t *ent)
417 {
418 qboolean init;
419 char keyname[256];
420 char *com_token;
421
422 init = false;
423 memset (&st, 0, sizeof(st));
424
425 // go through all the dictionary pairs
426 while (1)
427 {
428 // parse key
429 com_token = COM_Parse (&data);
430 if (com_token[0] == '}')
431 break;
432 if (!data)
433 gi.error ("ED_ParseEntity: EOF without closing brace");
434
435 strncpy (keyname, com_token, sizeof(keyname)-1);
436
437 // parse value
438 com_token = COM_Parse (&data);
439 if (!data)
440 gi.error ("ED_ParseEntity: EOF without closing brace");
441
442 if (com_token[0] == '}')
443 gi.error ("ED_ParseEntity: closing brace without data");
444
445 init = true;
446
447 // keynames with a leading underscore are used for utility comments,
448 // and are immediately discarded by quake
449 if (keyname[0] == '_')
450 continue;
451
452 ED_ParseField (keyname, com_token, ent);
453 }
454
455 if (!init)
456 memset (ent, 0, sizeof(*ent));
457
458 return data;
459 }
460
461
462 /*
463 ================
464 G_FindTeams
465
466 Chain together all entities with a matching team field.
467
468 All but the first will have the FL_TEAMSLAVE flag set.
469 All but the last will have the teamchain field set to the next one
470 ================
471 */
G_FindTeams(void)472 void G_FindTeams (void)
473 {
474 edict_t *e, *e2, *chain;
475 int i, j;
476 int c, c2;
477
478 c = 0;
479 c2 = 0;
480 for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
481 {
482 if (!e->inuse)
483 continue;
484 if (!e->team)
485 continue;
486 if (e->flags & FL_TEAMSLAVE)
487 continue;
488 chain = e;
489 e->teammaster = e;
490 c++;
491 c2++;
492 for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
493 {
494 if (!e2->inuse)
495 continue;
496 if (!e2->team)
497 continue;
498 if (e2->flags & FL_TEAMSLAVE)
499 continue;
500 if (!strcmp(e->team, e2->team))
501 {
502 c2++;
503 chain->teamchain = e2;
504 e2->teammaster = e;
505 chain = e2;
506 e2->flags |= FL_TEAMSLAVE;
507 }
508 }
509 }
510
511 gi.dprintf ("%i teams with %i entities\n", c, c2);
512 }
513
514 /*
515 ==============
516 SpawnEntities
517
518 Creates a server's entity / program execution context by
519 parsing textual entity definitions out of an ent file.
520 ==============
521 */
SpawnEntities(char * mapname,char * entities,char * spawnpoint)522 void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
523 {
524 edict_t *ent;
525 int inhibit;
526 char *com_token;
527 int i;
528 float skill_level;
529
530 skill_level = floor (skill->value);
531 if (skill_level < 0)
532 skill_level = 0;
533 if (skill_level > 3)
534 skill_level = 3;
535 if (skill->value != skill_level)
536 gi.cvar_forceset("skill", va("%f", skill_level));
537
538 SaveClientData ();
539
540 gi.FreeTags (TAG_LEVEL);
541
542 memset (&level, 0, sizeof(level));
543 memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
544
545 strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
546 strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
547
548 // set client fields on player ents
549 for (i=0 ; i<game.maxclients ; i++)
550 g_edicts[i+1].client = game.clients + i;
551
552 ent = NULL;
553 inhibit = 0;
554
555 // parse ents
556 while (1)
557 {
558 // parse the opening brace
559 com_token = COM_Parse (&entities);
560 if (!entities)
561 break;
562 if (com_token[0] != '{')
563 gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
564
565 if (!ent)
566 ent = g_edicts;
567 else
568 ent = G_Spawn ();
569 entities = ED_ParseEdict (entities, ent);
570
571 // yet another map hack
572 if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
573 ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
574
575 // remove things (except the world) from different skill levels or deathmatch
576 if (ent != g_edicts)
577 {
578 if (deathmatch->value)
579 {
580 if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
581 {
582 G_FreeEdict (ent);
583 inhibit++;
584 continue;
585 }
586 }
587 else
588 {
589 if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
590 ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
591 ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
592 (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
593 )
594 {
595 G_FreeEdict (ent);
596 inhibit++;
597 continue;
598 }
599 }
600
601 ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
602 }
603
604 ED_CallSpawn (ent);
605 }
606
607 gi.dprintf ("%i entities inhibited\n", inhibit);
608
609 #ifdef DEBUG
610 i = 1;
611 ent = EDICT_NUM(i);
612 while (i < globals.num_edicts) {
613 if (ent->inuse != 0 || ent->inuse != 1)
614 Com_DPrintf("Invalid entity %d\n", i);
615 i++, ent++;
616 }
617 #endif
618
619 G_FindTeams ();
620
621 PlayerTrail_Init ();
622 }
623
624
625 //===================================================================
626
627 #if 0
628 // cursor positioning
629 xl <value>
630 xr <value>
631 yb <value>
632 yt <value>
633 xv <value>
634 yv <value>
635
636 // drawing
637 statpic <name>
638 pic <stat>
639 num <fieldwidth> <stat>
640 string <stat>
641
642 // control
643 if <stat>
644 ifeq <stat> <value>
645 ifbit <stat> <value>
646 endif
647
648 #endif
649
650 char *single_statusbar =
651 "yb -24 "
652
653 // health
654 "xv 0 "
655 "hnum "
656 "xv 50 "
657 "pic 0 "
658
659 // ammo
660 "if 2 "
661 " xv 100 "
662 " anum "
663 " xv 150 "
664 " pic 2 "
665 "endif "
666
667 // armor
668 "if 4 "
669 " xv 200 "
670 " rnum "
671 " xv 250 "
672 " pic 4 "
673 "endif "
674
675 // selected item
676 "if 6 "
677 " xv 296 "
678 " pic 6 "
679 "endif "
680
681 "yb -50 "
682
683 // picked up item
684 "if 7 "
685 " xv 0 "
686 " pic 7 "
687 " xv 26 "
688 " yb -42 "
689 " stat_string 8 "
690 " yb -50 "
691 "endif "
692
693 // timer
694 "if 9 "
695 " xv 262 "
696 " num 2 10 "
697 " xv 296 "
698 " pic 9 "
699 "endif "
700
701 // help / weapon icon
702 "if 11 "
703 " xv 148 "
704 " pic 11 "
705 "endif "
706 ;
707
708 char *dm_statusbar =
709 "yb -24 "
710
711 // health
712 "xv 0 "
713 "hnum "
714 "xv 50 "
715 "pic 0 "
716
717 // ammo
718 "if 2 "
719 " xv 100 "
720 " anum "
721 " xv 150 "
722 " pic 2 "
723 "endif "
724
725 // armor
726 "if 4 "
727 " xv 200 "
728 " rnum "
729 " xv 250 "
730 " pic 4 "
731 "endif "
732
733 // selected item
734 "if 6 "
735 " xv 296 "
736 " pic 6 "
737 "endif "
738
739 "yb -50 "
740
741 // picked up item
742 "if 7 "
743 " xv 0 "
744 " pic 7 "
745 " xv 26 "
746 " yb -42 "
747 " stat_string 8 "
748 " yb -50 "
749 "endif "
750
751 // timer
752 "if 9 "
753 " xv 246 "
754 " num 2 10 "
755 " xv 296 "
756 " pic 9 "
757 "endif "
758
759 // help / weapon icon
760 "if 11 "
761 " xv 148 "
762 " pic 11 "
763 "endif "
764
765 // frags
766 "xr -50 "
767 "yt 2 "
768 "num 3 14 "
769
770 // spectator
771 "if 17 "
772 "xv 0 "
773 "yb -58 "
774 "string2 \"SPECTATOR MODE\" "
775 "endif "
776
777 // chase camera
778 "if 16 "
779 "xv 0 "
780 "yb -68 "
781 "string \"Chasing\" "
782 "xv 64 "
783 "stat_string 16 "
784 "endif "
785 ;
786
787
788 /*QUAKED worldspawn (0 0 0) ?
789
790 Only used for the world.
791 "sky" environment map name
792 "skyaxis" vector axis for rotating sky
793 "skyrotate" speed of rotation in degrees/second
794 "sounds" music cd track number
795 "gravity" 800 is default gravity
796 "message" text to print at user logon
797 */
SP_worldspawn(edict_t * ent)798 void SP_worldspawn (edict_t *ent)
799 {
800 ent->movetype = MOVETYPE_PUSH;
801 ent->solid = SOLID_BSP;
802 ent->inuse = true; // since the world doesn't use G_Spawn()
803 ent->s.modelindex = 1; // world model is always index 1
804
805 //---------------
806
807 // reserve some spots for dead player bodies for coop / deathmatch
808 InitBodyQue ();
809
810 // set configstrings for items
811 SetItemNames ();
812
813 if (st.nextmap)
814 strcpy (level.nextmap, st.nextmap);
815
816 // make some data visible to the server
817
818 if (ent->message && ent->message[0])
819 {
820 gi.configstring (CS_NAME, ent->message);
821 strncpy (level.level_name, ent->message, sizeof(level.level_name));
822 }
823 else
824 strncpy (level.level_name, level.mapname, sizeof(level.level_name));
825
826 if (st.sky && st.sky[0])
827 gi.configstring (CS_SKY, st.sky);
828 else
829 gi.configstring (CS_SKY, "unit1_");
830
831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
832
833 gi.configstring (CS_SKYAXIS, va("%f %f %f",
834 st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
835
836 gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
837
838 gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
839
840 // status bar program
841 if (deathmatch->value)
842 gi.configstring (CS_STATUSBAR, dm_statusbar);
843 else
844 gi.configstring (CS_STATUSBAR, single_statusbar);
845
846 //---------------
847
848
849 // help icon for statusbar
850 gi.imageindex ("i_help");
851 level.pic_health = gi.imageindex ("i_health");
852 gi.imageindex ("help");
853 gi.imageindex ("field_3");
854
855 if (!st.gravity)
856 gi.cvar_set("sv_gravity", "800");
857 else
858 gi.cvar_set("sv_gravity", st.gravity);
859
860 snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
861
862 PrecacheItem (FindItem ("Blaster"));
863
864 gi.soundindex ("player/lava1.wav");
865 gi.soundindex ("player/lava2.wav");
866
867 gi.soundindex ("misc/pc_up.wav");
868 gi.soundindex ("misc/talk1.wav");
869
870 gi.soundindex ("misc/udeath.wav");
871
872 // gibs
873 gi.soundindex ("items/respawn1.wav");
874
875 // sexed sounds
876 gi.soundindex ("*death1.wav");
877 gi.soundindex ("*death2.wav");
878 gi.soundindex ("*death3.wav");
879 gi.soundindex ("*death4.wav");
880 gi.soundindex ("*fall1.wav");
881 gi.soundindex ("*fall2.wav");
882 gi.soundindex ("*gurp1.wav"); // drowning damage
883 gi.soundindex ("*gurp2.wav");
884 gi.soundindex ("*jump1.wav"); // player jump
885 gi.soundindex ("*pain25_1.wav");
886 gi.soundindex ("*pain25_2.wav");
887 gi.soundindex ("*pain50_1.wav");
888 gi.soundindex ("*pain50_2.wav");
889 gi.soundindex ("*pain75_1.wav");
890 gi.soundindex ("*pain75_2.wav");
891 gi.soundindex ("*pain100_1.wav");
892 gi.soundindex ("*pain100_2.wav");
893
894 // sexed models
895 // THIS ORDER MUST MATCH THE DEFINES IN g_local.h
896 // you can add more, max 15
897 gi.modelindex ("#w_blaster.md2");
898 gi.modelindex ("#w_shotgun.md2");
899 gi.modelindex ("#w_sshotgun.md2");
900 gi.modelindex ("#w_machinegun.md2");
901 gi.modelindex ("#w_chaingun.md2");
902 gi.modelindex ("#a_grenades.md2");
903 gi.modelindex ("#w_glauncher.md2");
904 gi.modelindex ("#w_rlauncher.md2");
905 gi.modelindex ("#w_hyperblaster.md2");
906 gi.modelindex ("#w_railgun.md2");
907 gi.modelindex ("#w_bfg.md2");
908
909 //-------------------
910
911 gi.soundindex ("player/gasp1.wav"); // gasping for air
912 gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
913
914 gi.soundindex ("player/watr_in.wav"); // feet hitting water
915 gi.soundindex ("player/watr_out.wav"); // feet leaving water
916
917 gi.soundindex ("player/watr_un.wav"); // head going underwater
918
919 gi.soundindex ("player/u_breath1.wav");
920 gi.soundindex ("player/u_breath2.wav");
921
922 gi.soundindex ("items/pkup.wav"); // bonus item pickup
923 gi.soundindex ("world/land.wav"); // landing thud
924 gi.soundindex ("misc/h2ohit1.wav"); // landing splash
925
926 gi.soundindex ("items/damage.wav");
927 gi.soundindex ("items/protect.wav");
928 gi.soundindex ("items/protect4.wav");
929 gi.soundindex ("weapons/noammo.wav");
930
931 gi.soundindex ("infantry/inflies1.wav");
932
933 sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
934 gi.modelindex ("models/objects/gibs/arm/tris.md2");
935 gi.modelindex ("models/objects/gibs/bone/tris.md2");
936 gi.modelindex ("models/objects/gibs/bone2/tris.md2");
937 gi.modelindex ("models/objects/gibs/chest/tris.md2");
938 gi.modelindex ("models/objects/gibs/skull/tris.md2");
939 gi.modelindex ("models/objects/gibs/head2/tris.md2");
940
941 //
942 // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
943 //
944
945 // 0 normal
946 gi.configstring(CS_LIGHTS+0, "m");
947
948 // 1 FLICKER (first variety)
949 gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
950
951 // 2 SLOW STRONG PULSE
952 gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
953
954 // 3 CANDLE (first variety)
955 gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
956
957 // 4 FAST STROBE
958 gi.configstring(CS_LIGHTS+4, "mamamamamama");
959
960 // 5 GENTLE PULSE 1
961 gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
962
963 // 6 FLICKER (second variety)
964 gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
965
966 // 7 CANDLE (second variety)
967 gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
968
969 // 8 CANDLE (third variety)
970 gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
971
972 // 9 SLOW STROBE (fourth variety)
973 gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
974
975 // 10 FLUORESCENT FLICKER
976 gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
977
978 // 11 SLOW PULSE NOT FADE TO BLACK
979 gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
980
981 // styles 32-62 are assigned by the light program for switchable lights
982
983 // 63 testing
984 gi.configstring(CS_LIGHTS+63, "a");
985 }
986
987