1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
2  *
3  * Quadra, an action puzzle game
4  * Copyright (C) 1998-2000  Ludus Design
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20 
21 #ifndef _HEADER_MULTI_PLAYER
22 #define _HEADER_MULTI_PLAYER
23 #include "overmind.h"
24 #include "inter.h"
25 #include "bitmap.h"
26 #include "misc.h"
27 #include "menu_base.h"
28 #include "zone_list.h"
29 #include "zone.h"
30 #include "game.h"
31 
32 class Pane;
33 class Pane_info;
34 class Playback;
35 
36 class Zone_slow_play: public Zone_text_button2 {
37 public:
38 	Zone_slow_play(Inter *in, Bitmap *bit, Font *f, const char *t, int px, int py);
39 	virtual void process();
40 	virtual void waiting();
clicked(int quel)41 	virtual void clicked(int quel) { }
42 };
43 
44 class Zone_fast_play: public Zone_text_button2 {
45 public:
46 	Zone_fast_play(Inter *in, Bitmap *bit, Font *f, const char *t, int px, int py);
47 	virtual void process();
48 	virtual void waiting();
clicked(int quel)49 	virtual void clicked(int quel) { }
50 };
51 
52 class Multi_player: public Menu_fadein {
53 	Zone_list list;
54 	int *got_highscore;
55 	Zone *b_quit;
56 	int last_countdown;
57 	Module **menu_stat;
58 public:
59 	bool stop;  // set to true to quit game
60 	Bitmap *bit;
61 	Font *font2, *courrier;
62 	Executor *pane_exec[3];
63 	Pane *pane[3];
64 	const Pane_info *pane_info[3];
65 	bool pause;
66 	Zone_sprite *zone_pause;
67 	int time_demo;
68 	void check_pause();
69 	Multi_player(int *got_high);
70 	virtual ~Multi_player();
71 	virtual void step();
72 	void set_menu_stat(Module **module);
73 };
74 
75 class Demo_multi_player: public Module {
76 	void init_playback();
77 public:
78 	Demo_multi_player(Playback *p);
79 	Demo_multi_player(Res *r, bool auto_demo=false);
80 	virtual ~Demo_multi_player();
81 	virtual void init();
82 };
83 
84 class Single_player: public Module {
85 	int play_again;
86 	const Game_preset gp;
87 public:
88 	Single_player(Game_preset pgp);
89 	virtual void step();
90 };
91 
92 class Single_player_iterate: public Module {
93 	int *play_again, hscore;
94 	const Game_preset gp;
95 public:
96 	Single_player_iterate(int *play, Game_preset pgp);
97 	virtual void init();
98 	virtual void step();
99 };
100 
101 class Multi_player_launcher: public Module {
102 	Module *menu;
103 public:
104 	virtual void init();
105 	virtual void step();
106 };
107 
108 #endif
109