1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/player_x/frames
21 
22 // This file generated by qdata - Do NOT Modify
23 
24 #define FRAME_stand01         	0
25 #define FRAME_stand02         	1
26 #define FRAME_stand03         	2
27 #define FRAME_stand04         	3
28 #define FRAME_stand05         	4
29 #define FRAME_stand06         	5
30 #define FRAME_stand07         	6
31 #define FRAME_stand08         	7
32 #define FRAME_stand09         	8
33 #define FRAME_stand10         	9
34 #define FRAME_stand11         	10
35 #define FRAME_stand12         	11
36 #define FRAME_stand13         	12
37 #define FRAME_stand14         	13
38 #define FRAME_stand15         	14
39 #define FRAME_stand16         	15
40 #define FRAME_stand17         	16
41 #define FRAME_stand18         	17
42 #define FRAME_stand19         	18
43 #define FRAME_stand20         	19
44 #define FRAME_stand21         	20
45 #define FRAME_stand22         	21
46 #define FRAME_stand23         	22
47 #define FRAME_stand24         	23
48 #define FRAME_stand25         	24
49 #define FRAME_stand26         	25
50 #define FRAME_stand27         	26
51 #define FRAME_stand28         	27
52 #define FRAME_stand29         	28
53 #define FRAME_stand30         	29
54 #define FRAME_stand31         	30
55 #define FRAME_stand32         	31
56 #define FRAME_stand33         	32
57 #define FRAME_stand34         	33
58 #define FRAME_stand35         	34
59 #define FRAME_stand36         	35
60 #define FRAME_stand37         	36
61 #define FRAME_stand38         	37
62 #define FRAME_stand39         	38
63 #define FRAME_stand40         	39
64 #define FRAME_run1            	40
65 #define FRAME_run2            	41
66 #define FRAME_run3            	42
67 #define FRAME_run4            	43
68 #define FRAME_run5            	44
69 #define FRAME_run6            	45
70 #define FRAME_attack1         	46
71 #define FRAME_attack2         	47
72 #define FRAME_attack3         	48
73 #define FRAME_attack4         	49
74 #define FRAME_attack5         	50
75 #define FRAME_attack6         	51
76 #define FRAME_attack7         	52
77 #define FRAME_attack8         	53
78 #define FRAME_pain101         	54
79 #define FRAME_pain102         	55
80 #define FRAME_pain103         	56
81 #define FRAME_pain104         	57
82 #define FRAME_pain201         	58
83 #define FRAME_pain202         	59
84 #define FRAME_pain203         	60
85 #define FRAME_pain204         	61
86 #define FRAME_pain301         	62
87 #define FRAME_pain302         	63
88 #define FRAME_pain303         	64
89 #define FRAME_pain304         	65
90 #define FRAME_jump1           	66
91 #define FRAME_jump2           	67
92 #define FRAME_jump3           	68
93 #define FRAME_jump4           	69
94 #define FRAME_jump5           	70
95 #define FRAME_jump6           	71
96 #define FRAME_flip01          	72
97 #define FRAME_flip02          	73
98 #define FRAME_flip03          	74
99 #define FRAME_flip04          	75
100 #define FRAME_flip05          	76
101 #define FRAME_flip06          	77
102 #define FRAME_flip07          	78
103 #define FRAME_flip08          	79
104 #define FRAME_flip09          	80
105 #define FRAME_flip10          	81
106 #define FRAME_flip11          	82
107 #define FRAME_flip12          	83
108 #define FRAME_salute01        	84
109 #define FRAME_salute02        	85
110 #define FRAME_salute03        	86
111 #define FRAME_salute04        	87
112 #define FRAME_salute05        	88
113 #define FRAME_salute06        	89
114 #define FRAME_salute07        	90
115 #define FRAME_salute08        	91
116 #define FRAME_salute09        	92
117 #define FRAME_salute10        	93
118 #define FRAME_salute11        	94
119 #define FRAME_taunt01         	95
120 #define FRAME_taunt02         	96
121 #define FRAME_taunt03         	97
122 #define FRAME_taunt04         	98
123 #define FRAME_taunt05         	99
124 #define FRAME_taunt06         	100
125 #define FRAME_taunt07         	101
126 #define FRAME_taunt08         	102
127 #define FRAME_taunt09         	103
128 #define FRAME_taunt10         	104
129 #define FRAME_taunt11         	105
130 #define FRAME_taunt12         	106
131 #define FRAME_taunt13         	107
132 #define FRAME_taunt14         	108
133 #define FRAME_taunt15         	109
134 #define FRAME_taunt16         	110
135 #define FRAME_taunt17         	111
136 #define FRAME_wave01          	112
137 #define FRAME_wave02          	113
138 #define FRAME_wave03          	114
139 #define FRAME_wave04          	115
140 #define FRAME_wave05          	116
141 #define FRAME_wave06          	117
142 #define FRAME_wave07          	118
143 #define FRAME_wave08          	119
144 #define FRAME_wave09          	120
145 #define FRAME_wave10          	121
146 #define FRAME_wave11          	122
147 #define FRAME_point01         	123
148 #define FRAME_point02         	124
149 #define FRAME_point03         	125
150 #define FRAME_point04         	126
151 #define FRAME_point05         	127
152 #define FRAME_point06         	128
153 #define FRAME_point07         	129
154 #define FRAME_point08         	130
155 #define FRAME_point09         	131
156 #define FRAME_point10         	132
157 #define FRAME_point11         	133
158 #define FRAME_point12         	134
159 #define FRAME_crstnd01        	135
160 #define FRAME_crstnd02        	136
161 #define FRAME_crstnd03        	137
162 #define FRAME_crstnd04        	138
163 #define FRAME_crstnd05        	139
164 #define FRAME_crstnd06        	140
165 #define FRAME_crstnd07        	141
166 #define FRAME_crstnd08        	142
167 #define FRAME_crstnd09        	143
168 #define FRAME_crstnd10        	144
169 #define FRAME_crstnd11        	145
170 #define FRAME_crstnd12        	146
171 #define FRAME_crstnd13        	147
172 #define FRAME_crstnd14        	148
173 #define FRAME_crstnd15        	149
174 #define FRAME_crstnd16        	150
175 #define FRAME_crstnd17        	151
176 #define FRAME_crstnd18        	152
177 #define FRAME_crstnd19        	153
178 #define FRAME_crwalk1         	154
179 #define FRAME_crwalk2         	155
180 #define FRAME_crwalk3         	156
181 #define FRAME_crwalk4         	157
182 #define FRAME_crwalk5         	158
183 #define FRAME_crwalk6         	159
184 #define FRAME_crattak1        	160
185 #define FRAME_crattak2        	161
186 #define FRAME_crattak3        	162
187 #define FRAME_crattak4        	163
188 #define FRAME_crattak5        	164
189 #define FRAME_crattak6        	165
190 #define FRAME_crattak7        	166
191 #define FRAME_crattak8        	167
192 #define FRAME_crattak9        	168
193 #define FRAME_crpain1         	169
194 #define FRAME_crpain2         	170
195 #define FRAME_crpain3         	171
196 #define FRAME_crpain4         	172
197 #define FRAME_crdeath1        	173
198 #define FRAME_crdeath2        	174
199 #define FRAME_crdeath3        	175
200 #define FRAME_crdeath4        	176
201 #define FRAME_crdeath5        	177
202 #define FRAME_death101        	178
203 #define FRAME_death102        	179
204 #define FRAME_death103        	180
205 #define FRAME_death104        	181
206 #define FRAME_death105        	182
207 #define FRAME_death106        	183
208 #define FRAME_death201        	184
209 #define FRAME_death202        	185
210 #define FRAME_death203        	186
211 #define FRAME_death204        	187
212 #define FRAME_death205        	188
213 #define FRAME_death206        	189
214 #define FRAME_death301        	190
215 #define FRAME_death302        	191
216 #define FRAME_death303        	192
217 #define FRAME_death304        	193
218 #define FRAME_death305        	194
219 #define FRAME_death306        	195
220 #define FRAME_death307        	196
221 #define FRAME_death308        	197
222 
223 #define MODEL_SCALE		1.000000
224 
225 
226