1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 #include "g_local.h"
22 #include "scanner.h"
23 
24 typedef struct
25 {
26 	char	*name;
27 	void	(*spawn)(edict_t *ent);
28 } spawn_t;
29 
30 
31 void SP_item_health (edict_t *self);
32 void SP_item_health_small (edict_t *self);
33 void SP_item_health_large (edict_t *self);
34 void SP_item_health_mega (edict_t *self);
35 
36 void SP_info_player_start (edict_t *ent);
37 void SP_info_player_deathmatch (edict_t *ent);
38 void SP_info_player_coop (edict_t *ent);
39 void SP_info_player_intermission (edict_t *ent);
40 
41 void SP_func_plat (edict_t *ent);
42 void SP_func_rotating (edict_t *ent);
43 void SP_func_button (edict_t *ent);
44 void SP_func_door (edict_t *ent);
45 void SP_func_door_secret (edict_t *ent);
46 void SP_func_door_rotating (edict_t *ent);
47 void SP_func_water (edict_t *ent);
48 void SP_func_train (edict_t *ent);
49 void SP_func_conveyor (edict_t *self);
50 void SP_func_wall (edict_t *self);
51 void SP_func_object (edict_t *self);
52 void SP_func_explosive (edict_t *self);
53 void SP_func_timer (edict_t *self);
54 void SP_func_areaportal (edict_t *ent);
55 void SP_func_clock (edict_t *ent);
56 void SP_func_killbox (edict_t *ent);
57 
58 void SP_trigger_always (edict_t *ent);
59 void SP_trigger_once (edict_t *ent);
60 void SP_trigger_multiple (edict_t *ent);
61 void SP_trigger_relay (edict_t *ent);
62 void SP_trigger_push (edict_t *ent);
63 void SP_trigger_hurt (edict_t *ent);
64 void SP_trigger_key (edict_t *ent);
65 void SP_trigger_counter (edict_t *ent);
66 void SP_trigger_elevator (edict_t *ent);
67 void SP_trigger_gravity (edict_t *ent);
68 void SP_trigger_monsterjump (edict_t *ent);
69 
70 void SP_target_temp_entity (edict_t *ent);
71 void SP_target_speaker (edict_t *ent);
72 void SP_target_explosion (edict_t *ent);
73 void SP_target_changelevel (edict_t *ent);
74 void SP_target_secret (edict_t *ent);
75 void SP_target_goal (edict_t *ent);
76 void SP_target_splash (edict_t *ent);
77 void SP_target_spawner (edict_t *ent);
78 void SP_target_blaster (edict_t *ent);
79 void SP_target_crosslevel_trigger (edict_t *ent);
80 void SP_target_crosslevel_target (edict_t *ent);
81 void SP_target_laser (edict_t *self);
82 void SP_target_help (edict_t *ent);
83 void SP_target_actor (edict_t *ent);
84 void SP_target_lightramp (edict_t *self);
85 void SP_target_earthquake (edict_t *ent);
86 void SP_target_character (edict_t *ent);
87 void SP_target_string (edict_t *ent);
88 
89 void SP_worldspawn (edict_t *ent);
90 void SP_viewthing (edict_t *ent);
91 
92 void SP_light (edict_t *self);
93 void SP_light_mine1 (edict_t *ent);
94 void SP_light_mine2 (edict_t *ent);
95 void SP_info_null (edict_t *self);
96 void SP_info_notnull (edict_t *self);
97 void SP_path_corner (edict_t *self);
98 void SP_point_combat (edict_t *self);
99 
100 void SP_misc_explobox (edict_t *self);
101 void SP_misc_banner (edict_t *self);
102 void SP_misc_satellite_dish (edict_t *self);
103 void SP_misc_actor (edict_t *self);
104 void SP_misc_gib_arm (edict_t *self);
105 void SP_misc_gib_leg (edict_t *self);
106 void SP_misc_gib_head (edict_t *self);
107 void SP_misc_insane (edict_t *self);
108 void SP_misc_deadsoldier (edict_t *self);
109 void SP_misc_viper (edict_t *self);
110 void SP_misc_viper_bomb (edict_t *self);
111 void SP_misc_bigviper (edict_t *self);
112 void SP_misc_strogg_ship (edict_t *self);
113 void SP_misc_teleporter (edict_t *self);
114 void SP_misc_teleporter_dest (edict_t *self);
115 void SP_misc_blackhole (edict_t *self);
116 void SP_misc_eastertank (edict_t *self);
117 void SP_misc_easterchick (edict_t *self);
118 void SP_misc_easterchick2 (edict_t *self);
119 
120 void SP_monster_berserk (edict_t *self);
121 void SP_monster_gladiator (edict_t *self);
122 void SP_monster_gunner (edict_t *self);
123 void SP_monster_infantry (edict_t *self);
124 void SP_monster_soldier_light (edict_t *self);
125 void SP_monster_soldier (edict_t *self);
126 void SP_monster_soldier_ss (edict_t *self);
127 void SP_monster_tank (edict_t *self);
128 void SP_monster_medic (edict_t *self);
129 void SP_monster_flipper (edict_t *self);
130 void SP_monster_chick (edict_t *self);
131 void SP_monster_parasite (edict_t *self);
132 void SP_monster_flyer (edict_t *self);
133 void SP_monster_brain (edict_t *self);
134 void SP_monster_floater (edict_t *self);
135 void SP_monster_hover (edict_t *self);
136 void SP_monster_mutant (edict_t *self);
137 void SP_monster_supertank (edict_t *self);
138 void SP_monster_boss2 (edict_t *self);
139 void SP_monster_jorg (edict_t *self);
140 void SP_monster_boss3_stand (edict_t *self);
141 
142 void SP_monster_commander_body (edict_t *self);
143 
144 void SP_turret_breach (edict_t *self);
145 void SP_turret_base (edict_t *self);
146 void SP_turret_driver (edict_t *self);
147 
148 
149 spawn_t	spawns[] = {
150 	{"item_health", SP_item_health},
151 	{"item_health_small", SP_item_health_small},
152 	{"item_health_large", SP_item_health_large},
153 	{"item_health_mega", SP_item_health_mega},
154 
155 	{"info_player_start", SP_info_player_start},
156 	{"info_player_deathmatch", SP_info_player_deathmatch},
157 	{"info_player_coop", SP_info_player_coop},
158 	{"info_player_intermission", SP_info_player_intermission},
159 
160 	{"func_plat", SP_func_plat},
161 	{"func_button", SP_func_button},
162 	{"func_door", SP_func_door},
163 	{"func_door_secret", SP_func_door_secret},
164 	{"func_door_rotating", SP_func_door_rotating},
165 	{"func_rotating", SP_func_rotating},
166 	{"func_train", SP_func_train},
167 	{"func_water", SP_func_water},
168 	{"func_conveyor", SP_func_conveyor},
169 	{"func_areaportal", SP_func_areaportal},
170 	{"func_clock", SP_func_clock},
171 	{"func_wall", SP_func_wall},
172 	{"func_object", SP_func_object},
173 	{"func_timer", SP_func_timer},
174 	{"func_explosive", SP_func_explosive},
175 	{"func_killbox", SP_func_killbox},
176 
177 	{"trigger_always", SP_trigger_always},
178 	{"trigger_once", SP_trigger_once},
179 	{"trigger_multiple", SP_trigger_multiple},
180 	{"trigger_relay", SP_trigger_relay},
181 	{"trigger_push", SP_trigger_push},
182 	{"trigger_hurt", SP_trigger_hurt},
183 	{"trigger_key", SP_trigger_key},
184 	{"trigger_counter", SP_trigger_counter},
185 	{"trigger_elevator", SP_trigger_elevator},
186 	{"trigger_gravity", SP_trigger_gravity},
187 	{"trigger_monsterjump", SP_trigger_monsterjump},
188 
189 	{"target_temp_entity", SP_target_temp_entity},
190 	{"target_speaker", SP_target_speaker},
191 	{"target_explosion", SP_target_explosion},
192 	{"target_changelevel", SP_target_changelevel},
193 	{"target_secret", SP_target_secret},
194 	{"target_goal", SP_target_goal},
195 	{"target_splash", SP_target_splash},
196 	{"target_spawner", SP_target_spawner},
197 	{"target_blaster", SP_target_blaster},
198 	{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
199 	{"target_crosslevel_target", SP_target_crosslevel_target},
200 	{"target_laser", SP_target_laser},
201 	{"target_help", SP_target_help},
202 	{"target_actor", SP_target_actor},
203 	{"target_lightramp", SP_target_lightramp},
204 	{"target_earthquake", SP_target_earthquake},
205 	{"target_character", SP_target_character},
206 	{"target_string", SP_target_string},
207 
208 	{"worldspawn", SP_worldspawn},
209 	{"viewthing", SP_viewthing},
210 
211 	{"light", SP_light},
212 	{"light_mine1", SP_light_mine1},
213 	{"light_mine2", SP_light_mine2},
214 	{"info_null", SP_info_null},
215 	{"func_group", SP_info_null},
216 	{"info_notnull", SP_info_notnull},
217 	{"path_corner", SP_path_corner},
218 	{"point_combat", SP_point_combat},
219 
220 	{"misc_explobox", SP_misc_explobox},
221 	{"misc_banner", SP_misc_banner},
222 	{"misc_satellite_dish", SP_misc_satellite_dish},
223 	{"misc_actor", SP_misc_actor},
224 	{"misc_gib_arm", SP_misc_gib_arm},
225 	{"misc_gib_leg", SP_misc_gib_leg},
226 	{"misc_gib_head", SP_misc_gib_head},
227 	{"misc_insane", SP_misc_insane},
228 	{"misc_deadsoldier", SP_misc_deadsoldier},
229 	{"misc_viper", SP_misc_viper},
230 	{"misc_viper_bomb", SP_misc_viper_bomb},
231 	{"misc_bigviper", SP_misc_bigviper},
232 	{"misc_strogg_ship", SP_misc_strogg_ship},
233 	{"misc_teleporter", SP_misc_teleporter},
234 	{"misc_teleporter_dest", SP_misc_teleporter_dest},
235 	{"misc_blackhole", SP_misc_blackhole},
236 	{"misc_eastertank", SP_misc_eastertank},
237 	{"misc_easterchick", SP_misc_easterchick},
238 	{"misc_easterchick2", SP_misc_easterchick2},
239 
240 	{"monster_berserk", SP_monster_berserk},
241 	{"monster_gladiator", SP_monster_gladiator},
242 	{"monster_gunner", SP_monster_gunner},
243 	{"monster_infantry", SP_monster_infantry},
244 	{"monster_soldier_light", SP_monster_soldier_light},
245 	{"monster_soldier", SP_monster_soldier},
246 	{"monster_soldier_ss", SP_monster_soldier_ss},
247 	{"monster_tank", SP_monster_tank},
248 	{"monster_tank_commander", SP_monster_tank},
249 	{"monster_medic", SP_monster_medic},
250 	{"monster_flipper", SP_monster_flipper},
251 	{"monster_chick", SP_monster_chick},
252 	{"monster_parasite", SP_monster_parasite},
253 	{"monster_flyer", SP_monster_flyer},
254 	{"monster_brain", SP_monster_brain},
255 	{"monster_floater", SP_monster_floater},
256 	{"monster_hover", SP_monster_hover},
257 	{"monster_mutant", SP_monster_mutant},
258 	{"monster_supertank", SP_monster_supertank},
259 	{"monster_boss2", SP_monster_boss2},
260 	{"monster_boss3_stand", SP_monster_boss3_stand},
261 	{"monster_jorg", SP_monster_jorg},
262 
263 	{"monster_commander_body", SP_monster_commander_body},
264 
265 	{"turret_breach", SP_turret_breach},
266 	{"turret_base", SP_turret_base},
267 	{"turret_driver", SP_turret_driver},
268 
269 	{NULL, NULL}
270 };
271 
272 /*
273 ===============
274 ED_CallSpawn
275 
276 Finds the spawn function for the entity and calls it
277 ===============
278 */
ED_CallSpawn(edict_t * ent)279 void ED_CallSpawn (edict_t *ent)
280 {
281 	spawn_t	*s;
282 	gitem_t	*item;
283 	int		i;
284 
285 	if (!ent->classname)
286 	{
287 		gi.dprintf ("ED_CallSpawn: NULL classname\n");
288 		return;
289 	}
290 
291 	// check item spawn functions
292 	for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
293 	{
294 		if (!item->classname)
295 			continue;
296 		if (!strcmp(item->classname, ent->classname))
297 		{	// found it
298 			SpawnItem (ent, item);
299 			return;
300 		}
301 	}
302 
303 	// check normal spawn functions
304 	for (s=spawns ; s->name ; s++)
305 	{
306 		if (!strcmp(s->name, ent->classname))
307 		{	// found it
308 			s->spawn (ent);
309 			return;
310 		}
311 	}
312 	gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
313 }
314 
315 /*
316 =============
317 ED_NewString
318 =============
319 */
ED_NewString(char * string)320 char *ED_NewString (char *string)
321 {
322 	char	*newb, *new_p;
323 	int		i,l;
324 
325 	l = strlen(string) + 1;
326 
327 	newb = gi.TagMalloc (l, TAG_LEVEL);
328 
329 	new_p = newb;
330 
331 	for (i=0 ; i< l ; i++)
332 	{
333 		if (string[i] == '\\' && i < l-1)
334 		{
335 			i++;
336 			if (string[i] == 'n')
337 				*new_p++ = '\n';
338 			else
339 				*new_p++ = '\\';
340 		}
341 		else
342 			*new_p++ = string[i];
343 	}
344 
345 	return newb;
346 }
347 
348 
349 
350 
351 /*
352 ===============
353 ED_ParseField
354 
355 Takes a key/value pair and sets the binary values
356 in an edict
357 ===============
358 */
ED_ParseField(char * key,char * value,edict_t * ent)359 void ED_ParseField (char *key, char *value, edict_t *ent)
360 {
361 	field_t	*f;
362 	byte	*b;
363 	float	v;
364 	vec3_t	vec;
365 
366 	for (f=fields ; f->name ; f++)
367 	{
368 		if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
369 		{	// found it
370 			if (f->flags & FFL_SPAWNTEMP)
371 				b = (byte *)&st;
372 			else
373 				b = (byte *)ent;
374 
375 			switch (f->type)
376 			{
377 			case F_LSTRING:
378 				*(char **)(b+f->ofs) = ED_NewString (value);
379 				break;
380 			case F_VECTOR:
381 				sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
382 				((float *)(b+f->ofs))[0] = vec[0];
383 				((float *)(b+f->ofs))[1] = vec[1];
384 				((float *)(b+f->ofs))[2] = vec[2];
385 				break;
386 			case F_INT:
387 				*(int *)(b+f->ofs) = atoi(value);
388 				break;
389 			case F_FLOAT:
390 				*(float *)(b+f->ofs) = atof(value);
391 				break;
392 			case F_ANGLEHACK:
393 				v = atof(value);
394 				((float *)(b+f->ofs))[0] = 0;
395 				((float *)(b+f->ofs))[1] = v;
396 				((float *)(b+f->ofs))[2] = 0;
397 				break;
398 			case F_IGNORE:
399 				break;
400 			default:
401 				break;
402 			}
403 			return;
404 		}
405 	}
406 	gi.dprintf ("%s is not a field\n", key);
407 }
408 
409 /*
410 ====================
411 ED_ParseEdict
412 
413 Parses an edict out of the given string, returning the new position
414 ed should be a properly initialized empty edict.
415 ====================
416 */
ED_ParseEdict(char * data,edict_t * ent)417 char *ED_ParseEdict (char *data, edict_t *ent)
418 {
419 	qboolean	init;
420 	char		keyname[256];
421 	char		*com_token;
422 
423 	init = false;
424 	memset (&st, 0, sizeof(st));
425 
426 // go through all the dictionary pairs
427 	while (1)
428 	{
429 	// parse key
430 		com_token = COM_Parse (&data);
431 		if (com_token[0] == '}')
432 			break;
433 		if (!data)
434 			gi.error ("ED_ParseEntity: EOF without closing brace");
435 
436 		strncpy (keyname, com_token, sizeof(keyname)-1);
437 
438 	// parse value
439 		com_token = COM_Parse (&data);
440 		if (!data)
441 			gi.error ("ED_ParseEntity: EOF without closing brace");
442 
443 		if (com_token[0] == '}')
444 			gi.error ("ED_ParseEntity: closing brace without data");
445 
446 		init = true;
447 
448 	// keynames with a leading underscore are used for utility comments,
449 	// and are immediately discarded by quake
450 		if (keyname[0] == '_')
451 			continue;
452 
453 		ED_ParseField (keyname, com_token, ent);
454 	}
455 
456 	if (!init)
457 		memset (ent, 0, sizeof(*ent));
458 
459 	return data;
460 }
461 
462 
463 /*
464 ================
465 G_FindTeams
466 
467 Chain together all entities with a matching team field.
468 
469 All but the first will have the FL_TEAMSLAVE flag set.
470 All but the last will have the teamchain field set to the next one
471 ================
472 */
G_FindTeams(void)473 void G_FindTeams (void)
474 {
475 	edict_t	*e, *e2, *chain;
476 	int		i, j;
477 	int		c, c2;
478 
479 	c = 0;
480 	c2 = 0;
481 	for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
482 	{
483 		if (!e->inuse)
484 			continue;
485 		if (!e->team)
486 			continue;
487 		if (e->flags & FL_TEAMSLAVE)
488 			continue;
489 		chain = e;
490 		e->teammaster = e;
491 		c++;
492 		c2++;
493 		for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
494 		{
495 			if (!e2->inuse)
496 				continue;
497 			if (!e2->team)
498 				continue;
499 			if (e2->flags & FL_TEAMSLAVE)
500 				continue;
501 			if (!strcmp(e->team, e2->team))
502 			{
503 				c2++;
504 				chain->teamchain = e2;
505 				e2->teammaster = e;
506 				chain = e2;
507 				e2->flags |= FL_TEAMSLAVE;
508 			}
509 		}
510 	}
511 
512 	gi.dprintf ("%i teams with %i entities\n", c, c2);
513 }
514 
515 /*
516 ==============
517 SpawnEntities
518 
519 Creates a server's entity / program execution context by
520 parsing textual entity definitions out of an ent file.
521 ==============
522 */
SpawnEntities(char * mapname,char * entities,char * spawnpoint)523 void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
524 {
525 	edict_t		*ent;
526 	int			inhibit;
527 	char		*com_token;
528 	int			i;
529 	float		skill_level;
530 
531 	skill_level = floor (skill->value);
532 	if (skill_level < 0)
533 		skill_level = 0;
534 	if (skill_level > 3)
535 		skill_level = 3;
536 	if (skill->value != skill_level)
537 		gi.cvar_forceset("skill", va("%f", skill_level));
538 
539 	SaveClientData ();
540 
541 	gi.FreeTags (TAG_LEVEL);
542 
543 	memset (&level, 0, sizeof(level));
544 	memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
545 
546 	strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
547 	strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
548 
549 	// set client fields on player ents
550 	for (i=0 ; i<game.maxclients ; i++)
551 		g_edicts[i+1].client = game.clients + i;
552 
553 	ent = NULL;
554 	inhibit = 0;
555 
556 // parse ents
557 	while (1)
558 	{
559 		// parse the opening brace
560 		com_token = COM_Parse (&entities);
561 		if (!entities)
562 			break;
563 		if (com_token[0] != '{')
564 			gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
565 
566 		if (!ent)
567 			ent = g_edicts;
568 		else
569 			ent = G_Spawn ();
570 		entities = ED_ParseEdict (entities, ent);
571 
572 		// yet another map hack
573 		if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
574 			ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
575 
576 		// remove things (except the world) from different skill levels or deathmatch
577 		if (ent != g_edicts)
578 		{
579 			if (deathmatch->value)
580 			{
581 				if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
582 				{
583 					G_FreeEdict (ent);
584 					inhibit++;
585 					continue;
586 				}
587 			}
588 			else
589 			{
590 				if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
591 					((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
592 					((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
593 					(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
594 					)
595 					{
596 						G_FreeEdict (ent);
597 						inhibit++;
598 						continue;
599 					}
600 			}
601 
602 			ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
603 		}
604 
605 		ED_CallSpawn (ent);
606 	}
607 
608 	gi.dprintf ("%i entities inhibited\n", inhibit);
609 
610 #ifdef DEBUG
611 	i = 1;
612 	ent = EDICT_NUM(i);
613 	while (i < globals.num_edicts) {
614 		if (ent->inuse != 0 || ent->inuse != 1)
615 			Com_DPrintf("Invalid entity %d\n", i);
616 		i++, ent++;
617 	}
618 #endif
619 
620 	G_FindTeams ();
621 
622 	PlayerTrail_Init ();
623 }
624 
625 
626 //===================================================================
627 
628 #if 0
629 	// cursor positioning
630 	xl <value>
631 	xr <value>
632 	yb <value>
633 	yt <value>
634 	xv <value>
635 	yv <value>
636 
637 	// drawing
638 	statpic <name>
639 	pic <stat>
640 	num <fieldwidth> <stat>
641 	string <stat>
642 
643 	// control
644 	if <stat>
645 	ifeq <stat> <value>
646 	ifbit <stat> <value>
647 	endif
648 
649 #endif
650 
651 char *single_statusbar =
652 "yb	-24 "
653 
654 // health
655 "xv	0 "
656 "hnum "
657 "xv	50 "
658 "pic 0 "
659 
660 // ammo
661 "if 2 "
662 "	xv	100 "
663 "	anum "
664 "	xv	150 "
665 "	pic 2 "
666 "endif "
667 
668 // armor
669 "if 4 "
670 "	xv	200 "
671 "	rnum "
672 "	xv	250 "
673 "	pic 4 "
674 "endif "
675 
676 // selected item
677 "if 6 "
678 "	xv	296 "
679 "	pic 6 "
680 "endif "
681 
682 "yb	-50 "
683 
684 // picked up item
685 "if 7 "
686 "	xv	0 "
687 "	pic 7 "
688 "	xv	26 "
689 "	yb	-42 "
690 "	stat_string 8 "
691 "	yb	-50 "
692 "endif "
693 
694 // timer
695 "if 9 "
696 "	xv	262 "
697 "	num	2	10 "
698 "	xv	296 "
699 "	pic	9 "
700 "endif "
701 
702 //  help / weapon icon
703 "if 11 "
704 "	xv	148 "
705 "	pic	11 "
706 "endif "
707 ;
708 
709 char *dm_statusbar =
710 "yb	-24 "
711 
712 // health
713 "xv	0 "
714 "hnum "
715 "xv	50 "
716 "pic 0 "
717 
718 // ammo
719 "if 2 "
720 "	xv	100 "
721 "	anum "
722 "	xv	150 "
723 "	pic 2 "
724 "endif "
725 
726 // armor
727 "if 4 "
728 "	xv	200 "
729 "	rnum "
730 "	xv	250 "
731 "	pic 4 "
732 "endif "
733 
734 // selected item
735 "if 6 "
736 "	xv	296 "
737 "	pic 6 "
738 "endif "
739 
740 "yb	-50 "
741 
742 // picked up item
743 "if 7 "
744 "	xv	0 "
745 "	pic 7 "
746 "	xv	26 "
747 "	yb	-42 "
748 "	stat_string 8 "
749 "	yb	-50 "
750 "endif "
751 
752 // timer
753 "if 9 "
754 "	xv	246 "
755 "	num	2	10 "
756 "	xv	296 "
757 "	pic	9 "
758 "endif "
759 
760 //  help / weapon icon
761 "if 11 "
762 "	xv	148 "
763 "	pic	11 "
764 "endif "
765 
766 //  frags
767 "xr	-50 "
768 "yt 2 "
769 "num 3 14 "
770 
771 // spectator
772 "if 17 "
773   "xv 0 "
774   "yb -58 "
775   "string2 \"SPECTATOR MODE\" "
776 "endif "
777 
778 // chase camera
779 "if 16 "
780   "xv 0 "
781   "yb -68 "
782   "string \"Chasing\" "
783   "xv 64 "
784   "stat_string 16 "
785 "endif "
786 
787 // C14 Start of New Code
788 "yv 128 "
789 "if 20 xv 28 pic 20 endif "
790 "if 21 xv 52 pic 21 endif "
791 "if 22 xv 76 pic 22 endif "
792 "if 23 xv 100 pic 23 endif "
793 "if 24 xv 124 pic 24 endif "
794 "if 25 xv 148 yv 112 stat_string 31 yv 124 picn fselect yv 128 pic 25 endif "
795 "if 26 xv 172 pic 26 endif "
796 "if 27 xv 196 pic 27 endif "
797 "if 28 xv 220 pic 28 endif "
798 "if 29 xv 244 pic 29 endif "
799 "if 30 xv 268 pic 30 endif "
800 // C14 End of New Code
801 ;
802 
803 
804 /*QUAKED worldspawn (0 0 0) ?
805 
806 Only used for the world.
807 "sky"	environment map name
808 "skyaxis"	vector axis for rotating sky
809 "skyrotate"	speed of rotation in degrees/second
810 "sounds"	music cd track number
811 "gravity"	800 is default gravity
812 "message"	text to print at user logon
813 */
SP_worldspawn(edict_t * ent)814 void SP_worldspawn (edict_t *ent)
815 {
816 	ent->movetype = MOVETYPE_PUSH;
817 	ent->solid = SOLID_BSP;
818 	ent->inuse = true;			// since the world doesn't use G_Spawn()
819 	ent->s.modelindex = 1;		// world model is always index 1
820 
821 	//---------------
822 
823 	// reserve some spots for dead player bodies for coop / deathmatch
824 	InitBodyQue ();
825 
826 	// set configstrings for items
827 	SetItemNames ();
828 
829 	if (st.nextmap)
830 		strcpy (level.nextmap, st.nextmap);
831 
832 	// make some data visible to the server
833 
834 	if (ent->message && ent->message[0])
835 	{
836 		gi.configstring (CS_NAME, ent->message);
837 		strncpy (level.level_name, ent->message, sizeof(level.level_name));
838 	}
839 	else
840 		strncpy (level.level_name, level.mapname, sizeof(level.level_name));
841 
842 	if (st.sky && st.sky[0])
843 		gi.configstring (CS_SKY, st.sky);
844 	else
845 		gi.configstring (CS_SKY, "unit1_");
846 
847 	gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
848 
849 	gi.configstring (CS_SKYAXIS, va("%f %f %f",
850 		st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
851 
852 	gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
853 
854 	gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
855 
856 	// status bar program
857 	if (deathmatch->value)
858 		gi.configstring (CS_STATUSBAR, dm_statusbar);
859 	else
860 		gi.configstring (CS_STATUSBAR, single_statusbar);
861 
862 	//---------------
863 
864 
865 	// help icon for statusbar
866 	gi.imageindex ("i_help");
867 	level.pic_health = gi.imageindex ("i_health");
868 	gi.imageindex ("help");
869 	gi.imageindex ("field_3");
870 
871 	if (!st.gravity)
872 		gi.cvar_set("sv_gravity", "800");
873 	else
874 		gi.cvar_set("sv_gravity", st.gravity);
875 
876 	snd_fry = gi.soundindex ("player/fry.wav");	// standing in lava / slime
877 
878 	PrecacheItem (FindItem ("Blaster"));
879 
880 	gi.soundindex ("player/lava1.wav");
881 	gi.soundindex ("player/lava2.wav");
882 
883 	gi.soundindex ("misc/pc_up.wav");
884 	gi.soundindex ("misc/talk1.wav");
885 
886 	gi.soundindex ("misc/udeath.wav");
887 
888 	// gibs
889 	gi.soundindex ("items/respawn1.wav");
890 
891 	// sexed sounds
892 	gi.soundindex ("*death1.wav");
893 	gi.soundindex ("*death2.wav");
894 	gi.soundindex ("*death3.wav");
895 	gi.soundindex ("*death4.wav");
896 	gi.soundindex ("*fall1.wav");
897 	gi.soundindex ("*fall2.wav");
898 	gi.soundindex ("*gurp1.wav");		// drowning damage
899 	gi.soundindex ("*gurp2.wav");
900 	gi.soundindex ("*jump1.wav");		// player jump
901 	gi.soundindex ("*pain25_1.wav");
902 	gi.soundindex ("*pain25_2.wav");
903 	gi.soundindex ("*pain50_1.wav");
904 	gi.soundindex ("*pain50_2.wav");
905 	gi.soundindex ("*pain75_1.wav");
906 	gi.soundindex ("*pain75_2.wav");
907 	gi.soundindex ("*pain100_1.wav");
908 	gi.soundindex ("*pain100_2.wav");
909 
910 	// sexed models
911 	// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
912 	// you can add more, max 15
913 	gi.modelindex ("#w_blaster.md2");
914 	gi.modelindex ("#w_shotgun.md2");
915 	gi.modelindex ("#w_sshotgun.md2");
916 	gi.modelindex ("#w_machinegun.md2");
917 	gi.modelindex ("#w_chaingun.md2");
918 	gi.modelindex ("#a_grenades.md2");
919 	gi.modelindex ("#w_glauncher.md2");
920 	gi.modelindex ("#w_rlauncher.md2");
921 	gi.modelindex ("#w_hyperblaster.md2");
922 	gi.modelindex ("#w_railgun.md2");
923 	gi.modelindex ("#w_bfg.md2");
924 
925 	//-------------------
926 
927 	gi.soundindex ("player/gasp1.wav");		// gasping for air
928 	gi.soundindex ("player/gasp2.wav");		// head breaking surface, not gasping
929 
930 	gi.soundindex ("player/watr_in.wav");	// feet hitting water
931 	gi.soundindex ("player/watr_out.wav");	// feet leaving water
932 
933 	gi.soundindex ("player/watr_un.wav");	// head going underwater
934 
935 	gi.soundindex ("player/u_breath1.wav");
936 	gi.soundindex ("player/u_breath2.wav");
937 
938 	gi.soundindex ("items/pkup.wav");		// bonus item pickup
939 	gi.soundindex ("world/land.wav");		// landing thud
940 	gi.soundindex ("misc/h2ohit1.wav");		// landing splash
941 
942 	gi.soundindex ("items/damage.wav");
943 	gi.soundindex ("items/protect.wav");
944 	gi.soundindex ("items/protect4.wav");
945 	gi.soundindex ("weapons/noammo.wav");
946 
947 	gi.soundindex ("infantry/inflies1.wav");
948 
949 	sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
950 	gi.modelindex ("models/objects/gibs/arm/tris.md2");
951 	gi.modelindex ("models/objects/gibs/bone/tris.md2");
952 	gi.modelindex ("models/objects/gibs/bone2/tris.md2");
953 	gi.modelindex ("models/objects/gibs/chest/tris.md2");
954 	gi.modelindex ("models/objects/gibs/skull/tris.md2");
955 	gi.modelindex ("models/objects/gibs/head2/tris.md2");
956 
957 //
958 // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
959 //
960 
961 	// 0 normal
962         gi.configstring(CS_LIGHTS+0, "a");
963 
964         // 1 FLICKER (first variety)
965         gi.configstring(CS_LIGHTS+1, "a");
966 
967         // 2 SLOW STRONG PULSE
968         gi.configstring(CS_LIGHTS+2, "a");
969 
970         // 3 CANDLE (first variety)
971         gi.configstring(CS_LIGHTS+3, "a");
972 
973         // 4 FAST STROBE
974         gi.configstring(CS_LIGHTS+4, "a");
975 
976         // 5 GENTLE PULSE 1
977         gi.configstring(CS_LIGHTS+5,"a");
978 
979         // 6 FLICKER (second variety)
980         gi.configstring(CS_LIGHTS+6, "a");
981 
982         // 7 CANDLE (second variety)
983         gi.configstring(CS_LIGHTS+7, "a");
984 
985         // 8 CANDLE (third variety)
986         gi.configstring(CS_LIGHTS+8, "a");
987 
988         // 9 SLOW STROBE (fourth variety)
989         gi.configstring(CS_LIGHTS+9, "a");
990 
991         // 10 FLUORESCENT FLICKER
992         gi.configstring(CS_LIGHTS+10, "a");
993 
994         // 11 SLOW PULSE NOT FADE TO BLACK
995         gi.configstring(CS_LIGHTS+11, "a");
996 
997         //JR 3/26/98
998         //12 Wierd flashing
999         gi.configstring(CS_LIGHTS+12, "a");
1000 
1001         // styles 32-62 are assigned by the light program for switchable lights
1002 
1003         // 63 testing
1004         gi.configstring(CS_LIGHTS+63, "a");
1005 	gi.imageindex (PIC_SCANNER);
1006 	gi.imageindex (PIC_DOT);
1007 	gi.imageindex (PIC_INVDOT);
1008 	gi.imageindex (PIC_QUADDOT);
1009 	gi.imageindex (PIC_UP);
1010 	gi.imageindex (PIC_DOWN);
1011 
1012 }
1013 
1014