1 
2 #include "g_local.h"
3 
4 game_locals_t	game;
5 level_locals_t	level;
6 game_import_t	gi;
7 game_export_t	globals;
8 spawn_temp_t	st;
9 
10 int	sm_meat_index;
11 int	snd_fry;
12 int meansOfDeath;
13 
14 edict_t		*g_edicts;
15 
16 cvar_t	*deathmatch;
17 cvar_t	*coop;
18 cvar_t	*dmflags;
19 cvar_t	*skill;
20 cvar_t	*fraglimit;
21 cvar_t	*timelimit;
22 cvar_t	*password;
23 cvar_t	*spectator_password;
24 cvar_t	*maxclients;
25 cvar_t	*maxspectators;
26 cvar_t	*maxentities;
27 cvar_t	*g_select_empty;
28 cvar_t	*dedicated;
29 
30 cvar_t	*filterban;
31 
32 cvar_t	*sv_maxvelocity;
33 cvar_t	*sv_gravity;
34 
35 cvar_t	*sv_rollspeed;
36 cvar_t	*sv_rollangle;
37 cvar_t	*gun_x;
38 cvar_t	*gun_y;
39 cvar_t	*gun_z;
40 
41 cvar_t	*run_pitch;
42 cvar_t	*run_roll;
43 cvar_t	*bob_up;
44 cvar_t	*bob_pitch;
45 cvar_t	*bob_roll;
46 
47 cvar_t	*sv_cheats;
48 
49 cvar_t	*flood_msgs;
50 cvar_t	*flood_persecond;
51 cvar_t	*flood_waitdelay;
52 
53 cvar_t	*sv_maplist;
54 
55 cvar_t	*sv_stopspeed;	//PGM	 (this was a define in g_phys.c)
56 
57 //ROGUE cvars
58 cvar_t	*g_showlogic;
59 cvar_t	*gamerules;
60 cvar_t	*huntercam;
61 cvar_t	*strong_mines;
62 cvar_t	*randomrespawn;
63 //ROGUE
64 
65 void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
66 void ClientThink (edict_t *ent, usercmd_t *cmd);
67 qboolean ClientConnect (edict_t *ent, char *userinfo);
68 void ClientUserinfoChanged (edict_t *ent, char *userinfo);
69 void ClientDisconnect (edict_t *ent);
70 void ClientBegin (edict_t *ent);
71 void ClientCommand (edict_t *ent);
72 void RunEntity (edict_t *ent);
73 void WriteGame (char *filename, qboolean autosave);
74 void ReadGame (char *filename);
75 void WriteLevel (char *filename);
76 void ReadLevel (char *filename);
77 void InitGame (void);
78 void G_RunFrame (void);
79 
80 
81 //===================================================================
82 
83 
ShutdownGame(void)84 void ShutdownGame (void)
85 {
86 	gi.dprintf ("==== ShutdownGame ====\n");
87 
88 	gi.FreeTags (TAG_LEVEL);
89 	gi.FreeTags (TAG_GAME);
90 }
91 
92 
93 /*
94 =================
95 GetGameAPI
96 
97 Returns a pointer to the structure with all entry points
98 and global variables
99 =================
100 */
GetGameAPI(game_import_t * import)101 game_export_t *GetGameAPI (game_import_t *import)
102 {
103 	gi = *import;
104 
105 	globals.apiversion = GAME_API_VERSION;
106 	globals.Init = InitGame;
107 	globals.Shutdown = ShutdownGame;
108 	globals.SpawnEntities = SpawnEntities;
109 
110 	globals.WriteGame = WriteGame;
111 	globals.ReadGame = ReadGame;
112 	globals.WriteLevel = WriteLevel;
113 	globals.ReadLevel = ReadLevel;
114 
115 	globals.ClientThink = ClientThink;
116 	globals.ClientConnect = ClientConnect;
117 	globals.ClientUserinfoChanged = ClientUserinfoChanged;
118 	globals.ClientDisconnect = ClientDisconnect;
119 	globals.ClientBegin = ClientBegin;
120 	globals.ClientCommand = ClientCommand;
121 
122 	globals.RunFrame = G_RunFrame;
123 
124 	globals.ServerCommand = ServerCommand;
125 
126 	globals.edict_size = sizeof(edict_t);
127 
128 	return &globals;
129 }
130 
131 #ifndef GAME_HARD_LINKED
132 // this is only here so the functions in q_shared.c and q_shwin.c can link
Sys_Error(char * error,...)133 void Sys_Error (char *error, ...)
134 {
135 	va_list		argptr;
136 	char		text[1024];
137 
138 	va_start (argptr, error);
139 	vsprintf (text, error, argptr);
140 	va_end (argptr);
141 
142 	gi.error (ERR_FATAL, "%s", text);
143 }
144 
Com_Printf(char * msg,...)145 void Com_Printf (char *msg, ...)
146 {
147 	va_list		argptr;
148 	char		text[1024];
149 
150 	va_start (argptr, msg);
151 	vsprintf (text, msg, argptr);
152 	va_end (argptr);
153 
154 	gi.dprintf ("%s", text);
155 }
156 
157 #endif
158 
159 //======================================================================
160 
161 
162 /*
163 =================
164 ClientEndServerFrames
165 =================
166 */
ClientEndServerFrames(void)167 void ClientEndServerFrames (void)
168 {
169 	int		i;
170 	edict_t	*ent;
171 
172 	// calc the player views now that all pushing
173 	// and damage has been added
174 	for (i=0 ; i<maxclients->value ; i++)
175 	{
176 		ent = g_edicts + 1 + i;
177 		if (!ent->inuse || !ent->client)
178 			continue;
179 		ClientEndServerFrame (ent);
180 	}
181 
182 }
183 
184 /*
185 =================
186 CreateTargetChangeLevel
187 
188 Returns the created target changelevel
189 =================
190 */
CreateTargetChangeLevel(char * map)191 edict_t *CreateTargetChangeLevel(char *map)
192 {
193 	edict_t *ent;
194 
195 	ent = G_Spawn ();
196 	ent->classname = "target_changelevel";
197 	Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
198 	ent->map = level.nextmap;
199 	return ent;
200 }
201 
202 /*
203 =================
204 EndDMLevel
205 
206 The timelimit or fraglimit has been exceeded
207 =================
208 */
EndDMLevel(void)209 void EndDMLevel (void)
210 {
211 	edict_t		*ent;
212 	char *s, *t, *f;
213 	static const char *seps = " ,\n\r";
214 
215 	// stay on same level flag
216 	if ((int)dmflags->value & DF_SAME_LEVEL)
217 	{
218 		BeginIntermission (CreateTargetChangeLevel (level.mapname) );
219 		return;
220 	}
221 
222 	// see if it's in the map list
223 	if (*sv_maplist->string) {
224 		s = strdup(sv_maplist->string);
225 		f = NULL;
226 		t = strtok(s, seps);
227 		while (t != NULL) {
228 			if (Q_stricmp(t, level.mapname) == 0) {
229 				// it's in the list, go to the next one
230 				t = strtok(NULL, seps);
231 				if (t == NULL) { // end of list, go to first one
232 					if (f == NULL) // there isn't a first one, same level
233 						BeginIntermission (CreateTargetChangeLevel (level.mapname) );
234 					else
235 						BeginIntermission (CreateTargetChangeLevel (f) );
236 				} else
237 					BeginIntermission (CreateTargetChangeLevel (t) );
238 				free(s);
239 				return;
240 			}
241 			if (!f)
242 				f = t;
243 			t = strtok(NULL, seps);
244 		}
245 		free(s);
246 	}
247 
248 	if (level.nextmap[0]) // go to a specific map
249 		BeginIntermission (CreateTargetChangeLevel (level.nextmap) );
250 	else {	// search for a changelevel
251 		ent = G_Find (NULL, FOFS(classname), "target_changelevel");
252 		if (!ent)
253 		{	// the map designer didn't include a changelevel,
254 			// so create a fake ent that goes back to the same level
255 			BeginIntermission (CreateTargetChangeLevel (level.mapname) );
256 			return;
257 		}
258 		BeginIntermission (ent);
259 	}
260 }
261 
262 /*
263 =================
264 CheckDMRules
265 =================
266 */
CheckDMRules(void)267 void CheckDMRules (void)
268 {
269 	int			i;
270 	gclient_t	*cl;
271 
272 	if (level.intermissiontime)
273 		return;
274 
275 	if (!deathmatch->value)
276 		return;
277 
278 //=======
279 //ROGUE
280 	if (gamerules && gamerules->value && DMGame.CheckDMRules)
281 	{
282 		if(DMGame.CheckDMRules())
283 			return;
284 	}
285 //ROGUE
286 //=======
287 
288 	if (timelimit->value)
289 	{
290 		if (level.time >= timelimit->value*60)
291 		{
292 			gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
293 			EndDMLevel ();
294 			return;
295 		}
296 	}
297 
298 	if (fraglimit->value)
299 	{
300 		for (i=0 ; i<maxclients->value ; i++)
301 		{
302 			cl = game.clients + i;
303 			if (!g_edicts[i+1].inuse)
304 				continue;
305 
306 			if (cl->resp.score >= fraglimit->value)
307 			{
308 				gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
309 				EndDMLevel ();
310 				return;
311 			}
312 		}
313 	}
314 }
315 
316 
317 /*
318 =============
319 ExitLevel
320 =============
321 */
ExitLevel(void)322 void ExitLevel (void)
323 {
324 	int		i;
325 	edict_t	*ent;
326 	char	command [256];
327 
328 	Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
329 	gi.AddCommandString (command);
330 	level.changemap = NULL;
331 	level.exitintermission = 0;
332 	level.intermissiontime = 0;
333 	ClientEndServerFrames ();
334 
335 	// clear some things before going to next level
336 	for (i=0 ; i<maxclients->value ; i++)
337 	{
338 		ent = g_edicts + 1 + i;
339 		if (!ent->inuse)
340 			continue;
341 		if (ent->health > ent->client->pers.max_health)
342 			ent->health = ent->client->pers.max_health;
343 	}
344 
345 }
346 
347 /*
348 ================
349 G_RunFrame
350 
351 Advances the world by 0.1 seconds
352 ================
353 */
G_RunFrame(void)354 void G_RunFrame (void)
355 {
356 	int		i;
357 	edict_t	*ent;
358 
359 	level.framenum++;
360 	level.time = level.framenum*FRAMETIME;
361 
362 	// choose a client for monsters to target this frame
363 	AI_SetSightClient ();
364 
365 	// exit intermissions
366 
367 	if (level.exitintermission)
368 	{
369 		ExitLevel ();
370 		return;
371 	}
372 
373 	//
374 	// treat each object in turn
375 	// even the world gets a chance to think
376 	//
377 	ent = &g_edicts[0];
378 	for (i=0 ; i<globals.num_edicts ; i++, ent++)
379 	{
380 		if (!ent->inuse)
381 			continue;
382 
383 		level.current_entity = ent;
384 
385 		VectorCopy (ent->s.origin, ent->s.old_origin);
386 
387 		// if the ground entity moved, make sure we are still on it
388 		if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
389 		{
390 			ent->groundentity = NULL;
391 			if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
392 			{
393 				M_CheckGround (ent);
394 			}
395 		}
396 
397 		if (i > 0 && i <= maxclients->value)
398 		{
399 			ClientBeginServerFrame (ent);
400 			continue;
401 		}
402 
403 		G_RunEntity (ent);
404 	}
405 
406 	// see if it is time to end a deathmatch
407 	CheckDMRules ();
408 
409 	// build the playerstate_t structures for all players
410 	ClientEndServerFrames ();
411 }
412 
413