1 // G:\quake2\baseq2\models/monsters/boss2
2 
3 // This file generated by ModelGen - Do NOT Modify
4 
5 #define FRAME_stand30         	0
6 #define FRAME_stand31         	1
7 #define FRAME_stand32         	2
8 #define FRAME_stand33         	3
9 #define FRAME_stand34         	4
10 #define FRAME_stand35         	5
11 #define FRAME_stand36         	6
12 #define FRAME_stand37         	7
13 #define FRAME_stand38         	8
14 #define FRAME_stand39         	9
15 #define FRAME_stand40         	10
16 #define FRAME_stand41         	11
17 #define FRAME_stand42         	12
18 #define FRAME_stand43         	13
19 #define FRAME_stand44         	14
20 #define FRAME_stand45         	15
21 #define FRAME_stand46         	16
22 #define FRAME_stand47         	17
23 #define FRAME_stand48         	18
24 #define FRAME_stand49         	19
25 #define FRAME_stand50         	20
26 #define FRAME_stand1          	21
27 #define FRAME_stand2          	22
28 #define FRAME_stand3          	23
29 #define FRAME_stand4          	24
30 #define FRAME_stand5          	25
31 #define FRAME_stand6          	26
32 #define FRAME_stand7          	27
33 #define FRAME_stand8          	28
34 #define FRAME_stand9          	29
35 #define FRAME_stand10         	30
36 #define FRAME_stand11         	31
37 #define FRAME_stand12         	32
38 #define FRAME_stand13         	33
39 #define FRAME_stand14         	34
40 #define FRAME_stand15         	35
41 #define FRAME_stand16         	36
42 #define FRAME_stand17         	37
43 #define FRAME_stand18         	38
44 #define FRAME_stand19         	39
45 #define FRAME_stand20         	40
46 #define FRAME_stand21         	41
47 #define FRAME_stand22         	42
48 #define FRAME_stand23         	43
49 #define FRAME_stand24         	44
50 #define FRAME_stand25         	45
51 #define FRAME_stand26         	46
52 #define FRAME_stand27         	47
53 #define FRAME_stand28         	48
54 #define FRAME_stand29         	49
55 #define FRAME_walk1           	50
56 #define FRAME_walk2           	51
57 #define FRAME_walk3           	52
58 #define FRAME_walk4           	53
59 #define FRAME_walk5           	54
60 #define FRAME_walk6           	55
61 #define FRAME_walk7           	56
62 #define FRAME_walk8           	57
63 #define FRAME_walk9           	58
64 #define FRAME_walk10          	59
65 #define FRAME_walk11          	60
66 #define FRAME_walk12          	61
67 #define FRAME_walk13          	62
68 #define FRAME_walk14          	63
69 #define FRAME_walk15          	64
70 #define FRAME_walk16          	65
71 #define FRAME_walk17          	66
72 #define FRAME_walk18          	67
73 #define FRAME_walk19          	68
74 #define FRAME_walk20          	69
75 #define FRAME_attack1         	70
76 #define FRAME_attack2         	71
77 #define FRAME_attack3         	72
78 #define FRAME_attack4         	73
79 #define FRAME_attack5         	74
80 #define FRAME_attack6         	75
81 #define FRAME_attack7         	76
82 #define FRAME_attack8         	77
83 #define FRAME_attack9         	78
84 #define FRAME_attack10        	79
85 #define FRAME_attack11        	80
86 #define FRAME_attack12        	81
87 #define FRAME_attack13        	82
88 #define FRAME_attack14        	83
89 #define FRAME_attack15        	84
90 #define FRAME_attack16        	85
91 #define FRAME_attack17        	86
92 #define FRAME_attack18        	87
93 #define FRAME_attack19        	88
94 #define FRAME_attack20        	89
95 #define FRAME_attack21        	90
96 #define FRAME_attack22        	91
97 #define FRAME_attack23        	92
98 #define FRAME_attack24        	93
99 #define FRAME_attack25        	94
100 #define FRAME_attack26        	95
101 #define FRAME_attack27        	96
102 #define FRAME_attack28        	97
103 #define FRAME_attack29        	98
104 #define FRAME_attack30        	99
105 #define FRAME_attack31        	100
106 #define FRAME_attack32        	101
107 #define FRAME_attack33        	102
108 #define FRAME_attack34        	103
109 #define FRAME_attack35        	104
110 #define FRAME_attack36        	105
111 #define FRAME_attack37        	106
112 #define FRAME_attack38        	107
113 #define FRAME_attack39        	108
114 #define FRAME_attack40        	109
115 #define FRAME_pain2           	110
116 #define FRAME_pain3           	111
117 #define FRAME_pain4           	112
118 #define FRAME_pain5           	113
119 #define FRAME_pain6           	114
120 #define FRAME_pain7           	115
121 #define FRAME_pain8           	116
122 #define FRAME_pain9           	117
123 #define FRAME_pain10          	118
124 #define FRAME_pain11          	119
125 #define FRAME_pain12          	120
126 #define FRAME_pain13          	121
127 #define FRAME_pain14          	122
128 #define FRAME_pain15          	123
129 #define FRAME_pain16          	124
130 #define FRAME_pain17          	125
131 #define FRAME_pain18          	126
132 #define FRAME_pain19          	127
133 #define FRAME_pain20          	128
134 #define FRAME_pain21          	129
135 #define FRAME_pain22          	130
136 #define FRAME_pain23          	131
137 #define FRAME_death2          	132
138 #define FRAME_death3          	133
139 #define FRAME_death4          	134
140 #define FRAME_death5          	135
141 #define FRAME_death6          	136
142 #define FRAME_death7          	137
143 #define FRAME_death8          	138
144 #define FRAME_death9          	139
145 #define FRAME_death10         	140
146 #define FRAME_death11         	141
147 #define FRAME_death12         	142
148 #define FRAME_death13         	143
149 #define FRAME_death14         	144
150 #define FRAME_death15         	145
151 #define FRAME_death16         	146
152 #define FRAME_death17         	147
153 #define FRAME_death18         	148
154 #define FRAME_death19         	149
155 #define FRAME_death20         	150
156 #define FRAME_death21         	151
157 #define FRAME_death22         	152
158 #define FRAME_death23         	153
159 #define FRAME_death24         	154
160 #define FRAME_death25         	155
161 #define FRAME_death26         	156
162 #define FRAME_death27         	157
163 #define FRAME_death28         	158
164 #define FRAME_death29         	159
165 #define FRAME_death30         	160
166 #define FRAME_death31         	161
167 #define FRAME_death32         	162
168 #define FRAME_death33         	163
169 #define FRAME_death34         	164
170 #define FRAME_death35         	165
171 #define FRAME_death36         	166
172 #define FRAME_death37         	167
173 #define FRAME_death38         	168
174 #define FRAME_death39         	169
175 #define FRAME_death40         	170
176 #define FRAME_death41         	171
177 #define FRAME_death42         	172
178 #define FRAME_death43         	173
179 #define FRAME_death44         	174
180 #define FRAME_death45         	175
181 #define FRAME_death46         	176
182 #define FRAME_death47         	177
183 #define FRAME_death48         	178
184 #define FRAME_death49         	179
185 #define FRAME_death50         	180
186 
187 #define MODEL_SCALE		1.000000
188