1 // G:\quake2\baseq2\models/monsters/boss2 2 3 // This file generated by ModelGen - Do NOT Modify 4 5 #define FRAME_stand30 0 6 #define FRAME_stand31 1 7 #define FRAME_stand32 2 8 #define FRAME_stand33 3 9 #define FRAME_stand34 4 10 #define FRAME_stand35 5 11 #define FRAME_stand36 6 12 #define FRAME_stand37 7 13 #define FRAME_stand38 8 14 #define FRAME_stand39 9 15 #define FRAME_stand40 10 16 #define FRAME_stand41 11 17 #define FRAME_stand42 12 18 #define FRAME_stand43 13 19 #define FRAME_stand44 14 20 #define FRAME_stand45 15 21 #define FRAME_stand46 16 22 #define FRAME_stand47 17 23 #define FRAME_stand48 18 24 #define FRAME_stand49 19 25 #define FRAME_stand50 20 26 #define FRAME_stand1 21 27 #define FRAME_stand2 22 28 #define FRAME_stand3 23 29 #define FRAME_stand4 24 30 #define FRAME_stand5 25 31 #define FRAME_stand6 26 32 #define FRAME_stand7 27 33 #define FRAME_stand8 28 34 #define FRAME_stand9 29 35 #define FRAME_stand10 30 36 #define FRAME_stand11 31 37 #define FRAME_stand12 32 38 #define FRAME_stand13 33 39 #define FRAME_stand14 34 40 #define FRAME_stand15 35 41 #define FRAME_stand16 36 42 #define FRAME_stand17 37 43 #define FRAME_stand18 38 44 #define FRAME_stand19 39 45 #define FRAME_stand20 40 46 #define FRAME_stand21 41 47 #define FRAME_stand22 42 48 #define FRAME_stand23 43 49 #define FRAME_stand24 44 50 #define FRAME_stand25 45 51 #define FRAME_stand26 46 52 #define FRAME_stand27 47 53 #define FRAME_stand28 48 54 #define FRAME_stand29 49 55 #define FRAME_walk1 50 56 #define FRAME_walk2 51 57 #define FRAME_walk3 52 58 #define FRAME_walk4 53 59 #define FRAME_walk5 54 60 #define FRAME_walk6 55 61 #define FRAME_walk7 56 62 #define FRAME_walk8 57 63 #define FRAME_walk9 58 64 #define FRAME_walk10 59 65 #define FRAME_walk11 60 66 #define FRAME_walk12 61 67 #define FRAME_walk13 62 68 #define FRAME_walk14 63 69 #define FRAME_walk15 64 70 #define FRAME_walk16 65 71 #define FRAME_walk17 66 72 #define FRAME_walk18 67 73 #define FRAME_walk19 68 74 #define FRAME_walk20 69 75 #define FRAME_attack1 70 76 #define FRAME_attack2 71 77 #define FRAME_attack3 72 78 #define FRAME_attack4 73 79 #define FRAME_attack5 74 80 #define FRAME_attack6 75 81 #define FRAME_attack7 76 82 #define FRAME_attack8 77 83 #define FRAME_attack9 78 84 #define FRAME_attack10 79 85 #define FRAME_attack11 80 86 #define FRAME_attack12 81 87 #define FRAME_attack13 82 88 #define FRAME_attack14 83 89 #define FRAME_attack15 84 90 #define FRAME_attack16 85 91 #define FRAME_attack17 86 92 #define FRAME_attack18 87 93 #define FRAME_attack19 88 94 #define FRAME_attack20 89 95 #define FRAME_attack21 90 96 #define FRAME_attack22 91 97 #define FRAME_attack23 92 98 #define FRAME_attack24 93 99 #define FRAME_attack25 94 100 #define FRAME_attack26 95 101 #define FRAME_attack27 96 102 #define FRAME_attack28 97 103 #define FRAME_attack29 98 104 #define FRAME_attack30 99 105 #define FRAME_attack31 100 106 #define FRAME_attack32 101 107 #define FRAME_attack33 102 108 #define FRAME_attack34 103 109 #define FRAME_attack35 104 110 #define FRAME_attack36 105 111 #define FRAME_attack37 106 112 #define FRAME_attack38 107 113 #define FRAME_attack39 108 114 #define FRAME_attack40 109 115 #define FRAME_pain2 110 116 #define FRAME_pain3 111 117 #define FRAME_pain4 112 118 #define FRAME_pain5 113 119 #define FRAME_pain6 114 120 #define FRAME_pain7 115 121 #define FRAME_pain8 116 122 #define FRAME_pain9 117 123 #define FRAME_pain10 118 124 #define FRAME_pain11 119 125 #define FRAME_pain12 120 126 #define FRAME_pain13 121 127 #define FRAME_pain14 122 128 #define FRAME_pain15 123 129 #define FRAME_pain16 124 130 #define FRAME_pain17 125 131 #define FRAME_pain18 126 132 #define FRAME_pain19 127 133 #define FRAME_pain20 128 134 #define FRAME_pain21 129 135 #define FRAME_pain22 130 136 #define FRAME_pain23 131 137 #define FRAME_death2 132 138 #define FRAME_death3 133 139 #define FRAME_death4 134 140 #define FRAME_death5 135 141 #define FRAME_death6 136 142 #define FRAME_death7 137 143 #define FRAME_death8 138 144 #define FRAME_death9 139 145 #define FRAME_death10 140 146 #define FRAME_death11 141 147 #define FRAME_death12 142 148 #define FRAME_death13 143 149 #define FRAME_death14 144 150 #define FRAME_death15 145 151 #define FRAME_death16 146 152 #define FRAME_death17 147 153 #define FRAME_death18 148 154 #define FRAME_death19 149 155 #define FRAME_death20 150 156 #define FRAME_death21 151 157 #define FRAME_death22 152 158 #define FRAME_death23 153 159 #define FRAME_death24 154 160 #define FRAME_death25 155 161 #define FRAME_death26 156 162 #define FRAME_death27 157 163 #define FRAME_death28 158 164 #define FRAME_death29 159 165 #define FRAME_death30 160 166 #define FRAME_death31 161 167 #define FRAME_death32 162 168 #define FRAME_death33 163 169 #define FRAME_death34 164 170 #define FRAME_death35 165 171 #define FRAME_death36 166 172 #define FRAME_death37 167 173 #define FRAME_death38 168 174 #define FRAME_death39 169 175 #define FRAME_death40 170 176 #define FRAME_death41 171 177 #define FRAME_death42 172 178 #define FRAME_death43 173 179 #define FRAME_death44 174 180 #define FRAME_death45 175 181 #define FRAME_death46 176 182 #define FRAME_death47 177 183 #define FRAME_death48 178 184 #define FRAME_death49 179 185 #define FRAME_death50 180 186 187 #define MODEL_SCALE 1.000000 188