1 /*
2 ==============================================================================
3 
4 FLIPPER
5 
6 ==============================================================================
7 */
8 
9 #include "g_local.h"
10 #include "m_flipper.h"
11 
12 
13 static int	sound_chomp;
14 static int	sound_attack;
15 static int	sound_pain1;
16 static int	sound_pain2;
17 static int	sound_death;
18 static int	sound_idle;
19 static int	sound_search;
20 static int	sound_sight;
21 
22 
23 void flipper_stand (edict_t *self);
24 
25 mframe_t flipper_frames_stand [] =
26 {
27 	ai_stand, 0, NULL
28 };
29 
30 mmove_t	flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL};
31 
flipper_stand(edict_t * self)32 void flipper_stand (edict_t *self)
33 {
34 		self->monsterinfo.currentmove = &flipper_move_stand;
35 }
36 
37 #define FLIPPER_RUN_SPEED	24
38 
39 mframe_t flipper_frames_run [] =
40 {
41 	ai_run, FLIPPER_RUN_SPEED, NULL,	// 6
42 	ai_run, FLIPPER_RUN_SPEED, NULL,
43 	ai_run, FLIPPER_RUN_SPEED, NULL,
44 	ai_run, FLIPPER_RUN_SPEED, NULL,
45 	ai_run, FLIPPER_RUN_SPEED, NULL,	// 10
46 
47 	ai_run, FLIPPER_RUN_SPEED, NULL,
48 	ai_run, FLIPPER_RUN_SPEED, NULL,
49 	ai_run, FLIPPER_RUN_SPEED, NULL,
50 	ai_run, FLIPPER_RUN_SPEED, NULL,
51 	ai_run, FLIPPER_RUN_SPEED, NULL,
52 	ai_run, FLIPPER_RUN_SPEED, NULL,
53 	ai_run, FLIPPER_RUN_SPEED, NULL,
54 	ai_run, FLIPPER_RUN_SPEED, NULL,
55 	ai_run, FLIPPER_RUN_SPEED, NULL,
56 	ai_run, FLIPPER_RUN_SPEED, NULL,	// 20
57 
58 	ai_run, FLIPPER_RUN_SPEED, NULL,
59 	ai_run, FLIPPER_RUN_SPEED, NULL,
60 	ai_run, FLIPPER_RUN_SPEED, NULL,
61 	ai_run, FLIPPER_RUN_SPEED, NULL,
62 	ai_run, FLIPPER_RUN_SPEED, NULL,
63 	ai_run, FLIPPER_RUN_SPEED, NULL,
64 	ai_run, FLIPPER_RUN_SPEED, NULL,
65 	ai_run, FLIPPER_RUN_SPEED, NULL,
66 	ai_run, FLIPPER_RUN_SPEED, NULL		// 29
67 };
68 mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL};
69 
flipper_run_loop(edict_t * self)70 void flipper_run_loop (edict_t *self)
71 {
72 	self->monsterinfo.currentmove = &flipper_move_run_loop;
73 }
74 
75 mframe_t flipper_frames_run_start [] =
76 {
77 	ai_run, 8, NULL,
78 	ai_run, 8, NULL,
79 	ai_run, 8, NULL,
80 	ai_run, 8, NULL,
81 	ai_run, 8, NULL,
82 	ai_run, 8, NULL
83 };
84 mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop};
85 
flipper_run(edict_t * self)86 void flipper_run (edict_t *self)
87 {
88 	self->monsterinfo.currentmove = &flipper_move_run_start;
89 }
90 
91 /* Standard Swimming */
92 mframe_t flipper_frames_walk [] =
93 {
94 	ai_walk, 4, NULL,
95 	ai_walk, 4, NULL,
96 	ai_walk, 4, NULL,
97 	ai_walk, 4, NULL,
98 	ai_walk, 4, NULL,
99 	ai_walk, 4, NULL,
100 	ai_walk, 4, NULL,
101 	ai_walk, 4, NULL,
102 	ai_walk, 4, NULL,
103 	ai_walk, 4, NULL,
104 	ai_walk, 4, NULL,
105 	ai_walk, 4, NULL,
106 	ai_walk, 4, NULL,
107 	ai_walk, 4, NULL,
108 	ai_walk, 4, NULL,
109 	ai_walk, 4, NULL,
110 	ai_walk, 4, NULL,
111 	ai_walk, 4, NULL,
112 	ai_walk, 4, NULL,
113 	ai_walk, 4, NULL,
114 	ai_walk, 4, NULL,
115 	ai_walk, 4, NULL,
116 	ai_walk, 4, NULL,
117 	ai_walk, 4, NULL
118 };
119 mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL};
120 
flipper_walk(edict_t * self)121 void flipper_walk (edict_t *self)
122 {
123 	self->monsterinfo.currentmove = &flipper_move_walk;
124 }
125 
126 mframe_t flipper_frames_start_run [] =
127 {
128 	ai_run, 8, NULL,
129 	ai_run, 8, NULL,
130 	ai_run, 8, NULL,
131 	ai_run, 8, NULL,
132 	ai_run, 8, flipper_run
133 };
134 mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL};
135 
flipper_start_run(edict_t * self)136 void flipper_start_run (edict_t *self)
137 {
138 	self->monsterinfo.currentmove = &flipper_move_start_run;
139 }
140 
141 mframe_t flipper_frames_pain2 [] =
142 {
143 	ai_move, 0, NULL,
144 	ai_move, 0, NULL,
145 	ai_move, 0,	NULL,
146 	ai_move, 0,	NULL,
147 	ai_move, 0, NULL
148 };
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
150 
151 mframe_t flipper_frames_pain1 [] =
152 {
153 	ai_move, 0, NULL,
154 	ai_move, 0, NULL,
155 	ai_move, 0,	NULL,
156 	ai_move, 0,	NULL,
157 	ai_move, 0, NULL
158 };
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
160 
flipper_bite(edict_t * self)161 void flipper_bite (edict_t *self)
162 {
163 	vec3_t	aim;
164 
165 	VectorSet (aim, MELEE_DISTANCE, 0, 0);
166 	fire_hit (self, aim, 5, 0);
167 }
168 
flipper_preattack(edict_t * self)169 void flipper_preattack (edict_t *self)
170 {
171 	gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
172 }
173 
174 mframe_t flipper_frames_attack [] =
175 {
176 	ai_charge, 0,	flipper_preattack,
177 	ai_charge, 0,	NULL,
178 	ai_charge, 0,	NULL,
179 	ai_charge, 0,	NULL,
180 	ai_charge, 0,	NULL,
181 	ai_charge, 0,	NULL,
182 	ai_charge, 0,	NULL,
183 	ai_charge, 0,	NULL,
184 	ai_charge, 0,	NULL,
185 	ai_charge, 0,	NULL,
186 	ai_charge, 0,	NULL,
187 	ai_charge, 0,	NULL,
188 	ai_charge, 0,	NULL,
189 	ai_charge, 0,	flipper_bite,
190 	ai_charge, 0,	NULL,
191 	ai_charge, 0,	NULL,
192 	ai_charge, 0,	NULL,
193 	ai_charge, 0,	NULL,
194 	ai_charge, 0,	flipper_bite,
195 	ai_charge, 0,	NULL
196 };
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
198 
flipper_melee(edict_t * self)199 void flipper_melee(edict_t *self)
200 {
201 	self->monsterinfo.currentmove = &flipper_move_attack;
202 }
203 
flipper_pain(edict_t * self,edict_t * other,float kick,int damage)204 void flipper_pain (edict_t *self, edict_t *other, float kick, int damage)
205 {
206 	int		n;
207 
208 	if (self->health < (self->max_health / 2))
209 		self->s.skinnum = 1;
210 
211 	if (level.time < self->pain_debounce_time)
212 		return;
213 
214 	self->pain_debounce_time = level.time + 3;
215 
216 	if (skill->value == 3)
217 		return;		// no pain anims in nightmare
218 
219 	n = (rand() + 1) % 2;
220 	if (n == 0)
221 	{
222 		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
223 		self->monsterinfo.currentmove = &flipper_move_pain1;
224 	}
225 	else
226 	{
227 		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
228 		self->monsterinfo.currentmove = &flipper_move_pain2;
229 	}
230 }
231 
flipper_dead(edict_t * self)232 void flipper_dead (edict_t *self)
233 {
234 	VectorSet (self->mins, -16, -16, -24);
235 	VectorSet (self->maxs, 16, 16, -8);
236 	self->movetype = MOVETYPE_TOSS;
237 	self->svflags |= SVF_DEADMONSTER;
238 	self->nextthink = 0;
239 	gi.linkentity (self);
240 }
241 
242 mframe_t flipper_frames_death [] =
243 {
244 	ai_move, 0,	 NULL,
245 	ai_move, 0,	 NULL,
246 	ai_move, 0,	 NULL,
247 	ai_move, 0,	 NULL,
248 	ai_move, 0,	 NULL,
249 	ai_move, 0,	 NULL,
250 	ai_move, 0,	 NULL,
251 	ai_move, 0,	 NULL,
252 	ai_move, 0,	 NULL,
253 	ai_move, 0,	 NULL,
254 
255 	ai_move, 0,	 NULL,
256 	ai_move, 0,	 NULL,
257 	ai_move, 0,	 NULL,
258 	ai_move, 0,	 NULL,
259 	ai_move, 0,	 NULL,
260 	ai_move, 0,	 NULL,
261 	ai_move, 0,	 NULL,
262 	ai_move, 0,	 NULL,
263 	ai_move, 0,	 NULL,
264 	ai_move, 0,	 NULL,
265 
266 	ai_move, 0,	 NULL,
267 	ai_move, 0,	 NULL,
268 	ai_move, 0,	 NULL,
269 	ai_move, 0,	 NULL,
270 	ai_move, 0,	 NULL,
271 	ai_move, 0,	 NULL,
272 	ai_move, 0,	 NULL,
273 	ai_move, 0,	 NULL,
274 	ai_move, 0,	 NULL,
275 	ai_move, 0,	 NULL,
276 
277 	ai_move, 0,	 NULL,
278 	ai_move, 0,	 NULL,
279 	ai_move, 0,	 NULL,
280 	ai_move, 0,	 NULL,
281 	ai_move, 0,	 NULL,
282 	ai_move, 0,	 NULL,
283 	ai_move, 0,	 NULL,
284 	ai_move, 0,	 NULL,
285 	ai_move, 0,	 NULL,
286 	ai_move, 0,	 NULL,
287 
288 	ai_move, 0,	 NULL,
289 	ai_move, 0,	 NULL,
290 	ai_move, 0,	 NULL,
291 	ai_move, 0,	 NULL,
292 	ai_move, 0,	 NULL,
293 	ai_move, 0,	 NULL,
294 	ai_move, 0,	 NULL,
295 	ai_move, 0,	 NULL,
296 	ai_move, 0,	 NULL,
297 	ai_move, 0,	 NULL,
298 
299 	ai_move, 0,	 NULL,
300 	ai_move, 0,	 NULL,
301 	ai_move, 0,	 NULL,
302 	ai_move, 0,	 NULL,
303 	ai_move, 0,	 NULL,
304 	ai_move, 0,	 NULL
305 };
306 mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead};
307 
flipper_sight(edict_t * self,edict_t * other)308 void flipper_sight (edict_t *self, edict_t *other)
309 {
310 	gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
311 }
312 
flipper_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)313 void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
314 {
315 	int		n;
316 
317 // check for gib
318 	if (self->health <= self->gib_health)
319 	{
320 		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
321 		for (n= 0; n < 2; n++)
322 			ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
323 		for (n= 0; n < 2; n++)
324 			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
325 		ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
326 		self->deadflag = DEAD_DEAD;
327 		return;
328 	}
329 
330 	if (self->deadflag == DEAD_DEAD)
331 		return;
332 
333 // regular death
334 	gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
335 	self->deadflag = DEAD_DEAD;
336 	self->takedamage = DAMAGE_YES;
337 	self->monsterinfo.currentmove = &flipper_move_death;
338 }
339 
340 /*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
341 */
SP_monster_flipper(edict_t * self)342 void SP_monster_flipper (edict_t *self)
343 {
344 	if (deathmatch->value)
345 	{
346 		G_FreeEdict (self);
347 		return;
348 	}
349 
350 	sound_pain1		= gi.soundindex ("flipper/flppain1.wav");
351 	sound_pain2		= gi.soundindex ("flipper/flppain2.wav");
352 	sound_death		= gi.soundindex ("flipper/flpdeth1.wav");
353 	sound_chomp		= gi.soundindex ("flipper/flpatck1.wav");
354 	sound_attack	= gi.soundindex ("flipper/flpatck2.wav");
355 	sound_idle		= gi.soundindex ("flipper/flpidle1.wav");
356 	sound_search	= gi.soundindex ("flipper/flpsrch1.wav");
357 	sound_sight		= gi.soundindex ("flipper/flpsght1.wav");
358 
359 	self->movetype = MOVETYPE_STEP;
360 	self->solid = SOLID_BBOX;
361 	self->s.modelindex = gi.modelindex ("models/monsters/flipper/tris.md2");
362 	VectorSet (self->mins, -16, -16, 0);
363 	VectorSet (self->maxs, 16, 16, 32);
364 
365 	self->health = 50;
366 	self->gib_health = -30;
367 	self->mass = 100;
368 
369 	self->pain = flipper_pain;
370 	self->die = flipper_die;
371 
372 	self->monsterinfo.stand = flipper_stand;
373 	self->monsterinfo.walk = flipper_walk;
374 	self->monsterinfo.run = flipper_start_run;
375 	self->monsterinfo.melee = flipper_melee;
376 	self->monsterinfo.sight = flipper_sight;
377 
378 	gi.linkentity (self);
379 
380 	self->monsterinfo.currentmove = &flipper_move_stand;
381 	self->monsterinfo.scale = MODEL_SCALE;
382 
383 	swimmonster_start (self);
384 }
385