1 // G:\quake2\baseq2\models/monsters/boss3/rider 2 3 // This file generated by ModelGen - Do NOT Modify 4 5 #define FRAME_stand201 0 6 #define FRAME_stand202 1 7 #define FRAME_stand203 2 8 #define FRAME_stand204 3 9 #define FRAME_stand205 4 10 #define FRAME_stand206 5 11 #define FRAME_stand207 6 12 #define FRAME_stand208 7 13 #define FRAME_stand209 8 14 #define FRAME_stand210 9 15 #define FRAME_stand211 10 16 #define FRAME_stand212 11 17 #define FRAME_stand213 12 18 #define FRAME_stand214 13 19 #define FRAME_stand215 14 20 #define FRAME_stand216 15 21 #define FRAME_stand217 16 22 #define FRAME_stand218 17 23 #define FRAME_stand219 18 24 #define FRAME_stand220 19 25 #define FRAME_stand221 20 26 #define FRAME_stand222 21 27 #define FRAME_stand223 22 28 #define FRAME_stand224 23 29 #define FRAME_stand225 24 30 #define FRAME_stand226 25 31 #define FRAME_stand227 26 32 #define FRAME_stand228 27 33 #define FRAME_stand229 28 34 #define FRAME_stand230 29 35 #define FRAME_stand231 30 36 #define FRAME_stand232 31 37 #define FRAME_stand233 32 38 #define FRAME_stand234 33 39 #define FRAME_stand235 34 40 #define FRAME_stand236 35 41 #define FRAME_stand237 36 42 #define FRAME_stand238 37 43 #define FRAME_stand239 38 44 #define FRAME_stand240 39 45 #define FRAME_stand241 40 46 #define FRAME_stand242 41 47 #define FRAME_stand243 42 48 #define FRAME_stand244 43 49 #define FRAME_stand245 44 50 #define FRAME_stand246 45 51 #define FRAME_stand247 46 52 #define FRAME_stand248 47 53 #define FRAME_stand249 48 54 #define FRAME_stand250 49 55 #define FRAME_stand251 50 56 #define FRAME_stand252 51 57 #define FRAME_stand253 52 58 #define FRAME_stand254 53 59 #define FRAME_stand255 54 60 #define FRAME_stand256 55 61 #define FRAME_stand257 56 62 #define FRAME_stand258 57 63 #define FRAME_stand259 58 64 #define FRAME_stand260 59 65 66 #define MODEL_SCALE 1.000000 67