1 // /expanse/quake2/xpack/models/monsters/stalker
2 
3 // This file generated by qdata - Do NOT Modify
4 
5 #define FRAME_idle01          	0
6 #define FRAME_idle02          	1
7 #define FRAME_idle03          	2
8 #define FRAME_idle04          	3
9 #define FRAME_idle05          	4
10 #define FRAME_idle06          	5
11 #define FRAME_idle07          	6
12 #define FRAME_idle08          	7
13 #define FRAME_idle09          	8
14 #define FRAME_idle10          	9
15 #define FRAME_idle11          	10
16 #define FRAME_idle12          	11
17 #define FRAME_idle13          	12
18 #define FRAME_idle14          	13
19 #define FRAME_idle15          	14
20 #define FRAME_idle16          	15
21 #define FRAME_idle17          	16
22 #define FRAME_idle18          	17
23 #define FRAME_idle19          	18
24 #define FRAME_idle20          	19
25 #define FRAME_idle21          	20
26 #define FRAME_idle201         	21
27 #define FRAME_idle202         	22
28 #define FRAME_idle203         	23
29 #define FRAME_idle204         	24
30 #define FRAME_idle205         	25
31 #define FRAME_idle206         	26
32 #define FRAME_idle207         	27
33 #define FRAME_idle208         	28
34 #define FRAME_idle209         	29
35 #define FRAME_idle210         	30
36 #define FRAME_idle211         	31
37 #define FRAME_idle212         	32
38 #define FRAME_idle213         	33
39 #define FRAME_walk01          	34
40 #define FRAME_walk02          	35
41 #define FRAME_walk03          	36
42 #define FRAME_walk04          	37
43 #define FRAME_walk05          	38
44 #define FRAME_walk06          	39
45 #define FRAME_walk07          	40
46 #define FRAME_walk08          	41
47 #define FRAME_jump01          	42
48 #define FRAME_jump02          	43
49 #define FRAME_jump03          	44
50 #define FRAME_jump04          	45
51 #define FRAME_jump05          	46
52 #define FRAME_jump06          	47
53 #define FRAME_jump07          	48
54 #define FRAME_run01           	49
55 #define FRAME_run02           	50
56 #define FRAME_run03           	51
57 #define FRAME_run04           	52
58 #define FRAME_attack01        	53
59 #define FRAME_attack02        	54
60 #define FRAME_attack03        	55
61 #define FRAME_attack04        	56
62 #define FRAME_attack05        	57
63 #define FRAME_attack06        	58
64 #define FRAME_attack07        	59
65 #define FRAME_attack08        	60
66 #define FRAME_attack11        	61
67 #define FRAME_attack12        	62
68 #define FRAME_attack13        	63
69 #define FRAME_attack14        	64
70 #define FRAME_attack15        	65
71 #define FRAME_pain01          	66
72 #define FRAME_pain02          	67
73 #define FRAME_pain03          	68
74 #define FRAME_pain04          	69
75 #define FRAME_death01         	70
76 #define FRAME_death02         	71
77 #define FRAME_death03         	72
78 #define FRAME_death04         	73
79 #define FRAME_death05         	74
80 #define FRAME_death06         	75
81 #define FRAME_death07         	76
82 #define FRAME_death08         	77
83 #define FRAME_death09         	78
84 #define FRAME_twitch01        	79
85 #define FRAME_twitch02        	80
86 #define FRAME_twitch03        	81
87 #define FRAME_twitch04        	82
88 #define FRAME_twitch05        	83
89 #define FRAME_twitch06        	84
90 #define FRAME_twitch07        	85
91 #define FRAME_twitch08        	86
92 #define FRAME_twitch09        	87
93 #define FRAME_twitch10        	88
94 #define FRAME_reactive01      	89
95 #define FRAME_reactive02      	90
96 #define FRAME_reactive03      	91
97 #define FRAME_reactive04      	92
98 
99 #define MODEL_SCALE		1.000000
100