1 // G:\quake2\xpack\models/monsters/turret
2 
3 // This file generated by qdata - Do NOT Modify
4 
5 #define FRAME_stand01         	0
6 #define FRAME_stand02         	1
7 #define FRAME_active01        	2
8 #define FRAME_active02        	3
9 #define FRAME_active03        	4
10 #define FRAME_active04        	5
11 #define FRAME_active05        	6
12 #define FRAME_active06        	7
13 #define FRAME_run01           	8
14 #define FRAME_run02           	9
15 #define FRAME_pow01           	10
16 #define FRAME_pow02           	11
17 #define FRAME_pow03           	12
18 #define FRAME_pow04           	13
19 #define FRAME_death01         	14
20 #define FRAME_death02         	15
21 
22 #define MODEL_SCALE		3.500000
23