1# 2# Quake2 Makefile for Linux 2.0 3# 4# Nov '97 by Zoid <zoid@idsoftware.com> 5# 6# ELF only 7# 8 9# start of configurable options 10 11# Here are your build options: 12# (Note: not all options are available for all platforms). 13# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built. 14# game$(ARCH).so is automatically built. 15BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound) 16BUILD_SVGA=NO # SVGAlib driver. Seems to work fine. 17BUILD_X11=YES # X11 software driver. Works somewhat ok. 18BUILD_GLX=YES # X11 GLX driver. Works somewhat ok. 19BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2). 20BUILD_SDL=YES # SDL software driver. Works fine for some people. 21BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people. 22BUILD_CTFDLL=YES # game$(ARCH).so for ctf 23BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details) 24BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details) 25BUILD_JOYSTICK=YES # build in joystick support 26BUILD_ARTS=NO # build in support for libaRts sound. 27BUILD_ALSA=NO # build in support for ALSA (default sound on 2.6) 28BUILD_DEDICATED=NO # build a dedicated quake2 server 29BUILD_AA=NO # build the ascii soft renderer. 30BUILD_QMAX=NO # build the fancier GL graphics 31BUILD_RETEXTURE=NO # build a version supporting retextured graphics 32BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer... 33STATICSDL=NO 34SDLDIR=/usr/local/lib 35 36# Other compile-time options: 37# Compile with IPv6 (protocol independent API). Tested on FreeBSD 38HAVE_IPV6=NO 39 40# (hopefully) end of configurable options 41 42# Check OS type. 43OSTYPE := $(shell uname -s) 44 45ifneq ($(OSTYPE),Linux) 46ifneq ($(OSTYPE),FreeBSD) 47ifeq ($(OSTYPE),SunOS) 48$(error OS $(OSTYPE) detected, use "Makefile.Solaris" instead.) 49else 50$(error OS $(OSTYPE) is currently not supported) 51endif 52endif 53endif 54 55 56# this nice line comes from the linux kernel makefile 57ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) 58 59ifneq ($(ARCH),x86_64) 60ifneq ($(ARCH),i386) 61ifneq ($(ARCH),axp) 62ifneq ($(ARCH),ppc) 63ifneq ($(ARCH),sparc) 64$(error arch $(ARCH) is currently not supported) 65endif 66endif 67endif 68endif 69endif 70 71CC=gcc 72 73ifeq ($(ARCH),axp) 74RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ 75 -fomit-frame-pointer -fexpensive-optimizations 76endif 77 78ifeq ($(ARCH),ppc) 79RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \ 80 -fomit-frame-pointer -fexpensive-optimizations 81endif 82 83ifeq ($(ARCH),sparc) 84RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ 85 -fomit-frame-pointer -fexpensive-optimizations 86endif 87 88ifeq ($(ARCH),i386) 89RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -falign-loops=2 \ 90 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing 91# compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts. 92#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \ 93# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \ 94# -malign-jumps=2 -malign-functions=2 95endif 96 97ifeq ($(ARCH),x86_64) 98_LIB := 64 99RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \ 100 -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing 101endif 102 103VERSION=3.21+r0.16 104 105MOUNT_DIR=src 106 107BUILD_DEBUG_DIR=debug$(ARCH) 108BUILD_RELEASE_DIR=release$(ARCH) 109CLIENT_DIR=$(MOUNT_DIR)/client 110SERVER_DIR=$(MOUNT_DIR)/server 111REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft 112REF_GL_DIR=$(MOUNT_DIR)/ref_gl 113COMMON_DIR=$(MOUNT_DIR)/qcommon 114LINUX_DIR=$(MOUNT_DIR)/linux 115GAME_DIR=$(MOUNT_DIR)/game 116CTF_DIR=$(MOUNT_DIR)/ctf 117XATRIX_DIR=$(MOUNT_DIR)/xatrix 118ROGUE_DIR=$(MOUNT_DIR)/rogue 119NULL_DIR=$(MOUNT_DIR)/null 120 121BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp 122ifeq ($(HAVE_IPV6),YES) 123BASE_CFLAGS+= -DHAVE_IPV6 124ifeq ($(OSTYPE),FreeBSD) 125BASE_CFLAGS+= -DHAVE_SIN6_LEN 126endif 127NET_UDP=net_udp6 128else 129NET_UDP=net_udp 130endif 131 132ifeq ($(strip $(BUILD_QMAX)),YES) 133 BASE_CFLAGS+=-DQMAX 134endif 135 136ifeq ($(strip $(BUILD_RETEXTURE)),YES) 137 BASE_CFLAGS+=-DRETEX 138endif 139 140ifeq ($(strip $(BUILD_JOYSTICK)),YES) 141BASE_CFLAGS+=-DJoystick 142endif 143ifeq ($(strip $(BUILD_ARTS)),YES) 144BASE_CFLAGS+=$(shell artsc-config --cflags) 145endif 146 147ifneq ($(ARCH),i386) 148 BASE_CFLAGS+=-DC_ONLY 149endif 150 151DEBUG_CFLAGS=$(BASE_CFLAGS) -g 152 153ifeq ($(OSTYPE),FreeBSD) 154LDFLAGS=-lm 155endif 156ifeq ($(OSTYPE),Linux) 157LDFLAGS=-lm -ldl 158endif 159 160ifeq ($(strip $(BUILD_ARTS)),YES) 161LDFLAGS+=$(shell artsc-config --libs) 162endif 163 164ifeq ($(strip $(BUILD_ALSA)),YES) 165LDFLAGS+=-lasound 166endif 167 168 169SVGALDFLAGS=-lvga 170 171XCFLAGS=-I/usr/X11R6/include 172XLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm 173AALDFLAGS=-lm -laa 174 175SDLCFLAGS=$(shell sdl-config --cflags) 176ifeq ($(strip $(STATICSDL)),YES) 177 SDLLDFLAGS += -L/usr/X11R6/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a 178 SDLLDFLAGS += $(SDLDIR)/libesd.a $(SDLDIR)/libartsc.a -Wl,-Bdynamic 179 SDLLDFLAGS += -lpthread -lX11 -lXext -lXxf86dga -lXxf86vm -lXv \ 180 -lXinerama 181else 182 SDLLDFLAGS=$(shell sdl-config --libs) 183endif 184 185ifeq ($(strip $(BUILD_JOYSTICK)),YES) 186SDLCFLAGS+=-DJoystick 187endif 188 189FXGLCFLAGS=-I/usr/X11R6/include 190FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \ 191 -L/usr/X11R6/lib -lX11 -lXext -lGL -lvga 192 193GLXCFLAGS=-I/usr/X11R6/include -DOPENGL 194GLXLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm 195 196SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL 197SDLGLLDFLAGS=$(SDLLDFLAGS) 198 199ifeq ($(strip $(BUILD_QMAX)),YES) 200GLXLDFLAGS+=-ljpeg 201SDLGLLDFLAGS+=-ljpeg 202REF_GL_DIR = $(MOUNT_DIR)/ref_candygl 203CL_FX = cl_fxmax.c 204else 205CL_FX = cl_fx.c 206endif 207 208SHLIBEXT=so 209 210SHLIBCFLAGS=-fPIC 211SHLIBLDFLAGS=-shared 212 213DO_CC=$(CC) $(CFLAGS) -o $@ -c $< 214DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $< 215DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $< 216DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< 217DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $< 218DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< 219DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< 220 221############################################################################# 222# SETUP AND BUILD 223############################################################################# 224 225.PHONY : targets build_debug build_release clean clean-debug clean-release clean2 226 227TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) 228ifeq ($(strip $(BUILD_DEDICATED)),YES) 229 TARGETS += $(BUILDDIR)/q2ded 230endif 231ifeq ($(strip $(BUILD_CTFDLL)),YES) 232 TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) 233endif 234 235ifeq ($(strip $(BUILD_XATRIX)),YES) 236 TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) 237endif 238 239ifeq ($(strip $(BUILD_ROGUE)),YES) 240 TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) 241endif 242 243ifeq ($(ARCH),axp) 244 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 245 $(warning Warning: SDLQuake2 not supported for $(ARCH)) 246 endif 247 248 ifeq ($(strip $(BUILD_SVGA)),YES) 249 $(warning Warning: SVGAlib support not supported for $(ARCH)) 250 endif 251 252 ifeq ($(strip $(BUILD_X11)),YES) 253 $(warning Warning: X11 support not supported for $(ARCH)) 254 endif 255 256 ifeq ($(strip $(BUILD_GLX)),YES) 257 $(warning Warning: support not supported for $(ARCH)) 258 endif 259 260 ifeq ($(strip $(BUILD_FXGL)),YES) 261 $(warning Warning: FXGL support not supported for $(ARCH)) 262 endif 263 264 ifeq ($(strip $(BUILD_SDL)),YES) 265 $(warning Warning: SDL support not supported for $(ARCH)) 266 endif 267 268 ifeq ($(strip $(BUILD_SDLGL)),YES) 269 $(warning Warning: SDLGL support not supported for $(ARCH)) 270 endif 271endif # ARCH axp 272 273ifeq ($(ARCH),ppc) 274 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 275 TARGETS += $(BUILDDIR)/sdlquake2 276 endif 277 278 ifeq ($(strip $(BUILD_SVGA)),YES) 279 $(warning Warning: SVGAlib support not supported for $(ARCH)) 280 endif 281 282 ifeq ($(strip $(BUILD_X11)),YES) 283 TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) 284 endif 285 286 ifeq ($(strip $(BUILD_GLX)),YES) 287 TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) 288 endif 289 290 ifeq ($(strip $(BUILD_FXGL)),YES) 291 $(warning Warning: FXGL support not supported for $(ARCH)) 292 endif 293 294 ifeq ($(strip $(BUILD_SDL)),YES) 295 TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 296 endif 297 298 ifeq ($(strip $(BUILD_SDLGL)),YES) 299 TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 300 endif 301endif # ARCH ppc 302 303ifeq ($(ARCH),sparc) 304 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 305 TARGETS += $(BUILDDIR)/sdlquake2 306 endif 307 308 ifeq ($(strip $(BUILD_SVGA)),YES) 309 $(warning Warning: SVGAlib support not supported for $(ARCH)) 310 endif 311 312 ifeq ($(strip $(BUILD_X11)),YES) 313 TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) 314 endif 315 316 ifeq ($(strip $(BUILD_GLX)),YES) 317 $(warning Warning: GLX support not supported for $(ARCH)) 318 endif 319 320 ifeq ($(strip $(BUILD_FXGL)),YES) 321 $(warning Warning: FXGL support not supported for $(ARCH)) 322 endif 323 324 ifeq ($(strip $(BUILD_SDL)),YES) 325 TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 326 endif 327 328 ifeq ($(strip $(BUILD_SDLGL)),YES) 329 $(warning Warning: SDLGL support not supported for $(ARCH)) 330 endif 331endif # ARCH sparc 332 333ifeq ($(ARCH),x86_64) 334 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 335 TARGETS += $(BUILDDIR)/sdlquake2 336 endif 337 338 ifeq ($(strip $(BUILD_SVGA)),YES) 339 $(warning Warning: SVGA not supported for $(ARCH)) 340 endif 341 342 ifeq ($(strip $(BUILD_SOFTX)),YES) 343 $(warning Warning: Software X Renderer not supported for $(ARCH)) 344 endif 345 346 ifeq ($(strip $(BUILD_GLX)),YES) 347 TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) 348 endif 349 350 ifeq ($(strip $(BUILD_FXGL)),YES) 351 $(warning Warning: FXGL not currently supported for $(ARCH)) 352 endif 353 354 ifeq ($(strip $(BUILD_SDLGL)),YES) 355 TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 356 endif 357endif # ARCH x86_64 358 359ifeq ($(ARCH),i386) 360 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 361 TARGETS += $(BUILDDIR)/sdlquake2 362 endif 363 364 ifeq ($(strip $(BUILD_SVGA)),YES) 365 TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) 366 endif 367 368 ifeq ($(strip $(BUILD_X11)),YES) 369 TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) 370 endif 371 372 ifeq ($(strip $(BUILD_GLX)),YES) 373 TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) 374 endif 375 376 ifeq ($(strip $(BUILD_FXGL)),YES) 377 TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT) 378 endif 379 380 ifeq ($(strip $(BUILD_SDL)),YES) 381 TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 382 endif 383 384 ifeq ($(strip $(BUILD_SDLGL)),YES) 385 TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 386 endif 387endif # ARCH i386 388 389ifeq ($(strip $(BUILD_AA)),YES) 390 TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT) 391endif 392 393ifeq ($(strip $(BUILD_REDBLUE)),YES) 394 BASE_CFLAGS += -DREDBLUE 395endif 396 397all: build_debug build_release 398 399build_debug: 400 @-mkdir -p $(BUILD_DEBUG_DIR) \ 401 $(BUILD_DEBUG_DIR)/client \ 402 $(BUILD_DEBUG_DIR)/ded \ 403 $(BUILD_DEBUG_DIR)/ref_soft \ 404 $(BUILD_DEBUG_DIR)/ref_gl \ 405 $(BUILD_DEBUG_DIR)/game \ 406 $(BUILD_DEBUG_DIR)/ctf \ 407 $(BUILD_DEBUG_DIR)/xatrix \ 408 $(BUILD_DEBUG_DIR)/rogue 409 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DLINUX_VERSION='\"$(VERSION) Debug\"'" 410 411build_release: 412 @-mkdir -p $(BUILD_RELEASE_DIR) \ 413 $(BUILD_RELEASE_DIR)/client \ 414 $(BUILD_RELEASE_DIR)/ded \ 415 $(BUILD_RELEASE_DIR)/ref_soft \ 416 $(BUILD_RELEASE_DIR)/ref_gl \ 417 $(BUILD_RELEASE_DIR)/game \ 418 $(BUILD_RELEASE_DIR)/ctf \ 419 $(BUILD_RELEASE_DIR)/xatrix \ 420 $(BUILD_RELEASE_DIR)/rogue 421 $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DLINUX_VERSION='\"$(VERSION)\"'" 422 423targets: $(TARGETS) 424 425############################################################################# 426# CLIENT/SERVER 427############################################################################# 428 429QUAKE2_OBJS = \ 430 $(BUILDDIR)/client/cl_cin.o \ 431 $(BUILDDIR)/client/cl_ents.o \ 432 $(BUILDDIR)/client/cl_fx.o \ 433 $(BUILDDIR)/client/cl_input.o \ 434 $(BUILDDIR)/client/cl_inv.o \ 435 $(BUILDDIR)/client/cl_main.o \ 436 $(BUILDDIR)/client/cl_parse.o \ 437 $(BUILDDIR)/client/cl_pred.o \ 438 $(BUILDDIR)/client/cl_tent.o \ 439 $(BUILDDIR)/client/cl_scrn.o \ 440 $(BUILDDIR)/client/cl_view.o \ 441 $(BUILDDIR)/client/cl_newfx.o \ 442 $(BUILDDIR)/client/console.o \ 443 $(BUILDDIR)/client/keys.o \ 444 $(BUILDDIR)/client/menu.o \ 445 $(BUILDDIR)/client/snd_dma.o \ 446 $(BUILDDIR)/client/snd_mem.o \ 447 $(BUILDDIR)/client/snd_mix.o \ 448 $(BUILDDIR)/client/qmenu.o \ 449 $(BUILDDIR)/client/m_flash.o \ 450 \ 451 $(BUILDDIR)/client/cmd.o \ 452 $(BUILDDIR)/client/cmodel.o \ 453 $(BUILDDIR)/client/common.o \ 454 $(BUILDDIR)/client/crc.o \ 455 $(BUILDDIR)/client/cvar.o \ 456 $(BUILDDIR)/client/files.o \ 457 $(BUILDDIR)/client/md4.o \ 458 $(BUILDDIR)/client/net_chan.o \ 459 \ 460 $(BUILDDIR)/client/sv_ccmds.o \ 461 $(BUILDDIR)/client/sv_ents.o \ 462 $(BUILDDIR)/client/sv_game.o \ 463 $(BUILDDIR)/client/sv_init.o \ 464 $(BUILDDIR)/client/sv_main.o \ 465 $(BUILDDIR)/client/sv_send.o \ 466 $(BUILDDIR)/client/sv_user.o \ 467 $(BUILDDIR)/client/sv_world.o \ 468 \ 469 $(BUILDDIR)/client/q_shlinux.o \ 470 $(BUILDDIR)/client/vid_menu.o \ 471 $(BUILDDIR)/client/vid_so.o \ 472 $(BUILDDIR)/client/sys_linux.o \ 473 $(BUILDDIR)/client/glob.o \ 474 $(BUILDDIR)/client/$(NET_UDP).o \ 475 \ 476 $(BUILDDIR)/client/q_shared.o \ 477 $(BUILDDIR)/client/pmove.o 478 479QUAKE2_LNX_OBJS = \ 480 $(BUILDDIR)/client/cd_linux.o 481ifeq ($(BUILD_ARTS),YES) 482QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_arts.o 483else 484ifeq ($(strip $(BUILD_ALSA)),YES) 485QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_alsa.o 486else 487QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_linux.o 488endif 489endif 490 491QUAKE2_SDL_OBJS = \ 492 $(BUILDDIR)/client/cd_sdl.o \ 493 $(BUILDDIR)/client/snd_sdl.o 494 495ifeq ($(ARCH),i386) 496QUAKE2_AS_OBJS = \ 497 $(BUILDDIR)/client/snd_mixa.o 498else 499QUAKE2_AS_OBJS = #blank 500endif 501 502$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) 503 $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) 504 505$(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) 506 $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS) 507 508$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c 509 $(DO_CC) 510 511$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c 512 $(DO_CC) 513 514$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/$(CL_FX) 515 $(DO_CC) 516 517$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c 518 $(DO_CC) 519 520$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c 521 $(DO_CC) 522 523$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c 524 $(DO_CC) 525 526$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c 527 $(DO_CC) 528 529$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c 530 $(DO_CC) 531 532$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c 533 $(DO_CC) 534 535$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c 536 $(DO_CC) 537 538$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c 539 $(DO_CC) 540 541$(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c 542 $(DO_CC) 543 544$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c 545 $(DO_CC) 546 547$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c 548 $(DO_CC) 549 550$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c 551 $(DO_CC) 552 553$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c 554 $(DO_CC) 555 556$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c 557 $(DO_CC) 558 559$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c 560 $(DO_CC) 561 562$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c 563 $(DO_CC) 564 565$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c 566 $(DO_CC) 567 568$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c 569 $(DO_CC) 570 571$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c 572 $(DO_CC) 573 574$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c 575 $(DO_CC) 576 577$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c 578 $(DO_CC) 579 580$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c 581 $(DO_CC) 582 583$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c 584 $(DO_CC) 585 586$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c 587 $(DO_CC) 588 589$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c 590 $(DO_CC) 591 592$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c 593 $(DO_CC) 594 595$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c 596 $(DO_CC) 597 598$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c 599 $(DO_CC) 600 601$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c 602 $(DO_CC) 603 604$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c 605 $(DO_CC) 606 607$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c 608 $(DO_CC) 609 610$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c 611 $(DO_CC) 612 613$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c 614 $(DO_CC) 615 616$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c 617 $(DO_CC) 618 619$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c 620 $(DO_CC) 621 622$(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 623 $(DO_CC) 624 625$(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c 626 $(DO_CC) 627 628$(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c 629 $(DO_CC) 630 631$(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.s 632 $(DO_AS) 633 634$(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c 635 $(DO_CC) 636 637$(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c 638 $(DO_CC) 639 640$(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c 641 $(DO_CC) 642 643$(BUILDDIR)/client/net_udp6.o : $(LINUX_DIR)/net_udp6.c 644 $(DO_CC) 645 646$(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c 647 $(DO_CC) 648 649$(BUILDDIR)/client/snd_arts.o : $(LINUX_DIR)/snd_arts.c 650 $(DO_CC) 651 652$(BUILDDIR)/client/snd_alsa.o : $(LINUX_DIR)/snd_alsa.c 653 $(DO_CC) 654 655$(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c 656 $(DO_CC) 657 658$(BUILDDIR)/client/cd_sdl.o : $(LINUX_DIR)/cd_sdl.c 659 $(DO_CC) $(SDLCFLAGS) 660 661$(BUILDDIR)/client/snd_sdl.o : $(LINUX_DIR)/snd_sdl.c 662 $(DO_CC) $(SDLCFLAGS) 663 664############################################################################# 665# DEDICATED SERVER 666############################################################################# 667 668Q2DED_OBJS = \ 669 $(BUILDDIR)/ded/cmd.o \ 670 $(BUILDDIR)/ded/cmodel.o \ 671 $(BUILDDIR)/ded/common.o \ 672 $(BUILDDIR)/ded/crc.o \ 673 $(BUILDDIR)/ded/cvar.o \ 674 $(BUILDDIR)/ded/files.o \ 675 $(BUILDDIR)/ded/md4.o \ 676 $(BUILDDIR)/ded/net_chan.o \ 677 $(BUILDDIR)/ded/sv_ccmds.o \ 678 $(BUILDDIR)/ded/sv_ents.o \ 679 $(BUILDDIR)/ded/sv_game.o \ 680 $(BUILDDIR)/ded/sv_init.o \ 681 $(BUILDDIR)/ded/sv_main.o \ 682 $(BUILDDIR)/ded/sv_send.o \ 683 $(BUILDDIR)/ded/sv_user.o \ 684 $(BUILDDIR)/ded/sv_world.o \ 685 $(BUILDDIR)/ded/q_shlinux.o \ 686 $(BUILDDIR)/ded/sys_linux.o \ 687 $(BUILDDIR)/ded/glob.o \ 688 $(BUILDDIR)/ded/net_udp.o \ 689 $(BUILDDIR)/ded/q_shared.o \ 690 $(BUILDDIR)/ded/pmove.o \ 691 $(BUILDDIR)/ded/cl_null.o \ 692 $(BUILDDIR)/ded/cd_null.o 693 694$(BUILDDIR)/q2ded : $(Q2DED_OBJS) 695 $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) 696 697$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c 698 $(DO_DED_CC) 699 700$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c 701 $(DO_DED_CC) 702 703$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c 704 $(DO_DED_CC) 705 706$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c 707 $(DO_DED_CC) 708 709$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c 710 $(DO_DED_CC) 711 712$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c 713 $(DO_DED_CC) 714 715$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c 716 $(DO_DED_CC) 717 718$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c 719 $(DO_DED_CC) 720 721$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c 722 $(DO_DED_DEBUG_CC) 723 724$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c 725 $(DO_DED_CC) 726 727$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c 728 $(DO_DED_CC) 729 730$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c 731 $(DO_DED_CC) 732 733$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c 734 $(DO_DED_CC) 735 736$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c 737 $(DO_DED_CC) 738 739$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c 740 $(DO_DED_CC) 741 742$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c 743 $(DO_DED_CC) 744 745$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c 746 $(DO_DED_CC) 747 748$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c 749 $(DO_DED_CC) 750 751$(BUILDDIR)/ded/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 752 $(DO_DED_CC) 753 754$(BUILDDIR)/ded/sys_linux.o : $(LINUX_DIR)/sys_linux.c 755 $(DO_DED_CC) 756 757$(BUILDDIR)/ded/glob.o : $(LINUX_DIR)/glob.c 758 $(DO_DED_CC) 759 760$(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c 761 $(DO_DED_CC) 762 763$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c 764 $(DO_DED_CC) 765 766$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c 767 $(DO_DED_CC) 768 769 770############################################################################# 771# GAME 772############################################################################# 773 774GAME_OBJS = \ 775 $(BUILDDIR)/game/g_ai.o \ 776 $(BUILDDIR)/game/p_client.o \ 777 $(BUILDDIR)/game/g_chase.o \ 778 $(BUILDDIR)/game/g_cmds.o \ 779 $(BUILDDIR)/game/g_svcmds.o \ 780 $(BUILDDIR)/game/g_combat.o \ 781 $(BUILDDIR)/game/g_func.o \ 782 $(BUILDDIR)/game/g_items.o \ 783 $(BUILDDIR)/game/g_main.o \ 784 $(BUILDDIR)/game/g_misc.o \ 785 $(BUILDDIR)/game/g_monster.o \ 786 $(BUILDDIR)/game/g_phys.o \ 787 $(BUILDDIR)/game/g_save.o \ 788 $(BUILDDIR)/game/g_spawn.o \ 789 $(BUILDDIR)/game/g_target.o \ 790 $(BUILDDIR)/game/g_trigger.o \ 791 $(BUILDDIR)/game/g_turret.o \ 792 $(BUILDDIR)/game/g_utils.o \ 793 $(BUILDDIR)/game/g_weapon.o \ 794 $(BUILDDIR)/game/m_actor.o \ 795 $(BUILDDIR)/game/m_berserk.o \ 796 $(BUILDDIR)/game/m_boss2.o \ 797 $(BUILDDIR)/game/m_boss3.o \ 798 $(BUILDDIR)/game/m_boss31.o \ 799 $(BUILDDIR)/game/m_boss32.o \ 800 $(BUILDDIR)/game/m_brain.o \ 801 $(BUILDDIR)/game/m_chick.o \ 802 $(BUILDDIR)/game/m_flipper.o \ 803 $(BUILDDIR)/game/m_float.o \ 804 $(BUILDDIR)/game/m_flyer.o \ 805 $(BUILDDIR)/game/m_gladiator.o \ 806 $(BUILDDIR)/game/m_gunner.o \ 807 $(BUILDDIR)/game/m_hover.o \ 808 $(BUILDDIR)/game/m_infantry.o \ 809 $(BUILDDIR)/game/m_insane.o \ 810 $(BUILDDIR)/game/m_medic.o \ 811 $(BUILDDIR)/game/m_move.o \ 812 $(BUILDDIR)/game/m_mutant.o \ 813 $(BUILDDIR)/game/m_parasite.o \ 814 $(BUILDDIR)/game/m_soldier.o \ 815 $(BUILDDIR)/game/m_supertank.o \ 816 $(BUILDDIR)/game/m_tank.o \ 817 $(BUILDDIR)/game/p_hud.o \ 818 $(BUILDDIR)/game/p_trail.o \ 819 $(BUILDDIR)/game/p_view.o \ 820 $(BUILDDIR)/game/p_weapon.o \ 821 $(BUILDDIR)/game/q_shared.o \ 822 $(BUILDDIR)/game/m_flash.o 823 824$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) 825 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) 826 827$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c 828 $(DO_SHLIB_CC) 829 830$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c 831 $(DO_SHLIB_CC) 832 833$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c 834 $(DO_SHLIB_CC) 835 836$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c 837 $(DO_SHLIB_CC) 838 839$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c 840 $(DO_SHLIB_CC) 841 842$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c 843 $(DO_SHLIB_CC) 844 845$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c 846 $(DO_SHLIB_CC) 847 848$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c 849 $(DO_SHLIB_CC) 850 851$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c 852 $(DO_SHLIB_CC) 853 854$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c 855 $(DO_SHLIB_CC) 856 857$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c 858 $(DO_SHLIB_CC) 859 860$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c 861 $(DO_SHLIB_CC) 862 863$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c 864 $(DO_SHLIB_CC) 865 866$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c 867 $(DO_SHLIB_CC) 868 869$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c 870 $(DO_SHLIB_CC) 871 872$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c 873 $(DO_SHLIB_CC) 874 875$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c 876 $(DO_SHLIB_CC) 877 878$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c 879 $(DO_SHLIB_CC) 880 881$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c 882 $(DO_SHLIB_CC) 883 884$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c 885 $(DO_SHLIB_CC) 886 887$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c 888 $(DO_SHLIB_CC) 889 890$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c 891 $(DO_SHLIB_CC) 892 893$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c 894 $(DO_SHLIB_CC) 895 896$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c 897 $(DO_SHLIB_CC) 898 899$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c 900 $(DO_SHLIB_CC) 901 902$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c 903 $(DO_SHLIB_CC) 904 905$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c 906 $(DO_SHLIB_CC) 907 908$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c 909 $(DO_SHLIB_CC) 910 911$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c 912 $(DO_SHLIB_CC) 913 914$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c 915 $(DO_SHLIB_CC) 916 917$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c 918 $(DO_SHLIB_CC) 919 920$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c 921 $(DO_SHLIB_CC) 922 923$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c 924 $(DO_SHLIB_CC) 925 926$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c 927 $(DO_SHLIB_CC) 928 929$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c 930 $(DO_SHLIB_CC) 931 932$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c 933 $(DO_SHLIB_CC) 934 935$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c 936 $(DO_SHLIB_CC) 937 938$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c 939 $(DO_SHLIB_CC) 940 941$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c 942 $(DO_SHLIB_CC) 943 944$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c 945 $(DO_SHLIB_CC) 946 947$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c 948 $(DO_SHLIB_CC) 949 950$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c 951 $(DO_SHLIB_CC) 952 953$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c 954 $(DO_SHLIB_CC) 955 956$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c 957 $(DO_SHLIB_CC) 958 959$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c 960 $(DO_SHLIB_CC) 961 962$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c 963 $(DO_SHLIB_CC) 964 965$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c 966 $(DO_SHLIB_CC) 967 968$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c 969 $(DO_SHLIB_CC) 970 971############################################################################# 972# CTF 973############################################################################# 974 975CTF_OBJS = \ 976 $(BUILDDIR)/ctf/g_ai.o \ 977 $(BUILDDIR)/ctf/g_chase.o \ 978 $(BUILDDIR)/ctf/g_cmds.o \ 979 $(BUILDDIR)/ctf/g_combat.o \ 980 $(BUILDDIR)/ctf/g_ctf.o \ 981 $(BUILDDIR)/ctf/g_func.o \ 982 $(BUILDDIR)/ctf/g_items.o \ 983 $(BUILDDIR)/ctf/g_main.o \ 984 $(BUILDDIR)/ctf/g_misc.o \ 985 $(BUILDDIR)/ctf/g_monster.o \ 986 $(BUILDDIR)/ctf/g_phys.o \ 987 $(BUILDDIR)/ctf/g_save.o \ 988 $(BUILDDIR)/ctf/g_spawn.o \ 989 $(BUILDDIR)/ctf/g_svcmds.o \ 990 $(BUILDDIR)/ctf/g_target.o \ 991 $(BUILDDIR)/ctf/g_trigger.o \ 992 $(BUILDDIR)/ctf/g_utils.o \ 993 $(BUILDDIR)/ctf/g_weapon.o \ 994 $(BUILDDIR)/ctf/m_move.o \ 995 $(BUILDDIR)/ctf/p_client.o \ 996 $(BUILDDIR)/ctf/p_hud.o \ 997 $(BUILDDIR)/ctf/p_menu.o \ 998 $(BUILDDIR)/ctf/p_trail.o \ 999 $(BUILDDIR)/ctf/p_view.o \ 1000 $(BUILDDIR)/ctf/p_weapon.o \ 1001 $(BUILDDIR)/ctf/q_shared.o 1002 1003$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) 1004 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) 1005 1006$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c 1007 $(DO_SHLIB_CC) 1008 1009$(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c 1010 $(DO_SHLIB_CC) 1011 1012$(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c 1013 $(DO_SHLIB_CC) 1014 1015$(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c 1016 $(DO_SHLIB_CC) 1017 1018$(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c 1019 $(DO_SHLIB_CC) 1020 1021$(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c 1022 $(DO_SHLIB_CC) 1023 1024$(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c 1025 $(DO_SHLIB_CC) 1026 1027$(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c 1028 $(DO_SHLIB_CC) 1029 1030$(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c 1031 $(DO_SHLIB_CC) 1032 1033$(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c 1034 $(DO_SHLIB_CC) 1035 1036$(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c 1037 $(DO_SHLIB_CC) 1038 1039$(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c 1040 $(DO_SHLIB_CC) 1041 1042$(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c 1043 $(DO_SHLIB_CC) 1044 1045$(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c 1046 $(DO_SHLIB_CC) 1047 1048$(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c 1049 $(DO_SHLIB_CC) 1050 1051$(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c 1052 $(DO_SHLIB_CC) 1053 1054$(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c 1055 $(DO_SHLIB_CC) 1056 1057$(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c 1058 $(DO_SHLIB_CC) 1059 1060$(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c 1061 $(DO_SHLIB_CC) 1062 1063$(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c 1064 $(DO_SHLIB_CC) 1065 1066$(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c 1067 $(DO_SHLIB_CC) 1068 1069$(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c 1070 $(DO_SHLIB_CC) 1071 1072$(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c 1073 $(DO_SHLIB_CC) 1074 1075$(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c 1076 $(DO_SHLIB_CC) 1077 1078$(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c 1079 $(DO_SHLIB_CC) 1080 1081$(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c 1082 $(DO_SHLIB_CC) 1083 1084############################################################################# 1085# XATRIX 1086############################################################################# 1087 1088XATRIX_OBJS = \ 1089 $(BUILDDIR)/xatrix/g_ai.o \ 1090 $(BUILDDIR)/xatrix/g_chase.o \ 1091 $(BUILDDIR)/xatrix/g_cmds.o \ 1092 $(BUILDDIR)/xatrix/g_combat.o \ 1093 $(BUILDDIR)/xatrix/g_func.o \ 1094 $(BUILDDIR)/xatrix/g_items.o \ 1095 $(BUILDDIR)/xatrix/g_main.o \ 1096 $(BUILDDIR)/xatrix/g_misc.o \ 1097 $(BUILDDIR)/xatrix/g_monster.o \ 1098 $(BUILDDIR)/xatrix/g_phys.o \ 1099 $(BUILDDIR)/xatrix/g_save.o \ 1100 $(BUILDDIR)/xatrix/g_spawn.o \ 1101 $(BUILDDIR)/xatrix/g_svcmds.o \ 1102 $(BUILDDIR)/xatrix/g_target.o \ 1103 $(BUILDDIR)/xatrix/g_trigger.o \ 1104 $(BUILDDIR)/xatrix/g_turret.o \ 1105 $(BUILDDIR)/xatrix/g_utils.o \ 1106 $(BUILDDIR)/xatrix/g_weapon.o \ 1107 $(BUILDDIR)/xatrix/m_actor.o \ 1108 $(BUILDDIR)/xatrix/m_berserk.o \ 1109 $(BUILDDIR)/xatrix/m_boss2.o \ 1110 $(BUILDDIR)/xatrix/m_boss3.o \ 1111 $(BUILDDIR)/xatrix/m_boss31.o \ 1112 $(BUILDDIR)/xatrix/m_boss32.o \ 1113 $(BUILDDIR)/xatrix/m_boss5.o \ 1114 $(BUILDDIR)/xatrix/m_brain.o \ 1115 $(BUILDDIR)/xatrix/m_chick.o \ 1116 $(BUILDDIR)/xatrix/m_fixbot.o \ 1117 $(BUILDDIR)/xatrix/m_flash.o \ 1118 $(BUILDDIR)/xatrix/m_flipper.o \ 1119 $(BUILDDIR)/xatrix/m_float.o \ 1120 $(BUILDDIR)/xatrix/m_flyer.o \ 1121 $(BUILDDIR)/xatrix/m_gekk.o \ 1122 $(BUILDDIR)/xatrix/m_gladb.o \ 1123 $(BUILDDIR)/xatrix/m_gladiator.o \ 1124 $(BUILDDIR)/xatrix/m_gunner.o \ 1125 $(BUILDDIR)/xatrix/m_hover.o \ 1126 $(BUILDDIR)/xatrix/m_infantry.o \ 1127 $(BUILDDIR)/xatrix/m_insane.o \ 1128 $(BUILDDIR)/xatrix/m_medic.o \ 1129 $(BUILDDIR)/xatrix/m_move.o \ 1130 $(BUILDDIR)/xatrix/m_mutant.o \ 1131 $(BUILDDIR)/xatrix/m_parasite.o \ 1132 $(BUILDDIR)/xatrix/m_soldier.o \ 1133 $(BUILDDIR)/xatrix/m_supertank.o \ 1134 $(BUILDDIR)/xatrix/m_tank.o \ 1135 $(BUILDDIR)/xatrix/p_client.o \ 1136 $(BUILDDIR)/xatrix/p_hud.o \ 1137 $(BUILDDIR)/xatrix/p_trail.o \ 1138 $(BUILDDIR)/xatrix/p_view.o \ 1139 $(BUILDDIR)/xatrix/p_weapon.o \ 1140 $(BUILDDIR)/xatrix/q_shared.o 1141 1142$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) 1143 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) 1144 1145$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c 1146 $(DO_SHLIB_CC) 1147 1148$(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c 1149 $(DO_SHLIB_CC) 1150 1151$(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c 1152 $(DO_SHLIB_CC) 1153 1154$(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c 1155 $(DO_SHLIB_CC) 1156 1157$(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c 1158 $(DO_SHLIB_CC) 1159 1160$(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c 1161 $(DO_SHLIB_CC) 1162 1163$(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c 1164 $(DO_SHLIB_CC) 1165 1166$(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c 1167 $(DO_SHLIB_CC) 1168 1169$(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c 1170 $(DO_SHLIB_CC) 1171 1172$(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c 1173 $(DO_SHLIB_CC) 1174 1175$(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c 1176 $(DO_SHLIB_CC) 1177 1178$(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c 1179 $(DO_SHLIB_CC) 1180 1181$(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c 1182 $(DO_SHLIB_CC) 1183 1184$(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c 1185 $(DO_SHLIB_CC) 1186 1187$(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c 1188 $(DO_SHLIB_CC) 1189 1190$(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c 1191 $(DO_SHLIB_CC) 1192 1193$(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c 1194 $(DO_SHLIB_CC) 1195 1196$(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c 1197 $(DO_SHLIB_CC) 1198 1199$(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c 1200 $(DO_SHLIB_CC) 1201 1202$(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c 1203 $(DO_SHLIB_CC) 1204 1205$(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c 1206 $(DO_SHLIB_CC) 1207 1208$(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c 1209 $(DO_SHLIB_CC) 1210 1211$(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c 1212 $(DO_SHLIB_CC) 1213 1214$(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c 1215 $(DO_SHLIB_CC) 1216 1217$(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c 1218 $(DO_SHLIB_CC) 1219 1220$(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c 1221 $(DO_SHLIB_CC) 1222 1223$(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c 1224 $(DO_SHLIB_CC) 1225 1226$(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c 1227 $(DO_SHLIB_CC) 1228 1229$(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c 1230 $(DO_SHLIB_CC) 1231 1232$(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c 1233 $(DO_SHLIB_CC) 1234 1235$(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c 1236 $(DO_SHLIB_CC) 1237 1238$(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c 1239 $(DO_SHLIB_CC) 1240 1241$(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c 1242 $(DO_SHLIB_CC) 1243 1244$(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c 1245 $(DO_SHLIB_CC) 1246 1247$(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c 1248 $(DO_SHLIB_CC) 1249 1250$(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c 1251 $(DO_SHLIB_CC) 1252 1253$(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c 1254 $(DO_SHLIB_CC) 1255 1256$(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c 1257 $(DO_SHLIB_CC) 1258 1259$(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c 1260 $(DO_SHLIB_CC) 1261 1262$(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c 1263 $(DO_SHLIB_CC) 1264 1265$(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c 1266 $(DO_SHLIB_CC) 1267 1268$(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c 1269 $(DO_SHLIB_CC) 1270 1271$(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c 1272 $(DO_SHLIB_CC) 1273 1274$(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c 1275 $(DO_SHLIB_CC) 1276 1277$(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c 1278 $(DO_SHLIB_CC) 1279 1280$(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c 1281 $(DO_SHLIB_CC) 1282 1283$(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c 1284 $(DO_SHLIB_CC) 1285 1286$(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c 1287 $(DO_SHLIB_CC) 1288 1289$(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c 1290 $(DO_SHLIB_CC) 1291 1292$(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c 1293 $(DO_SHLIB_CC) 1294 1295$(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c 1296 $(DO_SHLIB_CC) 1297 1298$(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c 1299 $(DO_SHLIB_CC) 1300 1301############################################################################# 1302# ROGUE 1303############################################################################# 1304 1305ROGUE_OBJS = \ 1306 $(BUILDDIR)/rogue/dm_ball.o \ 1307 $(BUILDDIR)/rogue/dm_tag.o \ 1308 $(BUILDDIR)/rogue/g_ai.o \ 1309 $(BUILDDIR)/rogue/g_chase.o \ 1310 $(BUILDDIR)/rogue/g_cmds.o \ 1311 $(BUILDDIR)/rogue/g_combat.o \ 1312 $(BUILDDIR)/rogue/g_func.o \ 1313 $(BUILDDIR)/rogue/g_items.o \ 1314 $(BUILDDIR)/rogue/g_main.o \ 1315 $(BUILDDIR)/rogue/g_misc.o \ 1316 $(BUILDDIR)/rogue/g_monster.o \ 1317 $(BUILDDIR)/rogue/g_newai.o \ 1318 $(BUILDDIR)/rogue/g_newdm.o \ 1319 $(BUILDDIR)/rogue/g_newfnc.o \ 1320 $(BUILDDIR)/rogue/g_newtarg.o \ 1321 $(BUILDDIR)/rogue/g_newtrig.o \ 1322 $(BUILDDIR)/rogue/g_newweap.o \ 1323 $(BUILDDIR)/rogue/g_phys.o \ 1324 $(BUILDDIR)/rogue/g_save.o \ 1325 $(BUILDDIR)/rogue/g_spawn.o \ 1326 $(BUILDDIR)/rogue/g_sphere.o \ 1327 $(BUILDDIR)/rogue/g_svcmds.o \ 1328 $(BUILDDIR)/rogue/g_target.o \ 1329 $(BUILDDIR)/rogue/g_trigger.o \ 1330 $(BUILDDIR)/rogue/g_turret.o \ 1331 $(BUILDDIR)/rogue/g_utils.o \ 1332 $(BUILDDIR)/rogue/g_weapon.o \ 1333 $(BUILDDIR)/rogue/m_actor.o \ 1334 $(BUILDDIR)/rogue/m_berserk.o \ 1335 $(BUILDDIR)/rogue/m_boss2.o \ 1336 $(BUILDDIR)/rogue/m_boss3.o \ 1337 $(BUILDDIR)/rogue/m_boss31.o \ 1338 $(BUILDDIR)/rogue/m_boss32.o \ 1339 $(BUILDDIR)/rogue/m_brain.o \ 1340 $(BUILDDIR)/rogue/m_carrier.o \ 1341 $(BUILDDIR)/rogue/m_chick.o \ 1342 $(BUILDDIR)/rogue/m_flash.o \ 1343 $(BUILDDIR)/rogue/m_flipper.o \ 1344 $(BUILDDIR)/rogue/m_float.o \ 1345 $(BUILDDIR)/rogue/m_flyer.o \ 1346 $(BUILDDIR)/rogue/m_gladiator.o \ 1347 $(BUILDDIR)/rogue/m_gunner.o \ 1348 $(BUILDDIR)/rogue/m_hover.o \ 1349 $(BUILDDIR)/rogue/m_infantry.o \ 1350 $(BUILDDIR)/rogue/m_insane.o \ 1351 $(BUILDDIR)/rogue/m_medic.o \ 1352 $(BUILDDIR)/rogue/m_move.o \ 1353 $(BUILDDIR)/rogue/m_mutant.o \ 1354 $(BUILDDIR)/rogue/m_parasite.o \ 1355 $(BUILDDIR)/rogue/m_soldier.o \ 1356 $(BUILDDIR)/rogue/m_stalker.o \ 1357 $(BUILDDIR)/rogue/m_supertank.o \ 1358 $(BUILDDIR)/rogue/m_tank.o \ 1359 $(BUILDDIR)/rogue/m_turret.o \ 1360 $(BUILDDIR)/rogue/m_widow.o \ 1361 $(BUILDDIR)/rogue/m_widow2.o \ 1362 $(BUILDDIR)/rogue/p_client.o \ 1363 $(BUILDDIR)/rogue/p_hud.o \ 1364 $(BUILDDIR)/rogue/p_trail.o \ 1365 $(BUILDDIR)/rogue/p_view.o \ 1366 $(BUILDDIR)/rogue/p_weapon.o \ 1367 $(BUILDDIR)/rogue/q_shared.o 1368 1369 1370$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) 1371 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) 1372 1373$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c 1374 $(DO_SHLIB_CC) 1375 1376$(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c 1377 $(DO_SHLIB_CC) 1378 1379$(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c 1380 $(DO_SHLIB_CC) 1381 1382$(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c 1383 $(DO_SHLIB_CC) 1384 1385$(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c 1386 $(DO_SHLIB_CC) 1387 1388$(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c 1389 $(DO_SHLIB_CC) 1390 1391$(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c 1392 $(DO_SHLIB_CC) 1393 1394$(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c 1395 $(DO_SHLIB_CC) 1396 1397$(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c 1398 $(DO_SHLIB_CC) 1399 1400$(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c 1401 $(DO_SHLIB_CC) 1402 1403$(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c 1404 $(DO_SHLIB_CC) 1405 1406$(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c 1407 $(DO_SHLIB_CC) 1408 1409$(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c 1410 $(DO_SHLIB_CC) 1411 1412$(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c 1413 $(DO_SHLIB_CC) 1414 1415$(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c 1416 $(DO_SHLIB_CC) 1417 1418$(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c 1419 $(DO_SHLIB_CC) 1420 1421$(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c 1422 $(DO_SHLIB_CC) 1423 1424$(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c 1425 $(DO_SHLIB_CC) 1426 1427$(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c 1428 $(DO_SHLIB_CC) 1429 1430$(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c 1431 $(DO_SHLIB_CC) 1432 1433$(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c 1434 $(DO_SHLIB_CC) 1435 1436$(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c 1437 $(DO_SHLIB_CC) 1438 1439$(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c 1440 $(DO_SHLIB_CC) 1441 1442$(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c 1443 $(DO_SHLIB_CC) 1444 1445$(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c 1446 $(DO_SHLIB_CC) 1447 1448$(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c 1449 $(DO_SHLIB_CC) 1450 1451$(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c 1452 $(DO_SHLIB_CC) 1453 1454$(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c 1455 $(DO_SHLIB_CC) 1456 1457$(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c 1458 $(DO_SHLIB_CC) 1459 1460$(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c 1461 $(DO_SHLIB_CC) 1462 1463$(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c 1464 $(DO_SHLIB_CC) 1465 1466$(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c 1467 $(DO_SHLIB_CC) 1468 1469$(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c 1470 $(DO_SHLIB_CC) 1471 1472$(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c 1473 $(DO_SHLIB_CC) 1474 1475$(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c 1476 $(DO_SHLIB_CC) 1477 1478$(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c 1479 $(DO_SHLIB_CC) 1480 1481$(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c 1482 $(DO_SHLIB_CC) 1483 1484$(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c 1485 $(DO_SHLIB_CC) 1486 1487$(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c 1488 $(DO_SHLIB_CC) 1489 1490$(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c 1491 $(DO_SHLIB_CC) 1492 1493$(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c 1494 $(DO_SHLIB_CC) 1495 1496$(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c 1497 $(DO_SHLIB_CC) 1498 1499$(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c 1500 $(DO_SHLIB_CC) 1501 1502$(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c 1503 $(DO_SHLIB_CC) 1504 1505$(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c 1506 $(DO_SHLIB_CC) 1507 1508$(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c 1509 $(DO_SHLIB_CC) 1510 1511$(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c 1512 $(DO_SHLIB_CC) 1513 1514$(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c 1515 $(DO_SHLIB_CC) 1516 1517$(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c 1518 $(DO_SHLIB_CC) 1519 1520$(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c 1521 $(DO_SHLIB_CC) 1522 1523$(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c 1524 $(DO_SHLIB_CC) 1525 1526$(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c 1527 $(DO_SHLIB_CC) 1528 1529$(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c 1530 $(DO_SHLIB_CC) 1531 1532$(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c 1533 $(DO_SHLIB_CC) 1534 1535$(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c 1536 $(DO_SHLIB_CC) 1537 1538$(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c 1539 $(DO_SHLIB_CC) 1540 1541$(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c 1542 $(DO_SHLIB_CC) 1543 1544$(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c 1545 $(DO_SHLIB_CC) 1546 1547$(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c 1548 $(DO_SHLIB_CC) 1549 1550$(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c 1551 $(DO_SHLIB_CC) 1552 1553$(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c 1554 $(DO_SHLIB_CC) 1555 1556$(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c 1557 $(DO_SHLIB_CC) 1558 1559############################################################################# 1560# REF_SOFT 1561############################################################################# 1562 1563REF_SOFT_OBJS = \ 1564 $(BUILDDIR)/ref_soft/r_aclip.o \ 1565 $(BUILDDIR)/ref_soft/r_alias.o \ 1566 $(BUILDDIR)/ref_soft/r_bsp.o \ 1567 $(BUILDDIR)/ref_soft/r_draw.o \ 1568 $(BUILDDIR)/ref_soft/r_edge.o \ 1569 $(BUILDDIR)/ref_soft/r_image.o \ 1570 $(BUILDDIR)/ref_soft/r_light.o \ 1571 $(BUILDDIR)/ref_soft/r_main.o \ 1572 $(BUILDDIR)/ref_soft/r_misc.o \ 1573 $(BUILDDIR)/ref_soft/r_model.o \ 1574 $(BUILDDIR)/ref_soft/r_part.o \ 1575 $(BUILDDIR)/ref_soft/r_poly.o \ 1576 $(BUILDDIR)/ref_soft/r_polyse.o \ 1577 $(BUILDDIR)/ref_soft/r_rast.o \ 1578 $(BUILDDIR)/ref_soft/r_scan.o \ 1579 $(BUILDDIR)/ref_soft/r_sprite.o \ 1580 $(BUILDDIR)/ref_soft/r_surf.o \ 1581 \ 1582 $(BUILDDIR)/ref_soft/q_shared.o \ 1583 $(BUILDDIR)/ref_soft/q_shlinux.o \ 1584 $(BUILDDIR)/ref_soft/glob.o 1585 1586ifeq ($(strip $(BUILD_JOYSTICK)),YES) 1587REF_SOFT_OBJS += $(BUILDDIR)/ref_soft/joystick.o 1588endif 1589 1590ifeq ($(ARCH),i386) 1591REF_SOFT_OBJS += \ 1592 $(BUILDDIR)/ref_soft/r_aclipa.o \ 1593 $(BUILDDIR)/ref_soft/r_draw16.o \ 1594 $(BUILDDIR)/ref_soft/r_drawa.o \ 1595 $(BUILDDIR)/ref_soft/r_edgea.o \ 1596 $(BUILDDIR)/ref_soft/r_scana.o \ 1597 $(BUILDDIR)/ref_soft/r_spr8.o \ 1598 $(BUILDDIR)/ref_soft/r_surf8.o \ 1599 $(BUILDDIR)/ref_soft/math.o \ 1600 $(BUILDDIR)/ref_soft/d_polysa.o \ 1601 $(BUILDDIR)/ref_soft/r_varsa.o \ 1602 $(BUILDDIR)/ref_soft/sys_dosa.o 1603endif 1604 1605REF_SOFT_SVGA_OBJS = \ 1606 $(BUILDDIR)/ref_soft/rw_svgalib.o \ 1607 $(BUILDDIR)/ref_soft/d_copy.o \ 1608 $(BUILDDIR)/ref_soft/rw_in_svgalib.o 1609 1610REF_SOFT_X11_OBJS = \ 1611 $(BUILDDIR)/ref_soft/rw_linux.o \ 1612 $(BUILDDIR)/ref_soft/rw_x11.o 1613 1614REF_SOFT_SDL_OBJS = \ 1615 $(BUILDDIR)/ref_soft/rw_linux.o \ 1616 $(BUILDDIR)/ref_soft/rw_sdl.o 1617 1618REF_SOFT_AA_OBJS = \ 1619 $(BUILDDIR)/ref_soft/rw_aa.o \ 1620 $(BUILDDIR)/ref_soft/rw_in_aa.o 1621 1622$(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) 1623 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1624 $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) 1625 1626$(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) 1627 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1628 $(REF_SOFT_X11_OBJS) $(XLDFLAGS) 1629 1630$(BUILDDIR)/ref_softsdl.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) 1631 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1632 $(REF_SOFT_SDL_OBJS) $(SDLLDFLAGS) 1633 1634$(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS) 1635 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1636 $(REF_SOFT_AA_OBJS) $(AALDFLAGS) 1637 1638$(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c 1639 $(DO_SHLIB_CC) 1640 1641$(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c 1642 $(DO_SHLIB_CC) 1643 1644$(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c 1645 $(DO_SHLIB_CC) 1646 1647$(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c 1648 $(DO_SHLIB_CC) 1649 1650$(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c 1651 $(DO_SHLIB_CC) 1652 1653$(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c 1654 $(DO_SHLIB_CC) 1655 1656$(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c 1657 $(DO_SHLIB_CC) 1658 1659$(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c 1660 $(DO_SHLIB_CC) 1661 1662$(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c 1663 $(DO_SHLIB_CC) 1664 1665$(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c 1666 $(DO_SHLIB_CC) 1667 1668$(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c 1669 $(DO_SHLIB_CC) 1670 1671$(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c 1672 $(DO_SHLIB_CC) 1673 1674$(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c 1675 $(DO_SHLIB_CC) 1676 1677$(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c 1678 $(DO_SHLIB_CC) 1679 1680$(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c 1681 $(DO_SHLIB_CC) 1682 1683$(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c 1684 $(DO_SHLIB_CC) 1685 1686$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c 1687 $(DO_SHLIB_CC) 1688 1689$(BUILDDIR)/ref_soft/r_aclipa.o : $(LINUX_DIR)/r_aclipa.s 1690 $(DO_SHLIB_AS) 1691 1692$(BUILDDIR)/ref_soft/r_draw16.o : $(LINUX_DIR)/r_draw16.s 1693 $(DO_SHLIB_AS) 1694 1695$(BUILDDIR)/ref_soft/r_drawa.o : $(LINUX_DIR)/r_drawa.s 1696 $(DO_SHLIB_AS) 1697 1698$(BUILDDIR)/ref_soft/r_edgea.o : $(LINUX_DIR)/r_edgea.s 1699 $(DO_SHLIB_AS) 1700 1701$(BUILDDIR)/ref_soft/r_scana.o : $(LINUX_DIR)/r_scana.s 1702 $(DO_SHLIB_AS) 1703 1704$(BUILDDIR)/ref_soft/r_spr8.o : $(LINUX_DIR)/r_spr8.s 1705 $(DO_SHLIB_AS) 1706 1707$(BUILDDIR)/ref_soft/r_surf8.o : $(LINUX_DIR)/r_surf8.s 1708 $(DO_SHLIB_AS) 1709 1710$(BUILDDIR)/ref_soft/math.o : $(LINUX_DIR)/math.s 1711 $(DO_SHLIB_AS) 1712 1713$(BUILDDIR)/ref_soft/d_polysa.o : $(LINUX_DIR)/d_polysa.s 1714 $(DO_SHLIB_AS) 1715 1716$(BUILDDIR)/ref_soft/r_varsa.o : $(LINUX_DIR)/r_varsa.s 1717 $(DO_SHLIB_AS) 1718 1719$(BUILDDIR)/ref_soft/sys_dosa.o : $(LINUX_DIR)/sys_dosa.s 1720 $(DO_SHLIB_AS) 1721 1722$(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c 1723 $(DO_SHLIB_CC) 1724 1725$(BUILDDIR)/ref_soft/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 1726 $(DO_SHLIB_CC) 1727 1728$(BUILDDIR)/ref_soft/glob.o : $(LINUX_DIR)/glob.c 1729 $(DO_SHLIB_CC) 1730 1731$(BUILDDIR)/ref_soft/d_copy.o : $(LINUX_DIR)/d_copy.s 1732 $(DO_SHLIB_AS) 1733 1734$(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c 1735 $(DO_SHLIB_CC) 1736 1737$(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c 1738 $(DO_SHLIB_CC) 1739 1740$(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c 1741 $(DO_SHLIB_CC) $(XCFLAGS) 1742 1743$(BUILDDIR)/ref_soft/joystick.o : $(LINUX_DIR)/joystick.c 1744 $(DO_SHLIB_CC) $(XCFLAGS) 1745 1746$(BUILDDIR)/ref_soft/rw_linux.o : $(LINUX_DIR)/rw_linux.c 1747 $(DO_SHLIB_CC) $(XCFLAGS) 1748 1749$(BUILDDIR)/ref_soft/rw_sdl.o : $(LINUX_DIR)/rw_sdl.c 1750 $(DO_SHLIB_CC) $(SDLCFLAGS) 1751 1752$(BUILDDIR)/ref_soft/rw_aa.o : $(LINUX_DIR)/rw_aa.c 1753 $(DO_SHLIB_CC) 1754 1755$(BUILDDIR)/ref_soft/rw_in_aa.o : $(LINUX_DIR)/rw_in_aa.c 1756 $(DO_SHLIB_CC) 1757 1758############################################################################# 1759# REF_GL 1760############################################################################# 1761 1762REF_GL_OBJS = \ 1763 $(BUILDDIR)/ref_gl/gl_draw.o \ 1764 $(BUILDDIR)/ref_gl/gl_image.o \ 1765 $(BUILDDIR)/ref_gl/gl_light.o \ 1766 $(BUILDDIR)/ref_gl/gl_mesh.o \ 1767 $(BUILDDIR)/ref_gl/gl_model.o \ 1768 $(BUILDDIR)/ref_gl/gl_rmain.o \ 1769 $(BUILDDIR)/ref_gl/gl_rmisc.o \ 1770 $(BUILDDIR)/ref_gl/gl_rsurf.o \ 1771 $(BUILDDIR)/ref_gl/gl_warp.o \ 1772 \ 1773 $(BUILDDIR)/ref_gl/qgl_linux.o \ 1774 $(BUILDDIR)/ref_gl/q_shared.o \ 1775 $(BUILDDIR)/ref_gl/q_shlinux.o \ 1776 $(BUILDDIR)/ref_gl/glob.o 1777 1778REF_GLX_OBJS = \ 1779 $(BUILDDIR)/ref_gl/gl_glx.o \ 1780 $(BUILDDIR)/ref_gl/rw_linux.o \ 1781 $(BUILDDIR)/ref_gl/joystick.o 1782# $(BUILDDIR)/ref_gl/rw_x11.o 1783 1784REF_CANDY_GL_OBJS = $(REF_GL_OBJS) 1785 1786REF_CANDY_GLX_OBJS = $(REF_GLX_OBJS) 1787 1788REF_FXGL_OBJS = \ 1789 $(BUILDDIR)/ref_gl/rw_in_svgalib.o \ 1790 $(BUILDDIR)/ref_gl/gl_fxmesa.o 1791 1792REF_SDLGL_OBJS = \ 1793 $(BUILDDIR)/ref_gl/rw_sdl.o \ 1794 $(BUILDDIR)/ref_gl/rw_linux.o \ 1795 $(BUILDDIR)/ref_gl/joystick.o 1796 1797$(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GLX_OBJS) 1798 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GLX_OBJS) $(GLXLDFLAGS) 1799 1800$(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_FXGL_OBJS) 1801 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_FXGL_OBJS) $(FXGLLDFLAGS) 1802 1803$(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_SDLGL_OBJS) 1804 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) 1805 1806$(BUILDDIR)/ref_candyglx.$(SHLIBEXT):$(REF_CANDY_GL_OBJS) $(REF_CANDY_GLX_OBJS) 1807 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_CANDY_GL_OBJS) $(REF_CANDY_GLX_OBJS) $(GLXLDFLAGS) 1808 1809$(BUILDDIR)/ref_candysdlgl.$(SHLIBEXT) : $(REF_CANDY_GL_OBJS) $(REF_SDLGL_OBJS) 1810 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_CANDY_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) 1811 1812$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c 1813 $(DO_GL_SHLIB_CC) 1814 1815$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c 1816 $(DO_GL_SHLIB_CC) 1817 1818$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c 1819 $(DO_GL_SHLIB_CC) 1820 1821$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c 1822 $(DO_GL_SHLIB_CC) 1823 1824$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c 1825 $(DO_GL_SHLIB_CC) 1826 1827$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c 1828 $(DO_GL_SHLIB_CC) 1829 1830$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c 1831 $(DO_GL_SHLIB_CC) 1832 1833$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c 1834 $(DO_GL_SHLIB_CC) 1835 1836$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c 1837 $(DO_GL_SHLIB_CC) 1838 1839$(BUILDDIR)/ref_gl/qgl_linux.o : $(LINUX_DIR)/qgl_linux.c 1840 $(DO_GL_SHLIB_CC) 1841 1842$(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c 1843 $(DO_GL_SHLIB_CC) 1844 1845$(BUILDDIR)/ref_gl/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 1846 $(DO_GL_SHLIB_CC) 1847 1848$(BUILDDIR)/ref_gl/glob.o : $(LINUX_DIR)/glob.c 1849 $(DO_GL_SHLIB_CC) 1850 1851$(BUILDDIR)/ref_gl/gl_glx.o : $(LINUX_DIR)/gl_glx.c 1852 $(DO_GL_SHLIB_CC) $(GLXCFLAGS) 1853 1854$(BUILDDIR)/ref_gl/rw_linux.o : $(LINUX_DIR)/rw_linux.c 1855 $(DO_GL_SHLIB_CC) $(XCFLAGS) 1856 1857$(BUILDDIR)/ref_gl/joystick.o : $(LINUX_DIR)/joystick.c 1858 $(DO_GL_SHLIB_CC) $(XCFLAGS) 1859 1860$(BUILDDIR)/ref_gl/rw_x11.o : $(LINUX_DIR)/rw_x11.c 1861 $(DO_GL_SHLIB_CC) $(GLXCFLAGS) 1862 1863$(BUILDDIR)/ref_gl/gl_fxmesa.o : $(LINUX_DIR)/gl_fxmesa.c 1864 $(DO_GL_SHLIB_CC) $(FXGLCFLAGS) 1865 1866$(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c 1867 $(DO_GL_SHLIB_CC) 1868 1869$(BUILDDIR)/ref_gl/rw_sdl.o : $(LINUX_DIR)/rw_sdl.c 1870 $(DO_GL_SHLIB_CC) $(SDLGLCFLAGS) 1871 1872############################################################################# 1873# MISC 1874############################################################################# 1875 1876clean: clean-debug clean-release 1877 1878clean-debug: 1879 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" 1880 1881clean-release: 1882 $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" 1883 1884clean2: 1885 rm -f \ 1886 $(QUAKE2_OBJS) \ 1887 $(QUAKE2_AS_OBJS) \ 1888 $(GAME_OBJS) \ 1889 $(CTF_OBJS) \ 1890 $(ROGUE_OBJS) \ 1891 $(XATRIX_OBJS) \ 1892 $(REF_SOFT_OBJS) \ 1893 $(REF_SOFT_SVGA_OBJS) \ 1894 $(REF_SOFT_X11_OBJS) \ 1895 $(REF_GL_OBJS) 1896 1897distclean: 1898 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) 1899 @-rm -f `find . \( -not -type d \) -and \ 1900 \( -name '*~' \) -type f -print` 1901