1# 2# Quake2 Makefile for Linux 2.0 3# 4# Nov '97 by Zoid <zoid@idsoftware.com> 5# 6# ELF only 7# 8 9# start of configurable options 10 11# Here are your build options: 12# (Note: not all options are available for all platforms). 13# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built. 14# game$(ARCH).so is automatically built. 15#BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound) 16#BUILD_SVGA=NO # SVGAlib driver. Seems to work fine. 17#BUILD_X11=YES # X11 software driver. Works somewhat ok. 18#BUILD_GLX=YES # X11 GLX driver. Works somewhat ok. 19#BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2). 20#BUILD_SDL=YES # SDL software driver. Works fine for some people. 21#BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people. 22#BUILD_CTFDLL=YES # game$(ARCH).so for ctf 23#BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details) 24#BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details) 25#BUILD_JOYSTICK=YES # build in joystick support 26#BUILD_ARTS=NO # build in support for libaRts sound. 27#BUILD_ALSA=NO # build in support for ALSA (default sound on 2.6) 28#BUILD_DEDICATED=NO # build a dedicated quake2 server 29#BUILD_AA=NO # build the ascii soft renderer. 30#BUILD_QMAX=NO # build the fancier GL graphics 31#BUILD_RETEXTURE=NO # build a version supporting retextured graphics 32#BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer... 33STATICSDL=NO 34SDLDIR=${PREFIX}/lib 35 36# Other compile-time options: 37# Compile with IPv6 (protocol independent API). Tested on DragonFly 38#HAVE_IPV6=NO 39 40# (hopefully) end of configurable options 41 42# Check OS type. 43OSTYPE := $(shell uname -s) 44 45ifneq ($(OSTYPE),Linux) 46ifneq ($(OSTYPE),DragonFly) 47ifeq ($(OSTYPE),SunOS) 48$(error OS $(OSTYPE) detected, use "Makefile.Solaris" instead.) 49else 50$(error OS $(OSTYPE) is currently not supported) 51endif 52endif 53endif 54 55CC?=gcc 56 57RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTIMIZED_CFLAGS) 58 59VERSION=3.21+r0.16.2 60 61MOUNT_DIR=src 62 63BUILD_DEBUG_DIR=debug 64BUILD_RELEASE_DIR=release 65CLIENT_DIR=$(MOUNT_DIR)/client 66SERVER_DIR=$(MOUNT_DIR)/server 67REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft 68REF_GL_DIR=$(MOUNT_DIR)/ref_gl 69COMMON_DIR=$(MOUNT_DIR)/qcommon 70LINUX_DIR=$(MOUNT_DIR)/linux 71GAME_DIR=$(MOUNT_DIR)/game 72CTF_DIR=$(MOUNT_DIR)/ctf 73XATRIX_DIR=$(MOUNT_DIR)/xatrix 74ROGUE_DIR=$(MOUNT_DIR)/rogue 75NULL_DIR=$(MOUNT_DIR)/null 76 77BASE_CFLAGS=-Wall $(CFLAGS) -Dstricmp=strcasecmp 78ifeq ($(HAVE_IPV6),YES) 79BASE_CFLAGS+= -DHAVE_IPV6 80ifeq ($(OSTYPE),DragonFly) 81BASE_CFLAGS+= -DHAVE_SIN6_LEN 82endif 83NET_UDP=net_udp6 84else 85NET_UDP=net_udp 86endif 87 88ifeq ($(strip $(BUILD_QMAX)),YES) 89 BASE_CFLAGS+=-DQMAX 90endif 91 92ifeq ($(strip $(BUILD_RETEXTURE)),YES) 93 BASE_CFLAGS+=-DRETEX 94endif 95 96ifeq ($(strip $(BUILD_JOYSTICK)),YES) 97BASE_CFLAGS+=-DJoystick 98endif 99ifeq ($(strip $(BUILD_ARTS)),YES) 100BASE_CFLAGS+=$(shell artsc-config --cflags) 101endif 102 103ifeq ($(ARCH),i386) 104ifneq ($(strip $(NO_X86_ASM)),YES) 105 BASE_CFLAGS+=-Did386 106else 107 BASE_CFLAGS+=-DC_ONLY 108endif 109else 110 BASE_CFLAGS+=-DC_ONLY 111endif 112 113DEBUG_CFLAGS=$(BASE_CFLAGS) -g 114 115ifeq ($(OSTYPE),DragonFly) 116LDFLAGS=-lm 117endif 118ifeq ($(OSTYPE),Linux) 119LDFLAGS=-lm -ldl 120endif 121 122ifeq ($(strip $(BUILD_ARTS)),YES) 123LDFLAGS+=$(shell artsc-config --libs) 124endif 125 126ifeq ($(strip $(BUILD_ALSA)),YES) 127LDFLAGS+=-lasound 128endif 129 130 131SVGALDFLAGS=-L${PREFIX}/lib -lvga 132SVGACFLAGS=-I${PREFIX}/include 133 134XCFLAGS=-I${LOCALBASE}/include 135XLDFLAGS=-L${LOCALBASE}/lib -lX11 -lXext -lXxf86dga -lXxf86vm 136AACFLAGS=-I${PREFIX}/include 137AALDFLAGS=-L${PREFIX}/lib -laa 138 139SDLCFLAGS=$(shell ${SDL_CONFIG} --cflags) 140ifeq ($(strip $(STATICSDL)),YES) 141 SDLLDFLAGS += -L${LOCALBASE}/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a 142 SDLLDFLAGS += $(SDLDIR)/libesd.a $(SDLDIR)/libartsc.a -Wl,-Bdynamic 143 SDLLDFLAGS += -lpthread -lX11 -lXext -lXxf86dga -lXxf86vm -lXv \ 144 -lXinerama 145else 146 SDLLDFLAGS=$(shell ${SDL_CONFIG} --libs) 147endif 148 149ifeq ($(strip $(BUILD_JOYSTICK)),YES) 150SDLCFLAGS+=-DJoystick 151endif 152 153FXGLCFLAGS=-I/usr/X11R6/include 154FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \ 155 -L/usr/X11R6/lib -lX11 -lXext -lGL -lvga 156 157GLXCFLAGS=-I${LOCALBASE}/include -DOPENGL 158GLXLDFLAGS=-L${LOCALBASE}/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm 159 160SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL 161SDLGLLDFLAGS=$(SDLLDFLAGS) 162 163ifeq ($(strip $(BUILD_QMAX)),YES) 164GLXCFLAGS+=-I${PREFIX}/include 165GLXLDFLAGS+=-L${PREFIX}/lib -ljpeg 166SDLGLLDFLAGS+=-L${PREFIX}/lib -ljpeg 167REF_GL_DIR = $(MOUNT_DIR)/ref_candygl 168CL_FX = cl_fxmax.c 169else 170CL_FX = cl_fx.c 171endif 172 173SHLIBEXT=so 174 175SHLIBCFLAGS=-fPIC 176SHLIBLDFLAGS=-shared 177 178DO_CC=$(CC) $(CFLAGS) -o $@ -c $< 179DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $< 180DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $< 181DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< 182DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) $(GLXCFLAGS) -o $@ -c $< 183DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< 184DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< 185 186############################################################################# 187# SETUP AND BUILD 188############################################################################# 189 190.PHONY : targets build_debug build_release clean clean-debug clean-release clean2 191 192ifeq ($(strip $(BUILD_CLIENT)),YES) 193 TARGETS += $(BUILDDIR)/quake2 194endif 195 196ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 197 TARGETS += $(BUILDDIR)/quake2-sdl 198endif 199 200ifeq ($(strip $(BUILD_SVGA)),YES) 201 TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) 202endif 203 204ifeq ($(strip $(BUILD_X11)),YES) 205 TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) 206endif 207 208ifeq ($(strip $(BUILD_GLX)),YES) 209 TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) 210endif 211 212ifeq ($(strip $(BUILD_SDL)),YES) 213 TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 214endif 215 216ifeq ($(strip $(BUILD_SDLGL)),YES) 217 TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 218endif 219 220ifeq ($(strip $(BUILD_DEDICATED)),YES) 221 TARGETS += $(BUILDDIR)/q2ded 222endif 223 224ifeq ($(strip $(BUILD_GAME)),YES) 225 TARGETS += $(BUILDDIR)/game.$(SHLIBEXT) 226endif 227 228ifeq ($(strip $(BUILD_CTFDLL)),YES) 229 TARGETS += $(BUILDDIR)/ctf/game.$(SHLIBEXT) 230endif 231 232ifeq ($(strip $(BUILD_XATRIX)),YES) 233 TARGETS += $(BUILDDIR)/xatrix/game.$(SHLIBEXT) 234endif 235 236ifeq ($(strip $(BUILD_ROGUE)),YES) 237 TARGETS += $(BUILDDIR)/rogue/game.$(SHLIBEXT) 238endif 239 240ifeq ($(strip $(BUILD_AA)),YES) 241 TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT) 242endif 243 244ifeq ($(strip $(BUILD_REDBLUE)),YES) 245 BASE_CFLAGS += -DREDBLUE 246endif 247 248all: build_debug build_release 249 250build_debug: 251 @-mkdir -p $(BUILD_DEBUG_DIR) \ 252 $(BUILD_DEBUG_DIR)/client \ 253 $(BUILD_DEBUG_DIR)/ded \ 254 $(BUILD_DEBUG_DIR)/ref_soft \ 255 $(BUILD_DEBUG_DIR)/ref_gl \ 256 $(BUILD_DEBUG_DIR)/game \ 257 $(BUILD_DEBUG_DIR)/ctf \ 258 $(BUILD_DEBUG_DIR)/xatrix \ 259 $(BUILD_DEBUG_DIR)/rogue 260 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DLINUX_VERSION='\"$(VERSION) Debug\"'" 261 262build_release: 263 @-mkdir -p $(BUILD_RELEASE_DIR) \ 264 $(BUILD_RELEASE_DIR)/client \ 265 $(BUILD_RELEASE_DIR)/ded \ 266 $(BUILD_RELEASE_DIR)/ref_soft \ 267 $(BUILD_RELEASE_DIR)/ref_gl \ 268 $(BUILD_RELEASE_DIR)/game \ 269 $(BUILD_RELEASE_DIR)/ctf \ 270 $(BUILD_RELEASE_DIR)/xatrix \ 271 $(BUILD_RELEASE_DIR)/rogue 272 $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DLINUX_VERSION='\"$(VERSION)\"'" 273 274targets: $(TARGETS) 275 276############################################################################# 277# CLIENT/SERVER 278############################################################################# 279 280QUAKE2_OBJS = \ 281 $(BUILDDIR)/client/cl_cin.o \ 282 $(BUILDDIR)/client/cl_ents.o \ 283 $(BUILDDIR)/client/cl_fx.o \ 284 $(BUILDDIR)/client/cl_input.o \ 285 $(BUILDDIR)/client/cl_inv.o \ 286 $(BUILDDIR)/client/cl_main.o \ 287 $(BUILDDIR)/client/cl_parse.o \ 288 $(BUILDDIR)/client/cl_pred.o \ 289 $(BUILDDIR)/client/cl_tent.o \ 290 $(BUILDDIR)/client/cl_scrn.o \ 291 $(BUILDDIR)/client/cl_view.o \ 292 $(BUILDDIR)/client/cl_newfx.o \ 293 $(BUILDDIR)/client/console.o \ 294 $(BUILDDIR)/client/keys.o \ 295 $(BUILDDIR)/client/menu.o \ 296 $(BUILDDIR)/client/snd_dma.o \ 297 $(BUILDDIR)/client/snd_mem.o \ 298 $(BUILDDIR)/client/snd_mix.o \ 299 $(BUILDDIR)/client/qmenu.o \ 300 $(BUILDDIR)/client/m_flash.o \ 301 \ 302 $(BUILDDIR)/client/cmd.o \ 303 $(BUILDDIR)/client/cmodel.o \ 304 $(BUILDDIR)/client/common.o \ 305 $(BUILDDIR)/client/crc.o \ 306 $(BUILDDIR)/client/cvar.o \ 307 $(BUILDDIR)/client/files.o \ 308 $(BUILDDIR)/client/md4.o \ 309 $(BUILDDIR)/client/net_chan.o \ 310 \ 311 $(BUILDDIR)/client/sv_ccmds.o \ 312 $(BUILDDIR)/client/sv_ents.o \ 313 $(BUILDDIR)/client/sv_game.o \ 314 $(BUILDDIR)/client/sv_init.o \ 315 $(BUILDDIR)/client/sv_main.o \ 316 $(BUILDDIR)/client/sv_send.o \ 317 $(BUILDDIR)/client/sv_user.o \ 318 $(BUILDDIR)/client/sv_world.o \ 319 \ 320 $(BUILDDIR)/client/q_shlinux.o \ 321 $(BUILDDIR)/client/vid_menu.o \ 322 $(BUILDDIR)/client/vid_so.o \ 323 $(BUILDDIR)/client/sys_linux.o \ 324 $(BUILDDIR)/client/glob.o \ 325 $(BUILDDIR)/client/$(NET_UDP).o \ 326 \ 327 $(BUILDDIR)/client/q_shared.o \ 328 $(BUILDDIR)/client/pmove.o 329 330QUAKE2_LNX_OBJS = \ 331 $(BUILDDIR)/client/cd_linux.o 332ifeq ($(BUILD_ARTS),YES) 333QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_arts.o 334else 335ifeq ($(strip $(BUILD_ALSA)),YES) 336QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_alsa.o 337else 338QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_linux.o 339endif 340endif 341 342QUAKE2_SDL_OBJS = \ 343 $(BUILDDIR)/client/cd_sdl.o \ 344 $(BUILDDIR)/client/snd_sdl.o 345 346ifeq ($(ARCH),i386) 347ifneq ($(strip $(NO_X86_ASM)),YES) 348QUAKE2_AS_OBJS = \ 349 $(BUILDDIR)/client/snd_mixa.o 350else 351endif 352endif 353 354$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) 355 $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) 356 357$(BUILDDIR)/quake2-sdl : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) 358 $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS) 359 360$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c 361 $(DO_CC) 362 363$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c 364 $(DO_CC) 365 366$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/$(CL_FX) 367 $(DO_CC) 368 369$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c 370 $(DO_CC) 371 372$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c 373 $(DO_CC) 374 375$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c 376 $(DO_CC) 377 378$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c 379 $(DO_CC) 380 381$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c 382 $(DO_CC) 383 384$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c 385 $(DO_CC) 386 387$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c 388 $(DO_CC) 389 390$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c 391 $(DO_CC) 392 393$(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c 394 $(DO_CC) 395 396$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c 397 $(DO_CC) 398 399$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c 400 $(DO_CC) 401 402$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c 403 $(DO_CC) 404 405$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c 406 $(DO_CC) 407 408$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c 409 $(DO_CC) 410 411$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c 412 $(DO_CC) 413 414$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c 415 $(DO_CC) 416 417$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c 418 $(DO_CC) 419 420$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c 421 $(DO_CC) 422 423$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c 424 $(DO_CC) 425 426$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c 427 $(DO_CC) 428 429$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c 430 $(DO_CC) 431 432$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c 433 $(DO_CC) 434 435$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c 436 $(DO_CC) 437 438$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c 439 $(DO_CC) 440 441$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c 442 $(DO_CC) 443 444$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c 445 $(DO_CC) 446 447$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c 448 $(DO_CC) 449 450$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c 451 $(DO_CC) 452 453$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c 454 $(DO_CC) 455 456$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c 457 $(DO_CC) 458 459$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c 460 $(DO_CC) 461 462$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c 463 $(DO_CC) 464 465$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c 466 $(DO_CC) 467 468$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c 469 $(DO_CC) 470 471$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c 472 $(DO_CC) 473 474$(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 475 $(DO_CC) 476 477$(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c 478 $(DO_CC) 479 480$(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c 481 $(DO_CC) 482 483$(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.s 484 $(DO_AS) 485 486$(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c 487 $(DO_CC) 488 489$(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c 490 $(DO_CC) 491 492$(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c 493 $(DO_CC) 494 495$(BUILDDIR)/client/net_udp6.o : $(LINUX_DIR)/net_udp6.c 496 $(DO_CC) 497 498$(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c 499 $(DO_CC) 500 501$(BUILDDIR)/client/snd_arts.o : $(LINUX_DIR)/snd_arts.c 502 $(DO_CC) 503 504$(BUILDDIR)/client/snd_alsa.o : $(LINUX_DIR)/snd_alsa.c 505 $(DO_CC) 506 507$(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c 508 $(DO_CC) 509 510$(BUILDDIR)/client/cd_sdl.o : $(LINUX_DIR)/cd_sdl.c 511 $(DO_CC) $(SDLCFLAGS) 512 513$(BUILDDIR)/client/snd_sdl.o : $(LINUX_DIR)/snd_sdl.c 514 $(DO_CC) $(SDLCFLAGS) 515 516############################################################################# 517# DEDICATED SERVER 518############################################################################# 519 520Q2DED_OBJS = \ 521 $(BUILDDIR)/ded/cmd.o \ 522 $(BUILDDIR)/ded/cmodel.o \ 523 $(BUILDDIR)/ded/common.o \ 524 $(BUILDDIR)/ded/crc.o \ 525 $(BUILDDIR)/ded/cvar.o \ 526 $(BUILDDIR)/ded/files.o \ 527 $(BUILDDIR)/ded/md4.o \ 528 $(BUILDDIR)/ded/net_chan.o \ 529 $(BUILDDIR)/ded/sv_ccmds.o \ 530 $(BUILDDIR)/ded/sv_ents.o \ 531 $(BUILDDIR)/ded/sv_game.o \ 532 $(BUILDDIR)/ded/sv_init.o \ 533 $(BUILDDIR)/ded/sv_main.o \ 534 $(BUILDDIR)/ded/sv_send.o \ 535 $(BUILDDIR)/ded/sv_user.o \ 536 $(BUILDDIR)/ded/sv_world.o \ 537 $(BUILDDIR)/ded/q_shlinux.o \ 538 $(BUILDDIR)/ded/sys_linux.o \ 539 $(BUILDDIR)/ded/glob.o \ 540 $(BUILDDIR)/ded/net_udp.o \ 541 $(BUILDDIR)/ded/q_shared.o \ 542 $(BUILDDIR)/ded/pmove.o \ 543 $(BUILDDIR)/ded/cl_null.o \ 544 $(BUILDDIR)/ded/cd_null.o 545 546$(BUILDDIR)/q2ded : $(Q2DED_OBJS) 547 $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) 548 549$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c 550 $(DO_DED_CC) 551 552$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c 553 $(DO_DED_CC) 554 555$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c 556 $(DO_DED_CC) 557 558$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c 559 $(DO_DED_CC) 560 561$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c 562 $(DO_DED_CC) 563 564$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c 565 $(DO_DED_CC) 566 567$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c 568 $(DO_DED_CC) 569 570$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c 571 $(DO_DED_CC) 572 573$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c 574 $(DO_DED_CC) 575 576$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c 577 $(DO_DED_CC) 578 579$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c 580 $(DO_DED_CC) 581 582$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c 583 $(DO_DED_CC) 584 585$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c 586 $(DO_DED_CC) 587 588$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c 589 $(DO_DED_CC) 590 591$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c 592 $(DO_DED_CC) 593 594$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c 595 $(DO_DED_CC) 596 597$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c 598 $(DO_DED_CC) 599 600$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c 601 $(DO_DED_CC) 602 603$(BUILDDIR)/ded/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 604 $(DO_DED_CC) 605 606$(BUILDDIR)/ded/sys_linux.o : $(LINUX_DIR)/sys_linux.c 607 $(DO_DED_CC) 608 609$(BUILDDIR)/ded/glob.o : $(LINUX_DIR)/glob.c 610 $(DO_DED_CC) 611 612$(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c 613 $(DO_DED_CC) 614 615$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c 616 $(DO_DED_CC) 617 618$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c 619 $(DO_DED_CC) 620 621 622############################################################################# 623# GAME 624############################################################################# 625 626GAME_OBJS = \ 627 $(BUILDDIR)/game/g_ai.o \ 628 $(BUILDDIR)/game/p_client.o \ 629 $(BUILDDIR)/game/g_chase.o \ 630 $(BUILDDIR)/game/g_cmds.o \ 631 $(BUILDDIR)/game/g_svcmds.o \ 632 $(BUILDDIR)/game/g_combat.o \ 633 $(BUILDDIR)/game/g_func.o \ 634 $(BUILDDIR)/game/g_items.o \ 635 $(BUILDDIR)/game/g_main.o \ 636 $(BUILDDIR)/game/g_misc.o \ 637 $(BUILDDIR)/game/g_monster.o \ 638 $(BUILDDIR)/game/g_phys.o \ 639 $(BUILDDIR)/game/g_save.o \ 640 $(BUILDDIR)/game/g_spawn.o \ 641 $(BUILDDIR)/game/g_target.o \ 642 $(BUILDDIR)/game/g_trigger.o \ 643 $(BUILDDIR)/game/g_turret.o \ 644 $(BUILDDIR)/game/g_utils.o \ 645 $(BUILDDIR)/game/g_weapon.o \ 646 $(BUILDDIR)/game/m_actor.o \ 647 $(BUILDDIR)/game/m_berserk.o \ 648 $(BUILDDIR)/game/m_boss2.o \ 649 $(BUILDDIR)/game/m_boss3.o \ 650 $(BUILDDIR)/game/m_boss31.o \ 651 $(BUILDDIR)/game/m_boss32.o \ 652 $(BUILDDIR)/game/m_brain.o \ 653 $(BUILDDIR)/game/m_chick.o \ 654 $(BUILDDIR)/game/m_flipper.o \ 655 $(BUILDDIR)/game/m_float.o \ 656 $(BUILDDIR)/game/m_flyer.o \ 657 $(BUILDDIR)/game/m_gladiator.o \ 658 $(BUILDDIR)/game/m_gunner.o \ 659 $(BUILDDIR)/game/m_hover.o \ 660 $(BUILDDIR)/game/m_infantry.o \ 661 $(BUILDDIR)/game/m_insane.o \ 662 $(BUILDDIR)/game/m_medic.o \ 663 $(BUILDDIR)/game/m_move.o \ 664 $(BUILDDIR)/game/m_mutant.o \ 665 $(BUILDDIR)/game/m_parasite.o \ 666 $(BUILDDIR)/game/m_soldier.o \ 667 $(BUILDDIR)/game/m_supertank.o \ 668 $(BUILDDIR)/game/m_tank.o \ 669 $(BUILDDIR)/game/p_hud.o \ 670 $(BUILDDIR)/game/p_trail.o \ 671 $(BUILDDIR)/game/p_view.o \ 672 $(BUILDDIR)/game/p_weapon.o \ 673 $(BUILDDIR)/game/q_shared.o \ 674 $(BUILDDIR)/game/m_flash.o 675 676$(BUILDDIR)/game.$(SHLIBEXT) : $(GAME_OBJS) 677 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) 678 679$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c 680 $(DO_SHLIB_CC) 681 682$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c 683 $(DO_SHLIB_CC) 684 685$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c 686 $(DO_SHLIB_CC) 687 688$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c 689 $(DO_SHLIB_CC) 690 691$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c 692 $(DO_SHLIB_CC) 693 694$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c 695 $(DO_SHLIB_CC) 696 697$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c 698 $(DO_SHLIB_CC) 699 700$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c 701 $(DO_SHLIB_CC) 702 703$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c 704 $(DO_SHLIB_CC) 705 706$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c 707 $(DO_SHLIB_CC) 708 709$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c 710 $(DO_SHLIB_CC) 711 712$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c 713 $(DO_SHLIB_CC) 714 715$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c 716 $(DO_SHLIB_CC) 717 718$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c 719 $(DO_SHLIB_CC) 720 721$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c 722 $(DO_SHLIB_CC) 723 724$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c 725 $(DO_SHLIB_CC) 726 727$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c 728 $(DO_SHLIB_CC) 729 730$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c 731 $(DO_SHLIB_CC) 732 733$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c 734 $(DO_SHLIB_CC) 735 736$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c 737 $(DO_SHLIB_CC) 738 739$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c 740 $(DO_SHLIB_CC) 741 742$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c 743 $(DO_SHLIB_CC) 744 745$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c 746 $(DO_SHLIB_CC) 747 748$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c 749 $(DO_SHLIB_CC) 750 751$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c 752 $(DO_SHLIB_CC) 753 754$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c 755 $(DO_SHLIB_CC) 756 757$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c 758 $(DO_SHLIB_CC) 759 760$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c 761 $(DO_SHLIB_CC) 762 763$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c 764 $(DO_SHLIB_CC) 765 766$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c 767 $(DO_SHLIB_CC) 768 769$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c 770 $(DO_SHLIB_CC) 771 772$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c 773 $(DO_SHLIB_CC) 774 775$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c 776 $(DO_SHLIB_CC) 777 778$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c 779 $(DO_SHLIB_CC) 780 781$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c 782 $(DO_SHLIB_CC) 783 784$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c 785 $(DO_SHLIB_CC) 786 787$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c 788 $(DO_SHLIB_CC) 789 790$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c 791 $(DO_SHLIB_CC) 792 793$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c 794 $(DO_SHLIB_CC) 795 796$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c 797 $(DO_SHLIB_CC) 798 799$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c 800 $(DO_SHLIB_CC) 801 802$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c 803 $(DO_SHLIB_CC) 804 805$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c 806 $(DO_SHLIB_CC) 807 808$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c 809 $(DO_SHLIB_CC) 810 811$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c 812 $(DO_SHLIB_CC) 813 814$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c 815 $(DO_SHLIB_CC) 816 817$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c 818 $(DO_SHLIB_CC) 819 820$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c 821 $(DO_SHLIB_CC) 822 823############################################################################# 824# CTF 825############################################################################# 826 827CTF_OBJS = \ 828 $(BUILDDIR)/ctf/g_ai.o \ 829 $(BUILDDIR)/ctf/g_chase.o \ 830 $(BUILDDIR)/ctf/g_cmds.o \ 831 $(BUILDDIR)/ctf/g_combat.o \ 832 $(BUILDDIR)/ctf/g_ctf.o \ 833 $(BUILDDIR)/ctf/g_func.o \ 834 $(BUILDDIR)/ctf/g_items.o \ 835 $(BUILDDIR)/ctf/g_main.o \ 836 $(BUILDDIR)/ctf/g_misc.o \ 837 $(BUILDDIR)/ctf/g_monster.o \ 838 $(BUILDDIR)/ctf/g_phys.o \ 839 $(BUILDDIR)/ctf/g_save.o \ 840 $(BUILDDIR)/ctf/g_spawn.o \ 841 $(BUILDDIR)/ctf/g_svcmds.o \ 842 $(BUILDDIR)/ctf/g_target.o \ 843 $(BUILDDIR)/ctf/g_trigger.o \ 844 $(BUILDDIR)/ctf/g_utils.o \ 845 $(BUILDDIR)/ctf/g_weapon.o \ 846 $(BUILDDIR)/ctf/m_move.o \ 847 $(BUILDDIR)/ctf/p_client.o \ 848 $(BUILDDIR)/ctf/p_hud.o \ 849 $(BUILDDIR)/ctf/p_menu.o \ 850 $(BUILDDIR)/ctf/p_trail.o \ 851 $(BUILDDIR)/ctf/p_view.o \ 852 $(BUILDDIR)/ctf/p_weapon.o \ 853 $(BUILDDIR)/ctf/q_shared.o 854 855$(BUILDDIR)/ctf/game.$(SHLIBEXT) : $(CTF_OBJS) 856 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) 857 858$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c 859 $(DO_SHLIB_CC) 860 861$(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c 862 $(DO_SHLIB_CC) 863 864$(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c 865 $(DO_SHLIB_CC) 866 867$(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c 868 $(DO_SHLIB_CC) 869 870$(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c 871 $(DO_SHLIB_CC) 872 873$(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c 874 $(DO_SHLIB_CC) 875 876$(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c 877 $(DO_SHLIB_CC) 878 879$(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c 880 $(DO_SHLIB_CC) 881 882$(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c 883 $(DO_SHLIB_CC) 884 885$(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c 886 $(DO_SHLIB_CC) 887 888$(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c 889 $(DO_SHLIB_CC) 890 891$(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c 892 $(DO_SHLIB_CC) 893 894$(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c 895 $(DO_SHLIB_CC) 896 897$(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c 898 $(DO_SHLIB_CC) 899 900$(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c 901 $(DO_SHLIB_CC) 902 903$(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c 904 $(DO_SHLIB_CC) 905 906$(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c 907 $(DO_SHLIB_CC) 908 909$(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c 910 $(DO_SHLIB_CC) 911 912$(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c 913 $(DO_SHLIB_CC) 914 915$(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c 916 $(DO_SHLIB_CC) 917 918$(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c 919 $(DO_SHLIB_CC) 920 921$(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c 922 $(DO_SHLIB_CC) 923 924$(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c 925 $(DO_SHLIB_CC) 926 927$(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c 928 $(DO_SHLIB_CC) 929 930$(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c 931 $(DO_SHLIB_CC) 932 933$(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c 934 $(DO_SHLIB_CC) 935 936############################################################################# 937# XATRIX 938############################################################################# 939 940XATRIX_OBJS = \ 941 $(BUILDDIR)/xatrix/g_ai.o \ 942 $(BUILDDIR)/xatrix/g_chase.o \ 943 $(BUILDDIR)/xatrix/g_cmds.o \ 944 $(BUILDDIR)/xatrix/g_combat.o \ 945 $(BUILDDIR)/xatrix/g_func.o \ 946 $(BUILDDIR)/xatrix/g_items.o \ 947 $(BUILDDIR)/xatrix/g_main.o \ 948 $(BUILDDIR)/xatrix/g_misc.o \ 949 $(BUILDDIR)/xatrix/g_monster.o \ 950 $(BUILDDIR)/xatrix/g_phys.o \ 951 $(BUILDDIR)/xatrix/g_save.o \ 952 $(BUILDDIR)/xatrix/g_spawn.o \ 953 $(BUILDDIR)/xatrix/g_svcmds.o \ 954 $(BUILDDIR)/xatrix/g_target.o \ 955 $(BUILDDIR)/xatrix/g_trigger.o \ 956 $(BUILDDIR)/xatrix/g_turret.o \ 957 $(BUILDDIR)/xatrix/g_utils.o \ 958 $(BUILDDIR)/xatrix/g_weapon.o \ 959 $(BUILDDIR)/xatrix/m_actor.o \ 960 $(BUILDDIR)/xatrix/m_berserk.o \ 961 $(BUILDDIR)/xatrix/m_boss2.o \ 962 $(BUILDDIR)/xatrix/m_boss3.o \ 963 $(BUILDDIR)/xatrix/m_boss31.o \ 964 $(BUILDDIR)/xatrix/m_boss32.o \ 965 $(BUILDDIR)/xatrix/m_boss5.o \ 966 $(BUILDDIR)/xatrix/m_brain.o \ 967 $(BUILDDIR)/xatrix/m_chick.o \ 968 $(BUILDDIR)/xatrix/m_fixbot.o \ 969 $(BUILDDIR)/xatrix/m_flash.o \ 970 $(BUILDDIR)/xatrix/m_flipper.o \ 971 $(BUILDDIR)/xatrix/m_float.o \ 972 $(BUILDDIR)/xatrix/m_flyer.o \ 973 $(BUILDDIR)/xatrix/m_gekk.o \ 974 $(BUILDDIR)/xatrix/m_gladb.o \ 975 $(BUILDDIR)/xatrix/m_gladiator.o \ 976 $(BUILDDIR)/xatrix/m_gunner.o \ 977 $(BUILDDIR)/xatrix/m_hover.o \ 978 $(BUILDDIR)/xatrix/m_infantry.o \ 979 $(BUILDDIR)/xatrix/m_insane.o \ 980 $(BUILDDIR)/xatrix/m_medic.o \ 981 $(BUILDDIR)/xatrix/m_move.o \ 982 $(BUILDDIR)/xatrix/m_mutant.o \ 983 $(BUILDDIR)/xatrix/m_parasite.o \ 984 $(BUILDDIR)/xatrix/m_soldier.o \ 985 $(BUILDDIR)/xatrix/m_supertank.o \ 986 $(BUILDDIR)/xatrix/m_tank.o \ 987 $(BUILDDIR)/xatrix/p_client.o \ 988 $(BUILDDIR)/xatrix/p_hud.o \ 989 $(BUILDDIR)/xatrix/p_trail.o \ 990 $(BUILDDIR)/xatrix/p_view.o \ 991 $(BUILDDIR)/xatrix/p_weapon.o \ 992 $(BUILDDIR)/xatrix/q_shared.o 993 994$(BUILDDIR)/xatrix/game.$(SHLIBEXT) : $(XATRIX_OBJS) 995 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) 996 997$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c 998 $(DO_SHLIB_CC) 999 1000$(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c 1001 $(DO_SHLIB_CC) 1002 1003$(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c 1004 $(DO_SHLIB_CC) 1005 1006$(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c 1007 $(DO_SHLIB_CC) 1008 1009$(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c 1010 $(DO_SHLIB_CC) 1011 1012$(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c 1013 $(DO_SHLIB_CC) 1014 1015$(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c 1016 $(DO_SHLIB_CC) 1017 1018$(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c 1019 $(DO_SHLIB_CC) 1020 1021$(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c 1022 $(DO_SHLIB_CC) 1023 1024$(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c 1025 $(DO_SHLIB_CC) 1026 1027$(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c 1028 $(DO_SHLIB_CC) 1029 1030$(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c 1031 $(DO_SHLIB_CC) 1032 1033$(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c 1034 $(DO_SHLIB_CC) 1035 1036$(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c 1037 $(DO_SHLIB_CC) 1038 1039$(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c 1040 $(DO_SHLIB_CC) 1041 1042$(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c 1043 $(DO_SHLIB_CC) 1044 1045$(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c 1046 $(DO_SHLIB_CC) 1047 1048$(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c 1049 $(DO_SHLIB_CC) 1050 1051$(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c 1052 $(DO_SHLIB_CC) 1053 1054$(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c 1055 $(DO_SHLIB_CC) 1056 1057$(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c 1058 $(DO_SHLIB_CC) 1059 1060$(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c 1061 $(DO_SHLIB_CC) 1062 1063$(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c 1064 $(DO_SHLIB_CC) 1065 1066$(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c 1067 $(DO_SHLIB_CC) 1068 1069$(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c 1070 $(DO_SHLIB_CC) 1071 1072$(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c 1073 $(DO_SHLIB_CC) 1074 1075$(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c 1076 $(DO_SHLIB_CC) 1077 1078$(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c 1079 $(DO_SHLIB_CC) 1080 1081$(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c 1082 $(DO_SHLIB_CC) 1083 1084$(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c 1085 $(DO_SHLIB_CC) 1086 1087$(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c 1088 $(DO_SHLIB_CC) 1089 1090$(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c 1091 $(DO_SHLIB_CC) 1092 1093$(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c 1094 $(DO_SHLIB_CC) 1095 1096$(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c 1097 $(DO_SHLIB_CC) 1098 1099$(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c 1100 $(DO_SHLIB_CC) 1101 1102$(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c 1103 $(DO_SHLIB_CC) 1104 1105$(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c 1106 $(DO_SHLIB_CC) 1107 1108$(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c 1109 $(DO_SHLIB_CC) 1110 1111$(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c 1112 $(DO_SHLIB_CC) 1113 1114$(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c 1115 $(DO_SHLIB_CC) 1116 1117$(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c 1118 $(DO_SHLIB_CC) 1119 1120$(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c 1121 $(DO_SHLIB_CC) 1122 1123$(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c 1124 $(DO_SHLIB_CC) 1125 1126$(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c 1127 $(DO_SHLIB_CC) 1128 1129$(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c 1130 $(DO_SHLIB_CC) 1131 1132$(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c 1133 $(DO_SHLIB_CC) 1134 1135$(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c 1136 $(DO_SHLIB_CC) 1137 1138$(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c 1139 $(DO_SHLIB_CC) 1140 1141$(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c 1142 $(DO_SHLIB_CC) 1143 1144$(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c 1145 $(DO_SHLIB_CC) 1146 1147$(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c 1148 $(DO_SHLIB_CC) 1149 1150$(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c 1151 $(DO_SHLIB_CC) 1152 1153############################################################################# 1154# ROGUE 1155############################################################################# 1156 1157ROGUE_OBJS = \ 1158 $(BUILDDIR)/rogue/dm_ball.o \ 1159 $(BUILDDIR)/rogue/dm_tag.o \ 1160 $(BUILDDIR)/rogue/g_ai.o \ 1161 $(BUILDDIR)/rogue/g_chase.o \ 1162 $(BUILDDIR)/rogue/g_cmds.o \ 1163 $(BUILDDIR)/rogue/g_combat.o \ 1164 $(BUILDDIR)/rogue/g_func.o \ 1165 $(BUILDDIR)/rogue/g_items.o \ 1166 $(BUILDDIR)/rogue/g_main.o \ 1167 $(BUILDDIR)/rogue/g_misc.o \ 1168 $(BUILDDIR)/rogue/g_monster.o \ 1169 $(BUILDDIR)/rogue/g_newai.o \ 1170 $(BUILDDIR)/rogue/g_newdm.o \ 1171 $(BUILDDIR)/rogue/g_newfnc.o \ 1172 $(BUILDDIR)/rogue/g_newtarg.o \ 1173 $(BUILDDIR)/rogue/g_newtrig.o \ 1174 $(BUILDDIR)/rogue/g_newweap.o \ 1175 $(BUILDDIR)/rogue/g_phys.o \ 1176 $(BUILDDIR)/rogue/g_save.o \ 1177 $(BUILDDIR)/rogue/g_spawn.o \ 1178 $(BUILDDIR)/rogue/g_sphere.o \ 1179 $(BUILDDIR)/rogue/g_svcmds.o \ 1180 $(BUILDDIR)/rogue/g_target.o \ 1181 $(BUILDDIR)/rogue/g_trigger.o \ 1182 $(BUILDDIR)/rogue/g_turret.o \ 1183 $(BUILDDIR)/rogue/g_utils.o \ 1184 $(BUILDDIR)/rogue/g_weapon.o \ 1185 $(BUILDDIR)/rogue/m_actor.o \ 1186 $(BUILDDIR)/rogue/m_berserk.o \ 1187 $(BUILDDIR)/rogue/m_boss2.o \ 1188 $(BUILDDIR)/rogue/m_boss3.o \ 1189 $(BUILDDIR)/rogue/m_boss31.o \ 1190 $(BUILDDIR)/rogue/m_boss32.o \ 1191 $(BUILDDIR)/rogue/m_brain.o \ 1192 $(BUILDDIR)/rogue/m_carrier.o \ 1193 $(BUILDDIR)/rogue/m_chick.o \ 1194 $(BUILDDIR)/rogue/m_flash.o \ 1195 $(BUILDDIR)/rogue/m_flipper.o \ 1196 $(BUILDDIR)/rogue/m_float.o \ 1197 $(BUILDDIR)/rogue/m_flyer.o \ 1198 $(BUILDDIR)/rogue/m_gladiator.o \ 1199 $(BUILDDIR)/rogue/m_gunner.o \ 1200 $(BUILDDIR)/rogue/m_hover.o \ 1201 $(BUILDDIR)/rogue/m_infantry.o \ 1202 $(BUILDDIR)/rogue/m_insane.o \ 1203 $(BUILDDIR)/rogue/m_medic.o \ 1204 $(BUILDDIR)/rogue/m_move.o \ 1205 $(BUILDDIR)/rogue/m_mutant.o \ 1206 $(BUILDDIR)/rogue/m_parasite.o \ 1207 $(BUILDDIR)/rogue/m_soldier.o \ 1208 $(BUILDDIR)/rogue/m_stalker.o \ 1209 $(BUILDDIR)/rogue/m_supertank.o \ 1210 $(BUILDDIR)/rogue/m_tank.o \ 1211 $(BUILDDIR)/rogue/m_turret.o \ 1212 $(BUILDDIR)/rogue/m_widow.o \ 1213 $(BUILDDIR)/rogue/m_widow2.o \ 1214 $(BUILDDIR)/rogue/p_client.o \ 1215 $(BUILDDIR)/rogue/p_hud.o \ 1216 $(BUILDDIR)/rogue/p_trail.o \ 1217 $(BUILDDIR)/rogue/p_view.o \ 1218 $(BUILDDIR)/rogue/p_weapon.o \ 1219 $(BUILDDIR)/rogue/q_shared.o 1220 1221 1222$(BUILDDIR)/rogue/game.$(SHLIBEXT) : $(ROGUE_OBJS) 1223 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) 1224 1225$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c 1226 $(DO_SHLIB_CC) 1227 1228$(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c 1229 $(DO_SHLIB_CC) 1230 1231$(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c 1232 $(DO_SHLIB_CC) 1233 1234$(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c 1235 $(DO_SHLIB_CC) 1236 1237$(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c 1238 $(DO_SHLIB_CC) 1239 1240$(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c 1241 $(DO_SHLIB_CC) 1242 1243$(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c 1244 $(DO_SHLIB_CC) 1245 1246$(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c 1247 $(DO_SHLIB_CC) 1248 1249$(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c 1250 $(DO_SHLIB_CC) 1251 1252$(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c 1253 $(DO_SHLIB_CC) 1254 1255$(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c 1256 $(DO_SHLIB_CC) 1257 1258$(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c 1259 $(DO_SHLIB_CC) 1260 1261$(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c 1262 $(DO_SHLIB_CC) 1263 1264$(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c 1265 $(DO_SHLIB_CC) 1266 1267$(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c 1268 $(DO_SHLIB_CC) 1269 1270$(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c 1271 $(DO_SHLIB_CC) 1272 1273$(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c 1274 $(DO_SHLIB_CC) 1275 1276$(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c 1277 $(DO_SHLIB_CC) 1278 1279$(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c 1280 $(DO_SHLIB_CC) 1281 1282$(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c 1283 $(DO_SHLIB_CC) 1284 1285$(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c 1286 $(DO_SHLIB_CC) 1287 1288$(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c 1289 $(DO_SHLIB_CC) 1290 1291$(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c 1292 $(DO_SHLIB_CC) 1293 1294$(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c 1295 $(DO_SHLIB_CC) 1296 1297$(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c 1298 $(DO_SHLIB_CC) 1299 1300$(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c 1301 $(DO_SHLIB_CC) 1302 1303$(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c 1304 $(DO_SHLIB_CC) 1305 1306$(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c 1307 $(DO_SHLIB_CC) 1308 1309$(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c 1310 $(DO_SHLIB_CC) 1311 1312$(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c 1313 $(DO_SHLIB_CC) 1314 1315$(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c 1316 $(DO_SHLIB_CC) 1317 1318$(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c 1319 $(DO_SHLIB_CC) 1320 1321$(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c 1322 $(DO_SHLIB_CC) 1323 1324$(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c 1325 $(DO_SHLIB_CC) 1326 1327$(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c 1328 $(DO_SHLIB_CC) 1329 1330$(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c 1331 $(DO_SHLIB_CC) 1332 1333$(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c 1334 $(DO_SHLIB_CC) 1335 1336$(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c 1337 $(DO_SHLIB_CC) 1338 1339$(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c 1340 $(DO_SHLIB_CC) 1341 1342$(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c 1343 $(DO_SHLIB_CC) 1344 1345$(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c 1346 $(DO_SHLIB_CC) 1347 1348$(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c 1349 $(DO_SHLIB_CC) 1350 1351$(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c 1352 $(DO_SHLIB_CC) 1353 1354$(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c 1355 $(DO_SHLIB_CC) 1356 1357$(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c 1358 $(DO_SHLIB_CC) 1359 1360$(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c 1361 $(DO_SHLIB_CC) 1362 1363$(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c 1364 $(DO_SHLIB_CC) 1365 1366$(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c 1367 $(DO_SHLIB_CC) 1368 1369$(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c 1370 $(DO_SHLIB_CC) 1371 1372$(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c 1373 $(DO_SHLIB_CC) 1374 1375$(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c 1376 $(DO_SHLIB_CC) 1377 1378$(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c 1379 $(DO_SHLIB_CC) 1380 1381$(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c 1382 $(DO_SHLIB_CC) 1383 1384$(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c 1385 $(DO_SHLIB_CC) 1386 1387$(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c 1388 $(DO_SHLIB_CC) 1389 1390$(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c 1391 $(DO_SHLIB_CC) 1392 1393$(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c 1394 $(DO_SHLIB_CC) 1395 1396$(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c 1397 $(DO_SHLIB_CC) 1398 1399$(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c 1400 $(DO_SHLIB_CC) 1401 1402$(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c 1403 $(DO_SHLIB_CC) 1404 1405$(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c 1406 $(DO_SHLIB_CC) 1407 1408$(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c 1409 $(DO_SHLIB_CC) 1410 1411############################################################################# 1412# REF_SOFT 1413############################################################################# 1414 1415REF_SOFT_OBJS = \ 1416 $(BUILDDIR)/ref_soft/r_aclip.o \ 1417 $(BUILDDIR)/ref_soft/r_alias.o \ 1418 $(BUILDDIR)/ref_soft/r_bsp.o \ 1419 $(BUILDDIR)/ref_soft/r_draw.o \ 1420 $(BUILDDIR)/ref_soft/r_edge.o \ 1421 $(BUILDDIR)/ref_soft/r_image.o \ 1422 $(BUILDDIR)/ref_soft/r_light.o \ 1423 $(BUILDDIR)/ref_soft/r_main.o \ 1424 $(BUILDDIR)/ref_soft/r_misc.o \ 1425 $(BUILDDIR)/ref_soft/r_model.o \ 1426 $(BUILDDIR)/ref_soft/r_part.o \ 1427 $(BUILDDIR)/ref_soft/r_poly.o \ 1428 $(BUILDDIR)/ref_soft/r_polyse.o \ 1429 $(BUILDDIR)/ref_soft/r_rast.o \ 1430 $(BUILDDIR)/ref_soft/r_scan.o \ 1431 $(BUILDDIR)/ref_soft/r_sprite.o \ 1432 $(BUILDDIR)/ref_soft/r_surf.o \ 1433 \ 1434 $(BUILDDIR)/ref_soft/q_shared.o \ 1435 $(BUILDDIR)/ref_soft/q_shlinux.o \ 1436 $(BUILDDIR)/ref_soft/glob.o 1437 1438ifeq ($(strip $(BUILD_JOYSTICK)),YES) 1439REF_SOFT_OBJS += $(BUILDDIR)/ref_soft/joystick.o 1440endif 1441 1442ifeq ($(ARCH),i386) 1443ifneq ($(strip $(NO_X86_ASM)),YES) 1444REF_SOFT_OBJS += \ 1445 $(BUILDDIR)/ref_soft/r_aclipa.o \ 1446 $(BUILDDIR)/ref_soft/r_draw16.o \ 1447 $(BUILDDIR)/ref_soft/r_drawa.o \ 1448 $(BUILDDIR)/ref_soft/r_edgea.o \ 1449 $(BUILDDIR)/ref_soft/r_scana.o \ 1450 $(BUILDDIR)/ref_soft/r_spr8.o \ 1451 $(BUILDDIR)/ref_soft/r_surf8.o \ 1452 $(BUILDDIR)/ref_soft/math.o \ 1453 $(BUILDDIR)/ref_soft/d_polysa.o \ 1454 $(BUILDDIR)/ref_soft/r_varsa.o \ 1455 $(BUILDDIR)/ref_soft/sys_dosa.o 1456endif 1457endif 1458 1459REF_SOFT_SVGA_OBJS = \ 1460 $(BUILDDIR)/ref_soft/rw_svgalib.o \ 1461 $(BUILDDIR)/ref_soft/d_copy.o \ 1462 $(BUILDDIR)/ref_soft/rw_in_svgalib.o 1463 1464REF_SOFT_X11_OBJS = \ 1465 $(BUILDDIR)/ref_soft/rw_linux.o \ 1466 $(BUILDDIR)/ref_soft/rw_x11.o 1467 1468REF_SOFT_SDL_OBJS = \ 1469 $(BUILDDIR)/ref_soft/rw_linux.o \ 1470 $(BUILDDIR)/ref_soft/rw_sdl.o 1471 1472REF_SOFT_AA_OBJS = \ 1473 $(BUILDDIR)/ref_soft/rw_aa.o \ 1474 $(BUILDDIR)/ref_soft/rw_in_aa.o 1475 1476$(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) 1477 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1478 $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) 1479 1480$(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) 1481 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1482 $(REF_SOFT_X11_OBJS) $(XLDFLAGS) 1483 1484$(BUILDDIR)/ref_softsdl.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) 1485 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1486 $(REF_SOFT_SDL_OBJS) $(SDLLDFLAGS) 1487 1488$(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS) 1489 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1490 $(REF_SOFT_AA_OBJS) $(AALDFLAGS) 1491 1492$(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c 1493 $(DO_SHLIB_CC) 1494 1495$(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c 1496 $(DO_SHLIB_CC) 1497 1498$(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c 1499 $(DO_SHLIB_CC) 1500 1501$(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c 1502 $(DO_SHLIB_CC) 1503 1504$(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c 1505 $(DO_SHLIB_CC) 1506 1507$(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c 1508 $(DO_SHLIB_CC) 1509 1510$(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c 1511 $(DO_SHLIB_CC) 1512 1513$(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c 1514 $(DO_SHLIB_CC) 1515 1516$(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c 1517 $(DO_SHLIB_CC) 1518 1519$(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c 1520 $(DO_SHLIB_CC) 1521 1522$(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c 1523 $(DO_SHLIB_CC) 1524 1525$(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c 1526 $(DO_SHLIB_CC) 1527 1528$(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c 1529 $(DO_SHLIB_CC) 1530 1531$(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c 1532 $(DO_SHLIB_CC) 1533 1534$(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c 1535 $(DO_SHLIB_CC) 1536 1537$(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c 1538 $(DO_SHLIB_CC) 1539 1540$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c 1541 $(DO_SHLIB_CC) 1542 1543$(BUILDDIR)/ref_soft/r_aclipa.o : $(LINUX_DIR)/r_aclipa.s 1544 $(DO_SHLIB_AS) 1545 1546$(BUILDDIR)/ref_soft/r_draw16.o : $(LINUX_DIR)/r_draw16.s 1547 $(DO_SHLIB_AS) 1548 1549$(BUILDDIR)/ref_soft/r_drawa.o : $(LINUX_DIR)/r_drawa.s 1550 $(DO_SHLIB_AS) 1551 1552$(BUILDDIR)/ref_soft/r_edgea.o : $(LINUX_DIR)/r_edgea.s 1553 $(DO_SHLIB_AS) 1554 1555$(BUILDDIR)/ref_soft/r_scana.o : $(LINUX_DIR)/r_scana.s 1556 $(DO_SHLIB_AS) 1557 1558$(BUILDDIR)/ref_soft/r_spr8.o : $(LINUX_DIR)/r_spr8.s 1559 $(DO_SHLIB_AS) 1560 1561$(BUILDDIR)/ref_soft/r_surf8.o : $(LINUX_DIR)/r_surf8.s 1562 $(DO_SHLIB_AS) 1563 1564$(BUILDDIR)/ref_soft/math.o : $(LINUX_DIR)/math.s 1565 $(DO_SHLIB_AS) 1566 1567$(BUILDDIR)/ref_soft/d_polysa.o : $(LINUX_DIR)/d_polysa.s 1568 $(DO_SHLIB_AS) 1569 1570$(BUILDDIR)/ref_soft/r_varsa.o : $(LINUX_DIR)/r_varsa.s 1571 $(DO_SHLIB_AS) 1572 1573$(BUILDDIR)/ref_soft/sys_dosa.o : $(LINUX_DIR)/sys_dosa.s 1574 $(DO_SHLIB_AS) 1575 1576$(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c 1577 $(DO_SHLIB_CC) 1578 1579$(BUILDDIR)/ref_soft/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 1580 $(DO_SHLIB_CC) 1581 1582$(BUILDDIR)/ref_soft/glob.o : $(LINUX_DIR)/glob.c 1583 $(DO_SHLIB_CC) 1584 1585$(BUILDDIR)/ref_soft/d_copy.o : $(LINUX_DIR)/d_copy.s 1586 $(DO_SHLIB_AS) 1587 1588$(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c 1589 $(DO_SHLIB_CC) $(SVGACFLAGS) 1590 1591$(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c 1592 $(DO_SHLIB_CC) $(SVGACFLAGS) 1593 1594$(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c 1595 $(DO_SHLIB_CC) $(XCFLAGS) 1596 1597$(BUILDDIR)/ref_soft/joystick.o : $(LINUX_DIR)/joystick.c 1598 $(DO_SHLIB_CC) $(XCFLAGS) 1599 1600$(BUILDDIR)/ref_soft/rw_linux.o : $(LINUX_DIR)/rw_linux.c 1601 $(DO_SHLIB_CC) $(XCFLAGS) 1602 1603$(BUILDDIR)/ref_soft/rw_sdl.o : $(LINUX_DIR)/rw_sdl.c 1604 $(DO_SHLIB_CC) $(SDLCFLAGS) 1605 1606$(BUILDDIR)/ref_soft/rw_aa.o : $(LINUX_DIR)/rw_aa.c 1607 $(DO_SHLIB_CC) $(AACFLAGS) 1608 1609$(BUILDDIR)/ref_soft/rw_in_aa.o : $(LINUX_DIR)/rw_in_aa.c 1610 $(DO_SHLIB_CC) $(AACFLAGS) 1611 1612############################################################################# 1613# REF_GL 1614############################################################################# 1615 1616REF_GL_OBJS = \ 1617 $(BUILDDIR)/ref_gl/gl_draw.o \ 1618 $(BUILDDIR)/ref_gl/gl_image.o \ 1619 $(BUILDDIR)/ref_gl/gl_light.o \ 1620 $(BUILDDIR)/ref_gl/gl_mesh.o \ 1621 $(BUILDDIR)/ref_gl/gl_model.o \ 1622 $(BUILDDIR)/ref_gl/gl_rmain.o \ 1623 $(BUILDDIR)/ref_gl/gl_rmisc.o \ 1624 $(BUILDDIR)/ref_gl/gl_rsurf.o \ 1625 $(BUILDDIR)/ref_gl/gl_warp.o \ 1626 \ 1627 $(BUILDDIR)/ref_gl/qgl_linux.o \ 1628 $(BUILDDIR)/ref_gl/q_shared.o \ 1629 $(BUILDDIR)/ref_gl/q_shlinux.o \ 1630 $(BUILDDIR)/ref_gl/glob.o 1631 1632REF_GLX_OBJS = \ 1633 $(BUILDDIR)/ref_gl/gl_glx.o \ 1634 $(BUILDDIR)/ref_gl/rw_linux.o \ 1635 $(BUILDDIR)/ref_gl/joystick.o 1636# $(BUILDDIR)/ref_gl/rw_x11.o 1637 1638REF_CANDY_GL_OBJS = $(REF_GL_OBJS) 1639 1640REF_CANDY_GLX_OBJS = $(REF_GLX_OBJS) 1641 1642REF_FXGL_OBJS = \ 1643 $(BUILDDIR)/ref_gl/rw_in_svgalib.o \ 1644 $(BUILDDIR)/ref_gl/gl_fxmesa.o 1645 1646REF_SDLGL_OBJS = \ 1647 $(BUILDDIR)/ref_gl/rw_sdl.o \ 1648 $(BUILDDIR)/ref_gl/rw_linux.o \ 1649 $(BUILDDIR)/ref_gl/joystick.o 1650 1651$(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GLX_OBJS) 1652 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GLX_OBJS) $(GLXLDFLAGS) 1653 1654$(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_FXGL_OBJS) 1655 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_FXGL_OBJS) $(FXGLLDFLAGS) 1656 1657$(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_SDLGL_OBJS) 1658 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) 1659 1660$(BUILDDIR)/ref_candyglx.$(SHLIBEXT):$(REF_CANDY_GL_OBJS) $(REF_CANDY_GLX_OBJS) 1661 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_CANDY_GL_OBJS) $(REF_CANDY_GLX_OBJS) $(GLXLDFLAGS) 1662 1663$(BUILDDIR)/ref_candysdlgl.$(SHLIBEXT) : $(REF_CANDY_GL_OBJS) $(REF_SDLGL_OBJS) 1664 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_CANDY_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) 1665 1666$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c 1667 $(DO_GL_SHLIB_CC) 1668 1669$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c 1670 $(DO_GL_SHLIB_CC) 1671 1672$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c 1673 $(DO_GL_SHLIB_CC) 1674 1675$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c 1676 $(DO_GL_SHLIB_CC) 1677 1678$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c 1679 $(DO_GL_SHLIB_CC) 1680 1681$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c 1682 $(DO_GL_SHLIB_CC) 1683 1684$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c 1685 $(DO_GL_SHLIB_CC) 1686 1687$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c 1688 $(DO_GL_SHLIB_CC) 1689 1690$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c 1691 $(DO_GL_SHLIB_CC) 1692 1693$(BUILDDIR)/ref_gl/qgl_linux.o : $(LINUX_DIR)/qgl_linux.c 1694 $(DO_GL_SHLIB_CC) 1695 1696$(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c 1697 $(DO_GL_SHLIB_CC) 1698 1699$(BUILDDIR)/ref_gl/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c 1700 $(DO_GL_SHLIB_CC) 1701 1702$(BUILDDIR)/ref_gl/glob.o : $(LINUX_DIR)/glob.c 1703 $(DO_GL_SHLIB_CC) 1704 1705$(BUILDDIR)/ref_gl/gl_glx.o : $(LINUX_DIR)/gl_glx.c 1706 $(DO_GL_SHLIB_CC) $(GLXCFLAGS) 1707 1708$(BUILDDIR)/ref_gl/rw_linux.o : $(LINUX_DIR)/rw_linux.c 1709 $(DO_GL_SHLIB_CC) $(XCFLAGS) 1710 1711$(BUILDDIR)/ref_gl/joystick.o : $(LINUX_DIR)/joystick.c 1712 $(DO_GL_SHLIB_CC) $(XCFLAGS) 1713 1714$(BUILDDIR)/ref_gl/rw_x11.o : $(LINUX_DIR)/rw_x11.c 1715 $(DO_GL_SHLIB_CC) $(GLXCFLAGS) 1716 1717$(BUILDDIR)/ref_gl/gl_fxmesa.o : $(LINUX_DIR)/gl_fxmesa.c 1718 $(DO_GL_SHLIB_CC) $(FXGLCFLAGS) 1719 1720$(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c 1721 $(DO_GL_SHLIB_CC) 1722 1723$(BUILDDIR)/ref_gl/rw_sdl.o : $(LINUX_DIR)/rw_sdl.c 1724 $(DO_GL_SHLIB_CC) $(SDLGLCFLAGS) 1725 1726############################################################################# 1727# MISC 1728############################################################################# 1729 1730clean: clean-debug clean-release 1731 1732clean-debug: 1733 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" 1734 1735clean-release: 1736 $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" 1737 1738clean2: 1739 rm -f \ 1740 $(QUAKE2_OBJS) \ 1741 $(QUAKE2_AS_OBJS) \ 1742 $(GAME_OBJS) \ 1743 $(CTF_OBJS) \ 1744 $(ROGUE_OBJS) \ 1745 $(XATRIX_OBJS) \ 1746 $(REF_SOFT_OBJS) \ 1747 $(REF_SOFT_SVGA_OBJS) \ 1748 $(REF_SOFT_X11_OBJS) \ 1749 $(REF_GL_OBJS) 1750 1751distclean: 1752 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) 1753 @-rm -f `find . \( -not -type d \) -and \ 1754 \( -name '*~' \) -type f -print` 1755