1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // snd_loc.h -- private sound functions
21 
22 // !!! if this is changed, the asm code must change !!!
23 typedef struct
24 {
25 	int			left;
26 	int			right;
27 } portable_samplepair_t;
28 
29 typedef struct
30 {
31 	int 		length;
32 	int 		loopstart;
33 	int 		speed;			// not needed, because converted on load?
34 	int 		width;
35 	int 		stereo;
36 	byte		data[1];		// variable sized
37 } sfxcache_t;
38 
39 typedef struct sfx_s
40 {
41 	char 		name[MAX_QPATH];
42 	int			registration_sequence;
43 	sfxcache_t	*cache;
44 	char 		*truename;
45 } sfx_t;
46 
47 // a playsound_t will be generated by each call to S_StartSound,
48 // when the mixer reaches playsound->begin, the playsound will
49 // be assigned to a channel
50 typedef struct playsound_s
51 {
52 	struct playsound_s	*prev, *next;
53 	sfx_t		*sfx;
54 	float		volume;
55 	float		attenuation;
56 	int			entnum;
57 	int			entchannel;
58 	qboolean	fixed_origin;	// use origin field instead of entnum's origin
59 	vec3_t		origin;
60 	unsigned	begin;			// begin on this sample
61 } playsound_t;
62 
63 typedef struct
64 {
65 	int			channels;
66 	int			samples;				// mono samples in buffer
67 	int			submission_chunk;		// don't mix less than this #
68 	int			samplepos;				// in mono samples
69 	int			samplebits;
70 	int			speed;
71 	byte		*buffer;
72 } dma_t;
73 
74 // !!! if this is changed, the asm code must change !!!
75 typedef struct
76 {
77 	sfx_t		*sfx;			// sfx number
78 	int			leftvol;		// 0-255 volume
79 	int			rightvol;		// 0-255 volume
80 	int			end;			// end time in global paintsamples
81 	int 		pos;			// sample position in sfx
82 	int			looping;		// where to loop, -1 = no looping OBSOLETE?
83 	int			entnum;			// to allow overriding a specific sound
84 	int			entchannel;		//
85 	vec3_t		origin;			// only use if fixed_origin is set
86 	vec_t		dist_mult;		// distance multiplier (attenuation/clipK)
87 	int			master_vol;		// 0-255 master volume
88 	qboolean	fixed_origin;	// use origin instead of fetching entnum's origin
89 	qboolean	autosound;		// from an entity->sound, cleared each frame
90 } channel_t;
91 
92 typedef struct
93 {
94 	int			rate;
95 	int			width;
96 	int			channels;
97 	int			loopstart;
98 	int			samples;
99 	int			dataofs;		// chunk starts this many bytes from file start
100 } wavinfo_t;
101 
102 
103 /*
104 ====================================================================
105 
106   SYSTEM SPECIFIC FUNCTIONS
107 
108 ====================================================================
109 */
110 
111 // initializes cycling through a DMA buffer and returns information on it
112 qboolean SNDDMA_Init(void);
113 
114 // gets the current DMA position
115 int		SNDDMA_GetDMAPos(void);
116 
117 // shutdown the DMA xfer.
118 void	SNDDMA_Shutdown(void);
119 
120 void	SNDDMA_BeginPainting (void);
121 
122 void	SNDDMA_Submit(void);
123 
124 //====================================================================
125 
126 #define	MAX_CHANNELS			32
127 extern	channel_t   channels[MAX_CHANNELS];
128 
129 extern	int		paintedtime;
130 extern	int		s_rawend;
131 extern	vec3_t	listener_origin;
132 extern	vec3_t	listener_forward;
133 extern	vec3_t	listener_right;
134 extern	vec3_t	listener_up;
135 extern	dma_t	dma;
136 extern	playsound_t	s_pendingplays;
137 
138 #define	MAX_RAW_SAMPLES	8192
139 extern	portable_samplepair_t	s_rawsamples[MAX_RAW_SAMPLES];
140 
141 extern cvar_t	*s_volume;
142 extern cvar_t	*s_nosound;
143 extern cvar_t	*s_loadas8bit;
144 extern cvar_t	*s_khz;
145 extern cvar_t	*s_show;
146 extern cvar_t	*s_mixahead;
147 extern cvar_t	*s_testsound;
148 extern cvar_t	*s_primary;
149 
150 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
151 
152 void S_InitScaletable (void);
153 
154 sfxcache_t *S_LoadSound (sfx_t *s);
155 
156 void S_IssuePlaysound (playsound_t *ps);
157 
158 void S_PaintChannels(int endtime);
159 
160 // picks a channel based on priorities, empty slots, number of channels
161 channel_t *S_PickChannel(int entnum, int entchannel);
162 
163 // spatializes a channel
164 void S_Spatialize(channel_t *ch);
165