1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 /*
21 ==============================================================================
22 
23 SUPERTANK
24 
25 ==============================================================================
26 */
27 
28 #include "g_local.h"
29 #include "m_supertank.h"
30 
31 qboolean visible (edict_t *self, edict_t *other);
32 
33 static int	sound_pain1;
34 static int	sound_pain2;
35 static int	sound_pain3;
36 static int	sound_death;
37 static int	sound_search1;
38 static int	sound_search2;
39 
40 static	int	tread_sound;
41 
42 void BossExplode (edict_t *self);
43 
TreadSound(edict_t * self)44 void TreadSound (edict_t *self)
45 {
46 	gi.sound (self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
47 }
48 
supertank_search(edict_t * self)49 void supertank_search (edict_t *self)
50 {
51 	if (random() < 0.5)
52 		gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
53 	else
54 		gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
55 }
56 
57 
58 void supertank_dead (edict_t *self);
59 void supertankRocket (edict_t *self);
60 void supertankMachineGun (edict_t *self);
61 void supertank_reattack1(edict_t *self);
62 
63 
64 //
65 // stand
66 //
67 
68 mframe_t supertank_frames_stand []=
69 {
70 	{ai_stand, 0, NULL},
71 	{ai_stand, 0, NULL},
72 	{ai_stand, 0, NULL},
73 	{ai_stand, 0, NULL},
74 	{ai_stand, 0, NULL},
75 	{ai_stand, 0, NULL},
76 	{ai_stand, 0, NULL},
77 	{ai_stand, 0, NULL},
78 	{ai_stand, 0, NULL},
79 	{ai_stand, 0, NULL},
80 	{ai_stand, 0, NULL},
81 	{ai_stand, 0, NULL},
82 	{ai_stand, 0, NULL},
83 	{ai_stand, 0, NULL},
84 	{ai_stand, 0, NULL},
85 	{ai_stand, 0, NULL},
86 	{ai_stand, 0, NULL},
87 	{ai_stand, 0, NULL},
88 	{ai_stand, 0, NULL},
89 	{ai_stand, 0, NULL},
90 	{ai_stand, 0, NULL},
91 	{ai_stand, 0, NULL},
92 	{ai_stand, 0, NULL},
93 	{ai_stand, 0, NULL},
94 	{ai_stand, 0, NULL},
95 	{ai_stand, 0, NULL},
96 	{ai_stand, 0, NULL},
97 	{ai_stand, 0, NULL},
98 	{ai_stand, 0, NULL},
99 	{ai_stand, 0, NULL},
100 	{ai_stand, 0, NULL},
101 	{ai_stand, 0, NULL},
102 	{ai_stand, 0, NULL},
103 	{ai_stand, 0, NULL},
104 	{ai_stand, 0, NULL},
105 	{ai_stand, 0, NULL},
106 	{ai_stand, 0, NULL},
107 	{ai_stand, 0, NULL},
108 	{ai_stand, 0, NULL},
109 	{ai_stand, 0, NULL},
110 	{ai_stand, 0, NULL},
111 	{ai_stand, 0, NULL},
112 	{ai_stand, 0, NULL},
113 	{ai_stand, 0, NULL},
114 	{ai_stand, 0, NULL},
115 	{ai_stand, 0, NULL},
116 	{ai_stand, 0, NULL},
117 	{ai_stand, 0, NULL},
118 	{ai_stand, 0, NULL},
119 	{ai_stand, 0, NULL},
120 	{ai_stand, 0, NULL},
121 	{ai_stand, 0, NULL},
122 	{ai_stand, 0, NULL},
123 	{ai_stand, 0, NULL},
124 	{ai_stand, 0, NULL},
125 	{ai_stand, 0, NULL},
126 	{ai_stand, 0, NULL},
127 	{ai_stand, 0, NULL},
128 	{ai_stand, 0, NULL},
129 	{ai_stand, 0, NULL}
130 };
131 mmove_t	supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL};
132 
supertank_stand(edict_t * self)133 void supertank_stand (edict_t *self)
134 {
135 	self->monsterinfo.currentmove = &supertank_move_stand;
136 }
137 
138 
139 mframe_t supertank_frames_run [] =
140 {
141 	{ai_run, 12,	TreadSound},
142 	{ai_run, 12,	NULL},
143 	{ai_run, 12,	NULL},
144 	{ai_run, 12,	NULL},
145 	{ai_run, 12,	NULL},
146 	{ai_run, 12,	NULL},
147 	{ai_run, 12,	NULL},
148 	{ai_run, 12,	NULL},
149 	{ai_run, 12,	NULL},
150 	{ai_run, 12,	NULL},
151 	{ai_run, 12,	NULL},
152 	{ai_run, 12,	NULL},
153 	{ai_run, 12,	NULL},
154 	{ai_run, 12,	NULL},
155 	{ai_run, 12,	NULL},
156 	{ai_run, 12,	NULL},
157 	{ai_run, 12,	NULL},
158 	{ai_run, 12,	NULL}
159 };
160 mmove_t	supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, NULL};
161 
162 //
163 // walk
164 //
165 
166 
167 mframe_t supertank_frames_forward [] =
168 {
169 	{ai_walk, 4,	TreadSound},
170 	{ai_walk, 4,	NULL},
171 	{ai_walk, 4,	NULL},
172 	{ai_walk, 4,	NULL},
173 	{ai_walk, 4,	NULL},
174 	{ai_walk, 4,	NULL},
175 	{ai_walk, 4,	NULL},
176 	{ai_walk, 4,	NULL},
177 	{ai_walk, 4,	NULL},
178 	{ai_walk, 4,	NULL},
179 	{ai_walk, 4,	NULL},
180 	{ai_walk, 4,	NULL},
181 	{ai_walk, 4,	NULL},
182 	{ai_walk, 4,	NULL},
183 	{ai_walk, 4,	NULL},
184 	{ai_walk, 4,	NULL},
185 	{ai_walk, 4,	NULL},
186 	{ai_walk, 4,	NULL}
187 };
188 mmove_t	supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, NULL};
189 
supertank_forward(edict_t * self)190 void supertank_forward (edict_t *self)
191 {
192 		self->monsterinfo.currentmove = &supertank_move_forward;
193 }
194 
supertank_walk(edict_t * self)195 void supertank_walk (edict_t *self)
196 {
197 		self->monsterinfo.currentmove = &supertank_move_forward;
198 }
199 
supertank_run(edict_t * self)200 void supertank_run (edict_t *self)
201 {
202 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
203 		self->monsterinfo.currentmove = &supertank_move_stand;
204 	else
205 		self->monsterinfo.currentmove = &supertank_move_run;
206 }
207 
208 mframe_t supertank_frames_turn_right [] =
209 {
210 	{ai_move,	0,	TreadSound},
211 	{ai_move,	0,	NULL},
212 	{ai_move,	0,	NULL},
213 	{ai_move,	0,	NULL},
214 	{ai_move,	0,	NULL},
215 	{ai_move,	0,	NULL},
216 	{ai_move,	0,	NULL},
217 	{ai_move,	0,	NULL},
218 	{ai_move,	0,	NULL},
219 	{ai_move,	0,	NULL},
220 	{ai_move,	0,	NULL},
221 	{ai_move,	0,	NULL},
222 	{ai_move,	0,	NULL},
223 	{ai_move,	0,	NULL},
224 	{ai_move,	0,	NULL},
225 	{ai_move,	0,	NULL},
226 	{ai_move,	0,	NULL},
227 	{ai_move,	0,	NULL}
228 };
229 mmove_t supertank_move_turn_right = {FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run};
230 
231 mframe_t supertank_frames_turn_left [] =
232 {
233 	{ai_move,	0,	TreadSound},
234 	{ai_move,	0,	NULL},
235 	{ai_move,	0,	NULL},
236 	{ai_move,	0,	NULL},
237 	{ai_move,	0,	NULL},
238 	{ai_move,	0,	NULL},
239 	{ai_move,	0,	NULL},
240 	{ai_move,	0,	NULL},
241 	{ai_move,	0,	NULL},
242 	{ai_move,	0,	NULL},
243 	{ai_move,	0,	NULL},
244 	{ai_move,	0,	NULL},
245 	{ai_move,	0,	NULL},
246 	{ai_move,	0,	NULL},
247 	{ai_move,	0,	NULL},
248 	{ai_move,	0,	NULL},
249 	{ai_move,	0,	NULL},
250 	{ai_move,	0,	NULL}
251 };
252 mmove_t supertank_move_turn_left = {FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run};
253 
254 
255 mframe_t supertank_frames_pain3 [] =
256 {
257 	{ai_move,	0,	NULL},
258 	{ai_move,	0,	NULL},
259 	{ai_move,	0,	NULL},
260 	{ai_move,	0,	NULL}
261 };
262 mmove_t supertank_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run};
263 
264 mframe_t supertank_frames_pain2 [] =
265 {
266 	{ai_move,	0,	NULL},
267 	{ai_move,	0,	NULL},
268 	{ai_move,	0,	NULL},
269 	{ai_move,	0,	NULL}
270 };
271 mmove_t supertank_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run};
272 
273 mframe_t supertank_frames_pain1 [] =
274 {
275 	{ai_move,	0,	NULL},
276 	{ai_move,	0,	NULL},
277 	{ai_move,	0,	NULL},
278 	{ai_move,	0,	NULL}
279 };
280 mmove_t supertank_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run};
281 
282 mframe_t supertank_frames_death1 [] =
283 {
284 	{ai_move,	0,	NULL},
285 	{ai_move,	0,	NULL},
286 	{ai_move,	0,	NULL},
287 	{ai_move,	0,	NULL},
288 	{ai_move,	0,	NULL},
289 	{ai_move,	0,	NULL},
290 	{ai_move,	0,	NULL},
291 	{ai_move,	0,	NULL},
292 	{ai_move,	0,	NULL},
293 	{ai_move,	0,	NULL},
294 	{ai_move,	0,	NULL},
295 	{ai_move,	0,	NULL},
296 	{ai_move,	0,	NULL},
297 	{ai_move,	0,	NULL},
298 	{ai_move,	0,	NULL},
299 	{ai_move,	0,	NULL},
300 	{ai_move,	0,	NULL},
301 	{ai_move,	0,	NULL},
302 	{ai_move,	0,	NULL},
303 	{ai_move,	0,	NULL},
304 	{ai_move,	0,	NULL},
305 	{ai_move,	0,	NULL},
306 	{ai_move,	0,	NULL},
307 	{ai_move,	0,	BossExplode}
308 };
309 mmove_t supertank_move_death = {FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead};
310 
311 mframe_t supertank_frames_backward[] =
312 {
313 	{ai_walk, 0,	TreadSound},
314 	{ai_walk, 0,	NULL},
315 	{ai_walk, 0,	NULL},
316 	{ai_walk, 0,	NULL},
317 	{ai_walk, 0,	NULL},
318 	{ai_walk, 0,	NULL},
319 	{ai_walk, 0,	NULL},
320 	{ai_walk, 0,	NULL},
321 	{ai_walk, 0,	NULL},
322 	{ai_walk, 0,	NULL},
323 	{ai_walk, 0,	NULL},
324 	{ai_walk, 0,	NULL},
325 	{ai_walk, 0,	NULL},
326 	{ai_walk, 0,	NULL},
327 	{ai_walk, 0,	NULL},
328 	{ai_walk, 0,	NULL},
329 	{ai_walk, 0,	NULL},
330 	{ai_walk, 0,	NULL}
331 };
332 mmove_t	supertank_move_backward = {FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, NULL};
333 
334 mframe_t supertank_frames_attack4[]=
335 {
336 	{ai_move,	0,	NULL},
337 	{ai_move,	0,	NULL},
338 	{ai_move,	0,	NULL},
339 	{ai_move,	0,	NULL},
340 	{ai_move,	0,	NULL},
341 	{ai_move,	0,	NULL}
342 };
343 mmove_t supertank_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run};
344 
345 mframe_t supertank_frames_attack3[]=
346 {
347 	{ai_move,	0,	NULL},
348 	{ai_move,	0,	NULL},
349 	{ai_move,	0,	NULL},
350 	{ai_move,	0,	NULL},
351 	{ai_move,	0,	NULL},
352 	{ai_move,	0,	NULL},
353 	{ai_move,	0,	NULL},
354 	{ai_move,	0,	NULL},
355 	{ai_move,	0,	NULL},
356 	{ai_move,	0,	NULL},
357 	{ai_move,	0,	NULL},
358 	{ai_move,	0,	NULL},
359 	{ai_move,	0,	NULL},
360 	{ai_move,	0,	NULL},
361 	{ai_move,	0,	NULL},
362 	{ai_move,	0,	NULL},
363 	{ai_move,	0,	NULL},
364 	{ai_move,	0,	NULL},
365 	{ai_move,	0,	NULL},
366 	{ai_move,	0,	NULL},
367 	{ai_move,	0,	NULL},
368 	{ai_move,	0,	NULL},
369 	{ai_move,	0,	NULL},
370 	{ai_move,	0,	NULL},
371 	{ai_move,	0,	NULL},
372 	{ai_move,	0,	NULL},
373 	{ai_move,	0,	NULL}
374 };
375 mmove_t supertank_move_attack3 = {FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run};
376 
377 mframe_t supertank_frames_attack2[]=
378 {
379 	{ai_charge,	0,	NULL},
380 	{ai_charge,	0,	NULL},
381 	{ai_charge,	0,	NULL},
382 	{ai_charge,	0,	NULL},
383 	{ai_charge,	0,	NULL},
384 	{ai_charge,	0,	NULL},
385 	{ai_charge,	0,	NULL},
386 	{ai_charge,	0,	supertankRocket},
387 	{ai_move,	0,	NULL},
388 	{ai_move,	0,	NULL},
389 	{ai_move,	0,	supertankRocket},
390 	{ai_move,	0,	NULL},
391 	{ai_move,	0,	NULL},
392 	{ai_move,	0,	supertankRocket},
393 	{ai_move,	0,	NULL},
394 	{ai_move,	0,	NULL},
395 	{ai_move,	0,	NULL},
396 	{ai_move,	0,	NULL},
397 	{ai_move,	0,	NULL},
398 	{ai_move,	0,	NULL},
399 	{ai_move,	0,	NULL},
400 	{ai_move,	0,	NULL},
401 	{ai_move,	0,	NULL},
402 	{ai_move,	0,	NULL},
403 	{ai_move,	0,	NULL},
404 	{ai_move,	0,	NULL},
405 	{ai_move,	0,	NULL}
406 };
407 mmove_t supertank_move_attack2 = {FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run};
408 
409 mframe_t supertank_frames_attack1[]=
410 {
411 	{ai_charge,	0,	supertankMachineGun},
412 	{ai_charge,	0,	supertankMachineGun},
413 	{ai_charge,	0,	supertankMachineGun},
414 	{ai_charge,	0,	supertankMachineGun},
415 	{ai_charge,	0,	supertankMachineGun},
416 	{ai_charge,	0,	supertankMachineGun},
417 
418 };
419 mmove_t supertank_move_attack1 = {FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1};
420 
421 mframe_t supertank_frames_end_attack1[]=
422 {
423 	{ai_move,	0,	NULL},
424 	{ai_move,	0,	NULL},
425 	{ai_move,	0,	NULL},
426 	{ai_move,	0,	NULL},
427 	{ai_move,	0,	NULL},
428 	{ai_move,	0,	NULL},
429 	{ai_move,	0,	NULL},
430 	{ai_move,	0,	NULL},
431 	{ai_move,	0,	NULL},
432 	{ai_move,	0,	NULL},
433 	{ai_move,	0,	NULL},
434 	{ai_move,	0,	NULL},
435 	{ai_move,	0,	NULL},
436 	{ai_move,	0,	NULL}
437 };
438 mmove_t supertank_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run};
439 
440 
supertank_reattack1(edict_t * self)441 void supertank_reattack1(edict_t *self)
442 {
443 	if (visible(self, self->enemy))
444 		if (random() < 0.9)
445 			self->monsterinfo.currentmove = &supertank_move_attack1;
446 		else
447 			self->monsterinfo.currentmove = &supertank_move_end_attack1;
448 	else
449 		self->monsterinfo.currentmove = &supertank_move_end_attack1;
450 }
451 
supertank_pain(edict_t * self,edict_t * other,float kick,int damage)452 void supertank_pain (edict_t *self, edict_t *other, float kick, int damage)
453 {
454 
455 	if (self->health < (self->max_health / 2))
456 			self->s.skinnum = 1;
457 
458 	if (level.time < self->pain_debounce_time)
459 			return;
460 
461 	// Lessen the chance of him going into his pain frames
462 	if (damage <=25)
463 		if (random()<0.2)
464 			return;
465 
466 	// Don't go into pain if he's firing his rockets
467 	if (skill->value >= 2)
468 		if ( (self->s.frame >= FRAME_attak2_1) && (self->s.frame <= FRAME_attak2_14) )
469 			return;
470 
471 	self->pain_debounce_time = level.time + 3;
472 
473 	if (skill->value == 3)
474 		return;		// no pain anims in nightmare
475 
476 	if (damage <= 10)
477 	{
478 		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
479 		self->monsterinfo.currentmove = &supertank_move_pain1;
480 	}
481 	else if (damage <= 25)
482 	{
483 		gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
484 		self->monsterinfo.currentmove = &supertank_move_pain2;
485 	}
486 	else
487 	{
488 		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
489 		self->monsterinfo.currentmove = &supertank_move_pain3;
490 	}
491 }
492 
493 
supertankRocket(edict_t * self)494 void supertankRocket (edict_t *self)
495 {
496 	vec3_t	forward, right;
497 	vec3_t	start;
498 	vec3_t	dir;
499 	vec3_t	vec;
500 	int		flash_number;
501 
502 	if (self->s.frame == FRAME_attak2_8)
503 		flash_number = MZ2_SUPERTANK_ROCKET_1;
504 	else if (self->s.frame == FRAME_attak2_11)
505 		flash_number = MZ2_SUPERTANK_ROCKET_2;
506 	else // (self->s.frame == FRAME_attak2_14)
507 		flash_number = MZ2_SUPERTANK_ROCKET_3;
508 
509 	AngleVectors (self->s.angles, forward, right, NULL);
510 	G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
511 
512 	VectorCopy (self->enemy->s.origin, vec);
513 	vec[2] += self->enemy->viewheight;
514 	VectorSubtract (vec, start, dir);
515 	VectorNormalize (dir);
516 
517 	monster_fire_rocket (self, start, dir, 50, 500, flash_number);
518 }
519 
supertankMachineGun(edict_t * self)520 void supertankMachineGun (edict_t *self)
521 {
522 	vec3_t	dir;
523 	vec3_t	vec;
524 	vec3_t	start;
525 	vec3_t	forward, right;
526 	int		flash_number;
527 
528 	flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1);
529 
530 	//FIXME!!!
531 	dir[0] = 0;
532 	dir[1] = self->s.angles[1];
533 	dir[2] = 0;
534 
535 	AngleVectors (dir, forward, right, NULL);
536 	G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
537 
538 	if (self->enemy)
539 	{
540 		VectorCopy (self->enemy->s.origin, vec);
541 		VectorMA (vec, 0, self->enemy->velocity, vec);
542 		vec[2] += self->enemy->viewheight;
543 		VectorSubtract (vec, start, forward);
544 		VectorNormalize (forward);
545   }
546 
547 	monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
548 }
549 
550 
supertank_attack(edict_t * self)551 void supertank_attack(edict_t *self)
552 {
553 	vec3_t	vec;
554 	float	range;
555 	//float	r;
556 
557 	VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
558 	range = VectorLength (vec);
559 
560 	//r = random();
561 
562 	// Attack 1 == Chaingun
563 	// Attack 2 == Rocket Launcher
564 
565 	if (range <= 160)
566 	{
567 		self->monsterinfo.currentmove = &supertank_move_attack1;
568 	}
569 	else
570 	{	// fire rockets more often at distance
571 		if (random() < 0.3)
572 			self->monsterinfo.currentmove = &supertank_move_attack1;
573 		else
574 			self->monsterinfo.currentmove = &supertank_move_attack2;
575 	}
576 }
577 
578 
579 //
580 // death
581 //
582 
supertank_dead(edict_t * self)583 void supertank_dead (edict_t *self)
584 {
585 	VectorSet (self->mins, -60, -60, 0);
586 	VectorSet (self->maxs, 60, 60, 72);
587 	self->movetype = MOVETYPE_TOSS;
588 	self->svflags |= SVF_DEADMONSTER;
589 	self->nextthink = 0;
590 	gi.linkentity (self);
591 }
592 
593 
BossExplode(edict_t * self)594 void BossExplode (edict_t *self)
595 {
596 	vec3_t	org;
597 	int		n;
598 
599 	self->think = BossExplode;
600 	VectorCopy (self->s.origin, org);
601 	org[2] += 24 + (rand()&15);
602 	switch (self->count++)
603 	{
604 	case 0:
605 		org[0] -= 24;
606 		org[1] -= 24;
607 		break;
608 	case 1:
609 		org[0] += 24;
610 		org[1] += 24;
611 		break;
612 	case 2:
613 		org[0] += 24;
614 		org[1] -= 24;
615 		break;
616 	case 3:
617 		org[0] -= 24;
618 		org[1] += 24;
619 		break;
620 	case 4:
621 		org[0] -= 48;
622 		org[1] -= 48;
623 		break;
624 	case 5:
625 		org[0] += 48;
626 		org[1] += 48;
627 		break;
628 	case 6:
629 		org[0] -= 48;
630 		org[1] += 48;
631 		break;
632 	case 7:
633 		org[0] += 48;
634 		org[1] -= 48;
635 		break;
636 	case 8:
637 		self->s.sound = 0;
638 		for (n= 0; n < 4; n++)
639 			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
640 		for (n= 0; n < 8; n++)
641 			ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
642 		ThrowGib (self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
643 		ThrowHead (self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
644 		self->deadflag = DEAD_DEAD;
645 		return;
646 	}
647 
648 	gi.WriteByte (svc_temp_entity);
649 	gi.WriteByte (TE_EXPLOSION1);
650 	gi.WritePosition (org);
651 	gi.multicast (self->s.origin, MULTICAST_PVS);
652 
653 	self->nextthink = level.time + 0.1;
654 }
655 
656 
supertank_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)657 void supertank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
658 {
659 	gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
660 	self->deadflag = DEAD_DEAD;
661 	self->takedamage = DAMAGE_NO;
662 	self->count = 0;
663 	self->monsterinfo.currentmove = &supertank_move_death;
664 }
665 
666 //
667 // monster_supertank
668 //
669 
670 /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
671 */
SP_monster_supertank(edict_t * self)672 void SP_monster_supertank (edict_t *self)
673 {
674 	if (deathmatch->value)
675 	{
676 		G_FreeEdict (self);
677 		return;
678 	}
679 
680 	sound_pain1 = gi.soundindex ("bosstank/btkpain1.wav");
681 	sound_pain2 = gi.soundindex ("bosstank/btkpain2.wav");
682 	sound_pain3 = gi.soundindex ("bosstank/btkpain3.wav");
683 	sound_death = gi.soundindex ("bosstank/btkdeth1.wav");
684 	sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav");
685 	sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav");
686 
687 //	self->s.sound = gi.soundindex ("bosstank/btkengn1.wav");
688 	tread_sound = gi.soundindex ("bosstank/btkengn1.wav");
689 
690 	self->movetype = MOVETYPE_STEP;
691 	self->solid = SOLID_BBOX;
692 	self->s.modelindex = gi.modelindex ("models/monsters/boss1/tris.md2");
693 	VectorSet (self->mins, -64, -64, 0);
694 	VectorSet (self->maxs, 64, 64, 112);
695 
696 	self->health = 1500;
697 	self->gib_health = -500;
698 	self->mass = 800;
699 
700 	self->pain = supertank_pain;
701 	self->die = supertank_die;
702 	self->monsterinfo.stand = supertank_stand;
703 	self->monsterinfo.walk = supertank_walk;
704 	self->monsterinfo.run = supertank_run;
705 	self->monsterinfo.dodge = NULL;
706 	self->monsterinfo.attack = supertank_attack;
707 	self->monsterinfo.search = supertank_search;
708 	self->monsterinfo.melee = NULL;
709 	self->monsterinfo.sight = NULL;
710 
711 	gi.linkentity (self);
712 
713 	self->monsterinfo.currentmove = &supertank_move_stand;
714 	self->monsterinfo.scale = MODEL_SCALE;
715 
716 	walkmonster_start(self);
717 }
718