1# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Application" 0x0101
6# TARGTYPE "Win32 (ALPHA) Application" 0x0601
7
8CFG=quake2 - Win32 Debug Alpha
9!MESSAGE This is not a valid makefile. To build this project using NMAKE,
10!MESSAGE use the Export Makefile command and run
11!MESSAGE
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21!MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
22!MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
23!MESSAGE "quake2 - Win32 Debug Alpha" (based on "Win32 (ALPHA) Application")
24!MESSAGE "quake2 - Win32 Release Alpha" (based on "Win32 (ALPHA) Application")
25!MESSAGE
26
27# Begin Project
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31
32!IF  "$(CFG)" == "quake2 - Win32 Release"
33
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61
62!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
63
64# PROP BASE Use_MFC 0
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75CPP=cl.exe
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90# SUBTRACT LINK32 /nodefaultlib
91
92!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
93
94# PROP BASE Use_MFC 0
95# PROP BASE Use_Debug_Libraries 1
96# PROP BASE Output_Dir "quake2__"
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100# PROP Use_MFC 0
101# PROP Use_Debug_Libraries 1
102# PROP Output_Dir ".\DebugAxp"
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106CPP=cl.exe
107# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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110# SUBTRACT CPP /Fr
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124# SUBTRACT LINK32 /nodefaultlib
125
126!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
127
128# PROP BASE Use_MFC 0
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136# PROP Output_Dir ".\ReleaseAXP"
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138# PROP Ignore_Export_Lib 0
139# PROP Target_Dir ""
140CPP=cl.exe
141# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
142# ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
143# SUBTRACT CPP /Z<none> /Fr
144MTL=midl.exe
145# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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154# ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:ALPHA
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158
159!ENDIF
160
161# Begin Target
162
163# Name "quake2 - Win32 Release"
164# Name "quake2 - Win32 Debug"
165# Name "quake2 - Win32 Debug Alpha"
166# Name "quake2 - Win32 Release Alpha"
167# Begin Group "Source Files"
168
169# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
170# Begin Source File
171
172SOURCE=.\win32\cd_win.c
173
174!IF  "$(CFG)" == "quake2 - Win32 Release"
175
176!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
177
178!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
179
180DEP_CPP_CD_WI=\
181	".\client\cdaudio.h"\
182	".\client\client.h"\
183	".\client\console.h"\
184	".\client\input.h"\
185	".\client\keys.h"\
186	".\client\ref.h"\
187	".\client\screen.h"\
188	".\client\sound.h"\
189	".\client\vid.h"\
190	".\game\q_shared.h"\
191	".\qcommon\qcommon.h"\
192	".\qcommon\qfiles.h"\
193
194
195!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
196
197DEP_CPP_CD_WI=\
198	".\client\cdaudio.h"\
199	".\client\client.h"\
200	".\client\console.h"\
201	".\client\input.h"\
202	".\client\keys.h"\
203	".\client\ref.h"\
204	".\client\screen.h"\
205	".\client\sound.h"\
206	".\client\vid.h"\
207	".\game\q_shared.h"\
208	".\qcommon\qcommon.h"\
209	".\qcommon\qfiles.h"\
210
211
212!ENDIF
213
214# End Source File
215# Begin Source File
216
217SOURCE=.\client\cl_cin.c
218
219!IF  "$(CFG)" == "quake2 - Win32 Release"
220
221!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
222
223!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
224
225DEP_CPP_CL_CI=\
226	".\client\cdaudio.h"\
227	".\client\client.h"\
228	".\client\console.h"\
229	".\client\input.h"\
230	".\client\keys.h"\
231	".\client\ref.h"\
232	".\client\screen.h"\
233	".\client\sound.h"\
234	".\client\vid.h"\
235	".\game\q_shared.h"\
236	".\qcommon\qcommon.h"\
237	".\qcommon\qfiles.h"\
238
239
240!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
241
242DEP_CPP_CL_CI=\
243	".\client\cdaudio.h"\
244	".\client\client.h"\
245	".\client\console.h"\
246	".\client\input.h"\
247	".\client\keys.h"\
248	".\client\ref.h"\
249	".\client\screen.h"\
250	".\client\sound.h"\
251	".\client\vid.h"\
252	".\game\q_shared.h"\
253	".\qcommon\qcommon.h"\
254	".\qcommon\qfiles.h"\
255
256
257!ENDIF
258
259# End Source File
260# Begin Source File
261
262SOURCE=.\client\cl_ents.c
263
264!IF  "$(CFG)" == "quake2 - Win32 Release"
265
266!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
267
268!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
269
270DEP_CPP_CL_EN=\
271	".\client\cdaudio.h"\
272	".\client\client.h"\
273	".\client\console.h"\
274	".\client\input.h"\
275	".\client\keys.h"\
276	".\client\ref.h"\
277	".\client\screen.h"\
278	".\client\sound.h"\
279	".\client\vid.h"\
280	".\game\q_shared.h"\
281	".\qcommon\qcommon.h"\
282	".\qcommon\qfiles.h"\
283
284
285!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
286
287DEP_CPP_CL_EN=\
288	".\client\cdaudio.h"\
289	".\client\client.h"\
290	".\client\console.h"\
291	".\client\input.h"\
292	".\client\keys.h"\
293	".\client\ref.h"\
294	".\client\screen.h"\
295	".\client\sound.h"\
296	".\client\vid.h"\
297	".\game\q_shared.h"\
298	".\qcommon\qcommon.h"\
299	".\qcommon\qfiles.h"\
300
301
302!ENDIF
303
304# End Source File
305# Begin Source File
306
307SOURCE=.\client\cl_fx.c
308
309!IF  "$(CFG)" == "quake2 - Win32 Release"
310
311!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
312
313!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
314
315DEP_CPP_CL_FX=\
316	".\client\cdaudio.h"\
317	".\client\client.h"\
318	".\client\console.h"\
319	".\client\input.h"\
320	".\client\keys.h"\
321	".\client\ref.h"\
322	".\client\screen.h"\
323	".\client\sound.h"\
324	".\client\vid.h"\
325	".\game\q_shared.h"\
326	".\qcommon\qcommon.h"\
327	".\qcommon\qfiles.h"\
328
329
330!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
331
332DEP_CPP_CL_FX=\
333	".\client\cdaudio.h"\
334	".\client\client.h"\
335	".\client\console.h"\
336	".\client\input.h"\
337	".\client\keys.h"\
338	".\client\ref.h"\
339	".\client\screen.h"\
340	".\client\sound.h"\
341	".\client\vid.h"\
342	".\game\q_shared.h"\
343	".\qcommon\qcommon.h"\
344	".\qcommon\qfiles.h"\
345
346
347!ENDIF
348
349# End Source File
350# Begin Source File
351
352SOURCE=.\client\cl_input.c
353
354!IF  "$(CFG)" == "quake2 - Win32 Release"
355
356!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
357
358!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
359
360DEP_CPP_CL_IN=\
361	".\client\cdaudio.h"\
362	".\client\client.h"\
363	".\client\console.h"\
364	".\client\input.h"\
365	".\client\keys.h"\
366	".\client\ref.h"\
367	".\client\screen.h"\
368	".\client\sound.h"\
369	".\client\vid.h"\
370	".\game\q_shared.h"\
371	".\qcommon\qcommon.h"\
372	".\qcommon\qfiles.h"\
373
374
375!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
376
377DEP_CPP_CL_IN=\
378	".\client\cdaudio.h"\
379	".\client\client.h"\
380	".\client\console.h"\
381	".\client\input.h"\
382	".\client\keys.h"\
383	".\client\ref.h"\
384	".\client\screen.h"\
385	".\client\sound.h"\
386	".\client\vid.h"\
387	".\game\q_shared.h"\
388	".\qcommon\qcommon.h"\
389	".\qcommon\qfiles.h"\
390
391
392!ENDIF
393
394# End Source File
395# Begin Source File
396
397SOURCE=.\client\cl_inv.c
398
399!IF  "$(CFG)" == "quake2 - Win32 Release"
400
401!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
402
403!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
404
405DEP_CPP_CL_INV=\
406	".\client\cdaudio.h"\
407	".\client\client.h"\
408	".\client\console.h"\
409	".\client\input.h"\
410	".\client\keys.h"\
411	".\client\ref.h"\
412	".\client\screen.h"\
413	".\client\sound.h"\
414	".\client\vid.h"\
415	".\game\q_shared.h"\
416	".\qcommon\qcommon.h"\
417	".\qcommon\qfiles.h"\
418
419
420!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
421
422DEP_CPP_CL_INV=\
423	".\client\cdaudio.h"\
424	".\client\client.h"\
425	".\client\console.h"\
426	".\client\input.h"\
427	".\client\keys.h"\
428	".\client\ref.h"\
429	".\client\screen.h"\
430	".\client\sound.h"\
431	".\client\vid.h"\
432	".\game\q_shared.h"\
433	".\qcommon\qcommon.h"\
434	".\qcommon\qfiles.h"\
435
436
437!ENDIF
438
439# End Source File
440# Begin Source File
441
442SOURCE=.\client\cl_main.c
443
444!IF  "$(CFG)" == "quake2 - Win32 Release"
445
446!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
447
448!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
449
450DEP_CPP_CL_MA=\
451	".\client\cdaudio.h"\
452	".\client\client.h"\
453	".\client\console.h"\
454	".\client\input.h"\
455	".\client\keys.h"\
456	".\client\ref.h"\
457	".\client\screen.h"\
458	".\client\sound.h"\
459	".\client\vid.h"\
460	".\game\q_shared.h"\
461	".\qcommon\qcommon.h"\
462	".\qcommon\qfiles.h"\
463
464
465!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
466
467DEP_CPP_CL_MA=\
468	".\client\cdaudio.h"\
469	".\client\client.h"\
470	".\client\console.h"\
471	".\client\input.h"\
472	".\client\keys.h"\
473	".\client\ref.h"\
474	".\client\screen.h"\
475	".\client\sound.h"\
476	".\client\vid.h"\
477	".\game\q_shared.h"\
478	".\qcommon\qcommon.h"\
479	".\qcommon\qfiles.h"\
480
481
482!ENDIF
483
484# End Source File
485# Begin Source File
486
487SOURCE=.\client\cl_newfx.c
488
489!IF  "$(CFG)" == "quake2 - Win32 Release"
490
491!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
492
493!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
494
495DEP_CPP_CL_NE=\
496	".\client\cdaudio.h"\
497	".\client\client.h"\
498	".\client\console.h"\
499	".\client\input.h"\
500	".\client\keys.h"\
501	".\client\ref.h"\
502	".\client\screen.h"\
503	".\client\sound.h"\
504	".\client\vid.h"\
505	".\game\q_shared.h"\
506	".\qcommon\qcommon.h"\
507	".\qcommon\qfiles.h"\
508
509
510!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
511
512DEP_CPP_CL_NE=\
513	".\client\cdaudio.h"\
514	".\client\client.h"\
515	".\client\console.h"\
516	".\client\input.h"\
517	".\client\keys.h"\
518	".\client\ref.h"\
519	".\client\screen.h"\
520	".\client\sound.h"\
521	".\client\vid.h"\
522	".\game\q_shared.h"\
523	".\qcommon\qcommon.h"\
524	".\qcommon\qfiles.h"\
525
526
527!ENDIF
528
529# End Source File
530# Begin Source File
531
532SOURCE=.\client\cl_parse.c
533
534!IF  "$(CFG)" == "quake2 - Win32 Release"
535
536!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
537
538!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
539
540DEP_CPP_CL_PA=\
541	".\client\cdaudio.h"\
542	".\client\client.h"\
543	".\client\console.h"\
544	".\client\input.h"\
545	".\client\keys.h"\
546	".\client\ref.h"\
547	".\client\screen.h"\
548	".\client\sound.h"\
549	".\client\vid.h"\
550	".\game\q_shared.h"\
551	".\qcommon\qcommon.h"\
552	".\qcommon\qfiles.h"\
553
554
555!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
556
557DEP_CPP_CL_PA=\
558	".\client\cdaudio.h"\
559	".\client\client.h"\
560	".\client\console.h"\
561	".\client\input.h"\
562	".\client\keys.h"\
563	".\client\ref.h"\
564	".\client\screen.h"\
565	".\client\sound.h"\
566	".\client\vid.h"\
567	".\game\q_shared.h"\
568	".\qcommon\qcommon.h"\
569	".\qcommon\qfiles.h"\
570
571
572!ENDIF
573
574# End Source File
575# Begin Source File
576
577SOURCE=.\client\cl_pred.c
578
579!IF  "$(CFG)" == "quake2 - Win32 Release"
580
581!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
582
583!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
584
585DEP_CPP_CL_PR=\
586	".\client\cdaudio.h"\
587	".\client\client.h"\
588	".\client\console.h"\
589	".\client\input.h"\
590	".\client\keys.h"\
591	".\client\ref.h"\
592	".\client\screen.h"\
593	".\client\sound.h"\
594	".\client\vid.h"\
595	".\game\q_shared.h"\
596	".\qcommon\qcommon.h"\
597	".\qcommon\qfiles.h"\
598
599
600!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
601
602DEP_CPP_CL_PR=\
603	".\client\cdaudio.h"\
604	".\client\client.h"\
605	".\client\console.h"\
606	".\client\input.h"\
607	".\client\keys.h"\
608	".\client\ref.h"\
609	".\client\screen.h"\
610	".\client\sound.h"\
611	".\client\vid.h"\
612	".\game\q_shared.h"\
613	".\qcommon\qcommon.h"\
614	".\qcommon\qfiles.h"\
615
616
617!ENDIF
618
619# End Source File
620# Begin Source File
621
622SOURCE=.\client\cl_scrn.c
623
624!IF  "$(CFG)" == "quake2 - Win32 Release"
625
626!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
627
628!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
629
630DEP_CPP_CL_SC=\
631	".\client\cdaudio.h"\
632	".\client\client.h"\
633	".\client\console.h"\
634	".\client\input.h"\
635	".\client\keys.h"\
636	".\client\ref.h"\
637	".\client\screen.h"\
638	".\client\sound.h"\
639	".\client\vid.h"\
640	".\game\q_shared.h"\
641	".\qcommon\qcommon.h"\
642	".\qcommon\qfiles.h"\
643
644
645!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
646
647DEP_CPP_CL_SC=\
648	".\client\cdaudio.h"\
649	".\client\client.h"\
650	".\client\console.h"\
651	".\client\input.h"\
652	".\client\keys.h"\
653	".\client\ref.h"\
654	".\client\screen.h"\
655	".\client\sound.h"\
656	".\client\vid.h"\
657	".\game\q_shared.h"\
658	".\qcommon\qcommon.h"\
659	".\qcommon\qfiles.h"\
660
661
662!ENDIF
663
664# End Source File
665# Begin Source File
666
667SOURCE=.\client\cl_tent.c
668
669!IF  "$(CFG)" == "quake2 - Win32 Release"
670
671!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
672
673!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
674
675DEP_CPP_CL_TE=\
676	".\client\cdaudio.h"\
677	".\client\client.h"\
678	".\client\console.h"\
679	".\client\input.h"\
680	".\client\keys.h"\
681	".\client\ref.h"\
682	".\client\screen.h"\
683	".\client\sound.h"\
684	".\client\vid.h"\
685	".\game\q_shared.h"\
686	".\qcommon\qcommon.h"\
687	".\qcommon\qfiles.h"\
688
689
690!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
691
692DEP_CPP_CL_TE=\
693	".\client\cdaudio.h"\
694	".\client\client.h"\
695	".\client\console.h"\
696	".\client\input.h"\
697	".\client\keys.h"\
698	".\client\ref.h"\
699	".\client\screen.h"\
700	".\client\sound.h"\
701	".\client\vid.h"\
702	".\game\q_shared.h"\
703	".\qcommon\qcommon.h"\
704	".\qcommon\qfiles.h"\
705
706
707!ENDIF
708
709# End Source File
710# Begin Source File
711
712SOURCE=.\client\cl_view.c
713
714!IF  "$(CFG)" == "quake2 - Win32 Release"
715
716!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
717
718!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
719
720DEP_CPP_CL_VI=\
721	".\client\cdaudio.h"\
722	".\client\client.h"\
723	".\client\console.h"\
724	".\client\input.h"\
725	".\client\keys.h"\
726	".\client\ref.h"\
727	".\client\screen.h"\
728	".\client\sound.h"\
729	".\client\vid.h"\
730	".\game\q_shared.h"\
731	".\qcommon\qcommon.h"\
732	".\qcommon\qfiles.h"\
733
734
735!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
736
737DEP_CPP_CL_VI=\
738	".\client\cdaudio.h"\
739	".\client\client.h"\
740	".\client\console.h"\
741	".\client\input.h"\
742	".\client\keys.h"\
743	".\client\ref.h"\
744	".\client\screen.h"\
745	".\client\sound.h"\
746	".\client\vid.h"\
747	".\game\q_shared.h"\
748	".\qcommon\qcommon.h"\
749	".\qcommon\qfiles.h"\
750
751
752!ENDIF
753
754# End Source File
755# Begin Source File
756
757SOURCE=.\qcommon\cmd.c
758
759!IF  "$(CFG)" == "quake2 - Win32 Release"
760
761!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
762
763!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
764
765DEP_CPP_CMD_C=\
766	".\game\q_shared.h"\
767	".\qcommon\qcommon.h"\
768	".\qcommon\qfiles.h"\
769
770
771!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
772
773DEP_CPP_CMD_C=\
774	".\game\q_shared.h"\
775	".\qcommon\qcommon.h"\
776	".\qcommon\qfiles.h"\
777
778
779!ENDIF
780
781# End Source File
782# Begin Source File
783
784SOURCE=.\qcommon\cmodel.c
785
786!IF  "$(CFG)" == "quake2 - Win32 Release"
787
788!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
789
790!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
791
792DEP_CPP_CMODE=\
793	".\game\q_shared.h"\
794	".\qcommon\qcommon.h"\
795	".\qcommon\qfiles.h"\
796
797
798!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
799
800DEP_CPP_CMODE=\
801	".\game\q_shared.h"\
802	".\qcommon\qcommon.h"\
803	".\qcommon\qfiles.h"\
804
805
806!ENDIF
807
808# End Source File
809# Begin Source File
810
811SOURCE=.\qcommon\common.c
812
813!IF  "$(CFG)" == "quake2 - Win32 Release"
814
815!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
816
817!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
818
819DEP_CPP_COMMO=\
820	".\client\anorms.h"\
821	".\game\q_shared.h"\
822	".\qcommon\qcommon.h"\
823	".\qcommon\qfiles.h"\
824
825
826!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
827
828DEP_CPP_COMMO=\
829	".\client\anorms.h"\
830	".\game\q_shared.h"\
831	".\qcommon\qcommon.h"\
832	".\qcommon\qfiles.h"\
833
834
835!ENDIF
836
837# End Source File
838# Begin Source File
839
840SOURCE=.\win32\conproc.c
841
842!IF  "$(CFG)" == "quake2 - Win32 Release"
843
844!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
845
846!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
847
848DEP_CPP_CONPR=\
849	".\win32\conproc.h"\
850
851
852!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
853
854DEP_CPP_CONPR=\
855	".\win32\conproc.h"\
856
857
858!ENDIF
859
860# End Source File
861# Begin Source File
862
863SOURCE=.\client\console.c
864
865!IF  "$(CFG)" == "quake2 - Win32 Release"
866
867!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
868
869!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
870
871DEP_CPP_CONSO=\
872	".\client\cdaudio.h"\
873	".\client\client.h"\
874	".\client\console.h"\
875	".\client\input.h"\
876	".\client\keys.h"\
877	".\client\ref.h"\
878	".\client\screen.h"\
879	".\client\sound.h"\
880	".\client\vid.h"\
881	".\game\q_shared.h"\
882	".\qcommon\qcommon.h"\
883	".\qcommon\qfiles.h"\
884
885
886!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
887
888DEP_CPP_CONSO=\
889	".\client\cdaudio.h"\
890	".\client\client.h"\
891	".\client\console.h"\
892	".\client\input.h"\
893	".\client\keys.h"\
894	".\client\ref.h"\
895	".\client\screen.h"\
896	".\client\sound.h"\
897	".\client\vid.h"\
898	".\game\q_shared.h"\
899	".\qcommon\qcommon.h"\
900	".\qcommon\qfiles.h"\
901
902
903!ENDIF
904
905# End Source File
906# Begin Source File
907
908SOURCE=.\qcommon\crc.c
909
910!IF  "$(CFG)" == "quake2 - Win32 Release"
911
912!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
913
914!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
915
916DEP_CPP_CRC_C=\
917	".\game\q_shared.h"\
918	".\qcommon\qcommon.h"\
919	".\qcommon\qfiles.h"\
920
921
922!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
923
924DEP_CPP_CRC_C=\
925	".\game\q_shared.h"\
926	".\qcommon\qcommon.h"\
927	".\qcommon\qfiles.h"\
928
929
930!ENDIF
931
932# End Source File
933# Begin Source File
934
935SOURCE=.\qcommon\cvar.c
936
937!IF  "$(CFG)" == "quake2 - Win32 Release"
938
939!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
940
941!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
942
943DEP_CPP_CVAR_=\
944	".\game\q_shared.h"\
945	".\qcommon\qcommon.h"\
946	".\qcommon\qfiles.h"\
947
948
949!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
950
951DEP_CPP_CVAR_=\
952	".\game\q_shared.h"\
953	".\qcommon\qcommon.h"\
954	".\qcommon\qfiles.h"\
955
956
957!ENDIF
958
959# End Source File
960# Begin Source File
961
962SOURCE=.\qcommon\files.c
963
964!IF  "$(CFG)" == "quake2 - Win32 Release"
965
966!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
967
968!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
969
970DEP_CPP_FILES=\
971	".\game\q_shared.h"\
972	".\qcommon\qcommon.h"\
973	".\qcommon\qfiles.h"\
974
975
976!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
977
978DEP_CPP_FILES=\
979	".\game\q_shared.h"\
980	".\qcommon\qcommon.h"\
981	".\qcommon\qfiles.h"\
982
983
984!ENDIF
985
986# End Source File
987# Begin Source File
988
989SOURCE=.\win32\in_win.c
990
991!IF  "$(CFG)" == "quake2 - Win32 Release"
992
993!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
994
995!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
996
997DEP_CPP_IN_WI=\
998	".\client\cdaudio.h"\
999	".\client\client.h"\
1000	".\client\console.h"\
1001	".\client\input.h"\
1002	".\client\keys.h"\
1003	".\client\ref.h"\
1004	".\client\screen.h"\
1005	".\client\sound.h"\
1006	".\client\vid.h"\
1007	".\game\q_shared.h"\
1008	".\qcommon\qcommon.h"\
1009	".\qcommon\qfiles.h"\
1010	".\win32\winquake.h"\
1011
1012
1013!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1014
1015DEP_CPP_IN_WI=\
1016	".\client\cdaudio.h"\
1017	".\client\client.h"\
1018	".\client\console.h"\
1019	".\client\input.h"\
1020	".\client\keys.h"\
1021	".\client\ref.h"\
1022	".\client\screen.h"\
1023	".\client\sound.h"\
1024	".\client\vid.h"\
1025	".\game\q_shared.h"\
1026	".\qcommon\qcommon.h"\
1027	".\qcommon\qfiles.h"\
1028	".\win32\winquake.h"\
1029
1030
1031!ENDIF
1032
1033# End Source File
1034# Begin Source File
1035
1036SOURCE=.\client\keys.c
1037
1038!IF  "$(CFG)" == "quake2 - Win32 Release"
1039
1040!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1041
1042!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1043
1044DEP_CPP_KEYS_=\
1045	".\client\cdaudio.h"\
1046	".\client\client.h"\
1047	".\client\console.h"\
1048	".\client\input.h"\
1049	".\client\keys.h"\
1050	".\client\ref.h"\
1051	".\client\screen.h"\
1052	".\client\sound.h"\
1053	".\client\vid.h"\
1054	".\game\q_shared.h"\
1055	".\qcommon\qcommon.h"\
1056	".\qcommon\qfiles.h"\
1057
1058
1059!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1060
1061DEP_CPP_KEYS_=\
1062	".\client\cdaudio.h"\
1063	".\client\client.h"\
1064	".\client\console.h"\
1065	".\client\input.h"\
1066	".\client\keys.h"\
1067	".\client\ref.h"\
1068	".\client\screen.h"\
1069	".\client\sound.h"\
1070	".\client\vid.h"\
1071	".\game\q_shared.h"\
1072	".\qcommon\qcommon.h"\
1073	".\qcommon\qfiles.h"\
1074
1075
1076!ENDIF
1077
1078# End Source File
1079# Begin Source File
1080
1081SOURCE=.\game\m_flash.c
1082
1083!IF  "$(CFG)" == "quake2 - Win32 Release"
1084
1085!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1086
1087!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1088
1089DEP_CPP_M_FLA=\
1090	".\game\q_shared.h"\
1091
1092
1093!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1094
1095DEP_CPP_M_FLA=\
1096	".\game\q_shared.h"\
1097
1098
1099!ENDIF
1100
1101# End Source File
1102# Begin Source File
1103
1104SOURCE=.\qcommon\md4.c
1105
1106!IF  "$(CFG)" == "quake2 - Win32 Release"
1107
1108!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1109
1110!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1111
1112!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1113
1114!ENDIF
1115
1116# End Source File
1117# Begin Source File
1118
1119SOURCE=.\client\menu.c
1120
1121!IF  "$(CFG)" == "quake2 - Win32 Release"
1122
1123!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1124
1125!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1126
1127DEP_CPP_MENU_=\
1128	".\client\cdaudio.h"\
1129	".\client\client.h"\
1130	".\client\console.h"\
1131	".\client\input.h"\
1132	".\client\keys.h"\
1133	".\client\qmenu.h"\
1134	".\client\ref.h"\
1135	".\client\screen.h"\
1136	".\client\sound.h"\
1137	".\client\vid.h"\
1138	".\game\q_shared.h"\
1139	".\qcommon\qcommon.h"\
1140	".\qcommon\qfiles.h"\
1141
1142
1143!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1144
1145DEP_CPP_MENU_=\
1146	".\client\cdaudio.h"\
1147	".\client\client.h"\
1148	".\client\console.h"\
1149	".\client\input.h"\
1150	".\client\keys.h"\
1151	".\client\qmenu.h"\
1152	".\client\ref.h"\
1153	".\client\screen.h"\
1154	".\client\sound.h"\
1155	".\client\vid.h"\
1156	".\game\q_shared.h"\
1157	".\qcommon\qcommon.h"\
1158	".\qcommon\qfiles.h"\
1159
1160
1161!ENDIF
1162
1163# End Source File
1164# Begin Source File
1165
1166SOURCE=.\qcommon\net_chan.c
1167
1168!IF  "$(CFG)" == "quake2 - Win32 Release"
1169
1170!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1171
1172!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1173
1174DEP_CPP_NET_C=\
1175	".\game\q_shared.h"\
1176	".\qcommon\qcommon.h"\
1177	".\qcommon\qfiles.h"\
1178
1179
1180!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1181
1182DEP_CPP_NET_C=\
1183	".\game\q_shared.h"\
1184	".\qcommon\qcommon.h"\
1185	".\qcommon\qfiles.h"\
1186
1187
1188!ENDIF
1189
1190# End Source File
1191# Begin Source File
1192
1193SOURCE=.\win32\net_wins.c
1194
1195!IF  "$(CFG)" == "quake2 - Win32 Release"
1196
1197!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1198
1199!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1200
1201DEP_CPP_NET_W=\
1202	".\game\q_shared.h"\
1203	".\qcommon\qcommon.h"\
1204	".\qcommon\qfiles.h"\
1205
1206
1207!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1208
1209DEP_CPP_NET_W=\
1210	".\game\q_shared.h"\
1211	".\qcommon\qcommon.h"\
1212	".\qcommon\qfiles.h"\
1213
1214
1215!ENDIF
1216
1217# End Source File
1218# Begin Source File
1219
1220SOURCE=.\qcommon\pmove.c
1221
1222!IF  "$(CFG)" == "quake2 - Win32 Release"
1223
1224!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1225
1226!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1227
1228DEP_CPP_PMOVE=\
1229	".\game\q_shared.h"\
1230	".\qcommon\qcommon.h"\
1231	".\qcommon\qfiles.h"\
1232
1233
1234!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1235
1236DEP_CPP_PMOVE=\
1237	".\game\q_shared.h"\
1238	".\qcommon\qcommon.h"\
1239	".\qcommon\qfiles.h"\
1240
1241
1242!ENDIF
1243
1244# End Source File
1245# Begin Source File
1246
1247SOURCE=.\game\q_shared.c
1248
1249!IF  "$(CFG)" == "quake2 - Win32 Release"
1250
1251!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1252
1253!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1254
1255DEP_CPP_Q_SHA=\
1256	".\game\q_shared.h"\
1257
1258
1259!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1260
1261DEP_CPP_Q_SHA=\
1262	".\game\q_shared.h"\
1263
1264
1265!ENDIF
1266
1267# End Source File
1268# Begin Source File
1269
1270SOURCE=.\win32\q_shwin.c
1271
1272!IF  "$(CFG)" == "quake2 - Win32 Release"
1273
1274!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1275
1276!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1277
1278DEP_CPP_Q_SHW=\
1279	".\game\q_shared.h"\
1280	".\qcommon\qcommon.h"\
1281	".\qcommon\qfiles.h"\
1282	".\win32\winquake.h"\
1283
1284
1285!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1286
1287DEP_CPP_Q_SHW=\
1288	".\game\q_shared.h"\
1289	".\qcommon\qcommon.h"\
1290	".\qcommon\qfiles.h"\
1291	".\win32\winquake.h"\
1292
1293
1294!ENDIF
1295
1296# End Source File
1297# Begin Source File
1298
1299SOURCE=.\client\qmenu.c
1300
1301!IF  "$(CFG)" == "quake2 - Win32 Release"
1302
1303!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1304
1305!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1306
1307DEP_CPP_QMENU=\
1308	".\client\cdaudio.h"\
1309	".\client\client.h"\
1310	".\client\console.h"\
1311	".\client\input.h"\
1312	".\client\keys.h"\
1313	".\client\qmenu.h"\
1314	".\client\ref.h"\
1315	".\client\screen.h"\
1316	".\client\sound.h"\
1317	".\client\vid.h"\
1318	".\game\q_shared.h"\
1319	".\qcommon\qcommon.h"\
1320	".\qcommon\qfiles.h"\
1321
1322
1323!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1324
1325DEP_CPP_QMENU=\
1326	".\client\cdaudio.h"\
1327	".\client\client.h"\
1328	".\client\console.h"\
1329	".\client\input.h"\
1330	".\client\keys.h"\
1331	".\client\qmenu.h"\
1332	".\client\ref.h"\
1333	".\client\screen.h"\
1334	".\client\sound.h"\
1335	".\client\vid.h"\
1336	".\game\q_shared.h"\
1337	".\qcommon\qcommon.h"\
1338	".\qcommon\qfiles.h"\
1339
1340
1341!ENDIF
1342
1343# End Source File
1344# Begin Source File
1345
1346SOURCE=.\client\snd_dma.c
1347
1348!IF  "$(CFG)" == "quake2 - Win32 Release"
1349
1350!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1351
1352!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1353
1354DEP_CPP_SND_D=\
1355	".\client\cdaudio.h"\
1356	".\client\client.h"\
1357	".\client\console.h"\
1358	".\client\input.h"\
1359	".\client\keys.h"\
1360	".\client\ref.h"\
1361	".\client\screen.h"\
1362	".\client\snd_loc.h"\
1363	".\client\sound.h"\
1364	".\client\vid.h"\
1365	".\game\q_shared.h"\
1366	".\qcommon\qcommon.h"\
1367	".\qcommon\qfiles.h"\
1368
1369
1370!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1371
1372DEP_CPP_SND_D=\
1373	".\client\cdaudio.h"\
1374	".\client\client.h"\
1375	".\client\console.h"\
1376	".\client\input.h"\
1377	".\client\keys.h"\
1378	".\client\ref.h"\
1379	".\client\screen.h"\
1380	".\client\snd_loc.h"\
1381	".\client\sound.h"\
1382	".\client\vid.h"\
1383	".\game\q_shared.h"\
1384	".\qcommon\qcommon.h"\
1385	".\qcommon\qfiles.h"\
1386
1387
1388!ENDIF
1389
1390# End Source File
1391# Begin Source File
1392
1393SOURCE=.\client\snd_mem.c
1394
1395!IF  "$(CFG)" == "quake2 - Win32 Release"
1396
1397!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1398
1399!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1400
1401DEP_CPP_SND_M=\
1402	".\client\cdaudio.h"\
1403	".\client\client.h"\
1404	".\client\console.h"\
1405	".\client\input.h"\
1406	".\client\keys.h"\
1407	".\client\ref.h"\
1408	".\client\screen.h"\
1409	".\client\snd_loc.h"\
1410	".\client\sound.h"\
1411	".\client\vid.h"\
1412	".\game\q_shared.h"\
1413	".\qcommon\qcommon.h"\
1414	".\qcommon\qfiles.h"\
1415
1416
1417!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1418
1419DEP_CPP_SND_M=\
1420	".\client\cdaudio.h"\
1421	".\client\client.h"\
1422	".\client\console.h"\
1423	".\client\input.h"\
1424	".\client\keys.h"\
1425	".\client\ref.h"\
1426	".\client\screen.h"\
1427	".\client\snd_loc.h"\
1428	".\client\sound.h"\
1429	".\client\vid.h"\
1430	".\game\q_shared.h"\
1431	".\qcommon\qcommon.h"\
1432	".\qcommon\qfiles.h"\
1433
1434
1435!ENDIF
1436
1437# End Source File
1438# Begin Source File
1439
1440SOURCE=.\client\snd_mix.c
1441
1442!IF  "$(CFG)" == "quake2 - Win32 Release"
1443
1444!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1445
1446!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1447
1448DEP_CPP_SND_MI=\
1449	".\client\cdaudio.h"\
1450	".\client\client.h"\
1451	".\client\console.h"\
1452	".\client\input.h"\
1453	".\client\keys.h"\
1454	".\client\ref.h"\
1455	".\client\screen.h"\
1456	".\client\snd_loc.h"\
1457	".\client\sound.h"\
1458	".\client\vid.h"\
1459	".\game\q_shared.h"\
1460	".\qcommon\qcommon.h"\
1461	".\qcommon\qfiles.h"\
1462
1463
1464!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1465
1466DEP_CPP_SND_MI=\
1467	".\client\cdaudio.h"\
1468	".\client\client.h"\
1469	".\client\console.h"\
1470	".\client\input.h"\
1471	".\client\keys.h"\
1472	".\client\ref.h"\
1473	".\client\screen.h"\
1474	".\client\snd_loc.h"\
1475	".\client\sound.h"\
1476	".\client\vid.h"\
1477	".\game\q_shared.h"\
1478	".\qcommon\qcommon.h"\
1479	".\qcommon\qfiles.h"\
1480
1481
1482!ENDIF
1483
1484# End Source File
1485# Begin Source File
1486
1487SOURCE=.\win32\snd_win.c
1488
1489!IF  "$(CFG)" == "quake2 - Win32 Release"
1490
1491!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1492
1493!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1494
1495DEP_CPP_SND_W=\
1496	".\client\cdaudio.h"\
1497	".\client\client.h"\
1498	".\client\console.h"\
1499	".\client\input.h"\
1500	".\client\keys.h"\
1501	".\client\ref.h"\
1502	".\client\screen.h"\
1503	".\client\snd_loc.h"\
1504	".\client\sound.h"\
1505	".\client\vid.h"\
1506	".\game\q_shared.h"\
1507	".\qcommon\qcommon.h"\
1508	".\qcommon\qfiles.h"\
1509	".\win32\winquake.h"\
1510
1511
1512!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1513
1514DEP_CPP_SND_W=\
1515	".\client\cdaudio.h"\
1516	".\client\client.h"\
1517	".\client\console.h"\
1518	".\client\input.h"\
1519	".\client\keys.h"\
1520	".\client\ref.h"\
1521	".\client\screen.h"\
1522	".\client\snd_loc.h"\
1523	".\client\sound.h"\
1524	".\client\vid.h"\
1525	".\game\q_shared.h"\
1526	".\qcommon\qcommon.h"\
1527	".\qcommon\qfiles.h"\
1528	".\win32\winquake.h"\
1529
1530
1531!ENDIF
1532
1533# End Source File
1534# Begin Source File
1535
1536SOURCE=.\server\sv_ccmds.c
1537
1538!IF  "$(CFG)" == "quake2 - Win32 Release"
1539
1540!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1541
1542!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1543
1544DEP_CPP_SV_CC=\
1545	".\game\game.h"\
1546	".\game\q_shared.h"\
1547	".\qcommon\qcommon.h"\
1548	".\qcommon\qfiles.h"\
1549	".\server\server.h"\
1550
1551
1552!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1553
1554DEP_CPP_SV_CC=\
1555	".\game\game.h"\
1556	".\game\q_shared.h"\
1557	".\qcommon\qcommon.h"\
1558	".\qcommon\qfiles.h"\
1559	".\server\server.h"\
1560
1561
1562!ENDIF
1563
1564# End Source File
1565# Begin Source File
1566
1567SOURCE=.\server\sv_ents.c
1568
1569!IF  "$(CFG)" == "quake2 - Win32 Release"
1570
1571!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1572
1573!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1574
1575DEP_CPP_SV_EN=\
1576	".\game\game.h"\
1577	".\game\q_shared.h"\
1578	".\qcommon\qcommon.h"\
1579	".\qcommon\qfiles.h"\
1580	".\server\server.h"\
1581
1582
1583!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1584
1585DEP_CPP_SV_EN=\
1586	".\game\game.h"\
1587	".\game\q_shared.h"\
1588	".\qcommon\qcommon.h"\
1589	".\qcommon\qfiles.h"\
1590	".\server\server.h"\
1591
1592
1593!ENDIF
1594
1595# End Source File
1596# Begin Source File
1597
1598SOURCE=.\server\sv_game.c
1599
1600!IF  "$(CFG)" == "quake2 - Win32 Release"
1601
1602!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1603
1604!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1605
1606DEP_CPP_SV_GA=\
1607	".\game\game.h"\
1608	".\game\q_shared.h"\
1609	".\qcommon\qcommon.h"\
1610	".\qcommon\qfiles.h"\
1611	".\server\server.h"\
1612
1613
1614!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1615
1616DEP_CPP_SV_GA=\
1617	".\game\game.h"\
1618	".\game\q_shared.h"\
1619	".\qcommon\qcommon.h"\
1620	".\qcommon\qfiles.h"\
1621	".\server\server.h"\
1622
1623
1624!ENDIF
1625
1626# End Source File
1627# Begin Source File
1628
1629SOURCE=.\server\sv_init.c
1630
1631!IF  "$(CFG)" == "quake2 - Win32 Release"
1632
1633!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1634
1635!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1636
1637DEP_CPP_SV_IN=\
1638	".\game\game.h"\
1639	".\game\q_shared.h"\
1640	".\qcommon\qcommon.h"\
1641	".\qcommon\qfiles.h"\
1642	".\server\server.h"\
1643
1644
1645!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1646
1647DEP_CPP_SV_IN=\
1648	".\game\game.h"\
1649	".\game\q_shared.h"\
1650	".\qcommon\qcommon.h"\
1651	".\qcommon\qfiles.h"\
1652	".\server\server.h"\
1653
1654
1655!ENDIF
1656
1657# End Source File
1658# Begin Source File
1659
1660SOURCE=.\server\sv_main.c
1661
1662!IF  "$(CFG)" == "quake2 - Win32 Release"
1663
1664!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1665
1666!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1667
1668DEP_CPP_SV_MA=\
1669	".\game\game.h"\
1670	".\game\q_shared.h"\
1671	".\qcommon\qcommon.h"\
1672	".\qcommon\qfiles.h"\
1673	".\server\server.h"\
1674
1675
1676!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1677
1678DEP_CPP_SV_MA=\
1679	".\game\game.h"\
1680	".\game\q_shared.h"\
1681	".\qcommon\qcommon.h"\
1682	".\qcommon\qfiles.h"\
1683	".\server\server.h"\
1684
1685
1686!ENDIF
1687
1688# End Source File
1689# Begin Source File
1690
1691SOURCE=.\server\sv_send.c
1692
1693!IF  "$(CFG)" == "quake2 - Win32 Release"
1694
1695!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1696
1697!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1698
1699DEP_CPP_SV_SE=\
1700	".\game\game.h"\
1701	".\game\q_shared.h"\
1702	".\qcommon\qcommon.h"\
1703	".\qcommon\qfiles.h"\
1704	".\server\server.h"\
1705
1706
1707!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1708
1709DEP_CPP_SV_SE=\
1710	".\game\game.h"\
1711	".\game\q_shared.h"\
1712	".\qcommon\qcommon.h"\
1713	".\qcommon\qfiles.h"\
1714	".\server\server.h"\
1715
1716
1717!ENDIF
1718
1719# End Source File
1720# Begin Source File
1721
1722SOURCE=.\server\sv_user.c
1723
1724!IF  "$(CFG)" == "quake2 - Win32 Release"
1725
1726!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1727
1728!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1729
1730DEP_CPP_SV_US=\
1731	".\game\game.h"\
1732	".\game\q_shared.h"\
1733	".\qcommon\qcommon.h"\
1734	".\qcommon\qfiles.h"\
1735	".\server\server.h"\
1736
1737
1738!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1739
1740DEP_CPP_SV_US=\
1741	".\game\game.h"\
1742	".\game\q_shared.h"\
1743	".\qcommon\qcommon.h"\
1744	".\qcommon\qfiles.h"\
1745	".\server\server.h"\
1746
1747
1748!ENDIF
1749
1750# End Source File
1751# Begin Source File
1752
1753SOURCE=.\server\sv_world.c
1754
1755!IF  "$(CFG)" == "quake2 - Win32 Release"
1756
1757!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1758
1759!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1760
1761DEP_CPP_SV_WO=\
1762	".\game\game.h"\
1763	".\game\q_shared.h"\
1764	".\qcommon\qcommon.h"\
1765	".\qcommon\qfiles.h"\
1766	".\server\server.h"\
1767
1768
1769!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1770
1771DEP_CPP_SV_WO=\
1772	".\game\game.h"\
1773	".\game\q_shared.h"\
1774	".\qcommon\qcommon.h"\
1775	".\qcommon\qfiles.h"\
1776	".\server\server.h"\
1777
1778
1779!ENDIF
1780
1781# End Source File
1782# Begin Source File
1783
1784SOURCE=.\win32\sys_win.c
1785
1786!IF  "$(CFG)" == "quake2 - Win32 Release"
1787
1788!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1789
1790!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1791
1792DEP_CPP_SYS_W=\
1793	".\game\q_shared.h"\
1794	".\qcommon\qcommon.h"\
1795	".\qcommon\qfiles.h"\
1796	".\win32\conproc.h"\
1797	".\win32\winquake.h"\
1798
1799
1800!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1801
1802DEP_CPP_SYS_W=\
1803	".\game\q_shared.h"\
1804	".\qcommon\qcommon.h"\
1805	".\qcommon\qfiles.h"\
1806	".\win32\conproc.h"\
1807	".\win32\winquake.h"\
1808
1809
1810!ENDIF
1811
1812# End Source File
1813# Begin Source File
1814
1815SOURCE=.\win32\vid_dll.c
1816
1817!IF  "$(CFG)" == "quake2 - Win32 Release"
1818
1819!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1820
1821!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1822
1823DEP_CPP_VID_D=\
1824	".\client\cdaudio.h"\
1825	".\client\client.h"\
1826	".\client\console.h"\
1827	".\client\input.h"\
1828	".\client\keys.h"\
1829	".\client\ref.h"\
1830	".\client\screen.h"\
1831	".\client\sound.h"\
1832	".\client\vid.h"\
1833	".\game\q_shared.h"\
1834	".\qcommon\qcommon.h"\
1835	".\qcommon\qfiles.h"\
1836	".\win32\winquake.h"\
1837
1838
1839!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1840
1841DEP_CPP_VID_D=\
1842	".\client\cdaudio.h"\
1843	".\client\client.h"\
1844	".\client\console.h"\
1845	".\client\input.h"\
1846	".\client\keys.h"\
1847	".\client\ref.h"\
1848	".\client\screen.h"\
1849	".\client\sound.h"\
1850	".\client\vid.h"\
1851	".\game\q_shared.h"\
1852	".\qcommon\qcommon.h"\
1853	".\qcommon\qfiles.h"\
1854	".\win32\winquake.h"\
1855
1856
1857!ENDIF
1858
1859# End Source File
1860# Begin Source File
1861
1862SOURCE=.\win32\vid_menu.c
1863
1864!IF  "$(CFG)" == "quake2 - Win32 Release"
1865
1866!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1867
1868!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1869
1870DEP_CPP_VID_M=\
1871	".\client\cdaudio.h"\
1872	".\client\client.h"\
1873	".\client\console.h"\
1874	".\client\input.h"\
1875	".\client\keys.h"\
1876	".\client\qmenu.h"\
1877	".\client\ref.h"\
1878	".\client\screen.h"\
1879	".\client\sound.h"\
1880	".\client\vid.h"\
1881	".\game\q_shared.h"\
1882	".\qcommon\qcommon.h"\
1883	".\qcommon\qfiles.h"\
1884
1885
1886!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1887
1888DEP_CPP_VID_M=\
1889	".\client\cdaudio.h"\
1890	".\client\client.h"\
1891	".\client\console.h"\
1892	".\client\input.h"\
1893	".\client\keys.h"\
1894	".\client\qmenu.h"\
1895	".\client\ref.h"\
1896	".\client\screen.h"\
1897	".\client\sound.h"\
1898	".\client\vid.h"\
1899	".\game\q_shared.h"\
1900	".\qcommon\qcommon.h"\
1901	".\qcommon\qfiles.h"\
1902
1903
1904!ENDIF
1905
1906# End Source File
1907# Begin Source File
1908
1909SOURCE=.\client\x86.c
1910
1911!IF  "$(CFG)" == "quake2 - Win32 Release"
1912
1913!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
1914
1915!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
1916
1917DEP_CPP_X86_C=\
1918	".\client\cdaudio.h"\
1919	".\client\client.h"\
1920	".\client\console.h"\
1921	".\client\input.h"\
1922	".\client\keys.h"\
1923	".\client\ref.h"\
1924	".\client\screen.h"\
1925	".\client\sound.h"\
1926	".\client\vid.h"\
1927	".\game\q_shared.h"\
1928	".\qcommon\qcommon.h"\
1929	".\qcommon\qfiles.h"\
1930
1931
1932!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
1933
1934DEP_CPP_X86_C=\
1935	".\client\cdaudio.h"\
1936	".\client\client.h"\
1937	".\client\console.h"\
1938	".\client\input.h"\
1939	".\client\keys.h"\
1940	".\client\ref.h"\
1941	".\client\screen.h"\
1942	".\client\sound.h"\
1943	".\client\vid.h"\
1944	".\game\q_shared.h"\
1945	".\qcommon\qcommon.h"\
1946	".\qcommon\qfiles.h"\
1947
1948
1949!ENDIF
1950
1951# End Source File
1952# End Group
1953# Begin Group "Header Files"
1954
1955# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
1956# Begin Source File
1957
1958SOURCE=.\client\anorms.h
1959# End Source File
1960# Begin Source File
1961
1962SOURCE=.\qcommon\bspfile.h
1963# End Source File
1964# Begin Source File
1965
1966SOURCE=.\client\cdaudio.h
1967# End Source File
1968# Begin Source File
1969
1970SOURCE=.\client\client.h
1971# End Source File
1972# Begin Source File
1973
1974SOURCE=.\win32\conproc.h
1975# End Source File
1976# Begin Source File
1977
1978SOURCE=.\client\console.h
1979# End Source File
1980# Begin Source File
1981
1982SOURCE=.\game\game.h
1983# End Source File
1984# Begin Source File
1985
1986SOURCE=.\client\input.h
1987# End Source File
1988# Begin Source File
1989
1990SOURCE=.\client\keys.h
1991# End Source File
1992# Begin Source File
1993
1994SOURCE=.\game\q_shared.h
1995# End Source File
1996# Begin Source File
1997
1998SOURCE=.\qcommon\qcommon.h
1999# End Source File
2000# Begin Source File
2001
2002SOURCE=.\qcommon\qfiles.h
2003# End Source File
2004# Begin Source File
2005
2006SOURCE=.\client\qmenu.h
2007# End Source File
2008# Begin Source File
2009
2010SOURCE=.\client\ref.h
2011# End Source File
2012# Begin Source File
2013
2014SOURCE=.\client\screen.h
2015# End Source File
2016# Begin Source File
2017
2018SOURCE=.\server\server.h
2019# End Source File
2020# Begin Source File
2021
2022SOURCE=.\client\snd_loc.h
2023# End Source File
2024# Begin Source File
2025
2026SOURCE=.\client\sound.h
2027# End Source File
2028# Begin Source File
2029
2030SOURCE=.\client\vid.h
2031# End Source File
2032# Begin Source File
2033
2034SOURCE=.\win32\winquake.h
2035# End Source File
2036# End Group
2037# Begin Group "Resource Files"
2038
2039# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
2040# Begin Source File
2041
2042SOURCE=.\win32\q2.ico
2043# End Source File
2044# Begin Source File
2045
2046SOURCE=.\win32\q2.rc
2047# End Source File
2048# End Group
2049# End Target
2050# End Project
2051