1 /*
2 ==============================================================================
3
4 chick
5
6 ==============================================================================
7 */
8
9 #include "g_local.h"
10 #include "m_chick.h"
11
12 qboolean visible (edict_t *self, edict_t *other);
13
14 void chick_stand (edict_t *self);
15 void chick_run (edict_t *self);
16 void chick_reslash(edict_t *self);
17 void chick_rerocket(edict_t *self);
18 void chick_attack1(edict_t *self);
19
20 static int sound_missile_prelaunch;
21 static int sound_missile_launch;
22 static int sound_melee_swing;
23 static int sound_melee_hit;
24 static int sound_missile_reload;
25 static int sound_death1;
26 static int sound_death2;
27 static int sound_fall_down;
28 static int sound_idle1;
29 static int sound_idle2;
30 static int sound_pain1;
31 static int sound_pain2;
32 static int sound_pain3;
33 static int sound_sight;
34 static int sound_search;
35
36
ChickMoan(edict_t * self)37 void ChickMoan (edict_t *self)
38 {
39 if (random() < 0.5)
40 gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
41 else
42 gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
43 }
44
45 mframe_t chick_frames_fidget [] =
46 {
47 ai_stand, 0, NULL,
48 ai_stand, 0, NULL,
49 ai_stand, 0, NULL,
50 ai_stand, 0, NULL,
51 ai_stand, 0, NULL,
52 ai_stand, 0, NULL,
53 ai_stand, 0, NULL,
54 ai_stand, 0, NULL,
55 ai_stand, 0, ChickMoan,
56 ai_stand, 0, NULL,
57 ai_stand, 0, NULL,
58 ai_stand, 0, NULL,
59 ai_stand, 0, NULL,
60 ai_stand, 0, NULL,
61 ai_stand, 0, NULL,
62 ai_stand, 0, NULL,
63 ai_stand, 0, NULL,
64 ai_stand, 0, NULL,
65 ai_stand, 0, NULL,
66 ai_stand, 0, NULL,
67 ai_stand, 0, NULL,
68 ai_stand, 0, NULL,
69 ai_stand, 0, NULL,
70 ai_stand, 0, NULL,
71 ai_stand, 0, NULL,
72 ai_stand, 0, NULL,
73 ai_stand, 0, NULL,
74 ai_stand, 0, NULL,
75 ai_stand, 0, NULL,
76 ai_stand, 0, NULL
77 };
78 mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
79
chick_fidget(edict_t * self)80 void chick_fidget (edict_t *self)
81 {
82 if (self->monsterinfo.aiflags & AI_STAND_GROUND)
83 return;
84 if (random() <= 0.3)
85 self->monsterinfo.currentmove = &chick_move_fidget;
86 }
87
88 mframe_t chick_frames_stand [] =
89 {
90 ai_stand, 0, NULL,
91 ai_stand, 0, NULL,
92 ai_stand, 0, NULL,
93 ai_stand, 0, NULL,
94 ai_stand, 0, NULL,
95 ai_stand, 0, NULL,
96 ai_stand, 0, NULL,
97 ai_stand, 0, NULL,
98 ai_stand, 0, NULL,
99 ai_stand, 0, NULL,
100 ai_stand, 0, NULL,
101 ai_stand, 0, NULL,
102 ai_stand, 0, NULL,
103 ai_stand, 0, NULL,
104 ai_stand, 0, NULL,
105 ai_stand, 0, NULL,
106 ai_stand, 0, NULL,
107 ai_stand, 0, NULL,
108 ai_stand, 0, NULL,
109 ai_stand, 0, NULL,
110 ai_stand, 0, NULL,
111 ai_stand, 0, NULL,
112 ai_stand, 0, NULL,
113 ai_stand, 0, NULL,
114 ai_stand, 0, NULL,
115 ai_stand, 0, NULL,
116 ai_stand, 0, NULL,
117 ai_stand, 0, NULL,
118 ai_stand, 0, NULL,
119 ai_stand, 0, chick_fidget,
120
121 };
122 mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
123
chick_stand(edict_t * self)124 void chick_stand (edict_t *self)
125 {
126 self->monsterinfo.currentmove = &chick_move_stand;
127 }
128
129 mframe_t chick_frames_start_run [] =
130 {
131 ai_run, 1, NULL,
132 ai_run, 0, NULL,
133 ai_run, 0, NULL,
134 ai_run, -1, NULL,
135 ai_run, -1, NULL,
136 ai_run, 0, NULL,
137 ai_run, 1, NULL,
138 ai_run, 3, NULL,
139 ai_run, 6, NULL,
140 ai_run, 3, NULL
141 };
142 mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
143
144 mframe_t chick_frames_run [] =
145 {
146 ai_run, 6, NULL,
147 ai_run, 8, NULL,
148 ai_run, 13, NULL,
149 ai_run, 5, NULL,
150 ai_run, 7, NULL,
151 ai_run, 4, NULL,
152 ai_run, 11, NULL,
153 ai_run, 5, NULL,
154 ai_run, 9, NULL,
155 ai_run, 7, NULL
156
157 };
158
159 mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
160
161 mframe_t chick_frames_walk [] =
162 {
163 ai_walk, 6, NULL,
164 ai_walk, 8, NULL,
165 ai_walk, 13, NULL,
166 ai_walk, 5, NULL,
167 ai_walk, 7, NULL,
168 ai_walk, 4, NULL,
169 ai_walk, 11, NULL,
170 ai_walk, 5, NULL,
171 ai_walk, 9, NULL,
172 ai_walk, 7, NULL
173 };
174
175 mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
176
chick_walk(edict_t * self)177 void chick_walk (edict_t *self)
178 {
179 self->monsterinfo.currentmove = &chick_move_walk;
180 }
181
chick_run(edict_t * self)182 void chick_run (edict_t *self)
183 {
184 if (self->monsterinfo.aiflags & AI_STAND_GROUND)
185 {
186 self->monsterinfo.currentmove = &chick_move_stand;
187 return;
188 }
189
190 if (self->monsterinfo.currentmove == &chick_move_walk ||
191 self->monsterinfo.currentmove == &chick_move_start_run)
192 {
193 self->monsterinfo.currentmove = &chick_move_run;
194 }
195 else
196 {
197 self->monsterinfo.currentmove = &chick_move_start_run;
198 }
199 }
200
201 mframe_t chick_frames_pain1 [] =
202 {
203 ai_move, 0, NULL,
204 ai_move, 0, NULL,
205 ai_move, 0, NULL,
206 ai_move, 0, NULL,
207 ai_move, 0, NULL
208 };
209 mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
210
211 mframe_t chick_frames_pain2 [] =
212 {
213 ai_move, 0, NULL,
214 ai_move, 0, NULL,
215 ai_move, 0, NULL,
216 ai_move, 0, NULL,
217 ai_move, 0, NULL
218 };
219 mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
220
221 mframe_t chick_frames_pain3 [] =
222 {
223 ai_move, 0, NULL,
224 ai_move, 0, NULL,
225 ai_move, -6, NULL,
226 ai_move, 3, NULL,
227 ai_move, 11, NULL,
228 ai_move, 3, NULL,
229 ai_move, 0, NULL,
230 ai_move, 0, NULL,
231 ai_move, 4, NULL,
232 ai_move, 1, NULL,
233 ai_move, 0, NULL,
234 ai_move, -3, NULL,
235 ai_move, -4, NULL,
236 ai_move, 5, NULL,
237 ai_move, 7, NULL,
238 ai_move, -2, NULL,
239 ai_move, 3, NULL,
240 ai_move, -5, NULL,
241 ai_move, -2, NULL,
242 ai_move, -8, NULL,
243 ai_move, 2, NULL
244 };
245 mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
246
chick_pain(edict_t * self,edict_t * other,float kick,int damage)247 void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
248 {
249 float r;
250
251 if (self->health < (self->max_health / 2))
252 self->s.skinnum = 1;
253
254 if (level.time < self->pain_debounce_time)
255 return;
256
257 self->pain_debounce_time = level.time + 3;
258
259 r = random();
260 if (r < 0.33)
261 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
262 else if (r < 0.66)
263 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
264 else
265 gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
266
267 if (damage <= 10)
268 self->monsterinfo.currentmove = &chick_move_pain1;
269 else if (damage <= 25)
270 self->monsterinfo.currentmove = &chick_move_pain2;
271 else
272 self->monsterinfo.currentmove = &chick_move_pain3;
273 }
274
chick_dead(edict_t * self)275 void chick_dead (edict_t *self)
276 {
277 VectorSet (self->mins, -16, -16, 0);
278 VectorSet (self->maxs, 16, 16, 16);
279 self->movetype = MOVETYPE_TOSS;
280 self->svflags |= SVF_DEADMONSTER;
281 self->nextthink = 0;
282 gi.linkentity (self);
283 }
284
285 mframe_t chick_frames_death2 [] =
286 {
287 ai_move, -6, NULL,
288 ai_move, 0, NULL,
289 ai_move, -1, NULL,
290 ai_move, -5, NULL,
291 ai_move, 0, NULL,
292 ai_move, -1, NULL,
293 ai_move, -2, NULL,
294 ai_move, 1, NULL,
295 ai_move, 10, NULL,
296 ai_move, 2, NULL,
297 ai_move, 3, NULL,
298 ai_move, 1, NULL,
299 ai_move, 2, NULL,
300 ai_move, 0, NULL,
301 ai_move, 3, NULL,
302 ai_move, 3, NULL,
303 ai_move, 1, NULL,
304 ai_move, -3, NULL,
305 ai_move, -5, NULL,
306 ai_move, 4, NULL,
307 ai_move, 15, NULL,
308 ai_move, 14, NULL,
309 ai_move, 1, NULL
310 };
311 mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
312
313 mframe_t chick_frames_death1 [] =
314 {
315 ai_move, 0, NULL,
316 ai_move, 0, NULL,
317 ai_move, -7, NULL,
318 ai_move, 4, NULL,
319 ai_move, 11, NULL,
320 ai_move, 0, NULL,
321 ai_move, 0, NULL,
322 ai_move, 0, NULL,
323 ai_move, 0, NULL,
324 ai_move, 0, NULL,
325 ai_move, 0, NULL,
326 ai_move, 0, NULL
327
328 };
329 mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
330
chick_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)331 void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
332 {
333 int n;
334
335 // check for gib
336 if (self->health <= self->gib_health)
337 {
338 gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
339 for (n= 0; n < 2; n++)
340 ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
341 for (n= 0; n < 4; n++)
342 ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
343 ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
344 self->deadflag = DEAD_DEAD;
345 return;
346 }
347
348 if (self->deadflag == DEAD_DEAD)
349 return;
350
351 // regular death
352 self->deadflag = DEAD_DEAD;
353 self->takedamage = DAMAGE_YES;
354
355 n = rand() % 2;
356 if (n == 0)
357 {
358 self->monsterinfo.currentmove = &chick_move_death1;
359 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
360 }
361 else
362 {
363 self->monsterinfo.currentmove = &chick_move_death2;
364 gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
365 }
366 }
367
368
chick_duck_down(edict_t * self)369 void chick_duck_down (edict_t *self)
370 {
371 if (self->monsterinfo.aiflags & AI_DUCKED)
372 return;
373 self->monsterinfo.aiflags |= AI_DUCKED;
374 self->maxs[2] -= 32;
375 self->takedamage = DAMAGE_YES;
376 self->monsterinfo.pausetime = level.time + 1;
377 gi.linkentity (self);
378 }
379
chick_duck_hold(edict_t * self)380 void chick_duck_hold (edict_t *self)
381 {
382 if (level.time >= self->monsterinfo.pausetime)
383 self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
384 else
385 self->monsterinfo.aiflags |= AI_HOLD_FRAME;
386 }
387
chick_duck_up(edict_t * self)388 void chick_duck_up (edict_t *self)
389 {
390 self->monsterinfo.aiflags &= ~AI_DUCKED;
391 self->maxs[2] += 32;
392 self->takedamage = DAMAGE_AIM;
393 gi.linkentity (self);
394 }
395
396 mframe_t chick_frames_duck [] =
397 {
398 ai_move, 0, chick_duck_down,
399 ai_move, 1, NULL,
400 ai_move, 4, chick_duck_hold,
401 ai_move, -4, NULL,
402 ai_move, -5, chick_duck_up,
403 ai_move, 3, NULL,
404 ai_move, 1, NULL
405 };
406 mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
407
chick_dodge(edict_t * self,edict_t * attacker,float eta)408 void chick_dodge (edict_t *self, edict_t *attacker, float eta)
409 {
410 if (random() > 0.25)
411 return;
412
413 if (!self->enemy)
414 self->enemy = attacker;
415
416 self->monsterinfo.currentmove = &chick_move_duck;
417 }
418
ChickSlash(edict_t * self)419 void ChickSlash (edict_t *self)
420 {
421 vec3_t aim;
422
423 VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
424 gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
425 fire_hit (self, aim, (10 + (rand() %6)), 100);
426 }
427
428
ChickRocket(edict_t * self)429 void ChickRocket (edict_t *self)
430 {
431 vec3_t forward, right;
432 vec3_t start;
433 vec3_t dir;
434 vec3_t vec;
435 qboolean tone = true;
436
437 AngleVectors (self->s.angles, forward, right, NULL);
438 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
439
440 VectorCopy (self->enemy->s.origin, vec);
441 vec[2] += self->enemy->viewheight;
442 VectorSubtract (vec, start, dir);
443 VectorNormalize (dir);
444
445 if (self->s.skinnum > 1)
446 monster_fire_heat (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
447 else
448 monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
449
450 }
451
Chick_PreAttack1(edict_t * self)452 void Chick_PreAttack1 (edict_t *self)
453 {
454 gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
455 }
456
ChickReload(edict_t * self)457 void ChickReload (edict_t *self)
458 {
459 gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
460 }
461
462
463 mframe_t chick_frames_start_attack1 [] =
464 {
465 ai_charge, 0, Chick_PreAttack1,
466 ai_charge, 0, NULL,
467 ai_charge, 0, NULL,
468 ai_charge, 4, NULL,
469 ai_charge, 0, NULL,
470 ai_charge, -3, NULL,
471 ai_charge, 3, NULL,
472 ai_charge, 5, NULL,
473 ai_charge, 7, NULL,
474 ai_charge, 0, NULL,
475 ai_charge, 0, NULL,
476 ai_charge, 0, NULL,
477 ai_charge, 0, chick_attack1
478 };
479 mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
480
481
482 mframe_t chick_frames_attack1 [] =
483 {
484 ai_charge, 19, ChickRocket,
485 ai_charge, -6, NULL,
486 ai_charge, -5, NULL,
487 ai_charge, -2, NULL,
488 ai_charge, -7, NULL,
489 ai_charge, 0, NULL,
490 ai_charge, 1, NULL,
491 ai_charge, 10, ChickReload,
492 ai_charge, 4, NULL,
493 ai_charge, 5, NULL,
494 ai_charge, 6, NULL,
495 ai_charge, 6, NULL,
496 ai_charge, 4, NULL,
497 ai_charge, 3, chick_rerocket
498
499 };
500 mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
501
502 mframe_t chick_frames_end_attack1 [] =
503 {
504 ai_charge, -3, NULL,
505 ai_charge, 0, NULL,
506 ai_charge, -6, NULL,
507 ai_charge, -4, NULL,
508 ai_charge, -2, NULL
509 };
510 mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
511
chick_rerocket(edict_t * self)512 void chick_rerocket(edict_t *self)
513 {
514 if (self->enemy->health > 0)
515 {
516 if (range (self, self->enemy) > RANGE_MELEE)
517 if ( visible (self, self->enemy) )
518 if (random() <= 0.6)
519 {
520 self->monsterinfo.currentmove = &chick_move_attack1;
521 return;
522 }
523 }
524 self->monsterinfo.currentmove = &chick_move_end_attack1;
525 }
526
chick_attack1(edict_t * self)527 void chick_attack1(edict_t *self)
528 {
529 self->monsterinfo.currentmove = &chick_move_attack1;
530 }
531
532 mframe_t chick_frames_slash [] =
533 {
534 ai_charge, 1, NULL,
535 ai_charge, 7, ChickSlash,
536 ai_charge, -7, NULL,
537 ai_charge, 1, NULL,
538 ai_charge, -1, NULL,
539 ai_charge, 1, NULL,
540 ai_charge, 0, NULL,
541 ai_charge, 1, NULL,
542 ai_charge, -2, chick_reslash
543 };
544 mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
545
546 mframe_t chick_frames_end_slash [] =
547 {
548 ai_charge, -6, NULL,
549 ai_charge, -1, NULL,
550 ai_charge, -6, NULL,
551 ai_charge, 0, NULL
552 };
553 mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
554
555
chick_reslash(edict_t * self)556 void chick_reslash(edict_t *self)
557 {
558 if (self->enemy->health > 0)
559 {
560 if (range (self, self->enemy) == RANGE_MELEE)
561 if (random() <= 0.9)
562 {
563 self->monsterinfo.currentmove = &chick_move_slash;
564 return;
565 }
566 else
567 {
568 self->monsterinfo.currentmove = &chick_move_end_slash;
569 return;
570 }
571 }
572 self->monsterinfo.currentmove = &chick_move_end_slash;
573 }
574
chick_slash(edict_t * self)575 void chick_slash(edict_t *self)
576 {
577 self->monsterinfo.currentmove = &chick_move_slash;
578 }
579
580
581 mframe_t chick_frames_start_slash [] =
582 {
583 ai_charge, 1, NULL,
584 ai_charge, 8, NULL,
585 ai_charge, 3, NULL
586 };
587 mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
588
589
590
chick_melee(edict_t * self)591 void chick_melee(edict_t *self)
592 {
593 self->monsterinfo.currentmove = &chick_move_start_slash;
594 }
595
596
chick_attack(edict_t * self)597 void chick_attack(edict_t *self)
598 {
599 self->monsterinfo.currentmove = &chick_move_start_attack1;
600 }
601
chick_sight(edict_t * self,edict_t * other)602 void chick_sight(edict_t *self, edict_t *other)
603 {
604 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
605 }
606
607
608 /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
609 */
SP_monster_chick(edict_t * self)610 void SP_monster_chick (edict_t *self)
611 {
612 if (deathmatch->value)
613 {
614 G_FreeEdict (self);
615 return;
616 }
617
618 sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
619 sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
620 sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
621 sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
622 sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
623 sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
624 sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
625 sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
626 sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
627 sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
628 sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
629 sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
630 sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
631 sound_sight = gi.soundindex ("chick/chksght1.wav");
632 sound_search = gi.soundindex ("chick/chksrch1.wav");
633
634 self->movetype = MOVETYPE_STEP;
635 self->solid = SOLID_BBOX;
636 self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
637 VectorSet (self->mins, -16, -16, 0);
638 VectorSet (self->maxs, 16, 16, 56);
639
640 self->health = 175;
641 self->gib_health = -70;
642 self->mass = 200;
643
644 self->pain = chick_pain;
645 self->die = chick_die;
646
647 self->monsterinfo.stand = chick_stand;
648 self->monsterinfo.walk = chick_walk;
649 self->monsterinfo.run = chick_run;
650 self->monsterinfo.dodge = chick_dodge;
651 self->monsterinfo.attack = chick_attack;
652 self->monsterinfo.melee = chick_melee;
653 self->monsterinfo.sight = chick_sight;
654
655 gi.linkentity (self);
656
657 self->monsterinfo.currentmove = &chick_move_stand;
658 self->monsterinfo.scale = MODEL_SCALE;
659
660 walkmonster_start (self);
661 }
662
663
664 /*QUAKED monster_chick_heat (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
665 */
SP_monster_chick_heat(edict_t * self)666 void SP_monster_chick_heat (edict_t *self)
667 {
668 SP_monster_chick (self);
669 self->s.skinnum = 3;
670 }
671