1 /*
2 ==============================================================================
3 
4 chick
5 
6 ==============================================================================
7 */
8 
9 #include "g_local.h"
10 #include "m_chick.h"
11 
12 qboolean visible (edict_t *self, edict_t *other);
13 
14 void chick_stand (edict_t *self);
15 void chick_run (edict_t *self);
16 void chick_reslash(edict_t *self);
17 void chick_rerocket(edict_t *self);
18 void chick_attack1(edict_t *self);
19 
20 static int	sound_missile_prelaunch;
21 static int	sound_missile_launch;
22 static int	sound_melee_swing;
23 static int	sound_melee_hit;
24 static int	sound_missile_reload;
25 static int	sound_death1;
26 static int	sound_death2;
27 static int	sound_fall_down;
28 static int	sound_idle1;
29 static int	sound_idle2;
30 static int	sound_pain1;
31 static int	sound_pain2;
32 static int	sound_sight;
33 static int	sound_search;
34 
35 
ChickMoan(edict_t * self)36 void ChickMoan (edict_t *self)
37 {
38 	if (random() < 0.5)
39 		gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
40 	else
41 		gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
42 }
43 
44 mframe_t chick_frames_fidget [] =
45 {
46 	ai_stand, 0,  NULL,
47 	ai_stand, 0,  NULL,
48 	ai_stand, 0,  NULL,
49 	ai_stand, 0,  NULL,
50 	ai_stand, 0,  NULL,
51 	ai_stand, 0,  NULL,
52 	ai_stand, 0,  NULL,
53 	ai_stand, 0,  NULL,
54 	ai_stand, 0,  ChickMoan,
55 	ai_stand, 0,  NULL,
56 	ai_stand, 0,  NULL,
57 	ai_stand, 0,  NULL,
58 	ai_stand, 0,  NULL,
59 	ai_stand, 0,  NULL,
60 	ai_stand, 0,  NULL,
61 	ai_stand, 0,  NULL,
62 	ai_stand, 0,  NULL,
63 	ai_stand, 0,  NULL,
64 	ai_stand, 0,  NULL,
65 	ai_stand, 0,  NULL,
66 	ai_stand, 0,  NULL,
67 	ai_stand, 0,  NULL,
68 	ai_stand, 0,  NULL,
69 	ai_stand, 0,  NULL,
70 	ai_stand, 0,  NULL,
71 	ai_stand, 0,  NULL,
72 	ai_stand, 0,  NULL,
73 	ai_stand, 0,  NULL,
74 	ai_stand, 0,  NULL,
75 	ai_stand, 0,  NULL
76 };
77 mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
78 
chick_fidget(edict_t * self)79 void chick_fidget (edict_t *self)
80 {
81 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
82 		return;
83 	if (random() <= 0.3)
84 		self->monsterinfo.currentmove = &chick_move_fidget;
85 }
86 
87 mframe_t chick_frames_stand [] =
88 {
89 	ai_stand, 0, NULL,
90 	ai_stand, 0, NULL,
91 	ai_stand, 0, NULL,
92 	ai_stand, 0, NULL,
93 	ai_stand, 0, NULL,
94 	ai_stand, 0, NULL,
95 	ai_stand, 0, NULL,
96 	ai_stand, 0, NULL,
97 	ai_stand, 0, NULL,
98 	ai_stand, 0, NULL,
99 	ai_stand, 0, NULL,
100 	ai_stand, 0, NULL,
101 	ai_stand, 0, NULL,
102 	ai_stand, 0, NULL,
103 	ai_stand, 0, NULL,
104 	ai_stand, 0, NULL,
105 	ai_stand, 0, NULL,
106 	ai_stand, 0, NULL,
107 	ai_stand, 0, NULL,
108 	ai_stand, 0, NULL,
109 	ai_stand, 0, NULL,
110 	ai_stand, 0, NULL,
111 	ai_stand, 0, NULL,
112 	ai_stand, 0, NULL,
113 	ai_stand, 0, NULL,
114 	ai_stand, 0, NULL,
115 	ai_stand, 0, NULL,
116 	ai_stand, 0, NULL,
117 	ai_stand, 0, NULL,
118 	ai_stand, 0, chick_fidget,
119 
120 };
121 mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
122 
chick_stand(edict_t * self)123 void chick_stand (edict_t *self)
124 {
125 	self->monsterinfo.currentmove = &chick_move_stand;
126 }
127 
128 mframe_t chick_frames_start_run [] =
129 {
130 	ai_run, 1,  NULL,
131 	ai_run, 0,  NULL,
132 	ai_run, 0,	 NULL,
133 	ai_run, -1, NULL,
134 	ai_run, -1, NULL,
135 	ai_run, 0,  NULL,
136 	ai_run, 1,  NULL,
137 	ai_run, 3,  NULL,
138 	ai_run, 6,	 NULL,
139 	ai_run, 3,	 NULL
140 };
141 mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
142 
143 mframe_t chick_frames_run [] =
144 {
145 	ai_run, 6,	NULL,
146 	ai_run, 8,  NULL,
147 	ai_run, 13, NULL,
148 	ai_run, 5,  NULL,
149 	ai_run, 7,  NULL,
150 	ai_run, 4,  NULL,
151 	ai_run, 11, NULL,
152 	ai_run, 5,  NULL,
153 	ai_run, 9,  NULL,
154 	ai_run, 7,  NULL
155 
156 };
157 
158 mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
159 
160 mframe_t chick_frames_walk [] =
161 {
162 	ai_walk, 6,	 NULL,
163 	ai_walk, 8,  NULL,
164 	ai_walk, 13, NULL,
165 	ai_walk, 5,  NULL,
166 	ai_walk, 7,  NULL,
167 	ai_walk, 4,  NULL,
168 	ai_walk, 11, NULL,
169 	ai_walk, 5,  NULL,
170 	ai_walk, 9,  NULL,
171 	ai_walk, 7,  NULL
172 };
173 
174 mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
175 
chick_walk(edict_t * self)176 void chick_walk (edict_t *self)
177 {
178 	self->monsterinfo.currentmove = &chick_move_walk;
179 }
180 
chick_run(edict_t * self)181 void chick_run (edict_t *self)
182 {
183 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
184 	{
185 		self->monsterinfo.currentmove = &chick_move_stand;
186 		return;
187 	}
188 
189 	if (self->monsterinfo.currentmove == &chick_move_walk ||
190 		self->monsterinfo.currentmove == &chick_move_start_run)
191 	{
192 		self->monsterinfo.currentmove = &chick_move_run;
193 	}
194 	else
195 	{
196 		self->monsterinfo.currentmove = &chick_move_start_run;
197 	}
198 }
199 
200 mframe_t chick_frames_pain1 [] =
201 {
202 	ai_move, 0, NULL,
203 	ai_move, 0, NULL,
204 	ai_move, 0, NULL,
205 	ai_move, 0, NULL,
206 	ai_move, 0, NULL
207 };
208 mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
209 
210 mframe_t chick_frames_pain2 [] =
211 {
212 	ai_move, 0, NULL,
213 	ai_move, 0, NULL,
214 	ai_move, 0, NULL,
215 	ai_move, 0, NULL,
216 	ai_move, 0, NULL
217 };
218 mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
219 
220 mframe_t chick_frames_pain3 [] =
221 {
222 	ai_move, 0,		NULL,
223 	ai_move, 0,		NULL,
224 	ai_move, -6,	NULL,
225 	ai_move, 3,		NULL,
226 	ai_move, 11,	NULL,
227 	ai_move, 3,		NULL,
228 	ai_move, 0,		NULL,
229 	ai_move, 0,		NULL,
230 	ai_move, 4,		NULL,
231 	ai_move, 1,		NULL,
232 	ai_move, 0,		NULL,
233 	ai_move, -3,	NULL,
234 	ai_move, -4,	NULL,
235 	ai_move, 5,		NULL,
236 	ai_move, 7,		NULL,
237 	ai_move, -2,	NULL,
238 	ai_move, 3,		NULL,
239 	ai_move, -5,	NULL,
240 	ai_move, -2,	NULL,
241 	ai_move, -8,	NULL,
242 	ai_move, 2,		NULL
243 };
244 mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
245 
chick_pain(edict_t * self,edict_t * other,float kick,int damage)246 void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
247 {
248 	float	r;
249 
250 	if (self->health < (self->max_health / 2))
251 		self->s.skinnum = 1;
252 
253 	if (level.time < self->pain_debounce_time)
254 		return;
255 
256 	self->pain_debounce_time = level.time + 3;
257 
258 	r = random();
259 	if (r < 0.5)
260 		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
261 	else
262 		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
263 
264 	if (skill->value == 3)
265 		return;		// no pain anims in nightmare
266 
267 	if (damage <= 10)
268 		self->monsterinfo.currentmove = &chick_move_pain1;
269 	else if (damage <= 25)
270 		self->monsterinfo.currentmove = &chick_move_pain2;
271 	else
272 		self->monsterinfo.currentmove = &chick_move_pain3;
273 }
274 
chick_dead(edict_t * self)275 void chick_dead (edict_t *self)
276 {
277 	VectorSet (self->mins, -16, -16, 0);
278 	VectorSet (self->maxs, 16, 16, 16);
279 	self->movetype = MOVETYPE_TOSS;
280 	self->svflags |= SVF_DEADMONSTER;
281 	self->nextthink = 0;
282 	gi.linkentity (self);
283 }
284 
285 mframe_t chick_frames_death2 [] =
286 {
287 	ai_move, -6, NULL,
288 	ai_move, 0,  NULL,
289 	ai_move, -1,  NULL,
290 	ai_move, -5, NULL,
291 	ai_move, 0, NULL,
292 	ai_move, -1,  NULL,
293 	ai_move, -2,  NULL,
294 	ai_move, 1,  NULL,
295 	ai_move, 10, NULL,
296 	ai_move, 2,  NULL,
297 	ai_move, 3,  NULL,
298 	ai_move, 1,  NULL,
299 	ai_move, 2, NULL,
300 	ai_move, 0,  NULL,
301 	ai_move, 3,  NULL,
302 	ai_move, 3,  NULL,
303 	ai_move, 1,  NULL,
304 	ai_move, -3,  NULL,
305 	ai_move, -5, NULL,
306 	ai_move, 4, NULL,
307 	ai_move, 15, NULL,
308 	ai_move, 14, NULL,
309 	ai_move, 1, NULL
310 };
311 mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
312 
313 mframe_t chick_frames_death1 [] =
314 {
315 	ai_move, 0,  NULL,
316 	ai_move, 0,  NULL,
317 	ai_move, -7, NULL,
318 	ai_move, 4,  NULL,
319 	ai_move, 11, NULL,
320 	ai_move, 0,  NULL,
321 	ai_move, 0,  NULL,
322 	ai_move, 0,  NULL,
323 	ai_move, 0,  NULL,
324 	ai_move, 0,  NULL,
325 	ai_move, 0,  NULL,
326 	ai_move, 0,  NULL
327 
328 };
329 mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
330 
chick_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)331 void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
332 {
333 	int		n;
334 
335 // check for gib
336 	if (self->health <= self->gib_health)
337 	{
338 		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
339 		for (n= 0; n < 2; n++)
340 			ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
341 		for (n= 0; n < 4; n++)
342 			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
343 		ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
344 		self->deadflag = DEAD_DEAD;
345 		return;
346 	}
347 
348 	if (self->deadflag == DEAD_DEAD)
349 		return;
350 
351 // regular death
352 	self->deadflag = DEAD_DEAD;
353 	self->takedamage = DAMAGE_YES;
354 
355 	n = rand() % 2;
356 	if (n == 0)
357 	{
358 		self->monsterinfo.currentmove = &chick_move_death1;
359 		gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
360 	}
361 	else
362 	{
363 		self->monsterinfo.currentmove = &chick_move_death2;
364 		gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
365 	}
366 }
367 
368 
chick_duck_down(edict_t * self)369 void chick_duck_down (edict_t *self)
370 {
371 	if (self->monsterinfo.aiflags & AI_DUCKED)
372 		return;
373 	self->monsterinfo.aiflags |= AI_DUCKED;
374 	self->maxs[2] -= 32;
375 	self->takedamage = DAMAGE_YES;
376 	self->monsterinfo.pausetime = level.time + 1;
377 	gi.linkentity (self);
378 }
379 
chick_duck_hold(edict_t * self)380 void chick_duck_hold (edict_t *self)
381 {
382 	if (level.time >= self->monsterinfo.pausetime)
383 		self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
384 	else
385 		self->monsterinfo.aiflags |= AI_HOLD_FRAME;
386 }
387 
chick_duck_up(edict_t * self)388 void chick_duck_up (edict_t *self)
389 {
390 	self->monsterinfo.aiflags &= ~AI_DUCKED;
391 	self->maxs[2] += 32;
392 	self->takedamage = DAMAGE_AIM;
393 	gi.linkentity (self);
394 }
395 
396 mframe_t chick_frames_duck [] =
397 {
398 	ai_move, 0, chick_duck_down,
399 	ai_move, 1, NULL,
400 	ai_move, 4, chick_duck_hold,
401 	ai_move, -4,  NULL,
402 	ai_move, -5,  chick_duck_up,
403 	ai_move, 3, NULL,
404 	ai_move, 1,  NULL
405 };
406 mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
407 
chick_dodge(edict_t * self,edict_t * attacker,float eta)408 void chick_dodge (edict_t *self, edict_t *attacker, float eta)
409 {
410 	if (random() > 0.25)
411 		return;
412 
413 	if (!self->enemy)
414 		self->enemy = attacker;
415 
416 	self->monsterinfo.currentmove = &chick_move_duck;
417 }
418 
ChickSlash(edict_t * self)419 void ChickSlash (edict_t *self)
420 {
421 	vec3_t	aim;
422 
423 	VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
424 	gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
425 	fire_hit (self, aim, (10 + (rand() %6)), 100);
426 }
427 
428 
ChickRocket(edict_t * self)429 void ChickRocket (edict_t *self)
430 {
431 	vec3_t	forward, right;
432 	vec3_t	start;
433 	vec3_t	dir;
434 	vec3_t	vec;
435 
436 	AngleVectors (self->s.angles, forward, right, NULL);
437 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
438 
439 	VectorCopy (self->enemy->s.origin, vec);
440 	vec[2] += self->enemy->viewheight;
441 	VectorSubtract (vec, start, dir);
442 	VectorNormalize (dir);
443 
444 	monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
445 }
446 
Chick_PreAttack1(edict_t * self)447 void Chick_PreAttack1 (edict_t *self)
448 {
449 	gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
450 }
451 
ChickReload(edict_t * self)452 void ChickReload (edict_t *self)
453 {
454 	gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
455 }
456 
457 
458 mframe_t chick_frames_start_attack1 [] =
459 {
460 	ai_charge, 0,	Chick_PreAttack1,
461 	ai_charge, 0,	NULL,
462 	ai_charge, 0,	NULL,
463 	ai_charge, 4,	NULL,
464 	ai_charge, 0,	NULL,
465 	ai_charge, -3,  NULL,
466 	ai_charge, 3,	NULL,
467 	ai_charge, 5,	NULL,
468 	ai_charge, 7,	NULL,
469 	ai_charge, 0,	NULL,
470 	ai_charge, 0,	NULL,
471 	ai_charge, 0,	NULL,
472 	ai_charge, 0,	chick_attack1
473 };
474 mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
475 
476 
477 mframe_t chick_frames_attack1 [] =
478 {
479 	ai_charge, 19,	ChickRocket,
480 	ai_charge, -6,	NULL,
481 	ai_charge, -5,	NULL,
482 	ai_charge, -2,	NULL,
483 	ai_charge, -7,	NULL,
484 	ai_charge, 0,	NULL,
485 	ai_charge, 1,	NULL,
486 	ai_charge, 10,	ChickReload,
487 	ai_charge, 4,	NULL,
488 	ai_charge, 5,	NULL,
489 	ai_charge, 6,	NULL,
490 	ai_charge, 6,	NULL,
491 	ai_charge, 4,	NULL,
492 	ai_charge, 3,	chick_rerocket
493 
494 };
495 mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
496 
497 mframe_t chick_frames_end_attack1 [] =
498 {
499 	ai_charge, -3,	NULL,
500 	ai_charge, 0,	NULL,
501 	ai_charge, -6,	NULL,
502 	ai_charge, -4,	NULL,
503 	ai_charge, -2,  NULL
504 };
505 mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
506 
chick_rerocket(edict_t * self)507 void chick_rerocket(edict_t *self)
508 {
509 	if (self->enemy->health > 0)
510 	{
511 		if (range (self, self->enemy) > RANGE_MELEE)
512 			if ( visible (self, self->enemy) )
513 				if (random() <= 0.6)
514 				{
515 					self->monsterinfo.currentmove = &chick_move_attack1;
516 					return;
517 				}
518 	}
519 	self->monsterinfo.currentmove = &chick_move_end_attack1;
520 }
521 
chick_attack1(edict_t * self)522 void chick_attack1(edict_t *self)
523 {
524 	self->monsterinfo.currentmove = &chick_move_attack1;
525 }
526 
527 mframe_t chick_frames_slash [] =
528 {
529 	ai_charge, 1,	NULL,
530 	ai_charge, 7,	ChickSlash,
531 	ai_charge, -7,	NULL,
532 	ai_charge, 1,	NULL,
533 	ai_charge, -1,	NULL,
534 	ai_charge, 1,	NULL,
535 	ai_charge, 0,	NULL,
536 	ai_charge, 1,	NULL,
537 	ai_charge, -2,	chick_reslash
538 };
539 mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
540 
541 mframe_t chick_frames_end_slash [] =
542 {
543 	ai_charge, -6,	NULL,
544 	ai_charge, -1,	NULL,
545 	ai_charge, -6,	NULL,
546 	ai_charge, 0,	NULL
547 };
548 mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
549 
550 
chick_reslash(edict_t * self)551 void chick_reslash(edict_t *self)
552 {
553 	if (self->enemy->health > 0)
554 	{
555 		if (range (self, self->enemy) == RANGE_MELEE)
556 			if (random() <= 0.9)
557 			{
558 				self->monsterinfo.currentmove = &chick_move_slash;
559 				return;
560 			}
561 			else
562 			{
563 				self->monsterinfo.currentmove = &chick_move_end_slash;
564 				return;
565 			}
566 	}
567 	self->monsterinfo.currentmove = &chick_move_end_slash;
568 }
569 
chick_slash(edict_t * self)570 void chick_slash(edict_t *self)
571 {
572 	self->monsterinfo.currentmove = &chick_move_slash;
573 }
574 
575 
576 mframe_t chick_frames_start_slash [] =
577 {
578 	ai_charge, 1,	NULL,
579 	ai_charge, 8,	NULL,
580 	ai_charge, 3,	NULL
581 };
582 mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
583 
584 
585 
chick_melee(edict_t * self)586 void chick_melee(edict_t *self)
587 {
588 	self->monsterinfo.currentmove = &chick_move_start_slash;
589 }
590 
591 
chick_attack(edict_t * self)592 void chick_attack(edict_t *self)
593 {
594 	self->monsterinfo.currentmove = &chick_move_start_attack1;
595 }
596 
chick_sight(edict_t * self,edict_t * other)597 void chick_sight(edict_t *self, edict_t *other)
598 {
599 	gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
600 }
601 
602 
SP_monster_chick_precache(void)603 void SP_monster_chick_precache(void)
604 {
605 	sound_missile_prelaunch	= gi.soundindex ("chick/chkatck1.wav");
606 	sound_missile_launch	= gi.soundindex ("chick/chkatck2.wav");
607 	sound_melee_swing		= gi.soundindex ("chick/chkatck3.wav");
608 	sound_melee_hit			= gi.soundindex ("chick/chkatck4.wav");
609 	sound_missile_reload	= gi.soundindex ("chick/chkatck5.wav");
610 	sound_death1			= gi.soundindex ("chick/chkdeth1.wav");
611 	sound_death2			= gi.soundindex ("chick/chkdeth2.wav");
612 	sound_fall_down			= gi.soundindex ("chick/chkfall1.wav");
613 	sound_idle1				= gi.soundindex ("chick/chkidle1.wav");
614 	sound_idle2				= gi.soundindex ("chick/chkidle2.wav");
615 	sound_pain1				= gi.soundindex ("chick/chkpain1.wav");
616 	sound_pain2				= gi.soundindex ("chick/chkpain2.wav");
617 	sound_sight				= gi.soundindex ("chick/chksght1.wav");
618 	sound_search			= gi.soundindex ("chick/chksrch1.wav");
619 }
620 
621 /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
622 */
SP_monster_chick(edict_t * self)623 void SP_monster_chick (edict_t *self)
624 {
625 	if (deathmatch->value)
626 	{
627 		G_FreeEdict (self);
628 		return;
629 	}
630 
631   SP_monster_chick_precache();
632 
633 	self->movetype = MOVETYPE_STEP;
634 	self->solid = SOLID_BBOX;
635 	self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
636 	VectorSet (self->mins, -16, -16, 0);
637 	VectorSet (self->maxs, 16, 16, 56);
638 
639 	self->health = 175;
640 	self->gib_health = -70;
641 	self->mass = 200;
642 
643 	self->pain = chick_pain;
644 	self->die = chick_die;
645 
646 	self->monsterinfo.stand = chick_stand;
647 	self->monsterinfo.walk = chick_walk;
648 	self->monsterinfo.run = chick_run;
649 	self->monsterinfo.dodge = chick_dodge;
650 	self->monsterinfo.attack = chick_attack;
651 	self->monsterinfo.melee = chick_melee;
652 	self->monsterinfo.sight = chick_sight;
653 
654 	gi.linkentity (self);
655 
656 	self->monsterinfo.currentmove = &chick_move_stand;
657 	self->monsterinfo.scale = MODEL_SCALE;
658 
659 	walkmonster_start (self);
660 }
661