1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // G:\quake2\baseq2\models/monsters/medic 21 22 // This file generated by ModelGen - Do NOT Modify 23 24 #define FRAME_walk1 0 25 #define FRAME_walk2 1 26 #define FRAME_walk3 2 27 #define FRAME_walk4 3 28 #define FRAME_walk5 4 29 #define FRAME_walk6 5 30 #define FRAME_walk7 6 31 #define FRAME_walk8 7 32 #define FRAME_walk9 8 33 #define FRAME_walk10 9 34 #define FRAME_walk11 10 35 #define FRAME_walk12 11 36 #define FRAME_wait1 12 37 #define FRAME_wait2 13 38 #define FRAME_wait3 14 39 #define FRAME_wait4 15 40 #define FRAME_wait5 16 41 #define FRAME_wait6 17 42 #define FRAME_wait7 18 43 #define FRAME_wait8 19 44 #define FRAME_wait9 20 45 #define FRAME_wait10 21 46 #define FRAME_wait11 22 47 #define FRAME_wait12 23 48 #define FRAME_wait13 24 49 #define FRAME_wait14 25 50 #define FRAME_wait15 26 51 #define FRAME_wait16 27 52 #define FRAME_wait17 28 53 #define FRAME_wait18 29 54 #define FRAME_wait19 30 55 #define FRAME_wait20 31 56 #define FRAME_wait21 32 57 #define FRAME_wait22 33 58 #define FRAME_wait23 34 59 #define FRAME_wait24 35 60 #define FRAME_wait25 36 61 #define FRAME_wait26 37 62 #define FRAME_wait27 38 63 #define FRAME_wait28 39 64 #define FRAME_wait29 40 65 #define FRAME_wait30 41 66 #define FRAME_wait31 42 67 #define FRAME_wait32 43 68 #define FRAME_wait33 44 69 #define FRAME_wait34 45 70 #define FRAME_wait35 46 71 #define FRAME_wait36 47 72 #define FRAME_wait37 48 73 #define FRAME_wait38 49 74 #define FRAME_wait39 50 75 #define FRAME_wait40 51 76 #define FRAME_wait41 52 77 #define FRAME_wait42 53 78 #define FRAME_wait43 54 79 #define FRAME_wait44 55 80 #define FRAME_wait45 56 81 #define FRAME_wait46 57 82 #define FRAME_wait47 58 83 #define FRAME_wait48 59 84 #define FRAME_wait49 60 85 #define FRAME_wait50 61 86 #define FRAME_wait51 62 87 #define FRAME_wait52 63 88 #define FRAME_wait53 64 89 #define FRAME_wait54 65 90 #define FRAME_wait55 66 91 #define FRAME_wait56 67 92 #define FRAME_wait57 68 93 #define FRAME_wait58 69 94 #define FRAME_wait59 70 95 #define FRAME_wait60 71 96 #define FRAME_wait61 72 97 #define FRAME_wait62 73 98 #define FRAME_wait63 74 99 #define FRAME_wait64 75 100 #define FRAME_wait65 76 101 #define FRAME_wait66 77 102 #define FRAME_wait67 78 103 #define FRAME_wait68 79 104 #define FRAME_wait69 80 105 #define FRAME_wait70 81 106 #define FRAME_wait71 82 107 #define FRAME_wait72 83 108 #define FRAME_wait73 84 109 #define FRAME_wait74 85 110 #define FRAME_wait75 86 111 #define FRAME_wait76 87 112 #define FRAME_wait77 88 113 #define FRAME_wait78 89 114 #define FRAME_wait79 90 115 #define FRAME_wait80 91 116 #define FRAME_wait81 92 117 #define FRAME_wait82 93 118 #define FRAME_wait83 94 119 #define FRAME_wait84 95 120 #define FRAME_wait85 96 121 #define FRAME_wait86 97 122 #define FRAME_wait87 98 123 #define FRAME_wait88 99 124 #define FRAME_wait89 100 125 #define FRAME_wait90 101 126 #define FRAME_run1 102 127 #define FRAME_run2 103 128 #define FRAME_run3 104 129 #define FRAME_run4 105 130 #define FRAME_run5 106 131 #define FRAME_run6 107 132 #define FRAME_paina1 108 133 #define FRAME_paina2 109 134 #define FRAME_paina3 110 135 #define FRAME_paina4 111 136 #define FRAME_paina5 112 137 #define FRAME_paina6 113 138 #define FRAME_paina7 114 139 #define FRAME_paina8 115 140 #define FRAME_painb1 116 141 #define FRAME_painb2 117 142 #define FRAME_painb3 118 143 #define FRAME_painb4 119 144 #define FRAME_painb5 120 145 #define FRAME_painb6 121 146 #define FRAME_painb7 122 147 #define FRAME_painb8 123 148 #define FRAME_painb9 124 149 #define FRAME_painb10 125 150 #define FRAME_painb11 126 151 #define FRAME_painb12 127 152 #define FRAME_painb13 128 153 #define FRAME_painb14 129 154 #define FRAME_painb15 130 155 #define FRAME_duck1 131 156 #define FRAME_duck2 132 157 #define FRAME_duck3 133 158 #define FRAME_duck4 134 159 #define FRAME_duck5 135 160 #define FRAME_duck6 136 161 #define FRAME_duck7 137 162 #define FRAME_duck8 138 163 #define FRAME_duck9 139 164 #define FRAME_duck10 140 165 #define FRAME_duck11 141 166 #define FRAME_duck12 142 167 #define FRAME_duck13 143 168 #define FRAME_duck14 144 169 #define FRAME_duck15 145 170 #define FRAME_duck16 146 171 #define FRAME_death1 147 172 #define FRAME_death2 148 173 #define FRAME_death3 149 174 #define FRAME_death4 150 175 #define FRAME_death5 151 176 #define FRAME_death6 152 177 #define FRAME_death7 153 178 #define FRAME_death8 154 179 #define FRAME_death9 155 180 #define FRAME_death10 156 181 #define FRAME_death11 157 182 #define FRAME_death12 158 183 #define FRAME_death13 159 184 #define FRAME_death14 160 185 #define FRAME_death15 161 186 #define FRAME_death16 162 187 #define FRAME_death17 163 188 #define FRAME_death18 164 189 #define FRAME_death19 165 190 #define FRAME_death20 166 191 #define FRAME_death21 167 192 #define FRAME_death22 168 193 #define FRAME_death23 169 194 #define FRAME_death24 170 195 #define FRAME_death25 171 196 #define FRAME_death26 172 197 #define FRAME_death27 173 198 #define FRAME_death28 174 199 #define FRAME_death29 175 200 #define FRAME_death30 176 201 #define FRAME_attack1 177 202 #define FRAME_attack2 178 203 #define FRAME_attack3 179 204 #define FRAME_attack4 180 205 #define FRAME_attack5 181 206 #define FRAME_attack6 182 207 #define FRAME_attack7 183 208 #define FRAME_attack8 184 209 #define FRAME_attack9 185 210 #define FRAME_attack10 186 211 #define FRAME_attack11 187 212 #define FRAME_attack12 188 213 #define FRAME_attack13 189 214 #define FRAME_attack14 190 215 #define FRAME_attack15 191 216 #define FRAME_attack16 192 217 #define FRAME_attack17 193 218 #define FRAME_attack18 194 219 #define FRAME_attack19 195 220 #define FRAME_attack20 196 221 #define FRAME_attack21 197 222 #define FRAME_attack22 198 223 #define FRAME_attack23 199 224 #define FRAME_attack24 200 225 #define FRAME_attack25 201 226 #define FRAME_attack26 202 227 #define FRAME_attack27 203 228 #define FRAME_attack28 204 229 #define FRAME_attack29 205 230 #define FRAME_attack30 206 231 #define FRAME_attack31 207 232 #define FRAME_attack32 208 233 #define FRAME_attack33 209 234 #define FRAME_attack34 210 235 #define FRAME_attack35 211 236 #define FRAME_attack36 212 237 #define FRAME_attack37 213 238 #define FRAME_attack38 214 239 #define FRAME_attack39 215 240 #define FRAME_attack40 216 241 #define FRAME_attack41 217 242 #define FRAME_attack42 218 243 #define FRAME_attack43 219 244 #define FRAME_attack44 220 245 #define FRAME_attack45 221 246 #define FRAME_attack46 222 247 #define FRAME_attack47 223 248 #define FRAME_attack48 224 249 #define FRAME_attack49 225 250 #define FRAME_attack50 226 251 #define FRAME_attack51 227 252 #define FRAME_attack52 228 253 #define FRAME_attack53 229 254 #define FRAME_attack54 230 255 #define FRAME_attack55 231 256 #define FRAME_attack56 232 257 #define FRAME_attack57 233 258 #define FRAME_attack58 234 259 #define FRAME_attack59 235 260 #define FRAME_attack60 236 261 262 #define MODEL_SCALE 1.000000 263