1// Dropzone by Derek 'JoJo' Stegall (maps/dropzone)
2// Config generated by Red Eclipse
3
4// Variables stored in map file, may be uncommented here, or changed from editmode.
5// adaptivesample 2
6// aircoast 25.0
7// ambient 0x191919
8// blurlms 1
9// blurskylight 0
10// bumperror 3
11// causticcontrast 0.6
12// causticmillis 75
13// causticscale 100
14// cloudblend 1.0
15// cloudbox ""
16// cloudclip 0.5
17// cloudcolour 0xFFFFFF
18// cloudfade 0.2
19// cloudglare 0
20// cloudheight 0.2
21// cloudlayer ""
22// cloudlayerblend 1.0
23// cloudlayercolour 0xFFFFFF
24// cloudlayerglare 0
25// cloudoffsetx 0.0
26// cloudoffsety 0.0
27// cloudscale 1.0
28// cloudscrollx 0.0
29// cloudscrolly 0.0
30// cloudsubdiv 16
31// edgetolerance 4
32// envfade 0.2
33// envheight 0.2
34// envlayer ""
35// envlayerblend 1.0
36// envlayercolour 0xFFFFFF
37// envlayerglare 0
38// envmapradius 128
39// envoffsetx 0.0
40// envoffsety 0.0
41// envscale 1.0
42// envscrollx 0.0
43// envscrolly 0.0
44// envsubdiv 16
45// floorcoast 5.0
46// floorz 0.867
47// fog 6000
48// fogcolour 0x999999
49// fogdomecap 0
50// fogdomeclip 1.0
51// fogdomeclouds 1
52// fogdomecolour 0x000000
53// fogdomeheight -0.5
54// fogdomemax 0.0
55// fogdomemin 0.0
56// glass2colour 0x2080C0
57// glass3colour 0x2080C0
58// glass4colour 0x2080C0
59// glasscolour 0x2080C0
60// grassanimmillis 3000
61// grassanimscale 0.03
62// grassblend 1.0
63// grasscolour 0xFFFFFF
64// grassheight 4
65// grassscale 2
66// gravity 50.0
67// hurtdamage 3
68// hurtdelay 1000
69// hurtresidual 0
70// illumlevel 0.0
71// illumradius 0
72// lava2colour 0xFF4400
73// lava2fog 50
74// lava3colour 0xFF4400
75// lava3fog 50
76// lava4colour 0xFF4400
77// lava4fog 50
78// lavacolour 0xFF4400
79// lavafog 50
80// lerpangle 44
81// lerpsubdiv 2
82// lerpsubdivsize 4
83// lerptjoints 1
84// lightcompress 6
85// lighterror 6
86// lightlod 0
87// lightprecision 128
88// lightprecisionquick 2048
89// liquidcoast 10.0
90// liquidextinguish 0.25
91// liquidspeed 0.85
92// liquidsubmerge 0.75
93// lmaa 3
94// lmshadows 2
95// mapauthor "Derek 'JoJo' Stegall"
96// mapbalance 0
97// mapmusic "sounds/music/track_04"
98// maptitle "Dropzone"
99// maxplayers 12
100// minimapclip 0
101// minimapcolour 0x000000
102// minimapheight 0
103// numplayers 6
104// obitdeath ""
105// obitfall ""
106// obithurt ""
107// obitlava ""
108// obitlava2 ""
109// obitlava3 ""
110// obitlava4 ""
111// obitwater ""
112// obitwater2 ""
113// obitwater3 ""
114// obitwater4 ""
115// refractclear 0
116// refractsky 0
117// shadowmapambient 0x000000
118// shadowmapangle 0
119// skybgcolour 0x000000
120// skybgglare 0
121// skyblend 1.0
122// skybox "jwin/space"
123// skycolour 0xFFFFFF
124// skyglare 0
125// skylight 0x000000
126// skytexture 1
127// skytexturelight 1
128// slidecoast 40.0
129// slopez 0.5
130// spincloudlayer 0.0
131// spinclouds 0.0
132// spinenvlayer 0.0
133// spinsky 0.0
134// stairheight 4.1
135// stepspeed 1.0
136// vertwater 1
137// wallz 0.2
138// water2colour 0x103060
139// water2fallcolour 0x000000
140// water2fog 150
141// water2spec 150
142// water3colour 0x103060
143// water3fallcolour 0x000000
144// water3fog 150
145// water3spec 150
146// water4colour 0x103060
147// water4fallcolour 0x000000
148// water4fog 150
149// water4spec 150
150// watercolour 0x103060
151// waterfallcolour 0x000000
152// waterfog 150
153// waterlod 1
154// waterspec 150
155// watersubdiv 3
156// yawcloudlayer 0
157// yawclouds 0
158// yawenvlayer 0
159// yawsky 0
160
161texture water "textures/waterfall.jpg" 0 0 0 1.000000
162texture 1 "textures/waterfall.jpg"
163texture 1 "textures/watern.jpg"
164texture 1 "textures/waterdudv.jpg"
165texture 1 "textures/waterfalln.jpg"
166texture 1 "textures/waterfalldudv.jpg"
167
168texture lava "textures/lava.jpg" 0 0 0 1.000000
169texture 1 "textures/lava.jpg"
170
171setshader stdworld
172texture c "textures/sky" 0 0 0 1.000000 // 0
173
174setshader bumpspecmapworld
175setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
176texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 1
177texture n "trak/trak6/tile3_nm.png"
178texture s "trak/trak6/tile3_gloss.jpg"
179
180setshader bumpspecmapworld
181setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
182texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 2
183texture n "trak/trak6/tile3_nm.png"
184texture s "trak/trak6/tile3_gloss.jpg"
185texcolor 0.750000 0.250000 0.125000
186
187setshader bumpspecmapworld
188setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
189texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 3
190texture n "trak/trak6/tile3_nm.png"
191texture s "trak/trak6/tile3_gloss.jpg"
192texcolor 0.250000 0.750000 0.125000
193
194setshader bumpspecmapworld
195setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
196texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 4
197texture n "trak/trak6/tile3_nm.png"
198texture s "trak/trak6/tile3_gloss.jpg"
199texcolor 0.125000 0.250000 0.750000
200
201setshader bumpspecmapworld
202setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
203texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 5
204texture n "trak/trak6/tile3_nm.png"
205texture s "trak/trak6/tile3_gloss.jpg"
206texcolor 0.750000 0.750000 0.250000
207
208setshader bumpspecmapworld
209setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
210texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 6
211texture n "trak/trak6/tile3_nm.png"
212texture s "trak/trak6/tile3_gloss.jpg"
213texcolor 0.750000 0.250000 0.750000
214
215setshader bumpspecmapparallaxworld
216setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
217setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
218texture c "trak/trak4/concrete4a.jpg" 0 0 0 1.000000 // 7
219texture n "trak/trak4/concrete4_nm.png"
220texture s "trak/trak4/concrete4_s.jpg"
221
222setshader bumpspecmapparallaxworld
223setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
224setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
225texture c "trak/trak4/concrete5a.jpg" 0 0 0 1.000000 // 8
226texture n "trak/trak4/concrete5_nm.png"
227texture s "trak/trak4/concrete5_s.jpg"
228
229setshader bumpspecparallaxworld
230setshaderparam specscale 0.400000 0.400000 0.400000 0.000000
231setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
232texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 9
233texture n "trak/trak5/base1_n.png"
234
235setshader bumpspecmapglowworld
236setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
237setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
238texture c "trak/trak5/light3a.jpg" 0 0 0 0.500000 // 10
239texture n "trak/trak5/light3_n.png"
240texture s "trak/trak5/light3_s.jpg"
241texture g "trak/trak5/light3a_g.jpg"
242
243setshader bumpspecparallaxworld
244setshaderparam specscale 0.100000 0.100000 0.100000 0.100000
245setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
246texture c "trak/trak5/floor2a.jpg" 0 0 0 0.500000 // 11
247texture n "trak/trak5/floor2_n.png"
248
249setshader bumpspecparallaxworld
250setshaderparam specscale 0.100000 0.100000 0.100000 0.100000
251setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
252texture c "trak/trak5/pipez1a.jpg" 0 0 0 0.250000 // 12
253texture n "trak/trak5/pipez1_n.png"
254
255setshader bumpglowworld
256setshaderparam glowcolor 0.800000 0.800000 0.800000 0.000000
257texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 13
258texture n "trak/trak5/base1_n.png"
259texture g "jojo/concrete06_g.png"
260
261setshader bumpglowworld
262setshaderparam glowcolor 0.200000 0.200000 0.600000 0.000000
263texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 14
264texture n "trak/trak5/base1_n.png"
265texture g "jojo/concrete05_g.png"
266
267setshader bumpglowworld
268setshaderparam glowcolor 0.200000 0.200000 0.600000 0.000000
269texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 15
270texture n "trak/trak5/base1_n.png"
271texture g "jojo/concrete05_g.png"
272
273setshader bumpspecmapparallaxglowworld
274setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
275setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
276setshaderparam glowcolor 0.300000 0.300000 1.000000 0.000000
277texture c "trak/trak5/light2a.jpg" 0 64 64 0.500000 // 16
278texture n "trak/trak5/light2_n.png"
279texture s "trak/trak5/light2_s.jpg"
280texture g "trak/trak5/light2a_g.jpg"
281texcolor 0.300000 0.300000 1.000000
282
283setshader bumpspecmapparallaxglowworld
284setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
285setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
286setshaderparam glowcolor 1.000000 0.200000 0.200000 0.000000
287texture c "trak/trak5/light2a.jpg" 0 64 64 0.500000 // 17
288texture n "trak/trak5/light2_n.png"
289texture s "trak/trak5/light2_s.jpg"
290texture g "trak/trak5/light2a_g.jpg"
291texcolor 1.000000 0.200000 0.200000
292
293setshader bumpspecmapparallaxworld
294setshaderparam specscale 0.200000 0.200000 0.200000 0.000000
295texture c "jojo/ladder01.png" 0 0 0 0.250000 // 18
296texture n "jojo/ladder01_n.png"
297texture s "jojo/ladder01.png"
298texture z "jojo/ladder01.png"
299
300setshader bumpspecparallaxworld
301setshaderparam specscale 0.000000 0.000000 0.000000 0.000000
302setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
303texture c "jojo/beam01.png" 0 0 0 0.500000 // 19
304texture n "jojo/beam01_n.png"
305texture z "jojo/beam01_z.png"
306
307setshader bumpspecparallaxworld
308setshaderparam specscale 0.000000 0.000000 0.000000 0.000000
309setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
310texture c "jojo/beam02.png" 0 0 0 0.500000 // 20
311texture n "jojo/beam02_n.png"
312texture z "jojo/beam02_z.png"
313
314setshader bumpspecmapparallaxglowworld
315setshaderparam glowcolor 1.000000 0.200000 0.200000 0.000000
316setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
317setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
318texture c "jojo/concreteomega.png" 0 0 0 0.500000 // 21
319texture n "jojo/concreteomega_n.png"
320texture s "jojo/concreteomega_s.png"
321texture z "jojo/concreteomega_z.png"
322texture g "jojo/concreteomega_g.png"
323
324setshader bumpspecmapparallaxglowworld
325setshaderparam glowcolor 0.200000 0.200000 1.000000 0.000000
326setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
327setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
328texture c "jojo/concretealpha.png" 0 0 0 0.500000 // 22
329texture n "jojo/concretealpha_n.png"
330texture s "jojo/concretealpha_s.png"
331texture z "jojo/concretealpha_z.png"
332texture g "jojo/concretealpha_g.png"
333
334setshader bumpspecmapparallaxworld
335setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
336texture c "torley/desat/diffusingthedarkness.png" 0 0 0 1.000000 // 23
337texture n "torley/desat/diffusingthedarkness_n.png"
338texture s "torley/desat/diffusingthedarkness_s.png"
339texture z "torley/desat/diffusingthedarkness_z.png"
340
341setshader glowworld
342texture c "torley/desat/dangerousnoise.png" 0 0 0 1.000000 // 24
343texture g "torley/desat/dangerousnoise.png"
344
345mmodel "jojo/teamomega"
346mmodel "jojo/teamalpha"
347
348mapsound "sounds/ambience/alienwind"
349mapsound "sounds/ambience/blowwind"
350mapsound "sounds/ambience/cavedrip"
351mapsound "sounds/ambience/creek"
352mapsound "sounds/ambience/cycadas"
353mapsound "sounds/ambience/distant_cars"
354mapsound "sounds/ambience/dizzywind"
355mapsound "sounds/ambience/electro"
356mapsound "sounds/ambience/fire"
357mapsound "sounds/ambience/forest1"
358mapsound "sounds/ambience/forest2"
359mapsound "sounds/ambience/forest3"
360mapsound "sounds/ambience/cycadas"
361mapsound "sounds/ambience/cycadas"
362mapsound "sounds/ambience/hollowwind"
363mapsound "sounds/ambience/hum"
364mapsound "sounds/ambience/jumppad1"
365mapsound "sounds/ambience/jumppad2"
366mapsound "sounds/ambience/jumppad3"
367mapsound "sounds/ambience/lava1"
368mapsound "sounds/ambience/lava2"
369mapsound "sounds/ambience/lavarumble1"
370mapsound "sounds/ambience/lavarumble2"
371mapsound "sounds/ambience/machine1"
372mapsound "sounds/ambience/machine2"
373mapsound "sounds/ambience/nightcrickets"
374mapsound "sounds/ambience/pneumatic"
375mapsound "sounds/ambience/river"
376mapsound "sounds/ambience/switch"
377mapsound "sounds/ambience/teleport"
378mapsound "sounds/ambience/wastewind"
379mapsound "sounds/ambience/water"
380mapsound "sounds/ambience/waterfall1"
381mapsound "sounds/ambience/waterfall2"
382mapsound "sounds/ambience/waterfall3"
383mapsound "sounds/ambience/waterfall_deep"
384mapsound "sounds/ambience/waterfall_huge"
385mapsound "sounds/ambience/waterfall_indoor"
386mapsound "sounds/ambience/waterfall_medium"
387mapsound "sounds/ambience/wind"
388mapsound "sounds/ambience/morph/ambient1"
389mapsound "sounds/ambience/morph/ambient2"
390mapsound "sounds/ambience/morph/ambient3"
391mapsound "sounds/ambience/morph/ambient4"
392mapsound "sounds/ambience/morph/ambient5"
393mapsound "sounds/ambience/morph/ambient6"
394mapsound "sounds/ambience/morph/ambient7"
395mapsound "sounds/ambience/morph/ambient8"
396mapsound "sounds/ambience/morph/ambient9"
397mapsound "sounds/ambience/morph/ambient10"
398mapsound "sounds/ambience/morph/criticalcore"
399mapsound "sounds/ambience/morph/door"
400mapsound "sounds/ambience/morph/machine1"
401mapsound "sounds/ambience/morph/machine2"
402mapsound "sounds/ambience/morph/machine3"
403mapsound "sounds/ambience/morph/machine4"
404mapsound "sounds/ambience/morph/machine5"
405mapsound "sounds/ambience/morph/machine6"
406mapsound "sounds/ambience/morph/machine7"
407mapsound "sounds/ambience/morph/machine8"
408mapsound "sounds/ambience/morph/machine9"
409mapsound "sounds/ambience/morph/machine10"
410mapsound "sounds/ambience/morph/machine11"
411mapsound "sounds/ambience/morph/machine12"
412mapsound "sounds/ambience/morph/machine13"
413mapsound "sounds/ambience/morph/machine14"
414mapsound "sounds/ambience/morph/machine15"
415mapsound "sounds/ambience/morph/machine16"
416mapsound "sounds/ambience/morph/outdoorsignal"
417mapsound "sounds/ambience/morph/rain"
418mapsound "sounds/ambience/morph/stormbolts"
419mapsound "sounds/ambience/morph/stormrain"
420mapsound "sounds/ambience/morph/stormwind"
421mapsound "sounds/ambience/morph/wind1"
422mapsound "sounds/ambience/morph/wind2"
423
424