1// Dropzone by Derek 'JoJo' Stegall (maps/dropzone) 2// Config generated by Red Eclipse 3 4// Variables stored in map file, may be uncommented here, or changed from editmode. 5// adaptivesample 2 6// aircoast 25.0 7// ambient 0x191919 8// blurlms 1 9// blurskylight 0 10// bumperror 3 11// causticcontrast 0.6 12// causticmillis 75 13// causticscale 100 14// cloudblend 1.0 15// cloudbox "" 16// cloudclip 0.5 17// cloudcolour 0xFFFFFF 18// cloudfade 0.2 19// cloudglare 0 20// cloudheight 0.2 21// cloudlayer "" 22// cloudlayerblend 1.0 23// cloudlayercolour 0xFFFFFF 24// cloudlayerglare 0 25// cloudoffsetx 0.0 26// cloudoffsety 0.0 27// cloudscale 1.0 28// cloudscrollx 0.0 29// cloudscrolly 0.0 30// cloudsubdiv 16 31// edgetolerance 4 32// envfade 0.2 33// envheight 0.2 34// envlayer "" 35// envlayerblend 1.0 36// envlayercolour 0xFFFFFF 37// envlayerglare 0 38// envmapradius 128 39// envoffsetx 0.0 40// envoffsety 0.0 41// envscale 1.0 42// envscrollx 0.0 43// envscrolly 0.0 44// envsubdiv 16 45// floorcoast 5.0 46// floorz 0.867 47// fog 6000 48// fogcolour 0x999999 49// fogdomecap 0 50// fogdomeclip 1.0 51// fogdomeclouds 1 52// fogdomecolour 0x000000 53// fogdomeheight -0.5 54// fogdomemax 0.0 55// fogdomemin 0.0 56// glass2colour 0x2080C0 57// glass3colour 0x2080C0 58// glass4colour 0x2080C0 59// glasscolour 0x2080C0 60// grassanimmillis 3000 61// grassanimscale 0.03 62// grassblend 1.0 63// grasscolour 0xFFFFFF 64// grassheight 4 65// grassscale 2 66// gravity 50.0 67// hurtdamage 3 68// hurtdelay 1000 69// hurtresidual 0 70// illumlevel 0.0 71// illumradius 0 72// lava2colour 0xFF4400 73// lava2fog 50 74// lava3colour 0xFF4400 75// lava3fog 50 76// lava4colour 0xFF4400 77// lava4fog 50 78// lavacolour 0xFF4400 79// lavafog 50 80// lerpangle 44 81// lerpsubdiv 2 82// lerpsubdivsize 4 83// lerptjoints 1 84// lightcompress 6 85// lighterror 6 86// lightlod 0 87// lightprecision 128 88// lightprecisionquick 2048 89// liquidcoast 10.0 90// liquidextinguish 0.25 91// liquidspeed 0.85 92// liquidsubmerge 0.75 93// lmaa 3 94// lmshadows 2 95// mapauthor "Derek 'JoJo' Stegall" 96// mapbalance 0 97// mapmusic "sounds/music/track_04" 98// maptitle "Dropzone" 99// maxplayers 12 100// minimapclip 0 101// minimapcolour 0x000000 102// minimapheight 0 103// numplayers 6 104// obitdeath "" 105// obitfall "" 106// obithurt "" 107// obitlava "" 108// obitlava2 "" 109// obitlava3 "" 110// obitlava4 "" 111// obitwater "" 112// obitwater2 "" 113// obitwater3 "" 114// obitwater4 "" 115// refractclear 0 116// refractsky 0 117// shadowmapambient 0x000000 118// shadowmapangle 0 119// skybgcolour 0x000000 120// skybgglare 0 121// skyblend 1.0 122// skybox "jwin/space" 123// skycolour 0xFFFFFF 124// skyglare 0 125// skylight 0x000000 126// skytexture 1 127// skytexturelight 1 128// slidecoast 40.0 129// slopez 0.5 130// spincloudlayer 0.0 131// spinclouds 0.0 132// spinenvlayer 0.0 133// spinsky 0.0 134// stairheight 4.1 135// stepspeed 1.0 136// vertwater 1 137// wallz 0.2 138// water2colour 0x103060 139// water2fallcolour 0x000000 140// water2fog 150 141// water2spec 150 142// water3colour 0x103060 143// water3fallcolour 0x000000 144// water3fog 150 145// water3spec 150 146// water4colour 0x103060 147// water4fallcolour 0x000000 148// water4fog 150 149// water4spec 150 150// watercolour 0x103060 151// waterfallcolour 0x000000 152// waterfog 150 153// waterlod 1 154// waterspec 150 155// watersubdiv 3 156// yawcloudlayer 0 157// yawclouds 0 158// yawenvlayer 0 159// yawsky 0 160 161texture water "textures/waterfall.jpg" 0 0 0 1.000000 162texture 1 "textures/waterfall.jpg" 163texture 1 "textures/watern.jpg" 164texture 1 "textures/waterdudv.jpg" 165texture 1 "textures/waterfalln.jpg" 166texture 1 "textures/waterfalldudv.jpg" 167 168texture lava "textures/lava.jpg" 0 0 0 1.000000 169texture 1 "textures/lava.jpg" 170 171setshader stdworld 172texture c "textures/sky" 0 0 0 1.000000 // 0 173 174setshader bumpspecmapworld 175setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 176texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 1 177texture n "trak/trak6/tile3_nm.png" 178texture s "trak/trak6/tile3_gloss.jpg" 179 180setshader bumpspecmapworld 181setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 182texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 2 183texture n "trak/trak6/tile3_nm.png" 184texture s "trak/trak6/tile3_gloss.jpg" 185texcolor 0.750000 0.250000 0.125000 186 187setshader bumpspecmapworld 188setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 189texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 3 190texture n "trak/trak6/tile3_nm.png" 191texture s "trak/trak6/tile3_gloss.jpg" 192texcolor 0.250000 0.750000 0.125000 193 194setshader bumpspecmapworld 195setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 196texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 4 197texture n "trak/trak6/tile3_nm.png" 198texture s "trak/trak6/tile3_gloss.jpg" 199texcolor 0.125000 0.250000 0.750000 200 201setshader bumpspecmapworld 202setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 203texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 5 204texture n "trak/trak6/tile3_nm.png" 205texture s "trak/trak6/tile3_gloss.jpg" 206texcolor 0.750000 0.750000 0.250000 207 208setshader bumpspecmapworld 209setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 210texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 6 211texture n "trak/trak6/tile3_nm.png" 212texture s "trak/trak6/tile3_gloss.jpg" 213texcolor 0.750000 0.250000 0.750000 214 215setshader bumpspecmapparallaxworld 216setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 217setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 218texture c "trak/trak4/concrete4a.jpg" 0 0 0 1.000000 // 7 219texture n "trak/trak4/concrete4_nm.png" 220texture s "trak/trak4/concrete4_s.jpg" 221 222setshader bumpspecmapparallaxworld 223setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 224setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 225texture c "trak/trak4/concrete5a.jpg" 0 0 0 1.000000 // 8 226texture n "trak/trak4/concrete5_nm.png" 227texture s "trak/trak4/concrete5_s.jpg" 228 229setshader bumpspecparallaxworld 230setshaderparam specscale 0.400000 0.400000 0.400000 0.000000 231setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 232texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 9 233texture n "trak/trak5/base1_n.png" 234 235setshader bumpspecmapglowworld 236setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 237setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 238texture c "trak/trak5/light3a.jpg" 0 0 0 0.500000 // 10 239texture n "trak/trak5/light3_n.png" 240texture s "trak/trak5/light3_s.jpg" 241texture g "trak/trak5/light3a_g.jpg" 242 243setshader bumpspecparallaxworld 244setshaderparam specscale 0.100000 0.100000 0.100000 0.100000 245setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 246texture c "trak/trak5/floor2a.jpg" 0 0 0 0.500000 // 11 247texture n "trak/trak5/floor2_n.png" 248 249setshader bumpspecparallaxworld 250setshaderparam specscale 0.100000 0.100000 0.100000 0.100000 251setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 252texture c "trak/trak5/pipez1a.jpg" 0 0 0 0.250000 // 12 253texture n "trak/trak5/pipez1_n.png" 254 255setshader bumpglowworld 256setshaderparam glowcolor 0.800000 0.800000 0.800000 0.000000 257texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 13 258texture n "trak/trak5/base1_n.png" 259texture g "jojo/concrete06_g.png" 260 261setshader bumpglowworld 262setshaderparam glowcolor 0.200000 0.200000 0.600000 0.000000 263texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 14 264texture n "trak/trak5/base1_n.png" 265texture g "jojo/concrete05_g.png" 266 267setshader bumpglowworld 268setshaderparam glowcolor 0.200000 0.200000 0.600000 0.000000 269texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 15 270texture n "trak/trak5/base1_n.png" 271texture g "jojo/concrete05_g.png" 272 273setshader bumpspecmapparallaxglowworld 274setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 275setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 276setshaderparam glowcolor 0.300000 0.300000 1.000000 0.000000 277texture c "trak/trak5/light2a.jpg" 0 64 64 0.500000 // 16 278texture n "trak/trak5/light2_n.png" 279texture s "trak/trak5/light2_s.jpg" 280texture g "trak/trak5/light2a_g.jpg" 281texcolor 0.300000 0.300000 1.000000 282 283setshader bumpspecmapparallaxglowworld 284setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 285setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000 286setshaderparam glowcolor 1.000000 0.200000 0.200000 0.000000 287texture c "trak/trak5/light2a.jpg" 0 64 64 0.500000 // 17 288texture n "trak/trak5/light2_n.png" 289texture s "trak/trak5/light2_s.jpg" 290texture g "trak/trak5/light2a_g.jpg" 291texcolor 1.000000 0.200000 0.200000 292 293setshader bumpspecmapparallaxworld 294setshaderparam specscale 0.200000 0.200000 0.200000 0.000000 295texture c "jojo/ladder01.png" 0 0 0 0.250000 // 18 296texture n "jojo/ladder01_n.png" 297texture s "jojo/ladder01.png" 298texture z "jojo/ladder01.png" 299 300setshader bumpspecparallaxworld 301setshaderparam specscale 0.000000 0.000000 0.000000 0.000000 302setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000 303texture c "jojo/beam01.png" 0 0 0 0.500000 // 19 304texture n "jojo/beam01_n.png" 305texture z "jojo/beam01_z.png" 306 307setshader bumpspecparallaxworld 308setshaderparam specscale 0.000000 0.000000 0.000000 0.000000 309setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000 310texture c "jojo/beam02.png" 0 0 0 0.500000 // 20 311texture n "jojo/beam02_n.png" 312texture z "jojo/beam02_z.png" 313 314setshader bumpspecmapparallaxglowworld 315setshaderparam glowcolor 1.000000 0.200000 0.200000 0.000000 316setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000 317setshaderparam specscale 3.000000 3.000000 3.000000 0.000000 318texture c "jojo/concreteomega.png" 0 0 0 0.500000 // 21 319texture n "jojo/concreteomega_n.png" 320texture s "jojo/concreteomega_s.png" 321texture z "jojo/concreteomega_z.png" 322texture g "jojo/concreteomega_g.png" 323 324setshader bumpspecmapparallaxglowworld 325setshaderparam glowcolor 0.200000 0.200000 1.000000 0.000000 326setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000 327setshaderparam specscale 3.000000 3.000000 3.000000 0.000000 328texture c "jojo/concretealpha.png" 0 0 0 0.500000 // 22 329texture n "jojo/concretealpha_n.png" 330texture s "jojo/concretealpha_s.png" 331texture z "jojo/concretealpha_z.png" 332texture g "jojo/concretealpha_g.png" 333 334setshader bumpspecmapparallaxworld 335setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 336texture c "torley/desat/diffusingthedarkness.png" 0 0 0 1.000000 // 23 337texture n "torley/desat/diffusingthedarkness_n.png" 338texture s "torley/desat/diffusingthedarkness_s.png" 339texture z "torley/desat/diffusingthedarkness_z.png" 340 341setshader glowworld 342texture c "torley/desat/dangerousnoise.png" 0 0 0 1.000000 // 24 343texture g "torley/desat/dangerousnoise.png" 344 345mmodel "jojo/teamomega" 346mmodel "jojo/teamalpha" 347 348mapsound "sounds/ambience/alienwind" 349mapsound "sounds/ambience/blowwind" 350mapsound "sounds/ambience/cavedrip" 351mapsound "sounds/ambience/creek" 352mapsound "sounds/ambience/cycadas" 353mapsound "sounds/ambience/distant_cars" 354mapsound "sounds/ambience/dizzywind" 355mapsound "sounds/ambience/electro" 356mapsound "sounds/ambience/fire" 357mapsound "sounds/ambience/forest1" 358mapsound "sounds/ambience/forest2" 359mapsound "sounds/ambience/forest3" 360mapsound "sounds/ambience/cycadas" 361mapsound "sounds/ambience/cycadas" 362mapsound "sounds/ambience/hollowwind" 363mapsound "sounds/ambience/hum" 364mapsound "sounds/ambience/jumppad1" 365mapsound "sounds/ambience/jumppad2" 366mapsound "sounds/ambience/jumppad3" 367mapsound "sounds/ambience/lava1" 368mapsound "sounds/ambience/lava2" 369mapsound "sounds/ambience/lavarumble1" 370mapsound "sounds/ambience/lavarumble2" 371mapsound "sounds/ambience/machine1" 372mapsound "sounds/ambience/machine2" 373mapsound "sounds/ambience/nightcrickets" 374mapsound "sounds/ambience/pneumatic" 375mapsound "sounds/ambience/river" 376mapsound "sounds/ambience/switch" 377mapsound "sounds/ambience/teleport" 378mapsound "sounds/ambience/wastewind" 379mapsound "sounds/ambience/water" 380mapsound "sounds/ambience/waterfall1" 381mapsound "sounds/ambience/waterfall2" 382mapsound "sounds/ambience/waterfall3" 383mapsound "sounds/ambience/waterfall_deep" 384mapsound "sounds/ambience/waterfall_huge" 385mapsound "sounds/ambience/waterfall_indoor" 386mapsound "sounds/ambience/waterfall_medium" 387mapsound "sounds/ambience/wind" 388mapsound "sounds/ambience/morph/ambient1" 389mapsound "sounds/ambience/morph/ambient2" 390mapsound "sounds/ambience/morph/ambient3" 391mapsound "sounds/ambience/morph/ambient4" 392mapsound "sounds/ambience/morph/ambient5" 393mapsound "sounds/ambience/morph/ambient6" 394mapsound "sounds/ambience/morph/ambient7" 395mapsound "sounds/ambience/morph/ambient8" 396mapsound "sounds/ambience/morph/ambient9" 397mapsound "sounds/ambience/morph/ambient10" 398mapsound "sounds/ambience/morph/criticalcore" 399mapsound "sounds/ambience/morph/door" 400mapsound "sounds/ambience/morph/machine1" 401mapsound "sounds/ambience/morph/machine2" 402mapsound "sounds/ambience/morph/machine3" 403mapsound "sounds/ambience/morph/machine4" 404mapsound "sounds/ambience/morph/machine5" 405mapsound "sounds/ambience/morph/machine6" 406mapsound "sounds/ambience/morph/machine7" 407mapsound "sounds/ambience/morph/machine8" 408mapsound "sounds/ambience/morph/machine9" 409mapsound "sounds/ambience/morph/machine10" 410mapsound "sounds/ambience/morph/machine11" 411mapsound "sounds/ambience/morph/machine12" 412mapsound "sounds/ambience/morph/machine13" 413mapsound "sounds/ambience/morph/machine14" 414mapsound "sounds/ambience/morph/machine15" 415mapsound "sounds/ambience/morph/machine16" 416mapsound "sounds/ambience/morph/outdoorsignal" 417mapsound "sounds/ambience/morph/rain" 418mapsound "sounds/ambience/morph/stormbolts" 419mapsound "sounds/ambience/morph/stormrain" 420mapsound "sounds/ambience/morph/stormwind" 421mapsound "sounds/ambience/morph/wind1" 422mapsound "sounds/ambience/morph/wind2" 423 424