1registersound "sounds/weapons/sword/primary" 205 150 0 0 // claw primary fire 2registersound "sounds/weapons/sword/secondary" 205 150 0 0 // claw secondary fire 3registersound "sounds/weapons/sword/power" 160 100 0 0 // claw primary powerup/cook 4registersound "sounds/weapons/sword/power" 160 100 0 0 // claw secondary powerup/cook 5registersound "sounds/weapons/sword/power" 160 100 0 0 // claw zoom 6registersound "sounds/weapons/sword/switch" 185 100 0 0 // claw switch to weapon 7registersound "sounds/weapons/reload" 185 100 0 0 // claw reload weapon 8registersound "sounds/weapons/notify" 185 100 0 0 // claw notify reload complete 9registersound "sounds/weapons/explode" 32 200 0 3 // claw primary projectile destroy (explode) 10registersound "sounds/weapons/explode" 32 200 0 3 // claw secondary projectile destroy (explode) 11registersound <none> 0 0 0 0 // claw primary projectile destroy (non-explode) 12registersound <none> 0 0 0 0 // claw secondary projectile destroy (non-explode) 13registersound "sounds/weapons/thwack" 192 120 0 3 // claw primary projectile impact 14registersound "sounds/weapons/thwack" 224 160 0 3 // claw secondary projectile impact 15registersound <none> 0 0 0 0 // claw primary projectile extinguished 16registersound <none> 0 0 0 0 // claw secondary projectile extinguished 17registersound <none> 0 0 0 0 // claw primary projectile in transit 18registersound <none> 0 0 0 0 // claw secondary projectile in transit 19registersound "sounds/weapons/tink" 12 50 0 0 // claw primary projectile bounce/ricochet 20registersound "sounds/weapons/tink" 12 50 0 0 // claw secondary projectile bounce/ricochet 21registersound "sounds/weapons/pistol/primary" 150 180 0 3 // pistol primary fire 22registersound "sounds/weapons/pistol/secondary" 150 180 0 2 // pistol secondary fire 23registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol primary powerup/cook 24registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol secondary powerup/cook 25registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol zoom 26registersound "sounds/weapons/pistol/notify" 170 80 0 0 // pistol switch to weapon 27registersound "sounds/weapons/pistol/reload" 170 80 0 0 // pistol reload weapon 28registersound "sounds/weapons/pistol/notify" 170 80 0 0 // pistol notify reload complete 29registersound "sounds/sfx/shell" 100 50 0 6 // pistol primary projectile destroy (explode) 30registersound "sounds/sfx/shell" 100 50 0 6 // pistol secondary projectile destroy (explode) 31registersound "sounds/sfx/shell" 100 50 0 6 // pistol primary projectile destroy (non-explode) 32registersound "sounds/sfx/shell" 100 50 0 6 // pistol secondary projectile destroy (non-explode) 33registersound <none> 0 0 0 0 // pistol primary projectile impact 34registersound <none> 0 0 0 0 // pistol secondary projectile impact 35registersound "sounds/sfx/shell" 100 50 0 6 // pistol primary projectile extinguished 36registersound "sounds/sfx/shell" 10 50 0 6 // pistol secondary projectile extinguished 37registersound <none> 0 0 0 0 // pistol primary projectile in transit 38registersound <none> 0 0 0 0 // pistol secondary projectile in transit 39registersound "sounds/weapons/ricochet" 36 80 0 0 // pistol primary projectile bounce/ricochet 40registersound "sounds/weapons/ricochet" 36 80 0 0 // pistol secondary projectile bounce/ricochet 41registersound "sounds/weapons/sword/primary" 205 150 0 0 // sword primary fire 42registersound "sounds/weapons/sword/secondary" 205 150 0 0 // sword secondary fire 43registersound "sounds/weapons/sword/power" 160 100 0 0 // sword primary powerup/cook 44registersound "sounds/weapons/sword/power" 160 100 0 0 // sword secondary powerup/cook 45registersound "sounds/weapons/sword/power" 160 100 0 0 // sword zoom 46registersound "sounds/weapons/sword/switch" 185 100 0 0 // sword switch to weapon 47registersound "sounds/weapons/reload" 185 100 0 0 // sword reload weapon 48registersound "sounds/weapons/notify" 185 100 0 0 // sword notify reload complete 49registersound "sounds/weapons/explode" 32 200 0 3 // sword primary projectile destroy (explode) 50registersound "sounds/weapons/explode" 32 200 0 3 // sword secondary projectile destroy (explode) 51registersound <none> 0 0 0 0 // sword primary projectile destroy (non-explode) 52registersound <none> 0 0 0 0 // sword secondary projectile destroy (non-explode) 53registersound "sounds/weapons/thwack" 192 120 0 3 // sword primary projectile impact 54registersound "sounds/weapons/thwack" 224 160 0 3 // sword secondary projectile impact 55registersound <none> 0 0 0 0 // sword primary projectile extinguished 56registersound <none> 0 0 0 0 // sword secondary projectile extinguished 57registersound <none> 0 0 0 0 // sword primary projectile in transit 58registersound <none> 0 0 0 0 // sword secondary projectile in transit 59registersound "sounds/weapons/tink" 12 50 0 0 // sword primary projectile bounce/ricochet 60registersound "sounds/weapons/tink" 12 50 0 0 // sword secondary projectile bounce/ricochet 61registersound "sounds/weapons/sword/switch" 185 100 0 0 // sword item used 62registersound "sounds/sfx/itemspawn" 192 150 0 0 // sword item spawned 63registersound "sounds/weapons/shotgun/primary" 200 300 0 2 // shotgun primary fire 64registersound "sounds/weapons/shotgun/secondary" 190 300 0 0 // shotgun secondary fire 65registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun primary powerup/cook 66registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun secondary powerup/cook 67registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom 68registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun switch to weapon 69registersound "sounds/weapons/shotgun/reload" 150 100 0 0 // shotgun reload weapon 70registersound "sounds/weapons/shotgun/notify" 110 100 0 0 // shotgun notify reload complete 71registersound "sounds/sfx/shell" 80 50 0 6 // shotgun primary projectile destroy (explode) 72registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary projectile destroy (explode) 73registersound "sounds/sfx/shell" 80 50 0 6 // shotgun primary projectile destroy (non-explode) 74registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary projectile destroy (non-explode) 75registersound <none> 0 0 0 0 // shotgun primary projectile impact 76registersound <none> 0 0 0 0 // shotgun secondary projectile impact 77registersound "sounds/sfx/shell" 40 50 0 6 // shotgun primary projectile extinguished 78registersound "sounds/sfx/shell" 80 50 0 6 // shotgun secondary projectile extinguished 79registersound "sounds/weapons/whizz" 25 40 0 0 // shotgun primary projectile in transit 80registersound <none> 0 0 0 0 // shotgun secondary projectile in transit 81registersound "sounds/sfx/shell" 170 50 0 6 // shotgun primary projectile bounce/ricochet 82registersound "sounds/sfx/shell" 170 50 0 6 // shotgun secondary projectile bounce/ricochet 83registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun item used 84registersound "sounds/sfx/itemspawn" 192 150 0 0 // shotgun item spawned 85registersound "sounds/weapons/smg/primary" 210 270 0 0 // smg primary fire 86registersound "sounds/weapons/smg/secondary" 200 270 0 3 // smg secondary fire 87registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg primary powerup/cook 88registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg secondary powerup/cook 89registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg zoom 90registersound "sounds/weapons/smg/notify" 180 100 0 0 // smg switch to weapon 91registersound "sounds/weapons/smg/reload" 130 100 0 0 // smg reload weapon 92registersound "sounds/weapons/smg/notify" 224 100 0 0 // smg notify reload complete 93registersound "sounds/weapons/shotgun/explode" 120 200 0 2 // smg primary projectile destroy (explode) 94registersound "sounds/weapons/shotgun/explode" 120 200 0 2 // smg secondary projectile destroy (explode) 95registersound "sounds/weapons/bzap" 48 100 0 0 // smg primary projectile destroy (non-explode) 96registersound "sounds/weapons/bzap" 48 100 0 0 // smg secondary projectile destroy (non-explode) 97registersound <none> 0 0 0 0 // smg primary projectile impact 98registersound <none> 0 0 0 0 // smg secondary projectile impact 99registersound "sounds/sfx/shell" 170 50 0 6 // smg primary projectile extinguished 100registersound "sounds/sfx/shell" 170 50 0 6 // smg secondary projectile extinguished 101registersound "sounds/weapons/whizz" 40 50 0 0 // smg primary projectile in transit 102registersound "sounds/weapons/whizz" 30 50 0 0 // smg secondary projectile in transit 103registersound "sounds/sfx/shell" 170 50 0 6 // smg primary projectile bounce/ricochet 104registersound "sounds/sfx/shell" 170 50 0 6 // smg secondary projectile bounce/ricochet 105registersound "sounds/weapons/smg/notify" 180 100 0 0 // smg item used 106registersound "sounds/sfx/itemspawn" 120 150 0 0 // smg item spawned 107registersound "sounds/weapons/flamer/primary" 230 150 0 0 // flamer primary fire 108registersound "sounds/weapons/flamer/secondary" 250 170 0 0 // flamer secondary fire 109registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer primary powerup/cook 110registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer secondary powerup/cook 111registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer zoom 112registersound "sounds/weapons/flamer/notify" 180 100 0 0 // flamer switch to weapon 113registersound "sounds/weapons/flamer/reload" 240 100 0 0 // flamer reload weapon 114registersound "sounds/weapons/flamer/notify" 180 100 0 0 // flamer notify reload complete 115registersound <none> 0 0 0 0 // flamer primary projectile destroy (explode) 116registersound <none> 0 0 0 0 // flamer secondary projectile destroy (explode) 117registersound <none> 0 0 0 0 // flamer primary projectile destroy (non-explode) 118registersound <none> 0 0 0 0 // flamer secondary projectile destroy (non-explode) 119registersound "sounds/weapons/singe" 156 150 0 3 // flamer primary projectile impact 120registersound "sounds/weapons/singe" 98 100 0 3 // flamer secondary projectile impact 121registersound "sounds/sfx/extinguish" 156 200 0 0 // flamer primary projectile extinguished 122registersound "sounds/weapons/bzzt" 128 100 0 0 // flamer secondary projectile extinguished 123registersound <none> 0 0 0 0 // flamer primary projectile in transit 124registersound <none> 0 0 0 0 // flamer secondary projectile in transit 125registersound <none> 0 0 0 0 // flamer primary projectile bounce/ricochet 126registersound <none> 0 0 0 0 // flamer secondary projectile bounce/ricochet 127registersound "sounds/weapons/flamer/notify" 180 100 0 0 // flamer item used 128registersound "sounds/sfx/itemspawn" 192 100 0 0 // flamer item spawned 129registersound "sounds/weapons/plasma/primary" 240 280 0 3 // plasma primary fire 130registersound "sounds/weapons/plasma/secondary" 200 500 0 0 // plasma secondary fire 131registersound "sounds/weapons/plasma/power" 170 100 0 0 // plasma primary powerup/cook 132registersound "sounds/weapons/plasma/power" 170 100 0 0 // plasma secondary powerup/cook 133registersound "sounds/weapons/plasma/power" 170 100 0 0 // plasma zoom 134registersound "sounds/weapons/plasma/notify" 200 100 0 0 // plasma switch to weapon 135registersound "sounds/weapons/plasma/reload" 170 100 0 0 // plasma reload weapon 136registersound "sounds/weapons/plasma/notify" 200 100 0 0 // plasma notify reload complete 137registersound "sounds/weapons/energy" 128 100 0 0 // plasma primary projectile destroy (explode) 138registersound "sounds/weapons/energy" 128 100 0 0 // plasma secondary projectile destroy (explode) 139registersound "sounds/weapons/energy" 128 100 0 0 // plasma primary projectile destroy (non-explode) 140registersound "sounds/weapons/energy" 128 100 0 0 // plasma secondary projectile destroy (non-explode) 141registersound "sounds/weapons/singe" 128 100 0 3 // plasma primary projectile impact 142registersound <none> 0 0 0 0 // plasma secondary projectile impact 143registersound "sounds/sfx/extinguish" 156 200 0 0 // plasma primary projectile extinguished 144registersound "sounds/sfx/extinguish" 156 200 0 0 // plasma secondary projectile extinguished 145registersound "sounds/weapons/plasma/transit" 50 50 0 0 // plasma primary projectile in transit 146registersound "sounds/weapons/plasma/transit" 128 150 0 0 // plasma secondary projectile in transit 147registersound "sounds/weapons/bzzt" 128 100 0 0 // plasma primary projectile bounce/ricochet 148registersound "sounds/weapons/bzzt" 128 100 0 0 // plasma secondary projectile bounce/ricochet 149registersound "sounds/weapons/plasma/notify" 200 100 0 0 // plasma item used 150registersound "sounds/sfx/itemspawn" 192 100 0 0 // plasma item spawned 151registersound "sounds/weapons/zapper/primary" 200 250 0 4 // zapper primary fire 152registersound "sounds/weapons/zapper/secondary" 200 350 0 0 // zapper secondary fire 153registersound "sounds/weapons/zapper/power" 170 100 0 0 // zapper primary powerup/cook 154registersound "sounds/weapons/zapper/power" 170 100 0 0 // zapper secondary powerup/cook 155registersound "sounds/weapons/zapper/power" 170 100 0 0 // zapper zoom 156registersound "sounds/weapons/zapper/notify" 200 100 0 0 // zapper switch to weapon 157registersound "sounds/weapons/plasma/reload" 170 100 0 0 // zapper reload weapon 158registersound "sounds/weapons/zapper/notify" 240 100 0 0 // zapper notify reload complete 159registersound "sounds/weapons/energy" 64 100 0 0 // zapper primary projectile destroy (explode) 160registersound "sounds/weapons/energy" 64 100 0 0 // zapper secondary projectile destroy (explode) 161registersound <none> 0 0 0 0 // zapper primary projectile destroy (non-explode) 162registersound <none> 0 0 0 0 // zapper secondary projectile destroy (non-explode) 163registersound <none> 0 0 0 0 // zapper primary impact 164registersound <none> 0 0 0 0 // zapper secondary impact 165registersound "sounds/sfx/extinguish" 64 200 0 0 // zapper primary projectile extinguished 166registersound "sounds/sfx/extinguish" 64 200 0 0 // zapper secondary projectile extinguished 167registersound <none> 0 0 0 0 // zapper primary projectile in transit 168registersound <none> 0 0 0 0 // zapper secondary projectile in transit 169registersound "sounds/weapons/bzzt" 128 100 0 0 // zapper primary projectile bounce/ricochet 170registersound "sounds/weapons/bzzt" 128 100 0 0 // zapper secondary projectile bounce/ricochet 171registersound "sounds/weapons/zapper/notify" 240 100 0 0 // zapper item used 172registersound "sounds/sfx/itemspawn" 192 100 0 0 // zapper item spawned 173registersound "sounds/weapons/rifle/primary" 245 300 0 3 // rifle primary fire 174registersound "sounds/weapons/rifle/secondary" 220 400 0 0 // rifle secondary fire 175registersound "sounds/weapons/plasma/power" 224 100 0 0 // rifle primary powerup/cook 176registersound "sounds/weapons/plasma/power" 224 100 0 0 // rifle secondary powerup/cook 177registersound "sounds/weapons/plasma/power" 224 100 0 0 // rifle zoom 178registersound "sounds/weapons/rifle/notify" 220 100 0 0 // rifle switch to weapon 179registersound "sounds/weapons/rifle/reload" 125 100 0 0 // rifle reload weapon 180registersound "sounds/weapons/rifle/notify" 190 100 0 0 // rifle notify reload complete 181registersound "sounds/weapons/rifle/explode" 200 350 0 3 // rifle primary projectile destroy (explode) 182registersound "sounds/weapons/rifle/explode" 200 350 0 3 // rifle secondary projectile destroy (explode) 183registersound "sounds/weapons/energy" 128 100 0 0 // rifle primary projectile destroy (non-explode) 184registersound "sounds/weapons/energy" 128 100 0 0 // rifle secondary projectile destroy (non-explode) 185registersound <none> 0 0 0 0 // rifle primary projectile impact 186registersound <none> 0 0 0 0 // rifle secondary projectile impact 187registersound "sounds/sfx/extinguish" 156 200 0 0 // rifle primary projectile extinguished 188registersound "sounds/sfx/extinguish" 156 200 0 0 // rifle secondary projectile extinguished 189registersound "sounds/weapons/rifle/transit" 156 500 0 0 // rifle primary projectile in transit 190registersound "sounds/weapons/rifle/transit" 156 500 0 0 // rifle secondary projectile in transit 191registersound "sounds/weapons/bzzt" 64 100 0 0 // rifle primary projectile bounce/ricochet 192registersound "sounds/weapons/bzzt" 64 100 0 0 // rifle secondary projectile bounce/ricochet 193registersound "sounds/weapons/rifle/notify" 220 100 0 0 // rifle item used 194registersound "sounds/sfx/itemspawn" 192 150 0 0 // rifle item spawned 195registersound "sounds/weapons/grenade/primary" 128 200 0 0 // grenade primary fire 196registersound "sounds/weapons/grenade/primary" 128 200 0 0 // grenade secondary fire 197registersound "sounds/weapons/grenade/beep" 192 100 0 0 // grenade primary powerup/cook 198registersound "sounds/weapons/grenade/beep" 192 100 0 0 // grenade secondary powerup/cook 199registersound "sounds/weapons/grenade/beep" 192 100 0 0 // grenade zoom 200registersound "sounds/weapons/grenade/switch" 105 100 0 0 // grenade switch to weapon 201registersound "sounds/weapons/reload" 192 100 0 0 // grenade reload weapon 202registersound "sounds/weapons/grenade/switch" 105 100 0 0 // grenade notify reload complete 203registersound "sounds/weapons/explode" 224 600 0 3 // grenade primary projectile destroy (explode) 204registersound "sounds/weapons/explode" 224 600 0 3 // grenade secondary projectile destroy (explode) 205registersound "sounds/weapons/explode" 224 600 0 3 // grenade primary projectile destroy (non-explode) 206registersound "sounds/weapons/explode" 224 600 0 3 // grenade secondary projectile destroy (non-explode) 207registersound <none> 0 0 0 0 // grenade primary projectile impact 208registersound <none> 0 0 0 0 // grenade secondary projectile impact 209registersound "sounds/sfx/extinguish" 156 200 0 0 // grenade primary projectile extinguished 210registersound "sounds/sfx/extinguish" 156 200 0 0 // grenade secondary projectile extinguished 211registersound "sounds/weapons/grenade/beep" 192 200 0 0 // grenade primary projectile in transit 212registersound "sounds/weapons/grenade/beep" 192 200 0 0 // grenade secondary projectile in transit 213registersound "sounds/weapons/tink" 128 200 0 0 // grenade primary projectile bounce/ricochet 214registersound "sounds/weapons/tink" 128 200 0 0 // grenade secondary projectile bounce/ricochet 215registersound "sounds/weapons/grenade/switch" 105 100 0 0 // grenade item used 216registersound "sounds/sfx/itemspawn" 192 150 0 0 // grenade item spawned 217registersound "sounds/weapons/grenade/primary" 128 200 0 0 // mine primary fire 218registersound "sounds/weapons/grenade/primary" 128 200 0 0 // mine secondary fire 219registersound "sounds/weapons/mine/beep" 156 100 0 0 // mine primary powerup/cook 220registersound "sounds/weapons/mine/beep" 156 100 0 0 // mine secondary powerup/cook 221registersound "sounds/weapons/mine/beep" 156 100 0 0 // mine zoom 222registersound "sounds/weapons/grenade/switch" 105 100 0 0 // mine switch to weapon 223registersound "sounds/weapons/reload" 192 100 0 0 // mine reload weapon 224registersound "sounds/weapons/grenade/switch" 105 100 0 0 // mine notify reload complete 225registersound "sounds/weapons/mine/explode" 224 600 0 3 // mine primary projectile destroy (explode) 226registersound "sounds/weapons/mine/explode" 224 600 0 3 // mine secondary projectile destroy (explode) 227registersound "sounds/weapons/mine/explode" 224 600 0 3 // mine primary projectile destroy (non-explode) 228registersound "sounds/weapons/mine/explode" 224 600 0 3 // mine secondary projectile destroy (non-explode) 229registersound <none> 0 0 0 0 // mine primary projectile impact 230registersound <none> 0 0 0 0 // mine secondary projectile impact 231registersound "sounds/sfx/extinguish" 156 200 0 0 // mine primary projectile extinguished 232registersound "sounds/sfx/extinguish" 156 200 0 0 // mine secondary projectile extinguished 233registersound "sounds/weapons/mine/beep" 156 100 0 0 // mine primary projectile in transit 234registersound "sounds/weapons/mine/beep" 156 100 0 0 // mine secondary projectile in transit 235registersound "sounds/weapons/tink" 128 200 0 0 // mine primary projectile bounce/ricochet 236registersound "sounds/weapons/tink" 128 200 0 0 // mine secondary projectile bounce/ricochet 237registersound "sounds/weapons/grenade/switch" 105 100 0 0 // mine item used 238registersound "sounds/sfx/itemspawn" 192 150 0 0 // mine item spawned 239registersound "sounds/weapons/rocket/primary" 255 400 0 3 // rocket primary fire 240registersound "sounds/weapons/rocket/primary" 255 400 0 3 // rocket secondary fire 241registersound "sounds/weapons/rocket/power" 225 100 0 0 // rocket primary powerup/cook 242registersound "sounds/weapons/rocket/power" 225 100 0 0 // rocket secondary powerup/cook 243registersound "sounds/weapons/rocket/power" 225 100 0 0 // rocket zoom 244registersound "sounds/weapons/rocket/reload" 200 100 0 0 // rocket switch to weapon 245registersound "sounds/weapons/rocket/reload" 250 100 0 0 // rocket reload weapon 246registersound "sounds/weapons/rocket/notify" 255 100 0 0 // rocket notify reload complete 247registersound "sounds/weapons/explode" 224 800 0 3 // rocket primary projectile destroy (explode) 248registersound "sounds/weapons/explode" 224 800 0 3 // rocket secondary projectile destroy (explode) 249registersound "sounds/weapons/explode" 224 800 0 3 // rocket primary projectile destroy (non-explode) 250registersound "sounds/weapons/explode" 224 800 0 3 // rocket secondary projectile destroy (non-explode) 251registersound <none> 0 0 0 0 // rocket primary projectile impact 252registersound <none> 0 0 0 0 // rocket secondary projectile impact 253registersound "sounds/sfx/extinguish" 155 200 0 0 // rocket primary projectile extinguished 254registersound "sounds/sfx/extinguish" 155 200 0 0 // rocket secondary projectile extinguished 255registersound "sounds/weapons/rocket/transit" 255 300 0 0 // rocket primary projectile in transit 256registersound "sounds/weapons/rocket/transit" 255 300 0 0 // rocket secondary projectile in transit 257registersound "sounds/weapons/tink" 128 200 0 0 // rocket primary projectile bounce/ricochet 258registersound "sounds/weapons/tink" 128 200 0 0 // rocket secondary projectile bounce/ricochet 259registersound "sounds/weapons/rocket/notify" 250 100 0 0 // rocket item used 260registersound "sounds/sfx/itemspawn" 192 150 0 0 // rocket item spawned 261registersound <none> 0 0 0 0 // melee primary fire 262registersound <none> 0 0 0 0 // melee secondary fire 263registersound <none> 0 0 0 0 // melee primary powerup/cook 264registersound <none> 0 0 0 0 // melee secondary powerup/cook 265registersound <none> 0 0 0 0 // melee zoom 266registersound "sounds/weapons/switch" 156 100 0 0 // melee switch to weapon 267registersound "sounds/weapons/reload" 192 100 0 0 // melee reload weapon 268registersound <none> 0 0 0 0 // melee notify reload complete 269registersound <none> 0 0 0 0 // melee primary projectile destroy (explode) 270registersound <none> 0 0 0 0 // melee secondary projectile destroy (explode) 271registersound <none> 0 0 0 0 // melee primary projectile destroy (non-explode) 272registersound <none> 0 0 0 0 // melee secondary projectile destroy (non-explode) 273registersound "sounds/weapons/thud" 192 120 0 3 // melee primary projectile impact 274registersound "sounds/weapons/thud" 224 160 0 3 // melee secondary projectile impact 275registersound <none> 0 0 0 0 // melee primary projectile extinguished 276registersound <none> 0 0 0 0 // melee secondary projectile extinguished 277registersound <none> 0 0 0 0 // melee primary projectile in transit 278registersound <none> 0 0 0 0 // melee secondary projectile in transit 279registersound "sounds/weapons/ricochet" 36 80 0 0 // melee primary projectile bounce/ricochet 280registersound "sounds/weapons/ricochet" 36 80 0 0 // melee secondary projectile bounce/ricochet 281