1registersound   "sounds/weapons/sword/primary"          205 150     0   0   // claw primary fire
2registersound   "sounds/weapons/sword/secondary"        205 150     0   0   // claw secondary fire
3registersound   "sounds/weapons/sword/power"            160 100     0   0   // claw primary powerup/cook
4registersound   "sounds/weapons/sword/power"            160 100     0   0   // claw secondary powerup/cook
5registersound   "sounds/weapons/sword/power"            160 100     0   0   // claw zoom
6registersound   "sounds/weapons/sword/switch"           185 100     0   0   // claw switch to weapon
7registersound   "sounds/weapons/reload"                 185 100     0   0   // claw reload weapon
8registersound   "sounds/weapons/notify"                 185 100     0   0   // claw notify reload complete
9registersound   "sounds/weapons/explode"                32  200     0   3   // claw primary projectile destroy (explode)
10registersound   "sounds/weapons/explode"                32  200     0   3   // claw secondary projectile destroy (explode)
11registersound   <none>                                  0   0       0   0   // claw primary projectile destroy (non-explode)
12registersound   <none>                                  0   0       0   0   // claw secondary projectile destroy (non-explode)
13registersound   "sounds/weapons/thwack"                 192 120     0   3   // claw primary projectile impact
14registersound   "sounds/weapons/thwack"                 224 160     0   3   // claw secondary projectile impact
15registersound   <none>                                  0   0       0   0   // claw primary projectile extinguished
16registersound   <none>                                  0   0       0   0   // claw secondary projectile extinguished
17registersound   <none>                                  0   0       0   0   // claw primary projectile in transit
18registersound   <none>                                  0   0       0   0   // claw secondary projectile in transit
19registersound   "sounds/weapons/tink"                   12  50      0   0   // claw primary projectile bounce/ricochet
20registersound   "sounds/weapons/tink"                   12  50      0   0   // claw secondary projectile bounce/ricochet
21registersound   "sounds/weapons/pistol/primary"         150 180     0   3   // pistol primary fire
22registersound   "sounds/weapons/pistol/secondary"       150 180     0   2   // pistol secondary fire
23registersound   "sounds/weapons/rocket/power"           225 100     0   0   // pistol primary powerup/cook
24registersound   "sounds/weapons/rocket/power"           225 100     0   0   // pistol secondary powerup/cook
25registersound   "sounds/weapons/rocket/power"           225 100     0   0   // pistol zoom
26registersound   "sounds/weapons/pistol/notify"          170 80      0   0   // pistol switch to weapon
27registersound   "sounds/weapons/pistol/reload"          170 80      0   0   // pistol reload weapon
28registersound   "sounds/weapons/pistol/notify"          170 80      0   0   // pistol notify reload complete
29registersound   "sounds/sfx/shell"                      100 50      0   6   // pistol primary projectile destroy (explode)
30registersound   "sounds/sfx/shell"                      100 50      0   6   // pistol secondary projectile destroy (explode)
31registersound   "sounds/sfx/shell"                      100 50      0   6   // pistol primary projectile destroy (non-explode)
32registersound   "sounds/sfx/shell"                      100 50      0   6   // pistol secondary projectile destroy (non-explode)
33registersound   <none>                                  0   0       0   0   // pistol primary projectile impact
34registersound   <none>                                  0   0       0   0   // pistol secondary projectile impact
35registersound   "sounds/sfx/shell"                      100 50      0   6   // pistol primary projectile extinguished
36registersound   "sounds/sfx/shell"                      10  50      0   6   // pistol secondary projectile extinguished
37registersound   <none>                                  0   0       0   0   // pistol primary projectile in transit
38registersound   <none>                                  0   0       0   0   // pistol secondary projectile in transit
39registersound   "sounds/weapons/ricochet"               36  80      0   0   // pistol primary projectile bounce/ricochet
40registersound   "sounds/weapons/ricochet"               36  80      0   0   // pistol secondary projectile bounce/ricochet
41registersound   "sounds/weapons/sword/primary"          205 150     0   0   // sword primary fire
42registersound   "sounds/weapons/sword/secondary"        205 150     0   0   // sword secondary fire
43registersound   "sounds/weapons/sword/power"            160 100     0   0   // sword primary powerup/cook
44registersound   "sounds/weapons/sword/power"            160 100     0   0   // sword secondary powerup/cook
45registersound   "sounds/weapons/sword/power"            160 100     0   0   // sword zoom
46registersound   "sounds/weapons/sword/switch"           185 100     0   0   // sword switch to weapon
47registersound   "sounds/weapons/reload"                 185 100     0   0   // sword reload weapon
48registersound   "sounds/weapons/notify"                 185 100     0   0   // sword notify reload complete
49registersound   "sounds/weapons/explode"                32  200     0   3   // sword primary projectile destroy (explode)
50registersound   "sounds/weapons/explode"                32  200     0   3   // sword secondary projectile destroy (explode)
51registersound   <none>                                  0   0       0   0   // sword primary projectile destroy (non-explode)
52registersound   <none>                                  0   0       0   0   // sword secondary projectile destroy (non-explode)
53registersound   "sounds/weapons/thwack"                 192 120     0   3   // sword primary projectile impact
54registersound   "sounds/weapons/thwack"                 224 160     0   3   // sword secondary projectile impact
55registersound   <none>                                  0   0       0   0   // sword primary projectile extinguished
56registersound   <none>                                  0   0       0   0   // sword secondary projectile extinguished
57registersound   <none>                                  0   0       0   0   // sword primary projectile in transit
58registersound   <none>                                  0   0       0   0   // sword secondary projectile in transit
59registersound   "sounds/weapons/tink"                   12  50      0   0   // sword primary projectile bounce/ricochet
60registersound   "sounds/weapons/tink"                   12  50      0   0   // sword secondary projectile bounce/ricochet
61registersound   "sounds/weapons/sword/switch"           185 100     0   0   // sword item used
62registersound   "sounds/sfx/itemspawn"                  192 150     0   0   // sword item spawned
63registersound   "sounds/weapons/shotgun/primary"        200 300     0   2   // shotgun primary fire
64registersound   "sounds/weapons/shotgun/secondary"      190 300     0   0   // shotgun secondary fire
65registersound   "sounds/weapons/rocket/power"           225 100     0   0   // shotgun primary powerup/cook
66registersound   "sounds/weapons/rocket/power"           225 100     0   0   // shotgun secondary powerup/cook
67registersound   "sounds/weapons/rocket/power"           225 100     0   0   // shotgun zoom
68registersound   "sounds/weapons/shotgun/notify"         130 100     0   0   // shotgun switch to weapon
69registersound   "sounds/weapons/shotgun/reload"         150 100     0   0   // shotgun reload weapon
70registersound   "sounds/weapons/shotgun/notify"         110 100     0   0   // shotgun notify reload complete
71registersound   "sounds/sfx/shell"                      80  50      0   6   // shotgun primary projectile destroy (explode)
72registersound   "sounds/weapons/shotgun/explode"        100 100     0   2   // shotgun secondary projectile destroy (explode)
73registersound   "sounds/sfx/shell"                      80  50      0   6   // shotgun primary projectile destroy (non-explode)
74registersound   "sounds/weapons/shotgun/explode"        100 100     0   2   // shotgun secondary projectile destroy (non-explode)
75registersound   <none>                                  0   0       0   0   // shotgun primary projectile impact
76registersound   <none>                                  0   0       0   0   // shotgun secondary projectile impact
77registersound   "sounds/sfx/shell"                      40  50      0   6   // shotgun primary projectile extinguished
78registersound   "sounds/sfx/shell"                      80  50      0   6   // shotgun secondary projectile extinguished
79registersound   "sounds/weapons/whizz"                  25  40      0   0   // shotgun primary projectile in transit
80registersound   <none>                                  0   0       0   0   // shotgun secondary projectile in transit
81registersound   "sounds/sfx/shell"                      170 50      0   6   // shotgun primary projectile bounce/ricochet
82registersound   "sounds/sfx/shell"                      170 50      0   6   // shotgun secondary projectile bounce/ricochet
83registersound   "sounds/weapons/shotgun/notify"         130 100     0   0   // shotgun item used
84registersound   "sounds/sfx/itemspawn"                  192 150     0   0   // shotgun item spawned
85registersound   "sounds/weapons/smg/primary"            210 270     0   0   // smg primary fire
86registersound   "sounds/weapons/smg/secondary"          200 270     0   3   // smg secondary fire
87registersound   "sounds/weapons/rocket/power"           225 100     0   0   // smg primary powerup/cook
88registersound   "sounds/weapons/rocket/power"           225 100     0   0   // smg secondary powerup/cook
89registersound   "sounds/weapons/rocket/power"           225 100     0   0   // smg zoom
90registersound   "sounds/weapons/smg/notify"             180 100     0   0   // smg switch to weapon
91registersound   "sounds/weapons/smg/reload"             130 100     0   0   // smg reload weapon
92registersound   "sounds/weapons/smg/notify"             224 100     0   0   // smg notify reload complete
93registersound   "sounds/weapons/shotgun/explode"        120 200     0   2   // smg primary projectile destroy (explode)
94registersound   "sounds/weapons/shotgun/explode"        120 200     0   2   // smg secondary projectile destroy (explode)
95registersound   "sounds/weapons/bzap"                   48  100     0   0   // smg primary projectile destroy (non-explode)
96registersound   "sounds/weapons/bzap"                   48  100     0   0   // smg secondary projectile destroy (non-explode)
97registersound   <none>                                  0   0       0   0   // smg primary projectile impact
98registersound   <none>                                  0   0       0   0   // smg secondary projectile impact
99registersound   "sounds/sfx/shell"                      170 50      0   6   // smg primary projectile extinguished
100registersound   "sounds/sfx/shell"                      170 50      0   6   // smg secondary projectile extinguished
101registersound   "sounds/weapons/whizz"                  40  50      0   0   // smg primary projectile in transit
102registersound   "sounds/weapons/whizz"                  30  50      0   0   // smg secondary projectile in transit
103registersound   "sounds/sfx/shell"                      170 50      0   6   // smg primary projectile bounce/ricochet
104registersound   "sounds/sfx/shell"                      170 50      0   6   // smg secondary projectile bounce/ricochet
105registersound   "sounds/weapons/smg/notify"             180 100     0   0   // smg item used
106registersound   "sounds/sfx/itemspawn"                  120 150     0   0   // smg item spawned
107registersound   "sounds/weapons/flamer/primary"         230 150     0   0   // flamer primary fire
108registersound   "sounds/weapons/flamer/secondary"       250 170     0   0   // flamer secondary fire
109registersound   "sounds/weapons/flamer/power"           220 100     0   0   // flamer primary powerup/cook
110registersound   "sounds/weapons/flamer/power"           220 100     0   0   // flamer secondary powerup/cook
111registersound   "sounds/weapons/flamer/power"           220 100     0   0   // flamer zoom
112registersound   "sounds/weapons/flamer/notify"          180 100     0   0   // flamer switch to weapon
113registersound   "sounds/weapons/flamer/reload"          240 100     0   0   // flamer reload weapon
114registersound   "sounds/weapons/flamer/notify"          180 100     0   0   // flamer notify reload complete
115registersound   <none>                                  0   0       0   0   // flamer primary projectile destroy (explode)
116registersound   <none>                                  0   0       0   0   // flamer secondary projectile destroy (explode)
117registersound   <none>                                  0   0       0   0   // flamer primary projectile destroy (non-explode)
118registersound   <none>                                  0   0       0   0   // flamer secondary projectile destroy (non-explode)
119registersound   "sounds/weapons/singe"                  156 150     0   3   // flamer primary projectile impact
120registersound   "sounds/weapons/singe"                  98  100     0   3   // flamer secondary projectile impact
121registersound   "sounds/sfx/extinguish"                 156 200     0   0   // flamer primary projectile extinguished
122registersound   "sounds/weapons/bzzt"                   128 100     0   0   // flamer secondary projectile extinguished
123registersound   <none>                                  0   0       0   0   // flamer primary projectile in transit
124registersound   <none>                                  0   0       0   0   // flamer secondary projectile in transit
125registersound   <none>                                  0   0       0   0   // flamer primary projectile bounce/ricochet
126registersound   <none>                                  0   0       0   0   // flamer secondary projectile bounce/ricochet
127registersound   "sounds/weapons/flamer/notify"          180 100     0   0   // flamer item used
128registersound   "sounds/sfx/itemspawn"                  192 100     0   0   // flamer item spawned
129registersound   "sounds/weapons/plasma/primary"         240 280     0   3   // plasma primary fire
130registersound   "sounds/weapons/plasma/secondary"       200 500     0   0   // plasma secondary fire
131registersound   "sounds/weapons/plasma/power"           170 100     0   0   // plasma primary powerup/cook
132registersound   "sounds/weapons/plasma/power"           170 100     0   0   // plasma secondary powerup/cook
133registersound   "sounds/weapons/plasma/power"           170 100     0   0   // plasma zoom
134registersound   "sounds/weapons/plasma/notify"          200 100     0   0   // plasma switch to weapon
135registersound   "sounds/weapons/plasma/reload"          170 100     0   0   // plasma reload weapon
136registersound   "sounds/weapons/plasma/notify"          200 100     0   0   // plasma notify reload complete
137registersound   "sounds/weapons/energy"                 128 100     0   0   // plasma primary projectile destroy (explode)
138registersound   "sounds/weapons/energy"                 128 100     0   0   // plasma secondary projectile destroy (explode)
139registersound   "sounds/weapons/energy"                 128 100     0   0   // plasma primary projectile destroy (non-explode)
140registersound   "sounds/weapons/energy"                 128 100     0   0   // plasma secondary projectile destroy (non-explode)
141registersound   "sounds/weapons/singe"                  128 100     0   3   // plasma primary projectile impact
142registersound   <none>                                  0   0       0   0   // plasma secondary projectile impact
143registersound   "sounds/sfx/extinguish"                 156 200     0   0   // plasma primary projectile extinguished
144registersound   "sounds/sfx/extinguish"                 156 200     0   0   // plasma secondary projectile extinguished
145registersound   "sounds/weapons/plasma/transit"         50  50      0   0   // plasma primary projectile in transit
146registersound   "sounds/weapons/plasma/transit"         128 150     0   0   // plasma secondary projectile in transit
147registersound   "sounds/weapons/bzzt"                   128 100     0   0   // plasma primary projectile bounce/ricochet
148registersound   "sounds/weapons/bzzt"                   128 100     0   0   // plasma secondary projectile bounce/ricochet
149registersound   "sounds/weapons/plasma/notify"          200 100     0   0   // plasma item used
150registersound   "sounds/sfx/itemspawn"                  192 100     0   0   // plasma item spawned
151registersound   "sounds/weapons/zapper/primary"         200 250     0   4   // zapper primary fire
152registersound   "sounds/weapons/zapper/secondary"       200 350     0   0   // zapper secondary fire
153registersound   "sounds/weapons/zapper/power"           170 100     0   0   // zapper primary powerup/cook
154registersound   "sounds/weapons/zapper/power"           170 100     0   0   // zapper secondary powerup/cook
155registersound   "sounds/weapons/zapper/power"           170 100     0   0   // zapper zoom
156registersound   "sounds/weapons/zapper/notify"          200 100     0   0   // zapper switch to weapon
157registersound   "sounds/weapons/plasma/reload"          170 100     0   0   // zapper reload weapon
158registersound   "sounds/weapons/zapper/notify"          240 100     0   0   // zapper notify reload complete
159registersound   "sounds/weapons/energy"                 64  100     0   0   // zapper primary projectile destroy (explode)
160registersound   "sounds/weapons/energy"                 64  100     0   0   // zapper secondary projectile destroy (explode)
161registersound   <none>                                  0   0       0   0   // zapper primary projectile destroy (non-explode)
162registersound   <none>                                  0   0       0   0   // zapper secondary projectile destroy (non-explode)
163registersound   <none>                                  0   0       0   0   // zapper primary impact
164registersound   <none>                                  0   0       0   0   // zapper secondary impact
165registersound   "sounds/sfx/extinguish"                 64  200     0   0   // zapper primary projectile extinguished
166registersound   "sounds/sfx/extinguish"                 64  200     0   0   // zapper secondary projectile extinguished
167registersound   <none>                                  0   0       0   0   // zapper primary projectile in transit
168registersound   <none>                                  0   0       0   0   // zapper secondary projectile in transit
169registersound   "sounds/weapons/bzzt"                   128 100     0   0   // zapper primary projectile bounce/ricochet
170registersound   "sounds/weapons/bzzt"                   128 100     0   0   // zapper secondary projectile bounce/ricochet
171registersound   "sounds/weapons/zapper/notify"          240 100     0   0   // zapper item used
172registersound   "sounds/sfx/itemspawn"                  192 100     0   0   // zapper item spawned
173registersound   "sounds/weapons/rifle/primary"          245 300     0   3   // rifle primary fire
174registersound   "sounds/weapons/rifle/secondary"        220 400     0   0   // rifle secondary fire
175registersound   "sounds/weapons/plasma/power"           224 100     0   0   // rifle primary powerup/cook
176registersound   "sounds/weapons/plasma/power"           224 100     0   0   // rifle secondary powerup/cook
177registersound   "sounds/weapons/plasma/power"           224 100     0   0   // rifle zoom
178registersound   "sounds/weapons/rifle/notify"           220 100     0   0   // rifle switch to weapon
179registersound   "sounds/weapons/rifle/reload"           125 100     0   0   // rifle reload weapon
180registersound   "sounds/weapons/rifle/notify"           190 100     0   0   // rifle notify reload complete
181registersound   "sounds/weapons/rifle/explode"          200 350     0   3   // rifle primary projectile destroy (explode)
182registersound   "sounds/weapons/rifle/explode"          200 350     0   3   // rifle secondary projectile destroy (explode)
183registersound   "sounds/weapons/energy"                 128 100     0   0   // rifle primary projectile destroy (non-explode)
184registersound   "sounds/weapons/energy"                 128 100     0   0   // rifle secondary projectile destroy (non-explode)
185registersound   <none>                                  0   0       0   0   // rifle primary projectile impact
186registersound   <none>                                  0   0       0   0   // rifle secondary projectile impact
187registersound   "sounds/sfx/extinguish"                 156 200     0   0   // rifle primary projectile extinguished
188registersound   "sounds/sfx/extinguish"                 156 200     0   0   // rifle secondary projectile extinguished
189registersound   "sounds/weapons/rifle/transit"          156 500     0   0   // rifle primary projectile in transit
190registersound   "sounds/weapons/rifle/transit"          156 500     0   0   // rifle secondary projectile in transit
191registersound   "sounds/weapons/bzzt"                   64  100     0   0   // rifle primary projectile bounce/ricochet
192registersound   "sounds/weapons/bzzt"                   64  100     0   0   // rifle secondary projectile bounce/ricochet
193registersound   "sounds/weapons/rifle/notify"           220 100     0   0   // rifle item used
194registersound   "sounds/sfx/itemspawn"                  192 150     0   0   // rifle item spawned
195registersound   "sounds/weapons/grenade/primary"        128 200     0   0   // grenade primary fire
196registersound   "sounds/weapons/grenade/primary"        128 200     0   0   // grenade secondary fire
197registersound   "sounds/weapons/grenade/beep"           192 100     0   0   // grenade primary powerup/cook
198registersound   "sounds/weapons/grenade/beep"           192 100     0   0   // grenade secondary powerup/cook
199registersound   "sounds/weapons/grenade/beep"           192 100     0   0   // grenade zoom
200registersound   "sounds/weapons/grenade/switch"         105 100     0   0   // grenade switch to weapon
201registersound   "sounds/weapons/reload"                 192 100     0   0   // grenade reload weapon
202registersound   "sounds/weapons/grenade/switch"         105 100     0   0   // grenade notify reload complete
203registersound   "sounds/weapons/explode"                224 600     0   3   // grenade primary projectile destroy (explode)
204registersound   "sounds/weapons/explode"                224 600     0   3   // grenade secondary projectile destroy (explode)
205registersound   "sounds/weapons/explode"                224 600     0   3   // grenade primary projectile destroy (non-explode)
206registersound   "sounds/weapons/explode"                224 600     0   3   // grenade secondary projectile destroy (non-explode)
207registersound   <none>                                  0   0       0   0   // grenade primary projectile impact
208registersound   <none>                                  0   0       0   0   // grenade secondary projectile impact
209registersound   "sounds/sfx/extinguish"                 156 200     0   0   // grenade primary projectile extinguished
210registersound   "sounds/sfx/extinguish"                 156 200     0   0   // grenade secondary projectile extinguished
211registersound   "sounds/weapons/grenade/beep"           192 200     0   0   // grenade primary projectile in transit
212registersound   "sounds/weapons/grenade/beep"           192 200     0   0   // grenade secondary projectile in transit
213registersound   "sounds/weapons/tink"                   128 200     0   0   // grenade primary projectile bounce/ricochet
214registersound   "sounds/weapons/tink"                   128 200     0   0   // grenade secondary projectile bounce/ricochet
215registersound   "sounds/weapons/grenade/switch"         105 100     0   0   // grenade item used
216registersound   "sounds/sfx/itemspawn"                  192 150     0   0   // grenade item spawned
217registersound   "sounds/weapons/grenade/primary"        128 200     0   0   // mine primary fire
218registersound   "sounds/weapons/grenade/primary"        128 200     0   0   // mine secondary fire
219registersound   "sounds/weapons/mine/beep"              156 100     0   0   // mine primary powerup/cook
220registersound   "sounds/weapons/mine/beep"              156 100     0   0   // mine secondary powerup/cook
221registersound   "sounds/weapons/mine/beep"              156 100     0   0   // mine zoom
222registersound   "sounds/weapons/grenade/switch"         105 100     0   0   // mine switch to weapon
223registersound   "sounds/weapons/reload"                 192 100     0   0   // mine reload weapon
224registersound   "sounds/weapons/grenade/switch"         105 100     0   0   // mine notify reload complete
225registersound   "sounds/weapons/mine/explode"           224 600     0   3   // mine primary projectile destroy (explode)
226registersound   "sounds/weapons/mine/explode"           224 600     0   3   // mine secondary projectile destroy (explode)
227registersound   "sounds/weapons/mine/explode"           224 600     0   3   // mine primary projectile destroy (non-explode)
228registersound   "sounds/weapons/mine/explode"           224 600     0   3   // mine secondary projectile destroy (non-explode)
229registersound   <none>                                  0   0       0   0   // mine primary projectile impact
230registersound   <none>                                  0   0       0   0   // mine secondary projectile impact
231registersound   "sounds/sfx/extinguish"                 156 200     0   0   // mine primary projectile extinguished
232registersound   "sounds/sfx/extinguish"                 156 200     0   0   // mine secondary projectile extinguished
233registersound   "sounds/weapons/mine/beep"              156 100     0   0   // mine primary projectile in transit
234registersound   "sounds/weapons/mine/beep"              156 100     0   0   // mine secondary projectile in transit
235registersound   "sounds/weapons/tink"                   128 200     0   0   // mine primary projectile bounce/ricochet
236registersound   "sounds/weapons/tink"                   128 200     0   0   // mine secondary projectile bounce/ricochet
237registersound   "sounds/weapons/grenade/switch"         105 100     0   0   // mine item used
238registersound   "sounds/sfx/itemspawn"                  192 150     0   0   // mine item spawned
239registersound   "sounds/weapons/rocket/primary"         255 400     0   3   // rocket primary fire
240registersound   "sounds/weapons/rocket/primary"         255 400     0   3   // rocket secondary fire
241registersound   "sounds/weapons/rocket/power"           225 100     0   0   // rocket primary powerup/cook
242registersound   "sounds/weapons/rocket/power"           225 100     0   0   // rocket secondary powerup/cook
243registersound   "sounds/weapons/rocket/power"           225 100     0   0   // rocket zoom
244registersound   "sounds/weapons/rocket/reload"          200 100     0   0   // rocket switch to weapon
245registersound   "sounds/weapons/rocket/reload"          250 100     0   0   // rocket reload weapon
246registersound   "sounds/weapons/rocket/notify"          255 100     0   0   // rocket notify reload complete
247registersound   "sounds/weapons/explode"                224 800     0   3   // rocket primary projectile destroy (explode)
248registersound   "sounds/weapons/explode"                224 800     0   3   // rocket secondary projectile destroy (explode)
249registersound   "sounds/weapons/explode"                224 800     0   3   // rocket primary projectile destroy (non-explode)
250registersound   "sounds/weapons/explode"                224 800     0   3   // rocket secondary projectile destroy (non-explode)
251registersound   <none>                                  0   0       0   0   // rocket primary projectile impact
252registersound   <none>                                  0   0       0   0   // rocket secondary projectile impact
253registersound   "sounds/sfx/extinguish"                 155 200     0   0   // rocket primary projectile extinguished
254registersound   "sounds/sfx/extinguish"                 155 200     0   0   // rocket secondary projectile extinguished
255registersound   "sounds/weapons/rocket/transit"         255 300     0   0   // rocket primary projectile in transit
256registersound   "sounds/weapons/rocket/transit"         255 300     0   0   // rocket secondary projectile in transit
257registersound   "sounds/weapons/tink"                   128 200     0   0   // rocket primary projectile bounce/ricochet
258registersound   "sounds/weapons/tink"                   128 200     0   0   // rocket secondary projectile bounce/ricochet
259registersound   "sounds/weapons/rocket/notify"          250 100     0   0   // rocket item used
260registersound   "sounds/sfx/itemspawn"                  192 150     0   0   // rocket item spawned
261registersound   <none>                                  0   0       0   0   // melee primary fire
262registersound   <none>                                  0   0       0   0   // melee secondary fire
263registersound   <none>                                  0   0       0   0   // melee primary powerup/cook
264registersound   <none>                                  0   0       0   0   // melee secondary powerup/cook
265registersound   <none>                                  0   0       0   0   // melee zoom
266registersound   "sounds/weapons/switch"                 156 100     0   0   // melee switch to weapon
267registersound   "sounds/weapons/reload"                 192 100     0   0   // melee reload weapon
268registersound   <none>                                  0   0       0   0   // melee notify reload complete
269registersound   <none>                                  0   0       0   0   // melee primary projectile destroy (explode)
270registersound   <none>                                  0   0       0   0   // melee secondary projectile destroy (explode)
271registersound   <none>                                  0   0       0   0   // melee primary projectile destroy (non-explode)
272registersound   <none>                                  0   0       0   0   // melee secondary projectile destroy (non-explode)
273registersound   "sounds/weapons/thud"                   192 120     0   3   // melee primary projectile impact
274registersound   "sounds/weapons/thud"                   224 160     0   3   // melee secondary projectile impact
275registersound   <none>                                  0   0       0   0   // melee primary projectile extinguished
276registersound   <none>                                  0   0       0   0   // melee secondary projectile extinguished
277registersound   <none>                                  0   0       0   0   // melee primary projectile in transit
278registersound   <none>                                  0   0       0   0   // melee secondary projectile in transit
279registersound   "sounds/weapons/ricochet"               36  80      0   0   // melee primary projectile bounce/ricochet
280registersound   "sounds/weapons/ricochet"               36  80      0   0   // melee secondary projectile bounce/ricochet
281