1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AUDIO_DECODERS_CODEC_H
24 #define AUDIO_DECODERS_CODEC_H
25 
26 namespace Common {
27 	class SeekableReadStream;
28 }
29 
30 namespace Audio {
31 
32 class AudioStream;
33 
34 /**
35  * @deprecated The old method of handling audio codecs that rely
36  * on the state remaining the same between calls. This should
37  * only be used for old code.
38  *
39  * DEPRECATED; USE PacketizedAudioStream INSTEAD!
40  */
41 class Codec {
42 public:
Codec()43 	Codec() {}
~Codec()44 	virtual ~Codec() {}
45 
46 	virtual AudioStream *decodeFrame(Common::SeekableReadStream &data) = 0;
47 };
48 
49 } // End of namespace Audio
50 
51 #endif
52