1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AUDIO_DECODERS_CODEC_H 24 #define AUDIO_DECODERS_CODEC_H 25 26 namespace Common { 27 class SeekableReadStream; 28 } 29 30 namespace Audio { 31 32 class AudioStream; 33 34 /** 35 * @deprecated The old method of handling audio codecs that rely 36 * on the state remaining the same between calls. This should 37 * only be used for old code. 38 * 39 * DEPRECATED; USE PacketizedAudioStream INSTEAD! 40 */ 41 class Codec { 42 public: Codec()43 Codec() {} ~Codec()44 virtual ~Codec() {} 45 46 virtual AudioStream *decodeFrame(Common::SeekableReadStream &data) = 0; 47 }; 48 49 } // End of namespace Audio 50 51 #endif 52